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New WCS 2015 Season 1 maps - Page 9

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 7 8 9 10 11 19 Next All
Radiag
Profile Joined October 2012
Germany28 Posts
December 19 2014 09:07 GMT
#161
Secret Spring just screams Blink-All-In to me, the other seem... meh
algue
Profile Joined July 2011
France1436 Posts
December 19 2014 09:26 GMT
#162
We need more maps like secret spring, this way blizzard will have to balance the game for maps with a very open main. At the moment shitty maps like Expedition Lost prevent blink all-ins too much which make the strategy look balanced but prevents map makers from being more imaginative with their main. If the map pool was filled with maps like Secret Spring the blink all in would be broken and Blizzard would have to nerf it.
rly ?
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-12-19 09:55:53
December 19 2014 09:53 GMT
#163
Did they failed to upload the right maps? Or are the "removal" maps actually the ones that stay? I saw HTOMario play on Overgrowth and he also had Merry go round in the Map Choices. Don´t know about the others he closed it too quick. Also don´t know which server he played on. Think it was NA cause the maps changed during his matches to the new pool.

I won´t play on Secret Spring until they fix the walling and the other bug. How can they not playtest these maps?
And Expedition Lost? Instaveto. Backdoor rocks in main= No thank you. I remember Blistering Sands being hell for me back when I started playing SC II.
Extreme Force
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
December 19 2014 09:54 GMT
#164
I like Inferno pools. It's like a mix of Andromeda and Fighting Spirit.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 19 2014 09:54 GMT
#165
Expedition Lost is cool.

The others... not so.

Also this:



Boooom!
LiquipediaWanderer
Charoisaur
Profile Joined August 2014
Germany16103 Posts
December 19 2014 09:56 GMT
#166
why the fuck are they keeping deadwing??? that is the most boring map ever created
Many of the coolest moments in sc2 happen due to worker harassment
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 19 2014 09:58 GMT
#167
Also, don't understand the removal of King Sejong yet. Would have enjoyed this map for an extra season... So much fun on it!
LiquipediaWanderer
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-12-19 10:04:57
December 19 2014 09:58 GMT
#168
On December 19 2014 18:56 Charoisaur wrote:
why the fuck are they keeping deadwing??? that is the most boring map ever created

Not only most boring but probably also ugliest. There's tons of aesthetic flaws/mistakes everywhere.

Edit: Did Blizz rig these polls or something? I can't believe how many people like the new Blizzard maps...
vibeo gane,
Phaenoman
Profile Joined February 2013
568 Posts
December 19 2014 10:07 GMT
#169
On December 19 2014 18:53 Tresher wrote:
Did they failed to upload the right maps? Or are the "removal" maps actually the ones that stay? I saw HTOMario play on Overgrowth and he also had Merry go round in the Map Choices. Don´t know about the others he closed it too quick. Also don´t know which server he played on. Think it was NA cause the maps changed during his matches to the new pool.

I won´t play on Secret Spring until they fix the walling and the other bug. How can they not playtest these maps?
And Expedition Lost? Instaveto. Backdoor rocks in main= No thank you. I remember Blistering Sands being hell for me back when I started playing SC II.


Hm? I hope I got ur confusion right: The current season gets the maps for Season 3 back. The presented maps are for the next WCS Season 1 in 2015.
Random is hard work dude...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-12-19 10:10:15
December 19 2014 10:10 GMT
#170
On December 19 2014 18:54 Ragnarork wrote:
Expedition Lost is cool.

The others... not so.

Also this:

https://twitter.com/Millgoswser/status/545672178818355200

Boooom!


ha!

I guess this is like getting socks for Christmas
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Charoisaur
Profile Joined August 2014
Germany16103 Posts
December 19 2014 10:15 GMT
#171
please stop the blizzard bashing until you have properly tested the new maps.
if you look at them first they seem to be quite weird but maybe they will play out very well.
when i first saw KSS or merry go round i also thought they would be terrible but now everybody is sad they are gone.

also i agree with blizzards decision to remove overgrowth, KSS and merry go round. Sure they are one of the best maps ever created but they are just to old. Better keep the map pool fresh instead of keeping the good maps forever.
Many of the coolest moments in sc2 happen due to worker harassment
Tresher
Profile Joined October 2011
Germany404 Posts
December 19 2014 10:15 GMT
#172
On December 19 2014 19:07 Phaenoman wrote:
Show nested quote +
On December 19 2014 18:53 Tresher wrote:
Did they failed to upload the right maps? Or are the "removal" maps actually the ones that stay? I saw HTOMario play on Overgrowth and he also had Merry go round in the Map Choices. Don´t know about the others he closed it too quick. Also don´t know which server he played on. Think it was NA cause the maps changed during his matches to the new pool.

I won´t play on Secret Spring until they fix the walling and the other bug. How can they not playtest these maps?
And Expedition Lost? Instaveto. Backdoor rocks in main= No thank you. I remember Blistering Sands being hell for me back when I started playing SC II.


Hm? I hope I got ur confusion right: The current season gets the maps for Season 3 back. The presented maps are for the next WCS Season 1 in 2015.

Im even more confused now. I just checked and all season 3 maps are back. The Official Post wasn´t very clear about this. So we get the new maps later or what? Or are they only for WCS? It says they are for ladder.
Extreme Force
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-12-19 10:23:18
December 19 2014 10:21 GMT
#173
On December 19 2014 19:15 Tresher wrote:
Show nested quote +
On December 19 2014 19:07 Phaenoman wrote:
On December 19 2014 18:53 Tresher wrote:
Did they failed to upload the right maps? Or are the "removal" maps actually the ones that stay? I saw HTOMario play on Overgrowth and he also had Merry go round in the Map Choices. Don´t know about the others he closed it too quick. Also don´t know which server he played on. Think it was NA cause the maps changed during his matches to the new pool.

I won´t play on Secret Spring until they fix the walling and the other bug. How can they not playtest these maps?
And Expedition Lost? Instaveto. Backdoor rocks in main= No thank you. I remember Blistering Sands being hell for me back when I started playing SC II.


Hm? I hope I got ur confusion right: The current season gets the maps for Season 3 back. The presented maps are for the next WCS Season 1 in 2015.

Im even more confused now. I just checked and all season 3 maps are back. The Official Post wasn´t very clear about this. So we get the new maps later or what? Or are they only for WCS? It says they are for ladder.


Yes, Blizzard announced they would be changing the current map pool back to the 2014 Season 3 map pool. And the next Season in 2015 will include the maps u see here in this thread.

Ladder map pool = WCS map pool. It has been like this for a long time now.
Random is hard work dude...
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
December 19 2014 10:28 GMT
#174
Please Psione. If you're here, and you're reading this, then please fight with all your might for community-made maps. Not gonna sugarcoat this: next season's map pool is an absolute catastrophe. There is an abundance of incredible community maps out there right now. There is more than enough material on deck right now to make next season's map pool the most incredible SC2 has ever had by far.

Something like this (previously suggested):

King Sejong Station
Expedition Lost
KTV Miami
Out Boxer
Nimbus
Sputnik
Emerald Plaza

Is easily possible. All these maps are out there. They're all easily accessible. They've been made by talented people who love this game and spend hours crafting maps which yield interesting matches. Maps like these will satisfy both professional players and casuals. And as an added bonus, most of them have been battle-tested. And...they'll get you that ZvX bump up the balance team so desires. So please push this.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-19 10:48:40
December 19 2014 10:41 GMT
#175
--- Nuked ---
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-12-19 10:43:41
December 19 2014 10:42 GMT
#176
Well despite all the hate I think Secret Spring looks quite pretty really. Not a huge fan of grey maps like Vaani Research Station.

Not even going to comment on the design/balance situation though. Plenty of people already got that covered. X-D
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2014-12-19 10:55:49
December 19 2014 10:54 GMT
#177
Remember that hype about Lotv, they still care about SC2 and bla bla bla.
Well have fun playing on bad maps again.

Most of these maps are just terrible designed, the community has created multiple maps better than this before.
The curse is real
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 19 2014 11:49 GMT
#178
Out of all the old maps they keep Deadwing, Catellena and Foxtrot? Really. Overgrowth and KSS were really good maps from the current pool. Why can't we keep them and have an extra community map.

Feeling a little eurgh over this pool but will at least give the new maps a chance before I grab my pitchfork.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Edowyth
Profile Joined October 2010
United States183 Posts
December 19 2014 12:04 GMT
#179
On December 19 2014 11:44 rotta wrote:
Show nested quote +
On December 19 2014 11:15 Edowyth wrote:
On December 19 2014 11:02 Solar424 wrote:
On December 19 2014 10:54 Edowyth wrote:
I'm pretty sure that's a velociraptor...

[image loading]

Or ... at least some *raptor ...

So far, that's the only thing about this pool that's exciting.

Zergling...


Well, crap. That's totally the mandible and not a neck.

/hype

Cannot unsee a raptor now. :O


Yeah, I totally thought: omg, it's the flying shark of this map pool! Cool!

Now, all I can see is the mandible. *sigh*

On December 19 2014 11:33 SetGuitarsToKill wrote:
Show nested quote +
On December 19 2014 11:31 The_Templar wrote:
On December 19 2014 10:54 Edowyth wrote:
On December 19 2014 10:38 The_Templar wrote:
Vaani Research Station seems to have these weird textures on the ramp. I play on high textures by the way.

[image loading]

SGTK apparently couldn't see them (playing on low) so I dunno what's going on there.


I'm pretty sure that's a velociraptor...

[image loading]

Or ... at least some *raptor ...

So far, that's the only thing about this pool that's exciting.

I meant the black stripes.

I think he knows that... he was just pointing it out lol


Actually I had no idea what he was talking about till I read the quote about "recolored black" (having very little knowledge of the assets for map-making), but I did know what he meant before I pointed out the "velociraptor" ling.

:D
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Supersamu
Profile Joined November 2014
Germany296 Posts
December 19 2014 12:07 GMT
#180
I think it would be funny if there was a mixture between destructible rocks and collapsible towers (or whatever they are called).

A: Destructible rocks: The path is 2x wide and there is a x wide destructible rock, the other x is undestructible terrain you cannot pass. If the destructible rocks get destroyed, the path gets transformed into B

B: Collapsible tower: The path is 2x wide and there is a x wide open terrain and a x wide collapsible tower right next to it. If the collapsible tower gets destroyed, the path gets transformed into A.

Obviously it doesn't make thematic sense with the collapsible tower, but I think it would be funny if Player Y constantly closes the path and Player Z constantly wants to open the path. I don't know if that makes sense balance-wise, but I think David Kim would like that idea from what I heard so far.
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