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CS:GO Replacing SC2 as Dreamhack's Main Game - Page 10

Forum Index > SC2 General
310 CommentsPost a Reply
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[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2014-12-15 19:10:37
December 15 2014 19:07 GMT
#181
Meh, CS:GO only got so many viewers because of the scandal this last DH, Yeah, it had a lot of viewers before the scandal, but i bet after it the viewers increased significantly.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 15 2014 19:16 GMT
#182
Imo, one of the reasons why CS:GO has such incredible numbers is because the Koreans haven't gotten enough time to perfect it yet.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 15 2014 19:17 GMT
#183
it will still remain in the circuit.

cant really blame them for doing that, honestly.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2014-12-15 19:24:30
December 15 2014 19:24 GMT
#184
On December 15 2014 22:50 OnSpeed wrote:
Out with quality. In with quantity :/
RTS is the true eSports!


GO may not be as skillful as 1.6, but it is still a quality level eSport imo.

DinosaurPoop
Profile Blog Joined April 2013
687 Posts
Last Edited: 2014-12-15 19:25:44
December 15 2014 19:25 GMT
#185
To be completely fair CSGO completely wiped the floor with the viewership last Dreamhack.

Well deserved spot for CS:GO!

edit:

On December 16 2014 04:16 JustPassingBy wrote:
Imo, one of the reasons why CS:GO has such incredible numbers is because the Koreans haven't gotten enough time to perfect it yet.


Nah european CS has been pretty good for years
When cats speak, mice listen.
TaShadan
Profile Joined February 2010
Germany1981 Posts
December 15 2014 19:30 GMT
#186
CS:GO is awesome! Looking forward to it!
Total Annihilation Zero
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
December 15 2014 19:30 GMT
#187
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 15 2014 19:31 GMT
#188
On December 16 2014 04:25 DinosaurPoop wrote:
To be completely fair CSGO completely wiped the floor with the viewership last Dreamhack.

Well deserved spot for CS:GO!

edit:

Show nested quote +
On December 16 2014 04:16 JustPassingBy wrote:
Imo, one of the reasons why CS:GO has such incredible numbers is because the Koreans haven't gotten enough time to perfect it yet.


Nah european CS has been pretty good for years


Give them more time. With the resurgence of the Counterstrike scene, more people might be encouraged to play in it.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 15 2014 19:33 GMT
#189
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 19:34 GMT
#190
On December 16 2014 04:31 JustPassingBy wrote:
Show nested quote +
On December 16 2014 04:25 DinosaurPoop wrote:
To be completely fair CSGO completely wiped the floor with the viewership last Dreamhack.

Well deserved spot for CS:GO!

edit:

On December 16 2014 04:16 JustPassingBy wrote:
Imo, one of the reasons why CS:GO has such incredible numbers is because the Koreans haven't gotten enough time to perfect it yet.


Nah european CS has been pretty good for years


Give them more time. With the resurgence of the Counterstrike scene, more people might be encouraged to play in it.


There is a cs scene in Asia. They play a rehashed version of cs 1.6 called cs online. They are also pretty bad at it lol. There is also a cs ripoff called crossfire which is the worst esport ive ever seen in terms of spectating and probably everything else as well.
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 19:35 GMT
#191
On December 16 2014 04:33 SetGuitarsToKill wrote:
Show nested quote +
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


Because it was a Swedish team playing in Sweden in the biggest match of the year. Its exciting, man, and people do cheer for every basket in basketball.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
December 15 2014 19:40 GMT
#192
On December 16 2014 04:35 johnbongham wrote:
Show nested quote +
On December 16 2014 04:33 SetGuitarsToKill wrote:
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


Because it was a Swedish team playing in Sweden in the biggest match of the year. Its exciting, man, and people do cheer for every basket in basketball.

They do indeed. And I get why they are cheering. CS games are very quick and fast paced. The same way league can start of super fast. It's an advantage for spectator sports to have an exciting early game hence the worker count change in lotv.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
mudkipkilla
Profile Joined January 2012
31 Posts
December 15 2014 19:45 GMT
#193
On December 16 2014 04:33 SetGuitarsToKill wrote:
Show nested quote +
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


people like you piss me off. The SCII esports experience is completely different from the CS experience is completely different from the the LoL experience is completely different from the ......... experience.

Yet you're acting like an ignorant child when all the games are great in their own way but because you see CS as just an adversary to SCII you try to completely ignore or degrade the experiences and moments that make CS such an awesome game when every game has unique experiences completely different from others.
johnbongham
Profile Joined April 2014
451 Posts
December 15 2014 19:49 GMT
#194
On December 16 2014 04:40 BisuDagger wrote:
Show nested quote +
On December 16 2014 04:35 johnbongham wrote:
On December 16 2014 04:33 SetGuitarsToKill wrote:
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


Because it was a Swedish team playing in Sweden in the biggest match of the year. Its exciting, man, and people do cheer for every basket in basketball.

They do indeed. And I get why they are cheering. CS games are very quick and fast paced. The same way league can start of super fast. It's an advantage for spectator sports to have an exciting early game hence the worker count change in lotv.


I think when you compare sc2 to csgo in terms of exciting moments a big thing that factors into it is the pacing of the game. To win a cs match you need to be the first team to win 16 rounds. This means that a team can theoretically win the first half 14-1 but then lose the second half 15-0. In sc2, you pretty much know when a guy is dead and sometimes you even get preemptive GG's like idra for example or even teaja that really reduce a lot of the game to simple visuals that lack any real tension. In cs, each round could be a turning point where a team has made the required adjustments to counter their opponent. Also, each round each team basically chooses a different 'build' aka buy in cs terms, like what guns, grenades, and setups they use while taking their current economic situation into account. These kinds of things make 'getting a frag' a lot more important than what you see at face-value. A guy with a pistol who's team is saving that manages to take out a rifler and get his weapon is a really big deal, much more consequential than simply 'getting a frag'.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 15 2014 19:49 GMT
#195
On December 16 2014 04:45 mudkipkilla wrote:
Show nested quote +
On December 16 2014 04:33 SetGuitarsToKill wrote:
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


people like you piss me off. The SCII esports experience is completely different from the CS experience is completely different from the the LoL experience is completely different from the ......... experience.

Yet you're acting like an ignorant child when all the games are great in their own way but because you see CS as just an adversary to SCII you try to completely ignore or degrade the experiences and moments that make CS such an awesome game when every game has unique experiences completely different from others.


Easy buddy, I'm not trying to degrade anything. I get that it's great in it's own way, I guess I just have a different way of viewing the games I like than someone who's really into CS:GO.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
fruity.
Profile Joined April 2012
England1711 Posts
December 15 2014 19:53 GMT
#196
On December 16 2014 04:33 SetGuitarsToKill wrote:
I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


I read this, and the first thing to pop into my mind was a scene from a sit-com called The IT Crowd. It has a clip which sums this up soooo bloody perfectly.


+ Show Spoiler +
Ex Zerg learning Terran. A bold move.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
December 15 2014 19:54 GMT
#197
The more surprising news to me was that SC2 was still its Main Game. Would have thought it would have been replaced by Dota/LoL by now like everything else.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
December 15 2014 19:57 GMT
#198
On December 16 2014 04:49 johnbongham wrote:
Show nested quote +
On December 16 2014 04:40 BisuDagger wrote:
On December 16 2014 04:35 johnbongham wrote:
On December 16 2014 04:33 SetGuitarsToKill wrote:
On December 16 2014 04:30 BisuDagger wrote:
All I heard at dreamhack was lots of constant cheering in the background during SC2 games. I'm not complaining about the lack of shock and awe moments in SC2, rts games are about building momentum. I feel like the bigger problem is huge amounts of downtime mixed in with the lack of caster attempts to get the audience more involved. Korean casting and tournaments involve and electric 3 person team and the audience is equipped with blowup clapper swag. At this past dreamhack, the audience looked exhausted. Unfortunately I have no solution to offer. GSLs have shorter casts and a smaller set amount of games each cast. Long 3 day tournaments like this seem to take the wind out of SC2 fans. Meanwhile, CS fans are going nuts over every single kill. Honestly, their excitement left me feeling jealous.


I never quite got why every kill was cheered so loudly. It's like "oh, the player did the thing he was supposed to do and will happen many more times this round". It's like if the crowd cheered loudly for every single basket in basketball.


Because it was a Swedish team playing in Sweden in the biggest match of the year. Its exciting, man, and people do cheer for every basket in basketball.

They do indeed. And I get why they are cheering. CS games are very quick and fast paced. The same way league can start of super fast. It's an advantage for spectator sports to have an exciting early game hence the worker count change in lotv.


I think when you compare sc2 to csgo in terms of exciting moments a big thing that factors into it is the pacing of the game. To win a cs match you need to be the first team to win 16 rounds. This means that a team can theoretically win the first half 14-1 but then lose the second half 15-0. In sc2, you pretty much know when a guy is dead and sometimes you even get preemptive GG's like idra for example or even teaja that really reduce a lot of the game to simple visuals that lack any real tension. In cs, each round could be a turning point where a team has made the required adjustments to counter their opponent. Also, each round each team basically chooses a different 'build' aka buy in cs terms, like what guns, grenades, and setups they use while taking their current economic situation into account. These kinds of things make 'getting a frag' a lot more important than what you see at face-value. A guy with a pistol who's team is saving that manages to take out a rifler and get his weapon is a really big deal, much more consequential than simply 'getting a frag'.

Completely agree. Even reading your description above just sounds exciting even though I'm not a go viewer. CS 1.6 was always exciting to watch during BW downtime too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Jampackedeon
Profile Joined November 2010
United States2053 Posts
December 15 2014 20:02 GMT
#199
On December 15 2014 23:19 Plexa wrote:
Show nested quote +
On December 15 2014 23:16 ivancype wrote:
It is not a unreasonable decision at all, CS:GO had around 7x more viewers than SC2 this last DH.

It is just kinda sad for SC2.

Sums up my thoughts pretty well. Well be interesting to see if there's a hit to the prize pool.


The production quality of the SC2 shows, at DH and in general, has gotten much stronger recently. Hopefully LotV will help bring back interest and give the numbers a boost as well.
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 15 2014 20:04 GMT
#200
lotv can't come fast enough
Terran forever | Maru hater forever
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