• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:50
CEST 13:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th97Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Soma's ASL Finals Review BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1941 users

Please bring back the reaver for LotV - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 10 2014 21:27 GMT
#161
I'm no fan of the colossus, but there are a few things they can do to redesign it according to their new philosophy of increasing micro (on both sides).

They could take a leaf out of the reaver's book here by slowing down the Colossus' attack speed while increasing its damage output.

They would provide a visual marker on the ground or unit where its next line attack will be unleashed (perhaps with some distinctive noise or visual cue as well). After an appropriate amount of time (not too long that it will be useless, but long enough that a skillful opponent could react), the colossus would swipe that area with its laser, dealing huge splash damage.

If they start with that redesign premise, the reaver does not need to come back.

I'm curious about how the Disruptor will work in practice. Blizz obviously has a fine line to walk here but I think it has some real potential. Overall, Im kind of disappointed at how uncreative their design team is: they tend to use similar balance resources when balancing a unit. For example, the reaver was unique because its absurdly powerful attack was mitigated on a number of fronts, including a resource cost and build time. Why does every unit get a timed ability now?

What if the disruptor could drain a group of units, or a buildings' shields for its power but could use its ability more frequently?

Finally, as people have said, I'm not sure how this unit will end up competing with the colossus as a tier 3 anti ground splash damage unit. If it were slightly cheaper and maybe a bit less powerful, it could perhaps fulfill a role between the two units. Maybe 50-100 damage to start with (with maybe a late game upgrade to give it +20-50 more, like the reaver had)?
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Hider
Profile Blog Joined May 2010
Denmark9438 Posts
Last Edited: 2014-11-10 21:47:51
November 10 2014 21:34 GMT
#162
They could take a leaf out of the reaver's book here by slowing down the Colossus' attack speed while increasing its damage output.


The Reaver worked because it had synergy with the Warp Prism/Shuttle. Collosus could indeed have more synergy if it had a higher burst-damage and perhaps could one-short workers, but it would also need to get rid of it being targetable by AA units. If terran is getting Vikings everytime he sees Collosus, then Warp Prism + Collosus is never gonna work.
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2014-11-10 21:57:02
November 10 2014 21:45 GMT
#163
The reaver definitely works with some tweaks.

1. I'd like to see a Reaver with a baneling esque attack animation/ texture sc2 cannon

- scarab has a timer of 3 sec, if it doesn't hit the target it will explode (area damage)
- upgrade: faster attack, longer range, more damage
- both players can see the possible scarab hit (seeker missile)
Preventing damage is similar to marine/baneling - seeker missile micro
spread army - move targeted unit towards scarab, medivac load in
+ you can target fire scarab manually, (scarab has health) ?!

If have no experience with the sc2 editor
legacy looks uninspired/random

reaver micro in action:
JANGBI never forget
DooMDash
Profile Joined May 2010
United States1015 Posts
November 10 2014 22:17 GMT
#164
I agree with the Reaver coming back. The fact that Protoss lost it is the exact reason I chose not to play them.
S1 3500+ Master T. S2 1600+ Master T.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 10 2014 22:22 GMT
#165
Considering that the disruptor is sort of a mini-reaver, I'd have to agree. Reavaaaa! I'm tired of seeing half-assed implementations of old units, ahahaha. Give us the real shit.

Fuck, even as a Zerg, I'd rather the reaver than the colossus (that's how unselfish I am).
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kranyum
Profile Joined September 2012
77 Posts
December 23 2014 22:56 GMT
#166
wow that reaver micro
Kranyum
Profile Joined September 2012
77 Posts
December 23 2014 23:01 GMT
#167
On November 11 2014 06:27 Knee_of_Justice wrote:
I'm no fan of the colossus, but there are a few things they can do to redesign it according to their new philosophy of increasing micro (on both sides).

They could take a leaf out of the reaver's book here by slowing down the Colossus' attack speed while increasing its damage output.

They would provide a visual marker on the ground or unit where its next line attack will be unleashed (perhaps with some distinctive noise or visual cue as well). After an appropriate amount of time (not too long that it will be useless, but long enough that a skillful opponent could react), the colossus would swipe that area with its laser, dealing huge splash damage.

If they start with that redesign premise, the reaver does not need to come back.


collosi are clucky, they always were. they've never been used to do anything else than 1a.
reavers were skill intensive, promoted micro, supported drop play from protoss and could have been totally devastating damage if the enemy would not micro against them.

Think about a Terran drop in the current game. Leave 1 reaver near the nexus and watch 2 full medivacs full of units evaporate.

Collosus' weakness to air attacks is an extremely poor gimmick imo
404AlphaSquad
Profile Joined October 2011
839 Posts
December 23 2014 23:13 GMT
#168
On November 10 2014 07:32 MrMotionPicture wrote:
Show nested quote +
On November 10 2014 07:25 Plexa wrote:
On November 10 2014 07:24 Musicus wrote:
I think Protoss needs a new gateway/early game unit, they have enough splash and late game power. I'm pretty sure Blizzard will deliver, there is more for Protoss in the works than was shown.

Indeed, tweets suggest there is another new unit for Protoss in the works that was not at Blizzcon. (Pls Dark Archon)

A new unit would be interesting. Something early on to stop cyclones maybe? Heheh.

Kidding of course.
I don't think Dark Archon would have much role in sc2. Units don't stack as much as the muta ball in bw.

You are wrong, DA would have way more utility in sc2 than they ever had in sc1! maelstroming marine marauder + amove collossi: ez win!
aka Kalevi
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
December 23 2014 23:17 GMT
#169
Please bring back ghost's Lockdown as well!
Make DC listen!
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 23 2014 23:18 GMT
#170
And the spider mines instead of HotS mines
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
December 23 2014 23:30 GMT
#171
On December 24 2014 08:18 TurboMaN wrote:
And the spider mines instead of HotS mines


Yeah, and load them on hellions. One hellion carries one spider mine, haha.
Make DC listen!
Lunareste
Profile Joined July 2011
United States3596 Posts
December 23 2014 23:34 GMT
#172
Bring back the Vulture pls
KT FlaSh FOREVER
ejozl
Profile Joined October 2010
Denmark3495 Posts
December 23 2014 23:47 GMT
#173
The Disruptor is better, it works the same in drops, but with more risk and yet it functions as a unit on it's own.
Where the Reaver relies solely on the Prism. The Disruptor is the best of both worlds.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Lexender
Profile Joined September 2013
Mexico2657 Posts
December 23 2014 23:47 GMT
#174
On December 24 2014 08:34 Lunareste wrote:
Bring back the Vulture pls


I'd rather have the goliath, right now mech AA is too dependant on starport units (vikings and ravens) an the thor is a very clunky unit, goliaths would make mech less dependant on starpot tech and could even allow to have separate ground and air upgrades.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 23 2014 23:48 GMT
#175
widow mines are so much cooler than spider mines though

I don't agree with adding the reaver. It seems like the disruptor is a unit that allows and requires more control which is more exciting than the "kind of" random scarab shots. Really the only downside of the disruptor is what Jinro and others mentioned: It would probably be very hard to keep the disruptor alive after a good shot. I feel like they will have to play around with the invulnerability mechanic to make it worth alot of gas (currently 300 i think).

But I can also imagine that good disruptor control would also protect them. Like if you use like 3 disruptors in a quick succession you cover fire the vulnerable disruptors by aiming the next one at the correct spot. The disruptor design would be a cool addition that would have even a higher skillceiling to control than the reaver.

oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
coolman123123
Profile Joined August 2013
146 Posts
December 24 2014 00:06 GMT
#176
On December 24 2014 08:34 Lunareste wrote:
Bring back the Vulture pls


I wish they would just make Hellions control like Vultures. I don't like Spider Mines at all but Vultures are fun.
Kranyum
Profile Joined September 2012
77 Posts
December 24 2014 00:11 GMT
#177
On December 24 2014 08:47 Lexender wrote:
Show nested quote +
On December 24 2014 08:34 Lunareste wrote:
Bring back the Vulture pls


I'd rather have the goliath, right now mech AA is too dependant on starport units (vikings and ravens) an the thor is a very clunky unit, goliaths would make mech less dependant on starpot tech and could even allow to have separate ground and air upgrades.


Yea lol, I even forgot about the Thor. Such a crap unit.
Seems like most LotV units were questionable at best
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
Last Edited: 2014-12-24 06:22:22
December 24 2014 06:21 GMT
#178
I read a lot of complaints about colossus, P's reliance on it and how it acts as a dumb A-move unit. Seriously, P will go HT+Archon instead if ghost's EMP were replaced with a long-range Lockdown. It's one of the coolest abilities in SC1 and I really miss it.
Make DC listen!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 24 2014 07:38 GMT
#179
Bring it back instead of stupid Disruptor or Colossus
_TMT_
Profile Joined September 2014
Vietnam114 Posts
December 24 2014 07:48 GMT
#180
On December 24 2014 15:21 TedCruz2016 wrote:
I read a lot of complaints about colossus, P's reliance on it and how it acts as a dumb A-move unit. Seriously, P will go HT+Archon instead if ghost's EMP were replaced with a long-range Lockdown. It's one of the coolest abilities in SC1 and I really miss it.


But it will disable Tempests, Carriers and Collosii..
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 482
LamboSC2 145
Railgan 20
StarCraft: Brood War
Sea 8138
firebathero 6514
Horang2 891
EffOrt 485
Last 233
ZerO 215
Pusan 181
sorry 147
Rush 121
ToSsGirL 106
[ Show more ]
JulyZerg 79
[sc1f]eonzerg 53
hero 45
Sacsri 30
GoRush 22
Nal_rA 22
Movie 19
Barracks 18
IntoTheRainbow 17
NotJumperer 16
Liquid`Ret 9
ajuk12(nOOB) 3
Dota 2
Dendi1001
XcaliburYe426
Counter-Strike
edward155
Heroes of the Storm
MindelVK20
Other Games
B2W.Neo1242
RotterdaM261
Liquid`RaSZi105
Mew2King64
ZerO(Twitch)21
Organizations
Counter-Strike
PGL235
StarCraft: Brood War
lovetv 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2636
• Stunt627
Upcoming Events
Maestros of the Game
1h 10m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1h 10m
IPSL
4h 10m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
4h 10m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
7h 10m
Wardi Open
1d
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
WardiTV Spring Champion…
1d 23h
[ Show More ]
Maestros of the Game
2 days
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.