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Please bring back the reaver for LotV - Page 5

Forum Index > SC2 General
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Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
November 10 2014 05:14 GMT
#81
Definitely yes. Protoss doesn't need more splash...unless it's the reaver.
Remove the Disruptor, include the reaver and there will still probably be one other unit for protoss in the expansion.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 10 2014 05:15 GMT
#82
They had a chance to remove the Carrier but they succumbed to the fan pressure...

Blizzard needs to grow some balls and cut units out. There's already a lot of units that overlap too much and are only Deathball filler, and we don't need more of those in LoTV.

Marine/Maruder, Roach/Hydra, Ranged tossball filler (Stalker/Collosus/Immortal).

Since they're willing to flip the economy game upside down, I hope they continue that spirit with the units in SC2. Cut out the boring shitty units like the Marauder, Collosus, Immortal, Roach, Raven, Hellbat, Hydralisk, Corrupter, Archon whatever, even just one or two from each race and give the possible new LoTV units more room to breathe.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 10 2014 05:18 GMT
#83
That, or be willing to completely rework the functionality of the older units to allow the new units to fit in a more exciting niche.

It's always amazing to see how Riot and Valve constantly updates all of the elements of LoL and DoTA respectively. Blizzard seems more inclined now to catch up with these companies given their new titles, so I hope they realize they also have the power to break the mold completely with SC2.

They're already doing it with the economy, why stop there?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 10 2014 05:39 GMT
#84
They're taking out the middle man. Instead of adding a reaver that shoots scarabs, they just made the scarab a unit.
http://na.op.gg/summoner/userName=FLABREZU
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 10 2014 05:42 GMT
#85
Its nice to feel nostalgic but must we turn SC2 in BW2?

I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
SmileZerg
Profile Joined March 2012
United States543 Posts
November 10 2014 05:59 GMT
#86
On November 10 2014 14:42 Orcasgt24 wrote:
Its nice to feel nostalgic but must we turn SC2 in BW2?

I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army.

No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that.
"Show me your teeth."
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 10 2014 06:10 GMT
#87
On November 10 2014 14:59 SmileZerg wrote:
Show nested quote +
On November 10 2014 14:42 Orcasgt24 wrote:
Its nice to feel nostalgic but must we turn SC2 in BW2?

I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army.

No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that.

I agree 100%...Protoss with Colossus and Reaver would be to much,so take out that boring ass trash unit called le'Colossus and bring back the Reaver and everything is right in the world.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Tuczniak
Profile Joined September 2010
1561 Posts
November 10 2014 06:20 GMT
#88
Get rid of colossus, add reaver. Much better game.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 10 2014 06:25 GMT
#89
On November 10 2014 14:59 SmileZerg wrote:
Show nested quote +
On November 10 2014 14:42 Orcasgt24 wrote:
Its nice to feel nostalgic but must we turn SC2 in BW2?

I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army.

No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that.

There would be no micro with reavers. You would auto-cast create Scarab and because of the smart targeting AI Reavers would always do the maximum damage by not targeting the same unit or any unit that would die to the splash, just like siege tanks. You wouldn't be target firing them, you opponents can't do anything to dodge and with the way bases get saturated in SC2 a single Reaver in a Warp Prism would be able to instantly end the game in 2 shots. You could easily kill a whole mineral mining base with 2 shots.

The Reaver doesn't work in this game. Leave it out
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 10 2014 06:34 GMT
#90
not all units have smart targeting. only units with invisible, instantaneous projectiles avoid overkill. scarabs would overkill in sc2.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2014-11-10 06:46:17
November 10 2014 06:43 GMT
#91
On November 10 2014 15:25 Orcasgt24 wrote:
Show nested quote +
On November 10 2014 14:59 SmileZerg wrote:
On November 10 2014 14:42 Orcasgt24 wrote:
Its nice to feel nostalgic but must we turn SC2 in BW2?

I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army.

No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that.

There would be no micro with reavers. You would auto-cast create Scarab and because of the smart targeting AI Reavers would always do the maximum damage by not targeting the same unit or any unit that would die to the splash, just like siege tanks. You wouldn't be target firing them, you opponents can't do anything to dodge and with the way bases get saturated in SC2 a single Reaver in a Warp Prism would be able to instantly end the game in 2 shots. You could easily kill a whole mineral mining base with 2 shots.

The Reaver doesn't work in this game. Leave it out

There is no smart targeting, it doesn't actually work that way.

The only reason Siege Tanks don't overkill is because there is an unnoticeable thousandth of a second delay staggering between each of them firing, so that the shots don't go off until damage from the previous one has already been calculated by the engine. Blizzard didn't put this in to make the units more effective, they did it for performance reasons, it just happened to have that terrible side effect.

Since Reavers fire actual slow-moving projectiles, they will have no such mechanic and overkill all the time. And considering their slow firing speed, you better be target firing them or you are an idiot. And opponents can indeed dodge, I'm not sure why you think a game with blink, forcefields, and cliff-jumping etc. will make it harder for players to avoid getting hit by scarabs.

Oh, and even if none of these things were the case, they'd STILL be a better unit for the game than the goddamn Colossus.
"Show me your teeth."
Immhey
Profile Joined December 2011
Thailand19 Posts
November 10 2014 06:54 GMT
#92
I think some protoss units need to be removed first to free up some role. Collosus is the worst designed unit in the game and cause lots of problem.
"A man is what he chooses to be"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 10 2014 06:57 GMT
#93
The OP didn't even try to argue why the game would be better with the reaver in it. >_>
If the best you can say about an idea is that you associate it with positive memories in another game, then I don't think it is OP-material, sorry.

I mean, he didn't even say "BW is the best game ever, thus sc2 should mimic bw in every possible way to become a better game".

While I have no idea how the reaver would do in sc2, I am easily voting no due to the lacking OP.
Quixotic_tv
Profile Blog Joined August 2012
Germany130 Posts
Last Edited: 2014-11-10 07:04:43
November 10 2014 07:00 GMT
#94
Although I like SC2 even better than I liked SC1 and BW (kill the heretic!), I guess more BW units would be funny. They already made a point when they introduced the lurker.

I would propose one iconic BW unit per race.

Zerg: Lurker, I think most ppl agree there.

Toss: Reaver; but maybe there are units that are even more iconic than the reaver?

Terran: Science Vessel maybe?

Well, that's just my opinion.
Life always finds a way.
Immhey
Profile Joined December 2011
Thailand19 Posts
November 10 2014 07:00 GMT
#95
I don't think it has to be the reaver. What protoss need is just a well designed AoE robo unit. It can be whatever. The reaver was just one of that kind of unit in BW so people go the easy way to just bring the reaver back.
"A man is what he chooses to be"
SmileZerg
Profile Joined March 2012
United States543 Posts
November 10 2014 07:09 GMT
#96
On November 10 2014 16:00 Immhey wrote:
I don't think it has to be the reaver. What protoss need is just a well designed AoE robo unit. It can be whatever. The reaver was just one of that kind of unit in BW so people go the easy way to just bring the reaver back.

Well if an iconic, beloved and well-designed AoE robo unit already exists, why make a different one just for the sake of change?

The Colossus had its time, it's been tested, it's a proven failure. Cut the motherfucker and bring back the Reaver. At first I was thinking "this new Disruptor looks interesting, let's see that take a shot", but honestly the removing the Colossus part is better for the game, so imo it's just collateral damage to get that piece of crap out of the way. Then with the siege AoE robo unit missing, obv bring in the Reaver.
"Show me your teeth."
Immhey
Profile Joined December 2011
Thailand19 Posts
Last Edited: 2014-11-10 07:14:58
November 10 2014 07:11 GMT
#97
On November 10 2014 16:09 SmileZerg wrote:
Show nested quote +
On November 10 2014 16:00 Immhey wrote:
I don't think it has to be the reaver. What protoss need is just a well designed AoE robo unit. It can be whatever. The reaver was just one of that kind of unit in BW so people go the easy way to just bring the reaver back.

Well if an iconic, beloved and well-designed AoE robo unit already exists, why make a different one just for the sake of change?

The Colossus had its time, it's been tested, it's a proven failure. Cut the motherfucker and bring back the Reaver. At first I was thinking "this new Disruptor looks interesting, let's see that take a shot", but honestly the removing the Colossus part is better for the game, so imo it's just collateral damage to get that piece of crap out of the way. Then with the siege AoE robo unit missing, obv bring in the Reaver.


Well, it would be better if we could get something that is a well designed AoE robo unit designed specifically for SC2. I don't think taking the Reaver straight into SC2 would work as well as some people think.

For example, Corsair and Pheonix, I think both are well designed unti but Pheonix also blend into SC2 really well thus better unti for SC2. May sound a bit too good to be true but well, we have to strive for the best.
"A man is what he chooses to be"
DSR
Profile Joined October 2014
Czech Republic5 Posts
November 10 2014 07:27 GMT
#98
lol.. you have an immortal widdow mine and op carrier. Maybe Protoss players finally utilize their apm since they will need to activate shields on immortals.

So you wanna reaver to play with mouse only or?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 10 2014 07:33 GMT
#99
I'm just thinking of what the reaver does that the current units don't

Think about reaver Vs bio in BW. Didn't happen often, but when it did, it's pretty reminiscent of Marines Vs banelings. Splitting your units to minimize damage. On top of that, there's the focus fire aspect where you want to target down the relatively squishy reaver. On top of that, there's the pickups with the warp prism and targeting one or the other. Stalker micro would be similar to the dragoon/reaver fights except with an extra bonus of blink micro. Imagine defending a base against Zerg with cannons, 2 sentries and a reaver. Position based play anyone?

I just think that the reaver/warp prism dynamic is so much more interesting than a colossus. It combines the reaver's slow speed with a pickup micro dynamic.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 10 2014 07:44 GMT
#100
Reaver has no place in SC2. Protoss already has plenty of AoE damage and units clump a lot more in SC2 (making Reavers VERY strong vs. Bio/Hydras).

Plus, since it's a ground unit, there would be no way to engage Reavers (unlike how Vikings can shoot at Colossus now). Reaver/Storm would make bio unplayable.

A lot of hate targeted at the Colossus in this thread- but take a minute to think about it.. it's okay for SOME units to be big ol' A-move units. Besides at the top level Colossus are hardly A-moved... they're microed forwards/backwards, spread out, clumped up, stutter stepped (depending on the situation) and good players often target down specific units with them (Hydras/Marines, instead of Roach/Marauder).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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