• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CEST 01:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7677 users

CS:GO Replacing SC2 as Dreamhack's Main Game - Page 9

Forum Index > SC2 General
310 CommentsPost a Reply
Prev 1 7 8 9 10 11 16 Next All
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2014-12-15 18:10:20
December 15 2014 18:10 GMT
#161
Doesn't bother me since it's not like I ever go to the events. As long as the quality of the stream is still up to par then all is good in my eyes.
JD, need I say more? :D
Blackrobe
Profile Joined August 2010
United States806 Posts
December 15 2014 18:18 GMT
#162
Will this last until Legacy of the Void or straight through it?

CS:GO's momentum will decide.
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:19 GMT
#163
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.
Ex Zerg learning Terran. A bold move.
JimSocks
Profile Joined February 2009
United States968 Posts
December 15 2014 18:20 GMT
#164
see it coming. robert was the main supporter of sc2, he's gone.
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:21 GMT
#165
On December 16 2014 03:20 JimSocks wrote:
see it coming. robert was the main supporter of sc2, he's gone.


Like a few have said, he had no infuence on which games were focused on.
Ex Zerg learning Terran. A bold move.
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:24 GMT
#166
On December 16 2014 03:19 fruity. wrote:
Show nested quote +
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 15 2014 18:28 GMT
#167
On December 16 2014 03:19 fruity. wrote:

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.



I don't think this is accurate at all.

Firstly, FPS games have an extremely high learning curve as well, especially one like CS GO. In fact, a bit problem with broadcasting FPS games is that many viewers don't understand the game well enough to know what's going on from a single player's perspective. Hardcore gamers will love it, but casual viewers are easily turned off by FPS broadcasts.

Secondly, League and Dota have some of the steepest learning curves out there (while considered MOBAs, they officially fall into the category of RTS) - and they're constantly at the top as far as Twitch.tv viewership goes. StarCraft was there once, but it's not the hip thing lately.

There's plenty of room for CS GO to grow. This isn't bad news for StarCraft. LotV will see viewership numbers climb once again.
TR
Profile Joined February 2011
2320 Posts
December 15 2014 18:30 GMT
#168
Sad news for SC people but not really surprising IMO. CS had so much more viewers than SC2 last DreamHack.
JokerAi
Profile Joined August 2012
Germany142 Posts
December 15 2014 18:31 GMT
#169
casual games have more viewer and the money starts destroying Esports.
http://www.twitch.tv/jokersfun
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:31 GMT
#170
On December 16 2014 03:28 CakeSauc3 wrote:
Show nested quote +
On December 16 2014 03:19 fruity. wrote:

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.



I don't think this is accurate at all.

Firstly, FPS games have an extremely high learning curve as well, especially one like CS GO. In fact, a bit problem with broadcasting FPS games is that many viewers don't understand the game well enough to know what's going on from a single player's perspective. Hardcore gamers will love it, but casual viewers are easily turned off by FPS broadcasts.

Secondly, League and Dota have some of the steepest learning curves out there (while considered MOBAs, they officially fall into the category of RTS) - and they're constantly at the top as far as Twitch.tv viewership goes. StarCraft was there once, but it's not the hip thing lately.

There's plenty of room for CS GO to grow. This isn't bad news for StarCraft. LotV will see viewership numbers climb once again.


I would agree with you if we were talking cs 1.6 but csgo has immensely improved the spectating with the addition of player outlines through walls and the player health/equipment side bars. It is so much better than it was even 3-4 years ago. I can actually follow the game. Also, another cool thing they added recently is the ability to follow grenade trajectories so you can see first hand all the cool grenade angles players use.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 15 2014 18:32 GMT
#171
I don't really see this as a big deal. DH still has Sc2 as a game on board it can always make a comeback when LotV comes out or it just won't be main stage but still have it on board is solid
JD, need I say more? :D
kinsky
Profile Joined November 2010
Germany368 Posts
December 15 2014 18:33 GMT
#172
would be pretty stupid by the dreamhack makers to not do that. sc2 still no ded game. :p
JimmyJRaynor
Profile Blog Joined April 2010
Canada17807 Posts
Last Edited: 2014-12-15 18:36:56
December 15 2014 18:35 GMT
#173
On December 16 2014 01:29 Zealously wrote:
Show nested quote +
On December 16 2014 01:24 JimmyJRaynor wrote:
On December 16 2014 01:02 Zealously wrote:
from what I hear, there was no designated main stage game in 2014. If I understand correctly (which I think I do), this is no bump down for SC2 rather than a bump up got the obviously most popular Dreamhack game


where are you "hearing this" ?

"a source inside DreamHack has told HLTV.org that CS:GO will replace Starcraft 2 as the main game for the 2015 event circuit, which means full production and main stage privileges in all tournaments."
http://www.hltv.org/news/13830-csgo-to-become-dhs-main-game


My statement is one half personal experience (I went to Dreamhack Winter 2013, Dreamhack Summer 2014 and Dreamhack Winter 2014) and one half explanation from a guy I know that works with Dreamhack. As he tells me, and as was clear during all of 2014, SC2 might have been the "main game" but if that were the case then only in name. LoL, Dota and CS all had bigger stages/tournaments at some point during the year, and there was nothing to indicate SC2 being given preferential treatment as would be proper for a "main game".

People are too quick to jump to conclusions.

Edit: to be clear, things might change. We just don't know how exactly that will happen yet, and assuming that Dreamhack are axing SC2 completely after only hearing this is stupid.


thx for the additional info.
neither the original quote in post #1, nor your post contains a named source working for Dreamhack willing to speak on the record.

can u edit post #1 when someone at Dreamhack does say something on the record?
otherwise this thread will just be speculation about rumours.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 18:36 GMT
#174
On December 16 2014 03:28 CakeSauc3 wrote:

I don't think this is accurate at all.


I think it's very accurate! The principle behind FPS is childsplay. You shoot them before they shoot you. Simples!

Of course, the skill required to get to the top of FPS, MOBA or RTS is the same. Incredible dedication. And yes there's a whole host of stuff to learn other than my shoot them point.

FPS has mass market appeal for this reason, you could say well isn't Starcraft the same? Blow them up before they do the same to you. But if you don't play Starcraft you can't understand what you're seeing - it's all lasers and stuff.

Whereas with FPS when the crowd roar, it's obvious why. Why the crowd roar in Starcraft, if you haven't played the game, or followed it for a time it's a case of huh?

FPS is a lot more accessible for this reason.




Ex Zerg learning Terran. A bold move.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
December 15 2014 18:37 GMT
#175
This is really sad, I knew this is what would happen when Ohlen was fired...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 15 2014 18:37 GMT
#176
On December 16 2014 03:35 JimmyJRaynor wrote:
Show nested quote +
On December 16 2014 01:29 Zealously wrote:
On December 16 2014 01:24 JimmyJRaynor wrote:
On December 16 2014 01:02 Zealously wrote:
from what I hear, there was no designated main stage game in 2014. If I understand correctly (which I think I do), this is no bump down for SC2 rather than a bump up got the obviously most popular Dreamhack game


where are you "hearing this" ?

"a source inside DreamHack has told HLTV.org that CS:GO will replace Starcraft 2 as the main game for the 2015 event circuit, which means full production and main stage privileges in all tournaments."
http://www.hltv.org/news/13830-csgo-to-become-dhs-main-game


My statement is one half personal experience (I went to Dreamhack Winter 2013, Dreamhack Summer 2014 and Dreamhack Winter 2014) and one half explanation from a guy I know that works with Dreamhack. As he tells me, and as was clear during all of 2014, SC2 might have been the "main game" but if that were the case then only in name. LoL, Dota and CS all had bigger stages/tournaments at some point during the year, and there was nothing to indicate SC2 being given preferential treatment as would be proper for a "main game".

People are too quick to jump to conclusions.

Edit: to be clear, things might change. We just don't know how exactly that will happen yet, and assuming that Dreamhack are axing SC2 completely after only hearing this is stupid.


thx for the additional info.
neither the original quote in post #1, nor your post contains a named source working for Dreamhack willing to speak on the record.

can u edit post #1 when someone at Dreamhack does say something on the record?
otherwise this thread will just be speculation about rumours.


Naturally.
AdministratorBreak the chains
Woosung
Profile Joined July 2010
65 Posts
Last Edited: 2014-12-15 18:45:52
December 15 2014 18:42 GMT
#177
What people have to take into account is:

CS is for Sweden what Starcraft is for Korea. In terms of general interest in Sweden, SC2 has been big ever since beta, much because of the Swedish players performing well.
Also mainstream media recently started picking up on eSports coverage, but hardly anyone knew about the korean BW-scene back when it was still active.

Counter-Strike in Sweden has been big ever since the first betas, played in LAN-cafés or at home with 56k/ISDN.
Pretty much every kid with a computer played CS, and there was a s**tload of Swedes all over Quakenet organizing and participating in leagues and cups or playing mixes and pcws all day long.
Sweden also had a lot of success internationally, and the best players have already been considered sort-of-celebrities for a good ten years.
As the biggest event in Sweden, not giving CS:GO more time in the main spotlight would be a very unwise business decision, comparable to Korea opting for CS:GO instead of SC2. (Even though LoL ate all the TV time)
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 15 2014 18:52 GMT
#178
On December 16 2014 03:36 fruity. wrote:
Show nested quote +
On December 16 2014 03:28 CakeSauc3 wrote:

I don't think this is accurate at all.


I think it's very accurate! The principle behind FPS is childsplay. You shoot them before they shoot you. Simples!

Of course, the skill required to get to the top of FPS, MOBA or RTS is the same. Incredible dedication. And yes there's a whole host of stuff to learn other than my shoot them point.

FPS has mass market appeal for this reason, you could say well isn't Starcraft the same? Blow them up before they do the same to you. But if you don't play Starcraft you can't understand what you're seeing - it's all lasers and stuff.

Whereas with FPS when the crowd roar, it's obvious why. Why the crowd roar in Starcraft, if you haven't played the game, or followed it for a time it's a case of huh?

FPS is a lot more accessible for this reason.



I don't think that argument can be won.

In StarCraft, when one army annihilates another, the crowd roars - and it's obvious why. In League or Dota, when one team wins a team fight over another, the crows roars - and it's obvious why. In Street Fighter, when one character pulls off a heavy combo on another and wins the fight, leading to the crowd to roar - it's obvious why.

They are all equally accessible on the outside in this way. Heck, I understood that about RTS games after playing C&C when I was 8 years old. However, to get deeper into the game, there is a lot of understanding to acquire. And FPS games are just as deep as any other, albeit in different ways.

Your argument would make sense to me if FPS games had an overwhelming mass appeal - if they held, without question, the highest viewership among all and any esport games - but they don't. This example with CS:GO and Dreamhack is interesting, as it's showing the CS:GO is gaining a surge of popularity. But until it sits on top for a long time as the undisputed king of esports for months on end (similar to how League has done in the last year+) I don't think we draw a conclusion that FPS games are easier for casuals to get into and enjoy watching.
robopork
Profile Blog Joined May 2009
United States511 Posts
December 15 2014 18:53 GMT
#179
On December 16 2014 03:24 johnbongham wrote:
Show nested quote +
On December 16 2014 03:19 fruity. wrote:
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.

Weren't all the games on TV?
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 18:55 GMT
#180
On December 16 2014 03:53 robopork wrote:
Show nested quote +
On December 16 2014 03:24 johnbongham wrote:
On December 16 2014 03:19 fruity. wrote:
On December 15 2014 23:28 johnbongham wrote:
Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game.


Didnt know this, valve in my eyes seems to do a lot right.

Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft.

Like someone else mentioned. They'd already had SC2 on a side stage at the finals.

However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know.

[image loading]

Understandable. Though I don't know how accurate this chart is.


I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had.

Weren't all the games on TV?


Maybe, but I am pretty sure that most swedish viewers tuned in to watch NIP in the final.
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #151
davetesta41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 90
StarCraft: Brood War
Artosis 459
League of Legends
Doublelift4064
Counter-Strike
minikerr3
Heroes of the Storm
Grubby2966
Other Games
summit1g11327
Liquid`RaSZi1602
shahzam541
Day[9].tv381
C9.Mang0222
B2W.Neo184
XaKoH 163
Livibee148
Mew2King73
NeuroSwarm67
ViBE38
JuggernautJason33
SteadfastSC25
Organizations
Other Games
gamesdonequick1897
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 52
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie677
• Day9tv381
• Shiphtur123
Upcoming Events
Replay Cast
40m
IntoTheTV X SOOP
11h 40m
RotterdaM Event
16h 55m
Replay Cast
1d
GSL
1d 11h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.