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CS:GO Replacing SC2 as Dreamhack's Main Game - Page 9

Forum Index > SC2 General
310 CommentsPost a Reply
Prev 1 7 8 9 10 11 16 Next All
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2014-12-15 18:10:20
December 15 2014 18:10 GMT
#161
Doesn't bother me since it's not like I ever go to the events. As long as the quality of the stream is still up to par then all is good in my eyes.
JD, need I say more? :D
Blackrobe
Profile Joined August 2010
United States806 Posts
December 15 2014 18:18 GMT
#162
Will this last until Legacy of the Void or straight through it?

CS:GO's momentum will decide.
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:19 GMT
#163
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.
Ex Zerg learning Terran. A bold move.
JimSocks
Profile Joined February 2009
United States968 Posts
December 15 2014 18:20 GMT
#164
see it coming. robert was the main supporter of sc2, he's gone.
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:21 GMT
#165
On December 16 2014 03:20 JimSocks wrote:
see it coming. robert was the main supporter of sc2, he's gone.


Like a few have said, he had no infuence on which games were focused on.
Ex Zerg learning Terran. A bold move.
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:24 GMT
#166
On December 16 2014 03:19 fruity. wrote:
Show nested quote +
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 15 2014 18:28 GMT
#167
On December 16 2014 03:19 fruity. wrote:

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.



I don't think this is accurate at all.

Firstly, FPS games have an extremely high learning curve as well, especially one like CS GO. In fact, a bit problem with broadcasting FPS games is that many viewers don't understand the game well enough to know what's going on from a single player's perspective. Hardcore gamers will love it, but casual viewers are easily turned off by FPS broadcasts.

Secondly, League and Dota have some of the steepest learning curves out there (while considered MOBAs, they officially fall into the category of RTS) - and they're constantly at the top as far as Twitch.tv viewership goes. StarCraft was there once, but it's not the hip thing lately.

There's plenty of room for CS GO to grow. This isn't bad news for StarCraft. LotV will see viewership numbers climb once again.
TR
Profile Joined February 2011
2320 Posts
December 15 2014 18:30 GMT
#168
Sad news for SC people but not really surprising IMO. CS had so much more viewers than SC2 last DreamHack.
JokerAi
Profile Joined August 2012
Germany142 Posts
December 15 2014 18:31 GMT
#169
casual games have more viewer and the money starts destroying Esports.
http://www.twitch.tv/jokersfun
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:31 GMT
#170
On December 16 2014 03:28 CakeSauc3 wrote:
Show nested quote +
On December 16 2014 03:19 fruity. wrote:

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.



I don't think this is accurate at all.

Firstly, FPS games have an extremely high learning curve as well, especially one like CS GO. In fact, a bit problem with broadcasting FPS games is that many viewers don't understand the game well enough to know what's going on from a single player's perspective. Hardcore gamers will love it, but casual viewers are easily turned off by FPS broadcasts.

Secondly, League and Dota have some of the steepest learning curves out there (while considered MOBAs, they officially fall into the category of RTS) - and they're constantly at the top as far as Twitch.tv viewership goes. StarCraft was there once, but it's not the hip thing lately.

There's plenty of room for CS GO to grow. This isn't bad news for StarCraft. LotV will see viewership numbers climb once again.


I would agree with you if we were talking cs 1.6 but csgo has immensely improved the spectating with the addition of player outlines through walls and the player health/equipment side bars. It is so much better than it was even 3-4 years ago. I can actually follow the game. Also, another cool thing they added recently is the ability to follow grenade trajectories so you can see first hand all the cool grenade angles players use.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 15 2014 18:32 GMT
#171
I don't really see this as a big deal. DH still has Sc2 as a game on board it can always make a comeback when LotV comes out or it just won't be main stage but still have it on board is solid
JD, need I say more? :D
kinsky
Profile Joined November 2010
Germany368 Posts
December 15 2014 18:33 GMT
#172
would be pretty stupid by the dreamhack makers to not do that. sc2 still no ded game. :p
JimmyJRaynor
Profile Blog Joined April 2010
Canada17239 Posts
Last Edited: 2014-12-15 18:36:56
December 15 2014 18:35 GMT
#173
On December 16 2014 01:29 Zealously wrote:
Show nested quote +
On December 16 2014 01:24 JimmyJRaynor wrote:
On December 16 2014 01:02 Zealously wrote:
from what I hear, there was no designated main stage game in 2014. If I understand correctly (which I think I do), this is no bump down for SC2 rather than a bump up got the obviously most popular Dreamhack game


where are you "hearing this" ?

"a source inside DreamHack has told HLTV.org that CS:GO will replace Starcraft 2 as the main game for the 2015 event circuit, which means full production and main stage privileges in all tournaments."
http://www.hltv.org/news/13830-csgo-to-become-dhs-main-game


My statement is one half personal experience (I went to Dreamhack Winter 2013, Dreamhack Summer 2014 and Dreamhack Winter 2014) and one half explanation from a guy I know that works with Dreamhack. As he tells me, and as was clear during all of 2014, SC2 might have been the "main game" but if that were the case then only in name. LoL, Dota and CS all had bigger stages/tournaments at some point during the year, and there was nothing to indicate SC2 being given preferential treatment as would be proper for a "main game".

People are too quick to jump to conclusions.

Edit: to be clear, things might change. We just don't know how exactly that will happen yet, and assuming that Dreamhack are axing SC2 completely after only hearing this is stupid.


thx for the additional info.
neither the original quote in post #1, nor your post contains a named source working for Dreamhack willing to speak on the record.

can u edit post #1 when someone at Dreamhack does say something on the record?
otherwise this thread will just be speculation about rumours.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:36 GMT
#174
On December 16 2014 03:28 CakeSauc3 wrote:

I don't think this is accurate at all.


I think it's very accurate! The principle behind FPS is childsplay. You shoot them before they shoot you. Simples!

Of course, the skill required to get to the top of FPS, MOBA or RTS is the same. Incredible dedication. And yes there's a whole host of stuff to learn other than my shoot them point.

FPS has mass market appeal for this reason, you could say well isn't Starcraft the same? Blow them up before they do the same to you. But if you don't play Starcraft you can't understand what you're seeing - it's all lasers and stuff.

Whereas with FPS when the crowd roar, it's obvious why. Why the crowd roar in Starcraft, if you haven't played the game, or followed it for a time it's a case of huh?

FPS is a lot more accessible for this reason.




Ex Zerg learning Terran. A bold move.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
December 15 2014 18:37 GMT
#175
This is really sad, I knew this is what would happen when Ohlen was fired...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 15 2014 18:37 GMT
#176
On December 16 2014 03:35 JimmyJRaynor wrote:
Show nested quote +
On December 16 2014 01:29 Zealously wrote:
On December 16 2014 01:24 JimmyJRaynor wrote:
On December 16 2014 01:02 Zealously wrote:
from what I hear, there was no designated main stage game in 2014. If I understand correctly (which I think I do), this is no bump down for SC2 rather than a bump up got the obviously most popular Dreamhack game


where are you "hearing this" ?

"a source inside DreamHack has told HLTV.org that CS:GO will replace Starcraft 2 as the main game for the 2015 event circuit, which means full production and main stage privileges in all tournaments."
http://www.hltv.org/news/13830-csgo-to-become-dhs-main-game


My statement is one half personal experience (I went to Dreamhack Winter 2013, Dreamhack Summer 2014 and Dreamhack Winter 2014) and one half explanation from a guy I know that works with Dreamhack. As he tells me, and as was clear during all of 2014, SC2 might have been the "main game" but if that were the case then only in name. LoL, Dota and CS all had bigger stages/tournaments at some point during the year, and there was nothing to indicate SC2 being given preferential treatment as would be proper for a "main game".

People are too quick to jump to conclusions.

Edit: to be clear, things might change. We just don't know how exactly that will happen yet, and assuming that Dreamhack are axing SC2 completely after only hearing this is stupid.


thx for the additional info.
neither the original quote in post #1, nor your post contains a named source working for Dreamhack willing to speak on the record.

can u edit post #1 when someone at Dreamhack does say something on the record?
otherwise this thread will just be speculation about rumours.


Naturally.
AdministratorBreak the chains
Woosung
Profile Joined July 2010
65 Posts
Last Edited: 2014-12-15 18:45:52
December 15 2014 18:42 GMT
#177
What people have to take into account is:

CS is for Sweden what Starcraft is for Korea. In terms of general interest in Sweden, SC2 has been big ever since beta, much because of the Swedish players performing well.
Also mainstream media recently started picking up on eSports coverage, but hardly anyone knew about the korean BW-scene back when it was still active.

Counter-Strike in Sweden has been big ever since the first betas, played in LAN-cafés or at home with 56k/ISDN.
Pretty much every kid with a computer played CS, and there was a s**tload of Swedes all over Quakenet organizing and participating in leagues and cups or playing mixes and pcws all day long.
Sweden also had a lot of success internationally, and the best players have already been considered sort-of-celebrities for a good ten years.
As the biggest event in Sweden, not giving CS:GO more time in the main spotlight would be a very unwise business decision, comparable to Korea opting for CS:GO instead of SC2. (Even though LoL ate all the TV time)
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 15 2014 18:52 GMT
#178
On December 16 2014 03:36 fruity. wrote:
Show nested quote +
On December 16 2014 03:28 CakeSauc3 wrote:

I don't think this is accurate at all.


I think it's very accurate! The principle behind FPS is childsplay. You shoot them before they shoot you. Simples!

Of course, the skill required to get to the top of FPS, MOBA or RTS is the same. Incredible dedication. And yes there's a whole host of stuff to learn other than my shoot them point.

FPS has mass market appeal for this reason, you could say well isn't Starcraft the same? Blow them up before they do the same to you. But if you don't play Starcraft you can't understand what you're seeing - it's all lasers and stuff.

Whereas with FPS when the crowd roar, it's obvious why. Why the crowd roar in Starcraft, if you haven't played the game, or followed it for a time it's a case of huh?

FPS is a lot more accessible for this reason.



I don't think that argument can be won.

In StarCraft, when one army annihilates another, the crowd roars - and it's obvious why. In League or Dota, when one team wins a team fight over another, the crows roars - and it's obvious why. In Street Fighter, when one character pulls off a heavy combo on another and wins the fight, leading to the crowd to roar - it's obvious why.

They are all equally accessible on the outside in this way. Heck, I understood that about RTS games after playing C&C when I was 8 years old. However, to get deeper into the game, there is a lot of understanding to acquire. And FPS games are just as deep as any other, albeit in different ways.

Your argument would make sense to me if FPS games had an overwhelming mass appeal - if they held, without question, the highest viewership among all and any esport games - but they don't. This example with CS:GO and Dreamhack is interesting, as it's showing the CS:GO is gaining a surge of popularity. But until it sits on top for a long time as the undisputed king of esports for months on end (similar to how League has done in the last year+) I don't think we draw a conclusion that FPS games are easier for casuals to get into and enjoy watching.
robopork
Profile Blog Joined May 2009
United States511 Posts
December 15 2014 18:53 GMT
#179
On December 16 2014 03:24 johnbongham wrote:
Show nested quote +
On December 16 2014 03:19 fruity. wrote:
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.

Weren't all the games on TV?
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:55 GMT
#180
On December 16 2014 03:53 robopork wrote:
Show nested quote +
On December 16 2014 03:24 johnbongham wrote:
On December 16 2014 03:19 fruity. wrote:
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.

Weren't all the games on TV?


Maybe, but I am pretty sure that most swedish viewers tuned in to watch NIP in the final.
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