Legacy of the Void Announced - Page 43
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Amazonic
Sweden239 Posts
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Darkthorn
Romania912 Posts
On November 08 2014 04:45 Charoisaur wrote: the unit changes could be ok. but the economy changes sound like they will kill sc2. seriously why change it? we had always 6 starting workers no reason to change it in bw you had 4...but yes changing it in xpac doesn't sound right but makes for less build time and more action might bring more people back into playing sc2 and reward micro more than macro. | ||
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disciple
9070 Posts
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Musicus
Germany23576 Posts
On November 08 2014 08:48 [PkF] Wire wrote: Changes are not final, etc, but if something doesn't make sense, why not mention it ? Psione said they're reading feedback. Muta regen nerf is overdue since they had to make that bandaid fix to ZvZ. Well if you played LotV a while and still feel like it needs to be fixed, you can give that kind of feedback then. But chances that at the point when the beta goes live, there will be a new anti air unit for Protoss, are just as high as that PO does hit air again. So I think it's pointless right now, but meh, just my opinion. | ||
iGX
Australia414 Posts
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[PkF] Wire
France24192 Posts
I would actually hate it. I like to think of SC as the macro game and of WC as the micro game. I think SC should stay much more macro focused, while of course rewarding great micro as much as possible. | ||
Lumi
United States1612 Posts
On November 08 2014 08:55 iGX wrote: Maybe I'm misreading this but can someone please explain to me the Nydus change? My understanding is that you simply cannot stop it until it's too late? Happy to be corrected. Thanks. It just makes it so that workers don't kill them. When they finish constructing, you can still one shot it with a group of units. | ||
Stompr
Sweden15 Posts
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Omegatemplar
Japan4 Posts
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Xorphene
United Kingdom492 Posts
It's time to take the rule book, rip it into tiny pieces then land a nuke on the playing field to truly level the international playing field like never before. A faster, more action based style of game, where strategy and micro rather than deathball armies or early rushes decide games. Thumbs up! | ||
Musicus
Germany23576 Posts
On November 08 2014 08:55 iGX wrote: Maybe I'm misreading this but can someone please explain to me the Nydus change? My understanding is that you simply cannot stop it until it's too late? Happy to be corrected. Thanks. You can not stop it until it's overground and starts unloading. I can put 5 nydus directly beneath your army if I have vision and you can not stop them whil they unburrow, even if you see it and have detectors. It's invincible until it's ready. | ||
G5
United States2897 Posts
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PineapplePizza
United States749 Posts
On November 08 2014 08:55 iGX wrote: Maybe I'm misreading this but can someone please explain to me the Nydus change? My understanding is that you simply cannot stop it until it's too late? Happy to be corrected. Thanks. It means that, in the early / mid game, units are guaranteed to come out of the nydus worm, and you won't simply be able to bop it with your workers while it's building. You must commit units to defend the worm. You'll still be able to kill it relatively quickly, although 5 or so roaches might squeeze out before it goes. | ||
alpenrahm
Germany628 Posts
On November 08 2014 08:56 [PkF] Wire wrote: I would actually hate it. I like to think of SC as the macro game and of WC as the micro game. I think SC should stay much more macro focused, while of course rewarding great micro as much as possible. the reduction from 16 down to 12 only means that your production rate is cut down to 75%. You will still be making much more units then in Warcraft, its not like they are going to introduce upkeep. In my opinion this is a slick move to shift the overall focus of the game. | ||
fezvez
France3021 Posts
On November 08 2014 08:52 TheDwf wrote: Of course. Some genius had the idea as early as 2010: ![]() Damn, that looks like a total baller unit! | ||
shin_toss
Philippines2589 Posts
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sushiman
Sweden2691 Posts
Terran and Zerg got some nice new toys and some downright ridiculous boosts, Protoss got another worker harass unit and a combination of buffs and nerfs... I do hope they have something else in store for toss, because it's terribly unexciting as is. | ||
[PkF] Wire
France24192 Posts
On November 08 2014 09:02 alpenrahm wrote: the reduction from 16 down to 12 only means that your production rate is cut down to 75%. You will still be making much more units then in Warcraft, its not like they are going to introduce upkeep. In my opinion this is a slick move to shift the overall focus of the game. Yeah but that's what I mean, I hope macro remains the focus of the game rather than micro. | ||
mostevil
United Kingdom611 Posts
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VArsovskiSC
Macedonia563 Posts
I mean - Zerg is gonna be EVERYWHERE.. So Protoss is in a bit of trouble (if not a bit more) I guess Regardless - Abathur must be proud of these changes :D | ||
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