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New WCS 2015 Season 1 maps - Page 8

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 6 7 8 9 10 19 Next All
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 19 2014 07:29 GMT
#141
On December 19 2014 11:10 Shuffleblade wrote:
LOL this is just ridiculous, don't they even play test the maps =P

I would like to radically different maps but most of all I just want this bloody dreampool to end xD

To be fair this is literally the reason they said they didn't want to add these to the ladder pool right away...lack of playtesting.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 19 2014 07:31 GMT
#142
There's so many better community made maps so I don't understand why Blizzard just doesn't use ALL community maps for the map pool.
SamirDuran
Profile Joined May 2012
Philippines895 Posts
December 19 2014 07:35 GMT
#143
blizzard should just get some of our MotM winners or some maps from our mapmakers. These maps except for expedition lost is just not feasible for play
Don't practice until you can get it right, practice until you can't get it wrong.
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
December 19 2014 07:36 GMT
#144
I feel vanni will be extremely hard for Zerg in TvZ when Terran takes the gold, the rush distance between is very short so good staging area for Terran, if Zerg is good with creep it might work but overall not happy there, REALLY not happy with them keeping cata and fox yet removing over and kss...idk we will see how this works but as a fan of longer games (at least when I play) I think imma veto fox and Prob the desert map(unless I go full #pashunhosts)
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 19 2014 07:44 GMT
#145
OK just saw them, some things going through my head :
-first, aesthetics : come on Blizzard. In terms of aesthetics, the difference between algue's map and the others looks like the difference between a WIP map and a finished map (and algue's map isn't even that impressive aesthetically compared to some other maps)...
-Expedition Lost : this is typically a map that I would have liked to be tried in the offseason instead of that stupid Dreampool, because it looks like it could reveal to be a bit broken. But apart from that I really like it.
-Secret Spring : very narrow natural choke but very far from the natural base (yay ZvZ), a lot of bases, aesthetics so horrible it looks like I could have made this map. What's to like?
-Vaani Station : Zergs, enjoy having your fourth towards the Terran's third/fourth. Also, free natural and no army movement to defend both the main's entrance and the third.
-Inferno Pools : "We wanted to include at least one big macro map this season and Inferno Pools is that one". Well, you know, you kept Deadwing in the pool too. So, yeah, that makes two big macro map, which is at least one unnecessary map.
-Overall : Seriously, where's my Bridgehead ):
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
December 19 2014 07:51 GMT
#146
From the people who made Steppes of War and Delta Quadrant, I present you....Blizzard's map making team!!!!

You gotta give it to them for being able to make terrible maps on a consistent basis. It's like they are so delusional into thinking they are the best mapmakers ever.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 19 2014 08:03 GMT
#147
Foxtrot and Deadwing remain while Overgrowth and King Sejong are out? Seriously?! On the other hand, I quite like Expedition Lost, Vaani Research Station, and Inferno Pools! Secret Spring looks a little iffy...
"The flame that burns twice as bright burns half as long." - Lao Tzu
Makro
Profile Joined March 2011
France16890 Posts
December 19 2014 08:07 GMT
#148
Only excited about expedition lost, good job algue.
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 19 2014 08:09 GMT
#149
these map pool decisions... jfc

really excited for algue's map though! and secret spring looks fun. the others are like super blizzard garbage, just like every other time the new game is out...
Comprehensive strategic intention: DNE
PharaphobiaSC2
Profile Joined November 2014
Czech Republic85 Posts
December 19 2014 08:13 GMT
#150
I think I can make better maps than these and I never used map editor... #facepalm #clueslessblizzard #wedontcareaboutcommunity #blizzardsc2teamisfullofliears #davidkimout #hiremapmakersfrom tl community #readdestinyspostagain
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 19 2014 08:18 GMT
#151
What on earth is difficult about letting the community handle the maps? Seriously, I get that there is a lack of playtesting, but Secret Spring looks like an hour's work with that wall fuckup, so stupid. And removing KSS is really a shame. Man, I want to get rid of Foxtrot and Catallena badly.

Woohoo, new season. -_-
"Peter the Acretree chops some wood"
Gwavajuice
Profile Joined June 2014
France1810 Posts
December 19 2014 08:18 GMT
#152
King sejong's and overgrowth were very balanced, it's a risk to abandon them IMO.

Deadwing is balanced too, but actually so boring, I guess there is a demand for big boring maps among the community, so we always have one each season.

As well as there must a demand for wierd ass maps as Foxtrot... I still think this one is too spawn location dependent esp, in TvZ, but if people are happy with it...


Expedition lost is really cool, although I wonder what pros will do on it.

I haven't tested the others
Dear INno and all the former STX boys.
Edpayasugo
Profile Joined April 2013
United Kingdom2218 Posts
December 19 2014 08:21 GMT
#153
Goodbye Overgrowth, I will miss you
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-12-19 08:27:48
December 19 2014 08:25 GMT
#154
On December 19 2014 17:13 PharaphobiaSC2 wrote:
I think I can make better maps than these and I never used map editor... #facepalm #clueslessblizzard #wedontcareaboutcommunity #blizzardsc2teamisfullofliears #davidkimout #hiremapmakersfrom tl community #readdestinyspostagain



Just go ahead there is a sub-forum for this, we would all benefit from your superior intelligence.

Foxtrot, catellena and expedition lost are community made btw.

Nimbus was community made and voted as one of the best community maps, did you see the results?

#getaeffingclue

Dear INno and all the former STX boys.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
December 19 2014 08:27 GMT
#155
So King Sejong Station is out?! but why???
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 19 2014 08:28 GMT
#156
On December 19 2014 17:18 Gwavajuice wrote:
Deadwing is balanced too, but actually so boring, I guess there is a demand for big boring maps among the community, so we always have one each season.

And yet they added a second one...
vibeo gane,
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 19 2014 08:38 GMT
#157
On December 19 2014 10:45 FeyFey wrote:
Show nested quote +
On December 19 2014 10:25 Gamegene wrote:
k blizzard:

overgrowth
whirlwind
neo planet s
frost
star station
king sejong station
habitat station

make this your map pool and everyone will be crying tears of joy.


neo planet s was such a bad map lol so don't count me into the everyone.


hating on sc2 heartbreak ridge should be a sin
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 19 2014 08:40 GMT
#158
To anyone who played them - how these maps are handled in the terms of dropping? Catallena stayed, Foxtrot stayed and Nimbus stayed. The big 3 of TvP MMA/BByong style = Drop frenzy!

If I guess>
Expedition - you cannot cover back door entrance with nexus cannon(all hail PvZ roach timings) and you can swing from left to right with no problems. Excellent. Also a lot of air space around natural and main.
Springs - You cannot defend natural ramp with nexus cannon. Great for PvZ. Also I can see tanks in TvX under the cliffs, I suppose they can hit minerals in natural/third. On of the maps where you cannot fly around main, that's a bonus from my view
Vaani - Yay, this looks like overgrowth, kinda. More air under/over the base(meaning the bottom or the top of the map). It looks like free 3rd in PvZ with a wall to the side. There are only 2 entrances left and, well, force fields. Don't know what to think yet.
Inferno Pools - another map where you can left the drop in free airspace near the main. Excellent.

I predict BByong and MMA for the top if their wrists hold in PvT. But as I said, I haven't played the maps yet, maybe it doesn't look so bad. Though again, in BO5 I will prefer Terran in Liquibets
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
klup
Profile Joined May 2013
France612 Posts
December 19 2014 08:42 GMT
#159
This mappool is trully genius! They on purpose released terrible maps made on the fly, not by the community and full of bugs and kept all the worst map in the last mappool beaten to death and THAT WAS THE PLAN!

Now they will come back (as planned) a few days after saying : "we heard your feedback, here is 7 new community maps".
(They bring Algue map on the first try just to make it less suspicious I guess. )

And then we couldn't argue anymore that they don't listen to us or don't give a shit.

Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2014-12-19 08:52:40
December 19 2014 08:51 GMT
#160
Those maps look pretty meh to be honest. Well still better than dreampool and S3 so...
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