Remove the Disruptor, include the reaver and there will still probably be one other unit for protoss in the expansion.
Please bring back the reaver for LotV - Page 5
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Fuchsteufelswild
Australia2028 Posts
Remove the Disruptor, include the reaver and there will still probably be one other unit for protoss in the expansion. | ||
Gamegene
United States8308 Posts
Blizzard needs to grow some balls and cut units out. There's already a lot of units that overlap too much and are only Deathball filler, and we don't need more of those in LoTV. Marine/Maruder, Roach/Hydra, Ranged tossball filler (Stalker/Collosus/Immortal). Since they're willing to flip the economy game upside down, I hope they continue that spirit with the units in SC2. Cut out the boring shitty units like the Marauder, Collosus, Immortal, Roach, Raven, Hellbat, Hydralisk, Corrupter, Archon whatever, even just one or two from each race and give the possible new LoTV units more room to breathe. | ||
Gamegene
United States8308 Posts
It's always amazing to see how Riot and Valve constantly updates all of the elements of LoL and DoTA respectively. Blizzard seems more inclined now to catch up with these companies given their new titles, so I hope they realize they also have the power to break the mold completely with SC2. They're already doing it with the economy, why stop there? | ||
GolemMadness
Canada11044 Posts
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Orcasgt24
Canada3238 Posts
I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army. | ||
SmileZerg
United States543 Posts
On November 10 2014 14:42 Orcasgt24 wrote: Its nice to feel nostalgic but must we turn SC2 in BW2? I realize theirs a ton of carry over units between SC2 and BW but we don't need to bring them all over. Besides. The reaver doesn't fulfill a vacant role in the Protoss army. No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that. | ||
Zerg.Zilla
Hungary5029 Posts
On November 10 2014 14:59 SmileZerg wrote: No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that. I agree 100%...Protoss with Colossus and Reaver would be to much,so take out that boring ass trash unit called le'Colossus and bring back the Reaver and everything is right in the world. | ||
Tuczniak
1561 Posts
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Orcasgt24
Canada3238 Posts
On November 10 2014 14:59 SmileZerg wrote: No but the role SHOULD be vacant. The Colossus is the worst-designed trash in SC2. See it's not about nostalgia, it's about good unit design that leads to fun interactions in terms of more micro on both sides. The Reaver fulfills that. There would be no micro with reavers. You would auto-cast create Scarab and because of the smart targeting AI Reavers would always do the maximum damage by not targeting the same unit or any unit that would die to the splash, just like siege tanks. You wouldn't be target firing them, you opponents can't do anything to dodge and with the way bases get saturated in SC2 a single Reaver in a Warp Prism would be able to instantly end the game in 2 shots. You could easily kill a whole mineral mining base with 2 shots. The Reaver doesn't work in this game. Leave it out | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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SmileZerg
United States543 Posts
On November 10 2014 15:25 Orcasgt24 wrote: There would be no micro with reavers. You would auto-cast create Scarab and because of the smart targeting AI Reavers would always do the maximum damage by not targeting the same unit or any unit that would die to the splash, just like siege tanks. You wouldn't be target firing them, you opponents can't do anything to dodge and with the way bases get saturated in SC2 a single Reaver in a Warp Prism would be able to instantly end the game in 2 shots. You could easily kill a whole mineral mining base with 2 shots. The Reaver doesn't work in this game. Leave it out There is no smart targeting, it doesn't actually work that way. The only reason Siege Tanks don't overkill is because there is an unnoticeable thousandth of a second delay staggering between each of them firing, so that the shots don't go off until damage from the previous one has already been calculated by the engine. Blizzard didn't put this in to make the units more effective, they did it for performance reasons, it just happened to have that terrible side effect. Since Reavers fire actual slow-moving projectiles, they will have no such mechanic and overkill all the time. And considering their slow firing speed, you better be target firing them or you are an idiot. And opponents can indeed dodge, I'm not sure why you think a game with blink, forcefields, and cliff-jumping etc. will make it harder for players to avoid getting hit by scarabs. Oh, and even if none of these things were the case, they'd STILL be a better unit for the game than the goddamn Colossus. | ||
Immhey
Thailand19 Posts
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Cascade
Australia5405 Posts
If the best you can say about an idea is that you associate it with positive memories in another game, then I don't think it is OP-material, sorry. ![]() I mean, he didn't even say "BW is the best game ever, thus sc2 should mimic bw in every possible way to become a better game". While I have no idea how the reaver would do in sc2, I am easily voting no due to the lacking OP. | ||
Quixotic_tv
Germany130 Posts
I would propose one iconic BW unit per race. Zerg: Lurker, I think most ppl agree there. Toss: Reaver; but maybe there are units that are even more iconic than the reaver? Terran: Science Vessel maybe? Well, that's just my opinion. | ||
Immhey
Thailand19 Posts
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SmileZerg
United States543 Posts
On November 10 2014 16:00 Immhey wrote: I don't think it has to be the reaver. What protoss need is just a well designed AoE robo unit. It can be whatever. The reaver was just one of that kind of unit in BW so people go the easy way to just bring the reaver back. Well if an iconic, beloved and well-designed AoE robo unit already exists, why make a different one just for the sake of change? The Colossus had its time, it's been tested, it's a proven failure. Cut the motherfucker and bring back the Reaver. At first I was thinking "this new Disruptor looks interesting, let's see that take a shot", but honestly the removing the Colossus part is better for the game, so imo it's just collateral damage to get that piece of crap out of the way. Then with the siege AoE robo unit missing, obv bring in the Reaver. | ||
Immhey
Thailand19 Posts
On November 10 2014 16:09 SmileZerg wrote: Well if an iconic, beloved and well-designed AoE robo unit already exists, why make a different one just for the sake of change? The Colossus had its time, it's been tested, it's a proven failure. Cut the motherfucker and bring back the Reaver. At first I was thinking "this new Disruptor looks interesting, let's see that take a shot", but honestly the removing the Colossus part is better for the game, so imo it's just collateral damage to get that piece of crap out of the way. Then with the siege AoE robo unit missing, obv bring in the Reaver. Well, it would be better if we could get something that is a well designed AoE robo unit designed specifically for SC2. I don't think taking the Reaver straight into SC2 would work as well as some people think. For example, Corsair and Pheonix, I think both are well designed unti but Pheonix also blend into SC2 really well thus better unti for SC2. May sound a bit too good to be true but well, we have to strive for the best. | ||
DSR
Czech Republic5 Posts
So you wanna reaver to play with mouse only or? | ||
neobowman
Canada3324 Posts
Think about reaver Vs bio in BW. Didn't happen often, but when it did, it's pretty reminiscent of Marines Vs banelings. Splitting your units to minimize damage. On top of that, there's the focus fire aspect where you want to target down the relatively squishy reaver. On top of that, there's the pickups with the warp prism and targeting one or the other. Stalker micro would be similar to the dragoon/reaver fights except with an extra bonus of blink micro. Imagine defending a base against Zerg with cannons, 2 sentries and a reaver. Position based play anyone? I just think that the reaver/warp prism dynamic is so much more interesting than a colossus. It combines the reaver's slow speed with a pickup micro dynamic. | ||
DinoMight
United States3725 Posts
Plus, since it's a ground unit, there would be no way to engage Reavers (unlike how Vikings can shoot at Colossus now). Reaver/Storm would make bio unplayable. A lot of hate targeted at the Colossus in this thread- but take a minute to think about it.. it's okay for SOME units to be big ol' A-move units. Besides at the top level Colossus are hardly A-moved... they're microed forwards/backwards, spread out, clumped up, stutter stepped (depending on the situation) and good players often target down specific units with them (Hydras/Marines, instead of Roach/Marauder). | ||
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