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Please bring back the reaver for LotV - Page 11

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NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 24 2014 22:36 GMT
#201
reavers might just be the one thing that would make me play this expan, toss needs a solid microable drop unit
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-12-24 22:48:44
December 24 2014 22:47 GMT
#202
On December 25 2014 07:36 NotSorry wrote:
toss needs a solid microable unit


Fixed. Only half joking.
T P Z sagi
_TMT_
Profile Joined September 2014
Vietnam114 Posts
December 24 2014 22:51 GMT
#203
Could T just build a few vikings and stop this warp prism/disruptor play? How much range should we give the warp prism to avoid that?
14681
Profile Joined February 2013
United Kingdom27 Posts
December 24 2014 23:52 GMT
#204
Reaver would be so epic, and just perfect - given what they are looking for. Its role, micro potential, everything.
Just admit it.

The clue is in the name. LotV. Legacy of the Void. LEGACY of the Void. Time to bring back the best BW units.
Teach a man a strat and he's GM for a season; teach a man to stim and he's GM for life.
Highways
Profile Joined July 2005
Australia6106 Posts
December 24 2014 23:54 GMT
#205
Reaver would be nice.

But removing colossus would be waaay better
#1 Terran hater
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2014-12-25 00:12:18
December 25 2014 00:10 GMT
#206
God, why Reavers.

We are getting the disruptor, which is a much microable and dangerous scarab. Just balance the unit cost/resistance and it's all done, very micro friendly. We dont really need the Reaver back in multiplayer. It would possibly be the same as a Siege tank or overlap with Storm, given the AoE damage values in SC2.

I'm optimistic and I hope they find a new spot for the colossus, as a mobile siege unit. More speed and DPS/ range, and it can be a very effective microable siege unit abusing terrain (something that Disruptors can't do).

Just add an inactive mode ability which turns it into some kind of ground rock (resistant) or shield battery mechanic. It would still have some use, supportive and microable, useful to attack, very limited use when switched into off, suddenly turning air counters (Corruptor, Viking) wasted supply, forcing their ground attack.

But I'm just waiting to see them in the campaign ^^
gh0st
Profile Joined January 2010
United States98 Posts
December 25 2014 00:11 GMT
#207
On December 25 2014 08:52 14681 wrote:
Reaver would be so epic, and just perfect - given what they are looking for. Its role, micro potential, everything.
Just admit it.

The clue is in the name. LotV. Legacy of the Void. LEGACY of the Void. Time to bring back the best BW units.


Nice point. If this is Starcraft's _final_ chapter, it ought to feature a few of the beloved units that helped popularize the franchise. When TV shows end (e.g., Seinfeld), they often bring back characters for one last hurrah as everybody rides off into the sunset... I don't know what percentage of SC2's current player base played BW, but it would make sense, from a storytelling POV, to bookend the series with a shoutout to the game's roots. Maybe they plan to do this just for the single-player campaign, but if you ever needed an "excuse" to repackage old ideas (that worked, and worked well!), this is it.
ETisME
Profile Blog Joined April 2011
12702 Posts
December 25 2014 00:48 GMT
#208
As of now, from all the lotv content I have seen.
Disruptor is best used with warp prism and requires the warp prism to get close to drop the disruptor to get close but close enough to be picked up again.

But it can also perform as an individual first line unit in the high supply move out because of its Invulnerability during the charge up phrase.

I personally am liking the unit a lot.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2014-12-27 05:44:55
December 27 2014 05:44 GMT
#209
I think the Reaver in BW was an amazing unit.

In SC2, it'd be like a mix of swarmhost and colossus, it just doesn't work when all units are so clumped and the scarabs don't bug out and do no damage. Not that it's a bad thing, but the pathing works differently, and other units are more exciting in SC2.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
stapla05
Profile Joined July 2011
Australia67 Posts
December 27 2014 11:42 GMT
#210
I never really liked the Reaver it was caterpillar slow and did major damage to clumped up units in brood war that was fine but in sc2 it would cause problems. I would rather something new and different that could make the game more exciting and change up the play. The brood war Reaver would not do it for me.
http://www.rts-sanctuary.com/Dawn-Of-War/showuser=96956
SoulmaN__
Profile Joined October 2014
Germany80 Posts
December 27 2014 12:23 GMT
#211
They should bring the reaver back and remove the collossus.
"I love my family." - soO after his 4th consecutive loss in a GSL final :-(
TT1
Profile Blog Joined December 2008
Canada10028 Posts
Last Edited: 2014-12-27 13:22:46
December 27 2014 12:42 GMT
#212
remove the mothership (not core!, just the upgrade) and bring back the arbiter, reavers overlap too much with collos.. and you cant really remove the collosus from the game. replacing the mothership with arbiters is much easier to do but u'd have to tweak his abilities tho because stasis and recall (recall should be left on the mo-core anyways) could end up being insanely overpowered.

edit: but the only thing that i really want is a new unit that we can add into our main comp.. we've playing with the same comp since WoL, gets kinda boring after a while . im tired of getting these flimsy un-massable units like the oracle and psi-disruptor.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
nanaoei
Profile Blog Joined May 2010
3358 Posts
December 27 2014 13:14 GMT
#213
i think the traditional reaver would be far too easy to focus fire and would offer no utility outside of an early-game strategy.
the original strategy in sc:bw was, 1gate -> 2 gate robo with robotics, shuttle, reaver(s), dragoon range + observer -> take nexus and threaten harass or a straight up bust with dragoons if too much damage was taken for the terran.
it was an extremely easy build-order, but required a lot of elegance if you wanted to get the damage done (read: you were expected to deal damage, or lose to a strong economically-based timing push). it was also hard to shut down even if you knew it was coming because it was all up to the positioning and timing of your tanks, turrets, vulture mines, and how abusable map architecture was.

fast forward to today, i feel the reaver would be too weak of a unit even if the unit were given straight and narrow scarab AI and that is because:
bio works in starcraft 2 because the dps and unit spread caused by the smarter AI allows you to edge over today's gateway units, even as they're mobile and protoss is given more options to control the board (fast detection, mothership core with energy, sentries). bio is not as strong in late game compositions, but mech is out of the question because of how maneuverable the protoss army is, or how quickly and risk-free harass can be deployed (proxy warp-ins, warp prisms).

for the price of a reaver, you're forced to deal damage all game long until you make up the opportunity cost of having one.
--except defending against warp prism harass is easy by today's standards. units are much more responsive and take up much less space. workers react much more quickly, and you're forced to pick up and try again when shields are good again. Stim and having antiair defense that is not a turret is common in the matchup now.

----------------
seriously, i am just venting because they should just get a new all-purpose unit to replace the stalker.
they need to get rid of that thing already and i feel it's more of an issue than what should be the next new unit.. it's not even just the blink ability. like i'd be happy to watch somebody 2--3 gate dragoon somebody to death, because you know that takes extreme amounts of control and posturing to pull off.
but all you need with a stalker is highground vision, and a spot to blink up to. then from there you have a swiss army unit that can delay, outrun, outposition and out-harass and defend until you're safe enough back home to transition strongly (if deemed a requirement). it is also an uninspiring unit when used in PvZ all-ins because the entire composition consists of just blink-stalkers off of two bases after your first sentries die. pros use this strategy often, because it works in catching people off-guard or being difficult to defend against. it is a cheese/all-in based off of an early-mid-lategame unit that is required in all three matchups to a heavy degree.
i do not think the unit is fun to watch, but i'll use them as a protoss player because i feel it's easy to get the kind of game i want through this unit.

i'm happy the protoss race has mobility (pre-arbiters) and early transitions options in starcraft 2, currently. i'm not happy it takes a huge risk with your practice time to be able to even think of switching up your regular composition in vs. X matchups. mass gate stalker-sentry with upgrades is -the- strategy for koreans to get a game over and done with against your lesser-skilled player, and it makes for an uninteresting (yet solid) method of killing someone before the game can really take off the ground. i believe this isn't unit synergy--it's just unit abuse because of a lack of better option for winning a game as cleanly or as concisely. this goes for the collosus as well, because it is almost always the follow-up unit should the game require you to transition at any point.

so while i agree that the reaver would be a good addition, i have pretty good feeling that the unit as it was is not going to cut it with the way starcraft 2 plays and how quickly you can lose units due to all the easing of mechanics on the player (as well as the increased pace of the game, compared to before). on the other hand, it could also be way too strong in certain early-game strategies.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Muffloe
Profile Joined December 2012
Sweden6061 Posts
December 27 2014 13:28 GMT
#214
I wouldn't mind having the reaver back. There is the pro, that it makes for really exciting play, and the con, that we already have the colossus(?). In that case, the pro heavily outweighs the con.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 27 2014 13:28 GMT
#215
To echo what others are saying: the reaver is a BW unit and would not really fit into the current state of things.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-12-27 13:37:03
December 27 2014 13:32 GMT
#216
On December 25 2014 08:54 Highways wrote:
Reaver would be nice.

But removing colossus would be waaay better

I think adding the reaver and removing the colossus would go hand in hand.

I don't like the idea of bringing all the BroodWar unit back but it seems that blizzard is unable to come up with new and interesting designs so the reaver and the lurker are a lesser evil.

On December 27 2014 22:28 NeThZOR wrote:
To echo what others are saying: the reaver is a BW unit and would not really fit into the current state of things.


Everything can fit into the game if Blizzard wants it. The only way it wouldn't fit is if Blizzard wants to bring it back without changing anything to the game. But for every new unit Blizzard brought into the game they made some changes to give them a real place. I don't see why the reaver would be any different.
rly ?
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
December 27 2014 13:51 GMT
#217
On December 27 2014 22:28 NeThZOR wrote:
To echo what others are saying: the reaver is a BW unit and would not really fit into the current state of things.

Of course it won't be BW Reaver with its game engine bugging attack.
But adjusting it to SC2 could be cool.
It's so slow, so you cant add them to deathball, you should always micro them with warp prism.
Also you can choose target to make maximum splash damage.
More micro, less death ball -> better game
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-27 22:19:13
December 27 2014 22:16 GMT
#218
On December 24 2014 19:05 Lunareste wrote:
Show nested quote +
On December 24 2014 18:46 [F_]aths wrote:
On December 24 2014 18:43 Lunareste wrote:
On December 24 2014 18:42 [F_]aths wrote:
On November 10 2014 09:15 hitpoint wrote:
Wow, why is anyone voting no on this? The reaver was an amazing unit.

Because that is not the only consideration one has to take.

But instead of discussing gameplay considerations (role overlap, options to defend against, ...) I don't understand why so many guys want old units back instead of seeing new units added to the roster.

Why "give me what I already know" instead of "let me experience something new"?


because when they make "something new" they make shit like the Colossus? Hellbat? Swarm host?

Are you actually looking for a discussion, or do you just bash SC2 units to try to look like a hipster?


2 out of those 3 units are easily the most hated by the community and for good reason.

The other is an amalgamation designed to fit a niche that could be solved for better gameplay by splitting the Hellion into Firebats and Vultures once more.

I generally don't bash SC2 because I love the game, but there are several design problems with both the Colossus and Swarm Host which would warrant their removal from the game if the Blizzard designers weren't so fucking cock-sure with their own creations. Certainly the community at large has been calling for their removal almost from their inception.

Nothing that you say is wrong.

That does not mean the argument is valid.

If Blizzard had asked the community, SC2 would be largely BW with better graphics and some minor handling improvements.

Regarding the reaver, I also miss him. I remember the tension if the reaver would be killed or loaded into the shuttle in time. If the scarab would hit or miss. If I would have been asked, I would have wanted the reaver back in SC2. And the zerg scourges.

Try to see it from the developer perspective: An SC1 remake would have been loved by the guys who already like BW, but hardly attracted any new crowd. SC2 had to be different. Some things which are iconic from the previous game had to be cut only to allow having the room for new iconic things.

The reaver still can be used. We still have SC1.
You don't choose to play zerg. The zerg choose you.
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