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Legacy of the Void Announced - Page 41

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 39 40 41 42 43 149 Next
Kunamatata
Profile Joined March 2011
France6 Posts
November 07 2014 23:28 GMT
#801
Soooooo much hype ! I'm sooo excited for all these changes ! It's just going to be awesome omg ! More micro ! Keep it going !!!!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 23:29 GMT
#802
On November 08 2014 08:27 Doodsmack wrote:
Show nested quote +
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


Blizzard's WoW property is unmatched in the industry. It's a cash cow for them.

See above, that is true but its in no way matching what Valve does.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
November 07 2014 23:29 GMT
#803
Hey lurkers, only 2 years late.

I hope most of these changes (or even more!) make it to the actual expansion, except for the swarm hosts, those are just sad.

The game really needs some big game-changing alterations.
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
November 07 2014 23:29 GMT
#804
12 starting workers? seriously?
I'm nowhere near good, but I still have fun playing with my probes
Talaris
Profile Joined March 2011
Switzerland766 Posts
November 07 2014 23:29 GMT
#805
-Warp-Prism. I still maintain that to get more WP play, better burst damage is needed on units to put IN the warp-prism. (Rather than making a separate air unit for harassing) Should make for some funny trolly games in high level players vs low level players. But who knows
...
-Zerg able to break forcefields... I'm a fan. Don't really like FFs that much, so I am ok with a nerf.
-Warping is interesting- is 8 seconds slow enough to warrant going gateways sometimes? 200% damage means Protoss will think twice before warping directly into battle. Great nerf for offensive Protoss, but it'll suck when the Protoss is getting attacked in their base.


Am a fan of Zergs being able to break forcefields as well
Also to the nerf of defensive warp-ins - at least for me it is one as on the offensive you normally warp in abit behind, thus the 200% dmg not really kicking in.

With those nerfs to Forcefields and Warp-ins, perhaps we can see a tad better basic Warp-gate units (i.e. w/o upgrades) now, as the 2 biggest offenders for weak warpgate-units are nerfed now. That should also make warp-prism harass more viable, as you finally get something to put INTO those warp-prisms.
-= Jaedong // HerO // HasuObs // Best // Rush =-
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 23:30 GMT
#806
On November 08 2014 08:29 KeksX wrote:
Show nested quote +
On November 08 2014 08:27 Doodsmack wrote:
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


Blizzard's WoW property is unmatched in the industry. It's a cash cow for them.

See above, that is true but its in no way matching what Valve does.

Yeah, Valve surpassed Blizzard in income a long time ago. They take like 33% of all sales, which are a lot of sales.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Deleted User 183001
Profile Joined May 2011
2939 Posts
November 07 2014 23:30 GMT
#807
On November 08 2014 05:14 xobybr wrote:
wow it seems like everything got super buffed except for protoss :/


Yeah, I felt that the Protoss changes were pretty underwhelming compared to the other two races. The main addition was a suicide bomber that doesn't kill itself upon exploding lol..
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
November 07 2014 23:31 GMT
#808
OMG I can't believe the community is whining, you are all idiots.

The LOTV working as a standalone game is AWESOME for the scene, it generally doesn't even matter besides making the game more accessable which means more player/watchers/popularity which in turns means more money in the scene and more tournaments.

Seriously every single time I read the forums here people are whining that blizzard isn't doing anything even though the game is in such a bad state. Now when they bloody do something people are complaining too.

I'm so HYPED about all this, more workers from the start means more and faster action, more interesting skills and powerful units starts feeling worthwhile. More Carriers, BCs and stuff. I love the warp change it takes away the unfairly fast defense P has.

Thanks Blizz, for finally listening to your fans and shaking things up! The fun thing with RTS is seeing the meta evolve and change, when it stagnates a game gets boring. No one wants the same strategies over and over again and that is what awaits the "total balance" than many of you whiners so sorely seem to want.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
BraveProbe
Profile Joined October 2011
36 Posts
November 07 2014 23:31 GMT
#809
PartinG isn't impressed by warp prism change.
Startale Legend Fan Club
Falling
Profile Blog Joined June 2009
Canada11607 Posts
November 07 2014 23:33 GMT
#810
On November 08 2014 08:27 Hider wrote:
Show nested quote +
Banshee speed- again, who knows. I don't care for the slippy feel of most SC2 units, compared to the precise movement of wraiths so this doesn't really change my opinion.


So I think the commentator in the video was a bit misinformed when he talked about micro. But this change actually has nothing to do with adding more responsiveness/moving shot to the Banshee. The intention here is to give them lategame utility instead of making overseer/muta hardcounter them.

That's what I mean. They are just making it faster with a speed upgrade, which no doubt helps with the whole balance and late game utility. But I wish they'd play with the responsiveness to make the micro more fun. So having the unit last longer is good, but it's a neutral change for the wow factor in microing it.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 07 2014 23:33 GMT
#811
I know I have already stated in this very thread how upsetting these changes are for Protoss players, Yes we all want reavers back but you would have to remove the colossus and I think blizzard feels that now it's a staple unit for the race, I mean it's only the most hated Unit since the beta by players of all 3 races.

Personally the only thing I saw that peaked my interests was lurkers I thought maybe they will just get rid of Swarm hosts, But nope I hate free units I hate them being in a high level competitive game.

The Terran units and changes just feel odd, I guess it makes more sense for Terran players but nothing they have shown here excites me in anyway.

If they are making this a stand alone title, is it going to go 60 dollars or 40? for another expansion I understand most of that cost is for the Campaign but why not release multiplayer only clients for 10 or 15 bucks.
I am Godzilla You are Japan
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 07 2014 23:34 GMT
#812
Yes holy fuck totally coming back for this :D
When I think of something else, something will go here
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-11-07 23:36:47
November 07 2014 23:34 GMT
#813
Gonna go for the change by change, even though we all know a lot of this will be altered.

- No opinion on the eco thing. This could be great or a disaster, but they need to take into account what Downfall said : you can't ask players to secure 4+ bases without giving them the tools to defend them from harass. Something is contradictory in their approach.

Terran :
- Herc : I don't like the idea of a T melee unit either, but this one interests me. I hope it gets some testing.
- Cyclone : No.
- Siege tanks : picking up sieged tanks is interesting as long as you can't drop sieged tanks.
- Thor self-repair : Neutral, but why don't they just accept the Thor needs to be less big and expensive and to resemble more to the Goliath ?
- Banshees come with cloak and have more range : if overcharge doesn't hit air, I don't get how a Protoss can deal with that.
- Battlecruisers warp : LOL.

Zerg :
- Ravager : I like the idea, especially the fact it gives Z an earlyish unit to break FFs. The animation is ugly though.
- Lurkers : No idea how they'll do in SC2.
- SHs : making mass swarm hosts not viable is a big relief. Yes.
- Corruptors : please fire the guy who ever came up with that idea. As if muta corruptor needed to be strengthened, especially if overcharge doesn't hit air anymore.
- Infestor : the unit definitely needed another spell, why not try that one.

Protoss :
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.
- Disruptor : seems really strange and hard to balance. I don't feel P needs another AOE. Why can't we have a early game quick unit that could get scouting intel ? Terrans have reapers, Zergs have lings. I'm jealous.
- Immortal : I guess it's OK... I think they want Protoss to have to go carriers against mech.
- WP : I don't like it. It takes micro away.
- Tempest : I don't care about that unit and I doubt it's salvageable.
- Carrier : yes, a thousand times yes. Make that unit good and get rid of the tempest.
- Warp-ins : nerfing one of the only way P can compensate their lack of mobility. A huge no if harass options for the other races (medivac boost...) aren't nerfed severely. Consider making the warp-in take more and more time the further you warp in from the warpgate.
- Oracle : why not. It's not like I ever produce this gimmicky, horribly designed unit.
Musicus
Profile Joined August 2011
Germany23580 Posts
November 07 2014 23:35 GMT
#814
On November 08 2014 08:34 blade55555 wrote:
Yes holy fuck totally coming back for this :D


Where were you? Jaedong needed you...
Maru and Serral are probably top 5.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 07 2014 23:37 GMT
#815
I think sieged tanks in medivacs should involve them auto-un/re-sieging when getting into and out of medivacs, perhaps with a slightly faster animation and only being able to hold a single sieged tank at a time.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 07 2014 23:37 GMT
#816
Dear TL, make a LotV subforum already to not have all the discussion about everything in one messy thread :p
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheDwf
Profile Joined November 2011
France19747 Posts
November 07 2014 23:37 GMT
#817
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.
Dakkas
Profile Joined October 2010
2550 Posts
November 07 2014 23:38 GMT
#818
On November 08 2014 08:25 vesicular wrote:
Show nested quote +
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


And you could say the same about Steam. It goes both ways. Fact is they have a very large, Billion dollar per year revenue stream. That's not something to dismiss lightly.


Valve is a private company. Blizzard is a public company. Being private means Valve can do whatever they want, being public means they have to keep their shareholders in mind. It's VERY different
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-11-07 23:39:24
November 07 2014 23:39 GMT
#819
On November 08 2014 08:37 TheDwf wrote:
Show nested quote +
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.


Totally agree, and agree with a lot of your previous points too.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
November 07 2014 23:40 GMT
#820
While I feel many of these changes sound fun and really turn SC2 in a new direction (which I'm totally in favor of), I am underwhelmed with the lack of spice added for Protoss.... Terran and Zerg get so many new toys to play around with and experiment, while Protoss looks to be getting somewhat slower paced all round (not necessarily weaker).

I don't want to focus much on balance as it stands since that can always be changed later on. I just thought I would return to SC2 once LotV comes out, but as it stands, I'm not convinced Protoss will be as enjoyable as the other two races, which hurts since it's the only race I've ever loved playing...
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