Please bring back the reaver for LotV - Page 11
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NotSorry
United States6722 Posts
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purakushi
United States3300 Posts
On December 25 2014 07:36 NotSorry wrote: toss needs a solid microable unit Fixed. Only half joking. | ||
_TMT_
Vietnam114 Posts
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14681
United Kingdom27 Posts
Just admit it. The clue is in the name. LotV. Legacy of the Void. LEGACY of the Void. Time to bring back the best BW units. | ||
Highways
Australia6098 Posts
But removing colossus would be waaay better | ||
JCoto
Spain574 Posts
We are getting the disruptor, which is a much microable and dangerous scarab. Just balance the unit cost/resistance and it's all done, very micro friendly. We dont really need the Reaver back in multiplayer. It would possibly be the same as a Siege tank or overlap with Storm, given the AoE damage values in SC2. I'm optimistic and I hope they find a new spot for the colossus, as a mobile siege unit. More speed and DPS/ range, and it can be a very effective microable siege unit abusing terrain (something that Disruptors can't do). Just add an inactive mode ability which turns it into some kind of ground rock (resistant) or shield battery mechanic. It would still have some use, supportive and microable, useful to attack, very limited use when switched into off, suddenly turning air counters (Corruptor, Viking) wasted supply, forcing their ground attack. But I'm just waiting to see them in the campaign ^^ | ||
gh0st
United States98 Posts
On December 25 2014 08:52 14681 wrote: Reaver would be so epic, and just perfect - given what they are looking for. Its role, micro potential, everything. Just admit it. The clue is in the name. LotV. Legacy of the Void. LEGACY of the Void. Time to bring back the best BW units. Nice point. If this is Starcraft's _final_ chapter, it ought to feature a few of the beloved units that helped popularize the franchise. When TV shows end (e.g., Seinfeld), they often bring back characters for one last hurrah as everybody rides off into the sunset... I don't know what percentage of SC2's current player base played BW, but it would make sense, from a storytelling POV, to bookend the series with a shoutout to the game's roots. Maybe they plan to do this just for the single-player campaign, but if you ever needed an "excuse" to repackage old ideas (that worked, and worked well!), this is it. | ||
ETisME
12137 Posts
Disruptor is best used with warp prism and requires the warp prism to get close to drop the disruptor to get close but close enough to be picked up again. But it can also perform as an individual first line unit in the high supply move out because of its Invulnerability during the charge up phrase. I personally am liking the unit a lot. | ||
FiWiFaKi
Canada9858 Posts
In SC2, it'd be like a mix of swarmhost and colossus, it just doesn't work when all units are so clumped and the scarabs don't bug out and do no damage. Not that it's a bad thing, but the pathing works differently, and other units are more exciting in SC2. | ||
stapla05
Australia64 Posts
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SoulmaN__
Germany80 Posts
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TT1
Canada9952 Posts
edit: but the only thing that i really want is a new unit that we can add into our main comp.. we've playing with the same comp since WoL, gets kinda boring after a while . im tired of getting these flimsy un-massable units like the oracle and psi-disruptor. | ||
nanaoei
3358 Posts
the original strategy in sc:bw was, 1gate -> 2 gate robo with robotics, shuttle, reaver(s), dragoon range + observer -> take nexus and threaten harass or a straight up bust with dragoons if too much damage was taken for the terran. it was an extremely easy build-order, but required a lot of elegance if you wanted to get the damage done (read: you were expected to deal damage, or lose to a strong economically-based timing push). it was also hard to shut down even if you knew it was coming because it was all up to the positioning and timing of your tanks, turrets, vulture mines, and how abusable map architecture was. fast forward to today, i feel the reaver would be too weak of a unit even if the unit were given straight and narrow scarab AI and that is because: bio works in starcraft 2 because the dps and unit spread caused by the smarter AI allows you to edge over today's gateway units, even as they're mobile and protoss is given more options to control the board (fast detection, mothership core with energy, sentries). bio is not as strong in late game compositions, but mech is out of the question because of how maneuverable the protoss army is, or how quickly and risk-free harass can be deployed (proxy warp-ins, warp prisms). for the price of a reaver, you're forced to deal damage all game long until you make up the opportunity cost of having one. --except defending against warp prism harass is easy by today's standards. units are much more responsive and take up much less space. workers react much more quickly, and you're forced to pick up and try again when shields are good again. Stim and having antiair defense that is not a turret is common in the matchup now. ---------------- seriously, i am just venting because they should just get a new all-purpose unit to replace the stalker. they need to get rid of that thing already and i feel it's more of an issue than what should be the next new unit.. it's not even just the blink ability. like i'd be happy to watch somebody 2--3 gate dragoon somebody to death, because you know that takes extreme amounts of control and posturing to pull off. but all you need with a stalker is highground vision, and a spot to blink up to. then from there you have a swiss army unit that can delay, outrun, outposition and out-harass and defend until you're safe enough back home to transition strongly (if deemed a requirement). it is also an uninspiring unit when used in PvZ all-ins because the entire composition consists of just blink-stalkers off of two bases after your first sentries die. pros use this strategy often, because it works in catching people off-guard or being difficult to defend against. it is a cheese/all-in based off of an early-mid-lategame unit that is required in all three matchups to a heavy degree. i do not think the unit is fun to watch, but i'll use them as a protoss player because i feel it's easy to get the kind of game i want through this unit. i'm happy the protoss race has mobility (pre-arbiters) and early transitions options in starcraft 2, currently. i'm not happy it takes a huge risk with your practice time to be able to even think of switching up your regular composition in vs. X matchups. mass gate stalker-sentry with upgrades is -the- strategy for koreans to get a game over and done with against your lesser-skilled player, and it makes for an uninteresting (yet solid) method of killing someone before the game can really take off the ground. i believe this isn't unit synergy--it's just unit abuse because of a lack of better option for winning a game as cleanly or as concisely. this goes for the collosus as well, because it is almost always the follow-up unit should the game require you to transition at any point. so while i agree that the reaver would be a good addition, i have pretty good feeling that the unit as it was is not going to cut it with the way starcraft 2 plays and how quickly you can lose units due to all the easing of mechanics on the player (as well as the increased pace of the game, compared to before). on the other hand, it could also be way too strong in certain early-game strategies. | ||
Muffloe
Sweden6061 Posts
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NeThZOR
South Africa7387 Posts
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algue
France1436 Posts
On December 25 2014 08:54 Highways wrote: Reaver would be nice. But removing colossus would be waaay better I think adding the reaver and removing the colossus would go hand in hand. I don't like the idea of bringing all the BroodWar unit back but it seems that blizzard is unable to come up with new and interesting designs so the reaver and the lurker are a lesser evil. On December 27 2014 22:28 NeThZOR wrote: To echo what others are saying: the reaver is a BW unit and would not really fit into the current state of things. Everything can fit into the game if Blizzard wants it. The only way it wouldn't fit is if Blizzard wants to bring it back without changing anything to the game. But for every new unit Blizzard brought into the game they made some changes to give them a real place. I don't see why the reaver would be any different. | ||
Jenia6109
Russian Federation1607 Posts
On December 27 2014 22:28 NeThZOR wrote: To echo what others are saying: the reaver is a BW unit and would not really fit into the current state of things. Of course it won't be BW Reaver with its game engine bugging attack. But adjusting it to SC2 could be cool. It's so slow, so you cant add them to deathball, you should always micro them with warp prism. Also you can choose target to make maximum splash damage. More micro, less death ball -> better game | ||
[F_]aths
Germany3947 Posts
On December 24 2014 19:05 Lunareste wrote: 2 out of those 3 units are easily the most hated by the community and for good reason. The other is an amalgamation designed to fit a niche that could be solved for better gameplay by splitting the Hellion into Firebats and Vultures once more. I generally don't bash SC2 because I love the game, but there are several design problems with both the Colossus and Swarm Host which would warrant their removal from the game if the Blizzard designers weren't so fucking cock-sure with their own creations. Certainly the community at large has been calling for their removal almost from their inception. Nothing that you say is wrong. That does not mean the argument is valid. If Blizzard had asked the community, SC2 would be largely BW with better graphics and some minor handling improvements. Regarding the reaver, I also miss him. I remember the tension if the reaver would be killed or loaded into the shuttle in time. If the scarab would hit or miss. If I would have been asked, I would have wanted the reaver back in SC2. And the zerg scourges. Try to see it from the developer perspective: An SC1 remake would have been loved by the guys who already like BW, but hardly attracted any new crowd. SC2 had to be different. Some things which are iconic from the previous game had to be cut only to allow having the room for new iconic things. The reaver still can be used. We still have SC1. | ||
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