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Legacy of the Void Announced - Page 76

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 74 75 76 77 78 149 Next
Garnet
Profile Blog Joined February 2006
Vietnam9054 Posts
November 08 2014 16:33 GMT
#1501
Neural removed? They better have a new way to mind control other races then.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 08 2014 16:33 GMT
#1502
On November 09 2014 01:03 Ramiz1989 wrote:
I haven't actually seen anyone talk about Infestor changes. That spell is huge buff to the Zerg arsenal because:
1) Neural parasite wasn't used anyway
2) It is AoE, and buffs your units to deal quite a bit more damage

You literally need 2 Infestors to be able to buff your army enough to win some unfavorable engagement or something like that. I don't know how much damage it adds(I've read that it is 10, but I think that it was a mistake or it will be nerfed ASAP), but your fast attacking units dealing a lot of damage, like Ultras, Hydras and Lings will be great.


The thing is it doesn't really look interesting, pretty much like the disruptor. You click and buff your army... wow. So exciting.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-11-08 16:36:14
November 08 2014 16:34 GMT
#1503
Why is it a major problem if certain things—capital ships, Nydus—are not often used in the first place?


People want to watch games where it's difficult to predict what will happen. If diversity isn't rewarded, then it quickly gets less interesting to watch the game.

not every single spell needs to be interesting
this is probably the buff that zerg needs to fight better off creep against terran


Meh, if the utiliy of Speedlings is the issue, then why not just buff Speedlings tier 3 upgrade (Adrenalina or is it Metabolic boost? I can never remember which one is which)?

Each ability that is "boring", just feels like a wasted opportunity to me.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
November 08 2014 16:36 GMT
#1504
God they didn't change how mining works. Just mineral nodes.

So disappointing.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 16:40 GMT
#1505
Holy shit I am watching that exhibition match of SoO + Polt vs. JD + Zest and Locusts are on steroids with their attack speed. :O
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
November 08 2014 16:40 GMT
#1506
Anyone think mining from depleted geysers would have been a good return?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
dutchfriese
Profile Joined November 2012
2554 Posts
November 08 2014 16:42 GMT
#1507
Now that the game starts with 12 workers, I really wish they would increase the supply cap to 250.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
November 08 2014 16:43 GMT
#1508
These changes are really cool, the cyclone seems unbelievably stronk tho T_T
Caster man does casting on yt/RiquizCasts
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
November 08 2014 16:43 GMT
#1509
I haven't played SC2 in a long time but i got to say the new units made me intrigued. Hope i can get access to the beta and try it out! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
November 08 2014 16:45 GMT
#1510
With this fast macro and fast units production the game seems more micro focussed.
Vasacast always in my <3
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 08 2014 16:46 GMT
#1511
Looking at the second match I have to say that stasis field is really cool!

I was skeptical about the 12 workers but it seems funny.

I just hope that the second protoss unit is going to be cool (a gateway unit maybe?A new templar?) and that they're going to do a good job with the balance during the beta.

I'm going to buy it for sure
esdf
Profile Joined December 2012
Croatia736 Posts
November 08 2014 16:46 GMT
#1512
starting workers 12, max efficiency at 16? what the fuck?
why do you not believe it? the legend has alived!
dutchfriese
Profile Joined November 2012
2554 Posts
Last Edited: 2014-11-08 16:48:07
November 08 2014 16:47 GMT
#1513
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.
Blizzkrieg
Profile Joined March 2014
95 Posts
November 08 2014 16:52 GMT
#1514
So building an economy is just no longer a part of this game? I like the unit changes and all, but the worker/mineral change just doesn't sit right with me...
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 16:52 GMT
#1515
The more I watch Ravagers in these two matches(especially in the second!) the more I love them. I just love that unit, they are amazing when combined with Infestors.

And just a few Swarm Hosts(4-6) can now give a serious headache to the opponent.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
November 08 2014 16:52 GMT
#1516
On November 09 2014 01:47 dutchfriese wrote:
Show nested quote +
On November 09 2014 01:36 LaLuSh wrote:
God they didn't change how mining works. Just mineral nodes.

So disappointing.



Did you think they would? I doubt even the current pros would have wanted them to change it after playing sc2 for so long.


If they're willing to change nodes from 1500 to a 1000 and starting workers to 12, then yes; the answer is they already made changes of roughly the same scale. Why wouldn't I expect them to?

There's no reason they couldn't make proper economy changes and stop with these patented half-measures of theirs.
esdf
Profile Joined December 2012
Croatia736 Posts
Last Edited: 2014-11-08 16:57:21
November 08 2014 16:54 GMT
#1517
wow, just watched the terran all videos. seems like total bullshit. what's up with all these changes? hope they don't stay.
why do you not believe it? the legend has alived!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2014 16:55 GMT
#1518
On November 09 2014 01:52 Blizzkrieg wrote:
So building an economy is just no longer a part of this game? I like the unit changes and all, but the worker/mineral change just doesn't sit right with me...



Err ... what? How does starting with more workers and having to have more bases equal not having to build an economy...?
dutchfriese
Profile Joined November 2012
2554 Posts
November 08 2014 16:56 GMT
#1519
On November 09 2014 01:52 Blizzkrieg wrote:
So building an economy is just no longer a part of this game? I like the unit changes and all, but the worker/mineral change just doesn't sit right with me...



I didn't realize building up to 12 workers required so much skill. If anything, expanding and controlling your portion of the map is more important now if you want a large economy. Correct me if I'm wrong, but if optimal mineral saturation is currently 16, then 3 mining bases now = 4 mining bases in the next expansion.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2014 16:56 GMT
#1520
On November 09 2014 01:22 TheDwf wrote:
Show nested quote +
On November 09 2014 01:12 SeriousLus wrote:
why does it take Blizzard 3+years to make the Nydus remotely useful?

Why is it a major problem if certain things—capital ships, Nydus—are not often used in the first place? People should wonder why they're asking for "exotic" gameplay. This outcry for diversity and rare things is partially a mask. The truth is that the core mechanics of the game don't produce good enough gameplay on a constant basis, so people are bored and want the extraordinary where the ordinary should be enough. If the fundamental interactions that are showcased in standard play were solid/interesting/exciting enough, no one would start those "buff BCs/Nydus/whatever" campaigns resulting in aberrant ideas like the Battlecruiser of the Nydus ones.

I disagree. The people that are wanting BC/ Nidus/ Big UNit OMG to be good (game defining) are not always the same that want the core gameplay to be, better.
Head Coach Park: "They should buff tanks!"
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