• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:02
CET 00:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Ask and answer stupid questions here! Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1986 users

Legacy of the Void Announced - Page 77

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 75 76 77 78 79 149 Next
H0i
Profile Joined October 2010
Netherlands484 Posts
November 08 2014 16:56 GMT
#1521
On November 09 2014 01:52 LaLuSh wrote:
Show nested quote +
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Supposedly, in the new maps there will be 6 mineral patches per base instead of 8; we did not see this during the showmatches because they played on old maps.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-11-08 16:58:41
November 08 2014 16:57 GMT
#1522
On November 09 2014 01:52 LaLuSh wrote:
Show nested quote +
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Yeah sigh, quite disappointing. I see what they are *trying* to do, but come on, this is just lazy and silly.

Even though it is not optimal (no BW wandering workers), I would have preferred 4-6 starting workers, increased mining time, and 7-8 minerals per trip. Super easy to do in the editor.

Blizzard, please.
T P Z sagi
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 16:57 GMT
#1523
Cant believe either they didnt actually change how mining works. Why cant they do this?
ddayzy
Profile Joined September 2014
259 Posts
November 08 2014 16:57 GMT
#1524
On November 09 2014 01:52 LaLuSh wrote:
Show nested quote +
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


The need to expand more aggressivly is not a proper change because?
dutchfriese
Profile Joined November 2012
2554 Posts
November 08 2014 16:57 GMT
#1525
On November 09 2014 01:52 LaLuSh wrote:
Show nested quote +
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Fair point. But just so I understand you correctly, by proper economy changes do you mean scrapping auto mine?
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 16:58 GMT
#1526
On November 09 2014 01:56 dutchfriese wrote:
Show nested quote +
On November 09 2014 01:52 Blizzkrieg wrote:
So building an economy is just no longer a part of this game? I like the unit changes and all, but the worker/mineral change just doesn't sit right with me...



I didn't realize building up to 12 workers required so much skill. If anything, expanding and controlling your portion of the map is more important now if you want a large economy. Correct me if I'm wrong, but if optimal mineral saturation is currently 16, then 3 mining bases now = 4 mining bases in the next expansion.

Even if it isn't like that, mineral nodes now have ~900 minerals only, and you will have to expand quickly or will stave for minerals really soon. There won't be 3-base turtling anymore.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
HEADD
Profile Joined June 2014
Czech Republic611 Posts
Last Edited: 2014-11-08 17:04:42
November 08 2014 16:58 GMT
#1527
On November 09 2014 01:28 Ramiz1989 wrote:


Found other showmatch, Zest + Jaedong vs. SoO + Polt, but sadly it isn't English cast, can't find English cast at all. :/

ZvP looks alot more better than ZvT.
Btw is funny how they trying hit fast units with ravager without fungal.And corruptors looks very weak vs buidings.Not like on that video on first page.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2014 16:58 GMT
#1528
On November 09 2014 01:52 LaLuSh wrote:
Show nested quote +
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.

Huh? So a mineral line doesn't need less workers now to be "the most" efficient the before?
Head Coach Park: "They should buff tanks!"
ddayzy
Profile Joined September 2014
259 Posts
November 08 2014 16:58 GMT
#1529
On November 09 2014 01:57 purakushi wrote:
Show nested quote +
On November 09 2014 01:52 LaLuSh wrote:
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Yeah sigh, quite disappointing.

Even though it is not optimal (no BW wandering workers), I would have preferred 4-6 starting workers, increased mining time, and 7-8 minerals per trip. Super easy to do in the editor.

Blizzard, please.


This would be better because?
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 17:00 GMT
#1530
On November 09 2014 01:58 HEADD wrote:
Show nested quote +
On November 09 2014 01:28 Ramiz1989 wrote:
https://www.youtube.com/watch?v=k-zFgZyVtYo&list=UUArlc7G7VjBqeXhZ4a5DTRQ

Found other showmatch, Zest + Jaedong vs. SoO + Polt, but sadly it isn't English cast, can't find English cast at all. :/

ZvP looks alot more better than ZvT.

Well, these were just showmatches, to me it looked like that Stardust + Jjakji didn't prepare at all(or whoever played Z in first match), they all tried to show us new stuff.

But I agree, this ZvP actually looked quite cool.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 17:01 GMT
#1531
On November 09 2014 01:58 HEADD wrote:
Show nested quote +
On November 09 2014 01:28 Ramiz1989 wrote:
https://www.youtube.com/watch?v=k-zFgZyVtYo&list=UUArlc7G7VjBqeXhZ4a5DTRQ

Found other showmatch, Zest + Jaedong vs. SoO + Polt, but sadly it isn't English cast, can't find English cast at all. :/

ZvP looks alot more better than ZvT.

Swarm host games will be 30 minutes instead of an hour :D
Moderatorshe/her
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
Last Edited: 2014-11-08 17:05:16
November 08 2014 17:01 GMT
#1532
On November 09 2014 01:56 H0i wrote:
Show nested quote +
On November 09 2014 01:52 LaLuSh wrote:
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Supposedly, in the new maps there will be 6 mineral patches per base instead of 8; we did not see this during the showmatches because they played on old maps.


Wasn't this exactly what FRB had tested around 2 years ago and concluded it didn't work because the defenders advantage was reduced simultaneously.

In order for the whole spread-out to work you you have to make sure that the defenders advantage is high enough so it's possible to spread out and not just die to one big army. Moreover, it also needs to be possible to defend bases while investing into offensive units/playing aggressively simultaneously. Howeve,r in order do that, there needs to be groundbreaking changes to Starcraft (high ground advantage isn't enough).

In the breath of gameplay thread, Barrin compares the game to League of Legends where players are spread out, but that's possible becasue of defensive towers. These defensive towers can then be slowly broken if you outplay your opponent and use minions to soak up the towers shots. Such a solution is extremely difficult to get to work in Starcraft.

This would be better because?


BW economy rewarding taking extra bases, but didn't force the race/playstyles which were less mobile to take as many bases. The economy model in LOTV forces everyone to take bases as fast as possible, which is more likely to create more passive gameplay than vice versa.
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 08 2014 17:02 GMT
#1533
corruptor piss on nexus. corruptor piss on tank
sorry for dem one liners
ddayzy
Profile Joined September 2014
259 Posts
November 08 2014 17:05 GMT
#1534
On November 09 2014 02:01 Hider wrote:
Show nested quote +
On November 09 2014 01:56 H0i wrote:
On November 09 2014 01:52 LaLuSh wrote:
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Supposedly, in the new maps there will be 6 mineral patches per base instead of 8; we did not see this during the showmatches because they played on old maps.


Wasn't this exactly what FRB had tested around 2 years ago and concluded it didn't work because the defenders advantage was reduced simultaneously.

In order for the whole spread-out to work you you have to make sure that the defenders advantage is high enough so it's possible to spread out and not just die to one big army. Moreover, it also needs to be possible to defend bases while investing into offensive units/playing aggressively simultaneously. Howeve,r in order do that, there needs to be groundbreaking changes to Starcraft (high ground advantage isn't enough).

Show nested quote +
This would be better because?


BW economy rewarding taking extra bases, but didn't force the race/playstyles which were less mobile to take as many bases. The economy model in LOTV forces everyone to take bases as fast as possible, which is more likely to create more passive gameplay than vice versa.


Im not sure how you would play passive when you need to stop your oponent from out expanding you. Especially considering everyone now have units and ways of breaking turteling.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
November 08 2014 17:06 GMT
#1535
hmmm so Protoss only gets 1 new unit

and Zerg only gets 1 new unit and 1 (BW unit lurker)....

there might be more new units added right?....
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 17:09 GMT
#1536
On November 09 2014 02:06 mikumegurine wrote:
hmmm so Protoss only gets 1 new unit

and Zerg only gets 1 new unit and 1 (BW unit lurker)....

there might be more new units added right?....

DK said that they might add one more unit for Protoss, but that is it. I don't think that 2 units per race is bad at all, to be honest I've expected one. Also, they have changed a lot of old units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2014-11-08 17:10:55
November 08 2014 17:09 GMT
#1537
On November 09 2014 02:01 Hider wrote:
Show nested quote +
On November 09 2014 01:56 H0i wrote:
On November 09 2014 01:52 LaLuSh wrote:
On November 09 2014 01:47 dutchfriese wrote:
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.


Supposedly, in the new maps there will be 6 mineral patches per base instead of 8; we did not see this during the showmatches because they played on old maps.


Wasn't this exactly what FRB had tested around 2 years ago and concluded it didn't work because the defenders advantage was reduced simultaneously.

In order for the whole spread-out to work you you have to make sure that the defenders advantage is high enough so it's possible to spread out and not just die to one big army. Moreover, it also needs to be possible to defend bases while investing into offensive units/playing aggressively simultaneously. Howeve,r in order do that, there needs to be groundbreaking changes to Starcraft (high ground advantage isn't enough).

In the breath of gameplay thread, Barrin compares the game to League of Legends where players are spread out, but that's possible becasue of defensive towers. These defensive towers can then be slowly broken if you outplay your opponent and use minions to soak up the towers shots. Such a solution is extremely difficult to get to work in Starcraft.

Show nested quote +
This would be better because?


BW economy rewarding taking extra bases, but didn't force the race/playstyles which were less mobile to take as many bases. The economy model in LOTV forces everyone to take bases as fast as possible, which is more likely to create more passive gameplay than vice versa.


Pros can multitask and harass while taking multiple base. Multiple bases greatly increase the effectiveness and importance of harass.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KtJ
Profile Joined October 2014
United States3514 Posts
November 08 2014 17:11 GMT
#1538
HERCS!
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 17:11 GMT
#1539
On November 09 2014 02:06 mikumegurine wrote:
hmmm so Protoss only gets 1 new unit

and Zerg only gets 1 new unit and 1 (BW unit lurker)....

there might be more new units added right?....

...
Refer to my post.
Quakecomm
Profile Joined April 2012
United States344 Posts
November 08 2014 17:11 GMT
#1540
On November 08 2014 04:50 KeksX wrote:
Wow Blizzard finally tries something new and do something radical and everyone is like "WTF I HATE THIS" - just wait FFS this is what we all wanted for years.

This is not the final build to be released today. God damn some people are ungrateful.

My thoughts exactly
gorkey island is the only good map
Prev 1 75 76 77 78 79 149 Next
Please log in or register to reply.
Live Events Refresh
Next event in 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 171
JuggernautJason108
Nathanias 72
Temp0 46
goblin 42
CosmosSc2 21
StarCraft: Brood War
Shuttle 376
NaDa 43
Dota 2
syndereN523
monkeys_forever371
Counter-Strike
shahzam369
Foxcn279
Super Smash Bros
hungrybox97
Mew2King55
Other Games
summit1g4361
Grubby3721
tarik_tv2368
ToD217
Liquid`Hasu191
C9.Mang0154
ZombieGrub52
Maynarde50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH275
• mYiSmile119
• HeavenSC 13
• Hupsaiya 12
• Reevou 5
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4138
• TFBlade1667
Other Games
• imaqtpie1512
• Shiphtur192
Upcoming Events
Replay Cast
59m
The PondCast
10h 59m
KCM Race Survival
10h 59m
LiuLi Cup
11h 59m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d
Online Event
1d 10h
LiuLi Cup
1d 11h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 17h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.