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Legacy of the Void Announced - Page 42

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 40 41 42 43 44 149 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 07 2014 23:42 GMT
#821
A lot of the new units and changes intended to "encourage" micromanagement take the difficulty of micromanagement away from the players.

Shuttle - Reaver micro in SC1 wasn't rewarding to do or spectacular to see because of the amount of damage that was done, it was cool because it was a very fragile combination when harassing and fighting in big army battles. Even when Shuttles had the speed upgrade, you had to show a high level of control versus a competent player who will be making decisions on when to focus fire the Reaver or Shuttle.

These changes follow the spirit of the more subtle HOTS changes like the Worker Counter, All Army button, Medivac Booster, etc. Yes you see better worker saturations, more Thor pickups, and more amassed Terran armies, but it's on the back of artificial design rather than the player's actions.

We're going to "see" units doing more things, but the players are going to be doing less to accomplish these actions.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
ensign_lee
Profile Joined June 2010
United States1178 Posts
November 07 2014 23:42 GMT
#822
Wait, why are Protoss getting nerfs in their own goddamn expansion? lol

Terran looks amazing.

Teleporting BCs?! Auto kite units? Damn.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 07 2014 23:43 GMT
#823
Protoss changes seem boring, everything else seems alright so far.
rotta
Profile Joined December 2011
5595 Posts
November 07 2014 23:43 GMT
#824
Giev beta plx
don't wall off against random
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 07 2014 23:44 GMT
#825
I AM SO FUCKING READY FOR THIS GAME!

Seriously love all the radical-ness of the proposed stuff. Some of it probably doesn't make it out of beta in the same form, but the sheer envelope-pushing craziness is great to see!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 07 2014 23:45 GMT
#826
Basically it's the difference between a manual transmission car and an automatic.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:45 GMT
#827
On November 08 2014 08:39 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 08:37 TheDwf wrote:
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.


Totally agree, and agree with a lot of your previous points too.


I don't understand why things like this are even mentioned. If muta regen/medivac boost/oracles prove to strong with PO only hitting ground, Blizzard will obviously do something about it. But who cares about balance right now? Hell there might even be an extra Protoss unit yet to be announced.
Maru and Serral are probably top 5.
[PkF] Wire
Profile Joined March 2013
France24235 Posts
Last Edited: 2014-11-07 23:51:18
November 07 2014 23:48 GMT
#828
On November 08 2014 08:45 Musicus wrote:
Show nested quote +
On November 08 2014 08:39 [PkF] Wire wrote:
On November 08 2014 08:37 TheDwf wrote:
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.


Totally agree, and agree with a lot of your previous points too.

But who cares about balance right now?


Changes are not final, etc, but if something doesn't make sense, why not mention it ? Psione said they're reading feedback. Muta regen nerf is overdue since they had to make that bandaid fix to ZvZ. Everything has to be created around this strength and it's just sloppy design.
ensign_lee
Profile Joined June 2010
United States1178 Posts
November 07 2014 23:49 GMT
#829
Woah, immortal nydus worms. NYDUS IN YOUR NATURAL BIATCH
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
November 07 2014 23:50 GMT
#830
all of those new units and abilities will be so nerfed muahaha
TheDwf
Profile Joined November 2011
France19747 Posts
November 07 2014 23:50 GMT
#831
On November 08 2014 08:45 Musicus wrote:
Show nested quote +
On November 08 2014 08:39 [PkF] Wire wrote:
On November 08 2014 08:37 TheDwf wrote:
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.


Totally agree, and agree with a lot of your previous points too.


I don't understand why things like this are even mentioned. If muta regen/medivac boost/oracles prove to strong with PO only hitting ground, Blizzard will obviously do something about it. But who cares about balance right now? Hell there might even be an extra Protoss unit yet to be announced.

It's not about balance but about how certain things affect the game. Think about how Swarm hosts shape the game in a certain way without being "OP" or whatever for all that.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 07 2014 23:50 GMT
#832
Ravager best unit ♥ plz keep
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
lpunatic
Profile Joined October 2011
235 Posts
November 07 2014 23:50 GMT
#833
Ragaver, roach, hydra - zerg seems to have a lot of units that do something basically similar with its own particular gimmik. Any room to combine a couple of units here?
Swisslink
Profile Joined March 2011
2954 Posts
November 07 2014 23:51 GMT
#834
btw: Any comments on possible map design?
I mean... maps will look completely different from what we're used to now, won't they? :o
A Zerg below 5-6 bases won't do shit anymore, if the tweets are correct :-?
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
November 07 2014 23:51 GMT
#835
As someone mentioned on Reddit, the Siege Tank change actually makes it very comparable to the Reaver, whcih I guess is pretty cool in some way (balance aside).
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2014-11-07 23:52:17
November 07 2014 23:51 GMT
#836
I feel like I've just been walked to a weird bathroom in the back of a liquor store in some remote town in Mexico and shown something that looks like a cross between a grotesque bowel movement and an alien abortion and been told that that's the expansion for my beloved SC2. How does that make me feel? It's hard to describe, but it's definitely not good.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 07 2014 23:51 GMT
#837
this is fucking wicked oh my god

1-2 more yrs of hots will be awesome and then transitioning into all these radical changes will be incredible, i love the bold changes and i love starcraft

not even gonna read to see what the overall reaction to this is because i just couldn't be more hyped, i thought this was some kind of early april fools it's so crazy
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
November 07 2014 23:52 GMT
#838
On November 08 2014 08:50 lpunatic wrote:
Ragaver, roach, hydra - zerg seems to have a lot of units that do something basically similar with its own particular gimmik. Any room to combine a couple of units here?

Of course. Some genius had the idea as early as 2010:

[image loading]
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
November 07 2014 23:53 GMT
#839
time to add added ability to infestor to the list... some sort of temp damage buff
Mysticesper
Profile Joined January 2011
United States1183 Posts
November 07 2014 23:53 GMT
#840
On November 08 2014 08:51 Hider wrote:
As someone mentioned on Reddit, the Siege Tank change actually makes it very comparable to the Reaver, whcih I guess is pretty cool in some way (balance aside).

Assuming they dropped them back in siege mode, which I don't quite see happening.
Prev 1 40 41 42 43 44 149 Next
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