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Please bring back the reaver for LotV - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
November 09 2014 23:01 GMT
#21
Please dont. Just because something is in BW doesn't mean it has to be in SC2.
YO
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 09 2014 23:15 GMT
#22
you are suggesting more splash damage? imma have to downvote this.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Thrill
Profile Blog Joined May 2007
2599 Posts
November 09 2014 23:17 GMT
#23
Can we please get rid of colossi already?
purakushi
Profile Joined August 2012
United States3301 Posts
November 09 2014 23:20 GMT
#24
Regardless of reaver or no reaver, please remove the colossus.
T P Z sagi
Bub
Profile Blog Joined June 2006
United States3518 Posts
November 09 2014 23:24 GMT
#25
no.
XK ßubonic
DarkPlasmaBall
Profile Blog Joined March 2010
United States45431 Posts
November 09 2014 23:28 GMT
#26
On November 10 2014 07:17 royalroadweed wrote:
The reaver was brought back. Its now called the siege tank.


Yup x.x The siege mode drops are quite similar.

Also, OP, David Kim said they might introduce a second Protoss unit, which would be nice.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 09 2014 23:28 GMT
#27
On November 10 2014 08:01 FrogsAreDogs wrote:
Please dont. Just because something is in BW doesn't mean it has to be in SC2.


I think the idea is that the reaver is entertaining to watch rather than just that it was in BW. The thing with all these units is that if they were fun to watch in BW then implementing them might be an attractive option. Brood War itself doesn't have much to do with it, it's just that it's the point of reference given the enormous similarities between the two games.
AdministratorBreak the chains
Scrubwave
Profile Joined July 2010
Poland1786 Posts
November 09 2014 23:31 GMT
#28
--- Nuked ---
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2014-11-09 23:32:56
November 09 2014 23:32 GMT
#29
No thanks.

As if Protoss hasnt got enough random allins

or

enough AoE.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 23:33 GMT
#30
On November 10 2014 08:31 Scrubwave wrote:
I'm sure this poll will accomplish many a great thing.
After all. It's a poll. On the internet!

Well, it will. Because majority is against the Reaver... and we won't get it!

Huehuehue
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Scrubwave
Profile Joined July 2010
Poland1786 Posts
November 09 2014 23:37 GMT
#31
--- Nuked ---
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 09 2014 23:42 GMT
#32
Remove colossus, and give us reaver!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
wcLLg
Profile Joined December 2011
United States281 Posts
November 09 2014 23:47 GMT
#33
Part of the fun of the Reaver was the spastic tendencies of the Scarab shots lol. I'm all for it. Its slow speed would also prevent it from being a stupid death-bally unity.
11110000011111000
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 09 2014 23:52 GMT
#34
On November 10 2014 08:47 wcLLg wrote:
Part of the fun of the Reaver was the spastic tendencies of the Scarab shots lol. I'm all for it. Its slow speed would also prevent it from being a stupid death-bally unity.

But then it has to be better than the colossus, because otherwise people will just make colossi instead. It being in the game is one thing, but it has to synergize with everything else. As it is, colossus just 'makes the better army' than what I assume a reaver would. It was amazing in bw because deathball wasn't as much of an issue, simply adding it to sc2 won't make the deathball go away. It would likely either just add to the deathball, or not be made altogether. Its place would probably just be for harass
Refer to my post.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
November 09 2014 23:57 GMT
#35
Disruptor = manually controlled scarab.....


what more can you ask for.
AKA: TelecoM[WHITE] Protoss fighting
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 09 2014 23:58 GMT
#36
On November 10 2014 08:57 GGzerG wrote:
Disruptor = manually controlled scarab.....


what more can you ask for.


Don't forget the ranged pickup of the Warp Prism. Got a Reaver Shuttle without Reaver haha.
TokO
Profile Joined July 2011
Norway577 Posts
November 10 2014 00:05 GMT
#37
Hmm, wouldn't the ranged pickup be very good for Colossus drops? I think LotV will be really fun for Protoss in spite of not having cyclone-tier units.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
Last Edited: 2014-11-10 00:08:06
November 10 2014 00:06 GMT
#38
On November 10 2014 08:57 GGzerG wrote:
Disruptor = manually controlled scarab.....


what more can you ask for.


I feel like the downside to that is that, the manually controlled scarab is 300 gas and dies probably very quickly right after it does its damage.

The issue with this is solved, in skirmishes or drop play with a warp prism. But this is not going to be an option against an army that has air units, and it won't be useful in engagements. As Plexa said, if you defended your Reavers, they could do fairly sustained damage in a fight. But the only defense for the is to pick it up AT the range the moment it explodes.

At least with a reaver you had a range of 8, which allowed you to fire a scarab from 8 units away, then pick up and reposition.

With the 5 range pick up of a warp prism, in a game with a lot of high range air units, the Disruptor is going to be much more limited in terms of how long it remains viable for, and what its uses will be.

I would rather have a reaver which I can have the option of using all game long, than the Disruptor which has a timer on its lifetime and which will effectively become replaced by the collossus - an actual 8 range unit with more sustained DPS vs ground than the disruptor.

So in short: Concern - the 5 range pick up of a prism is a poor replacement for the 8 range target acquisition of a reaver. Its not really a scarab, because the effective range is much shorter. If it was a 5 range reaver, how would that feel?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2014-11-10 00:16:39
November 10 2014 00:15 GMT
#39
Wow, why is anyone voting no on this? The reaver was an amazing unit.
It's spelled LOSE not LOOSE.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
Last Edited: 2014-11-10 00:18:00
November 10 2014 00:16 GMT
#40
Obviously, i'm not arguing to bring back reaver or not, I would rather have Reaver back and remove colossi and the disrupter, I think it is kind of silly and stupid to give Zerg Lurker ( Iconic BW Unit ) , and not give Protoss one... Terran has the Widow mine Which is similar to spider mine , and the hellbat, which = hellion mechanized firebat, so why wouldn't Protoss be given the Dragoon and remove stalker, or remove colossi / disrupter and add reaver?

It all makes sense to me as well, I hope everything changes before Beta is released, and i'm sure it will. But honestly I wouldn't care like anyone else as long as I get in the beta. I just hope everything is great once the game is released.

300 gas for the disruptor? ...if thats true, it makes no sense lol


Obviously want David Kim wants is Protoss players using warp prism / disruptor to in a way replicate shuttle / reaver micro, I think that is the reason the shuttle has the increase range, is so players can unload + start timer + reload / move abot with the warp prism, unload then kill workers, and have some sort of synergy between the two...but will it be possible? Probably not.

EDIT : I guess we can just all pray for a 3D BW one day....that is what i'm doing at least....

AKA: TelecoM[WHITE] Protoss fighting
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