• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:49
CEST 13:49
KST 20:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th97Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Soma's ASL Finals Review BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1942 users

Please bring back the reaver for LotV - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 10 2014 00:17 GMT
#41
On November 10 2014 07:25 Plexa wrote:
Show nested quote +
On November 10 2014 07:24 Musicus wrote:
I think Protoss needs a new gateway/early game unit, they have enough splash and late game power. I'm pretty sure Blizzard will deliver, there is more for Protoss in the works than was shown.

Indeed, tweets suggest there is another new unit for Protoss in the works that was not at Blizzcon. (Pls Dark Archon)


2nd this, dark archon hypuuuu
Sup
TelecoM
Profile Blog Joined January 2010
United States10728 Posts
November 10 2014 00:23 GMT
#42
On November 10 2014 09:17 avilo wrote:
Show nested quote +
On November 10 2014 07:25 Plexa wrote:
On November 10 2014 07:24 Musicus wrote:
I think Protoss needs a new gateway/early game unit, they have enough splash and late game power. I'm pretty sure Blizzard will deliver, there is more for Protoss in the works than was shown.

Indeed, tweets suggest there is another new unit for Protoss in the works that was not at Blizzcon. (Pls Dark Archon)


2nd this, dark archon hypuuuu


It wouldn't really matter if Protoss got a Dark Archon, Reaver, Dragoon, or Corsair, you would probably find some way to make a balance complaint before the beta starts. ^_^
AKA: TelecoM[WHITE] Protoss fighting
HeavenResign
Profile Joined April 2011
United States702 Posts
November 10 2014 00:26 GMT
#43
I don't really care if the reaver is brought back as much as the colossus removed. SC2 has tried to make it work for 4 years and even when SC2 is at its best it's mostly a unit that seems to limit compositions both from Toss and from their opponents and other than in very clutch moments (warp prism micro and maybe some stutter that can be done with nearly any unit) is fairly uninteresting to watch.

Siege tank + medivac should be awesome to watch. I don't think every aspect of all races needs to translate linearly from bw to sc2. toss definitely needs something though and I think blizz knows that but I really hope they consider removing colossus and re-working it a bit. The warp gate change is a step in the right direction, for now it's a nerf but once everything balances out I bet it'll make for better game play
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2014-11-10 00:27:33
November 10 2014 00:26 GMT
#44
On November 10 2014 07:19 Plexa wrote:
Would rather have reaver than disruptor.

Although if the tank change remains I might just play Terran because medivac+tank plays very similarly to the reaver+prism.

Show nested quote +
On November 10 2014 07:17 nkr wrote:
What role would the reaver fill? It doens't make any sense to add reavers while there's the colossus ;/

Good question. Functionally, it allows Blizzard to retune the Colossus to fulfill a more specific niche rather than multi-purpose destroy everything unit. Reavers in BW weren't ever something that you could mass to ridiculous numbers except in certain circumstances -- slow fire rate and the slow speed of scarabs meant that too many reavers would fire on the same target and a lot of the extra shots would be wasted. While the Colossus over AoE over time, the Reaver offers large bursts of AoE akin to the disruptor at the moment. However the Reaver also fulfils a siege role and is useful vs ultralisks when defended properly. Disruptors at this point in the game are either effectively mines (detonate and die) or win-more units, I feel the Reaver offers more rich gameplay for those reasons.


true, but that doesnt imply that the rvr isn't a crucial unit for big fights in broodwar. If you play PvP, often times 2 reavers and a shuttle are a crucial part of your midgame army composition, giving you an edge versus the pure dragoon army. Of course, this is seldom still done in the lategame where storms are easier to utilize.

Then again, any good lategame PvZ army usually includes 2 reavers and a speed shuttle in order to fend of the ultraling composition of Zerg. Archons and HT, Zeals as meatshield offer the same concept basically, but the reavers add a lot to it. Further, in the lategame base defense via reavers becomes crucial once crackling swarm comes into play. To summarize: no you don't mass reavers, but of course they are very important to the army composition in various scenarios.

Including the reaver in Lotv would be difficult, the main reason it isnt OP in Broodwar is because it's AI is so bugged, so it's effetciveness would need to be smaller in relation, given Blizz won't screw the reaver AI on purpose ^^
Broodwar for life!
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 10 2014 00:29 GMT
#45
On November 10 2014 08:28 Zealously wrote:
Show nested quote +
On November 10 2014 08:01 FrogsAreDogs wrote:
Please dont. Just because something is in BW doesn't mean it has to be in SC2.


I think the idea is that the reaver is entertaining to watch rather than just that it was in BW. The thing with all these units is that if they were fun to watch in BW then implementing them might be an attractive option. Brood War itself doesn't have much to do with it, it's just that it's the point of reference given the enormous similarities between the two games.


The Reaver was popular because of its RNG though, same reason why people love Hearthstone. Creates excitement because the player can't control the hit and miss. They can use it in the right moment though, to create an awesome play. I would say the Widowmine was pretty much a test if they want to bring RNG into Sc2. And the theme of LotV seems to be Voidzones and giving a race its Colossus back >.< .
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2014 00:29 GMT
#46
On November 10 2014 09:15 hitpoint wrote:
Wow, why is anyone voting no on this? The reaver was an amazing unit.


Because protoss really doesn't need another destroy everything on the ground unit. Unless they remove colossi then I would support it. If they decided to add it along with colossi/templar, yeah screw that.
When I think of something else, something will go here
Masada714
Profile Joined March 2011
United States89 Posts
November 10 2014 00:35 GMT
#47
While I understand most peoples concern with the Colossus, if it was removed then what happens to the units made specifically to counter it i.e.(Viking, Corruptor)?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 10 2014 00:37 GMT
#48
If the DA returns we can see the return of the Royal Stove.
WriterXiao8~~
HeavenResign
Profile Joined April 2011
United States702 Posts
November 10 2014 00:39 GMT
#49
On November 10 2014 09:35 Masada714 wrote:
While I understand most peoples concern with the Colossus, if it was removed then what happens to the units made specifically to counter it i.e.(Viking, Corruptor)?


Hopefully they'd be changed to become more interesting dynamic units. Corrupters still have a purpose anyway like in pheonix vs muta/corrupter and vikings are used to deal with bl's and toss air which could change in lotv with the new tempest and carrier buffs
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-11-10 00:50:28
November 10 2014 00:41 GMT
#50
On November 10 2014 09:15 hitpoint wrote:
Wow, why is anyone voting no on this? The reaver was an amazing unit.

I voted no because protoss doesn't need another powerful splash option. Colossus+storm+disruptor+reaver is overkill. Everything on the ground will die instantly. If colossus or disruptor were removed to put in the reaver, then yes.
"Nerfing Toss can just make them stronger"
404AlphaSquad
Profile Joined October 2011
839 Posts
November 10 2014 00:47 GMT
#51
On November 10 2014 09:15 hitpoint wrote:
Wow, why is anyone voting no on this? The reaver was an amazing unit.

every non-BW player and balance complainer votes no I guess.
aka Kalevi
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 10 2014 00:49 GMT
#52
I really didn't expect the results to be so 50/50!
Gary Oak
Profile Joined June 2011
Canada2381 Posts
November 10 2014 00:51 GMT
#53
As others have said, there really isn't much purpose for the Reaver in SC2—I believe Blizzard(?) said long ago that the Colossus is essentially the replacement for the Reaver role-wise, and we have the Disruptor coming in LotV. This is kind of similar to why the Warhound did not survive HotS beta; it was basically an overpowered mech version of the Marauder, and even if Blizzard managed to get it right power-wise, it would render the Marauder mostly unplayable. One thing that really excites me about LotV is how they're really going out of their way to make every single unit actually worthwhile in some form of build.
On November 10 2014 07:41 Musicus wrote:
Show nested quote +
On November 10 2014 07:38 Plexa wrote:
On November 10 2014 07:35 Musicus wrote:
On November 10 2014 07:25 Plexa wrote:
On November 10 2014 07:24 Musicus wrote:
I think Protoss needs a new gateway/early game unit, they have enough splash and late game power. I'm pretty sure Blizzard will deliver, there is more for Protoss in the works than was shown.

Indeed, tweets suggest there is another new unit for Protoss in the works that was not at Blizzcon. (Pls Dark Archon)


What was the difference between Archon and Dark Archon? Didn't play BW. I think to remember it could cast storm?

Unlike SC2, you couldn't merge different templar. x2 Dark Templar = Dark Archon. While HTs combined to give a very powerful attacking unit, two DTs combined to create a spellcaster only unit. The Dark Archon had three abilities; feedback (same as HT feedback in sc2), maelstrom (brief AoE stun on biological units only) and Mind Control (take over a unit permanently, DA loses all shields in the process).

While those spells don't need to come back, the concept of an incredibly powerful archon mage (and the possibility of a hybrid archon) was something I've always wanted to see in SC2


Wait I've never seen a DT and HT morph before, haha holy shit I didn't know that. The concept of Hts and Dts morphing to different archons is awesome, I'd definitely want to see that .
Christ, this exchange makes me feel old; I'm used to everyone knowing about the BW stuff due to when it came out. I was 9 when SC came out, and 10 when BW hit the shelves, so I very much grew up with that game, among others. It's so bizarre to me that there are a bunch of users who weren't born until after Brood War's release.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Jaded.
Profile Joined June 2013
United States125 Posts
November 10 2014 00:54 GMT
#54
I wish the dev team was man enough to just say we goofed and get rid of colossus and warpgate and rework gateway units to be useful. Sadly the only thing that was on my wishlist was lurkers which is no where near enough to get me to switch back from BW. Overwatch looked interesting though.....
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-10 01:02:18
November 10 2014 00:57 GMT
#55
On November 10 2014 09:29 FeyFey wrote:
Show nested quote +
On November 10 2014 08:28 Zealously wrote:
On November 10 2014 08:01 FrogsAreDogs wrote:
Please dont. Just because something is in BW doesn't mean it has to be in SC2.


I think the idea is that the reaver is entertaining to watch rather than just that it was in BW. The thing with all these units is that if they were fun to watch in BW then implementing them might be an attractive option. Brood War itself doesn't have much to do with it, it's just that it's the point of reference given the enormous similarities between the two games.


The Reaver was popular because of its RNG though, same reason why people love Hearthstone. Creates excitement because the player can't control the hit and miss. They can use it in the right moment though, to create an awesome play. I would say the Widowmine was pretty much a test if they want to bring RNG into Sc2. And the theme of LotV seems to be Voidzones and giving a race its Colossus back >.< .

Nah far from true.


Reason ppl do found reaver exciting is because when its used to harass, the enemy has a great way to deal with it.
There is always uncertainty involved with the reaver, but not from rng but from how the protoss control the reaver and how the enemy control its defence against it.
Its probably worth to note here, that its more fun to watch reaverharass vs terran mech than vs zerg.
Because usually with zerg - There are alot of hydras everywhere. While vs mech, its more about positioning and tactic.

Reaver can be used as a defensive unit vs zerg. Not vs mech(worth to point out i guess)

In later stages of the game(big armee vs big armee), zerg has ways to deal with the unit with its core ground units.
You dont need a hardcounter unit at all to deal with it.

I love the harass with the reaver.
I love that reaver can be used as defence on its on or atleast behind a few cannons vs zerg.

Some negative parts about the reaver imo is that sometimes, it feels like reaver is the only unit that is microed in fights while the rest is pretty much on autopilot.
Might be wrong on this, but i feel its a mandatory lategame unit in pvz in broodwar.

Reaver scarab doesnt have any RNG btw, its consistent in the way it works, but i can understand why some ppl believe it is RNG.


Before i want the reaver in Lotv i actually want to see this new robo unit in play alot more. The Disruptor.

Maybe tweak it, try and make it more interesting? But i rly like the concept atm.
Maybe reaver would be more fun.

If reaver is introduced in Lotv - I hope colossus gets a completely different role and tweaked tremendously or just removed from the game.
Also hope they focus on to do not make it super strong in deathball.

Something that might be worth mentioning - There are no scourges in Lotv(atm atleast), this might mean its possible to move out with warpprism+2reavers and a few zealot/archon etc vs zerg.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45979 Posts
November 10 2014 01:42 GMT
#56
On November 10 2014 08:58 FeyFey wrote:
Show nested quote +
On November 10 2014 08:57 GGzerG wrote:
Disruptor = manually controlled scarab.....


what more can you ask for.


Don't forget the ranged pickup of the Warp Prism. Got a Reaver Shuttle without Reaver haha.


Most expensive scarab ever x.x
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 10 2014 01:55 GMT
#57
The new self destruct unit seems like a reaver whose scarab you control.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
November 10 2014 02:05 GMT
#58
On November 10 2014 10:55 mishimaBeef wrote:
The new self destruct unit seems like a reaver whose scarab you control.

How high are you? And why was not this prefaced by a lengthy "maaaaaaaaaan"
Maaaaan it's like a reaver who's actually a scarab shot by nothing and it explodes man!

Anyhow, the reason why I think the reaver is not likely to happen in SC2 is that it seems to me like what made the BW reaver balanced is the scarab duds which over the years saved millions of drones/probes/scvs. The dumb AI was part of what made SCBW so good. Now with smart AI, the scarab wouldn't glitch on anything, so you can't have it doing 125 dmg or whatever it was... unless you made the reaver difficult to use on purpose, and I have no idea how that would be done if it's even possible.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Falling
Profile Blog Joined June 2009
Canada11525 Posts
Last Edited: 2014-11-10 02:18:16
November 10 2014 02:11 GMT
#59
On November 10 2014 10:55 mishimaBeef wrote:
The new self destruct unit seems like a reaver whose scarab you control.

Therefore not quite as interesting. A lot of the micro came from the pick up and dropping in very precise positions. This is particularly the case when you look at how the damage works in comparison. Disrupter splashes out in all directions, so the goal would be get it into the middle, any middle will do, and destruct.

Scarab splashed back, so it was better to pick back targets to splash back to the forward targets. Therefore targetting specific units was a big deal. Also keeping the shuttle moving so that it wouldn't deaccelerate before you pick up your reaver again. In addition, dropping a zealot to absorb the tank shot so the reaver could get its shot off and sniping the tank without dying immediately. Shuttle-reaver is really its own micro game.

I wonder with the worker changes, how well a reaver would actually do in practice. On the one hand, there will be less workers at each base? (Reavers work best when units are clumped together- an over-saturated base is a prime target.) But if you bump up the splash to deal with spread out worker lines, military units clump up way more easily. But the damage must be big for a reaver, or reaver equivalent (reaver-analog, if you will) to work. The reason why you don't see collosus-warp-prism micro to the same extent as reaver-shuttle is at least partially because Collosus needs to fire continously for a period of time before killing anything.

Whereas a reaver-analog needs to be able to kill small units in one shot burst damage with a slow cool down, and things like tanks in two shots. Otherwise there is little reason to keep on picking up and dropping off the reaver-analog. You would be better off just leaving them on the ground, firing continuously (like the Cyclone.) The playstyle of the reaver-analog is opportunism. Pickup and drop-off where there is an opening, take your pot shot and run. Rarely commit, and usually retreat, loop around, and find a new hole to exploit. But you need that one shot damage to really count for a gamer to sink their apm into it.

edit
By the way- reaver duds are not as random as people think. The scarab is on a timer, if the scarab does not reach its target before the timer completes, the scarab explodes. SC2 could create a similar weapon if they called it a Time Bomb. That is essentially what a scarab is. What caused scarabs to 'bug' was the scarab takes up space and therefore needs to find a gap for it to go through, if there is no gap, the scarab must go around. A small gap will bug out the scarab for a little until it tries to go around... and then the timer goes off. With building placement, you could actually create anti-scarab gaps, forcing scarabs to go around the long way, and thereby hopefully running out the timer. The same thing with running worker lines away. Run directly away, and you could run out the timer. Run perpindicular, and the scarab will catch up and blow your workers to smithereens.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Lumi
Profile Blog Joined August 2009
United States1616 Posts
November 10 2014 02:12 GMT
#60
Colossus in a deathball is one thing.. we've all experienced the horror. But imagine 6-8 reavers vs a zerg army... are you kidding me... OW NO.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 482
LamboSC2 145
Railgan 20
StarCraft: Brood War
Sea 8138
firebathero 6514
Horang2 891
EffOrt 485
Last 233
ZerO 215
Pusan 181
sorry 147
Rush 121
ToSsGirL 106
[ Show more ]
JulyZerg 79
[sc1f]eonzerg 53
hero 45
Sacsri 30
GoRush 22
Nal_rA 22
Movie 19
Barracks 18
IntoTheRainbow 17
NotJumperer 16
Liquid`Ret 9
ajuk12(nOOB) 3
Dota 2
Dendi1001
XcaliburYe426
Counter-Strike
edward155
Heroes of the Storm
MindelVK20
Other Games
B2W.Neo1242
RotterdaM261
Liquid`RaSZi105
Mew2King64
ZerO(Twitch)21
Organizations
Counter-Strike
PGL235
StarCraft: Brood War
lovetv 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2636
• Stunt627
Upcoming Events
Maestros of the Game
1h 11m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1h 11m
IPSL
4h 11m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
4h 11m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
7h 11m
Wardi Open
1d
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
WardiTV Spring Champion…
1d 23h
[ Show More ]
Maestros of the Game
2 days
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.