• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:15
CEST 22:15
KST 05:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9117 users

Legacy of the Void Announced - Page 41

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 39 40 41 42 43 149 Next
Kunamatata
Profile Joined March 2011
France6 Posts
November 07 2014 23:28 GMT
#801
Soooooo much hype ! I'm sooo excited for all these changes ! It's just going to be awesome omg ! More micro ! Keep it going !!!!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 23:29 GMT
#802
On November 08 2014 08:27 Doodsmack wrote:
Show nested quote +
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


Blizzard's WoW property is unmatched in the industry. It's a cash cow for them.

See above, that is true but its in no way matching what Valve does.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
November 07 2014 23:29 GMT
#803
Hey lurkers, only 2 years late.

I hope most of these changes (or even more!) make it to the actual expansion, except for the swarm hosts, those are just sad.

The game really needs some big game-changing alterations.
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
November 07 2014 23:29 GMT
#804
12 starting workers? seriously?
I'm nowhere near good, but I still have fun playing with my probes
Talaris
Profile Joined March 2011
Switzerland765 Posts
November 07 2014 23:29 GMT
#805
-Warp-Prism. I still maintain that to get more WP play, better burst damage is needed on units to put IN the warp-prism. (Rather than making a separate air unit for harassing) Should make for some funny trolly games in high level players vs low level players. But who knows
...
-Zerg able to break forcefields... I'm a fan. Don't really like FFs that much, so I am ok with a nerf.
-Warping is interesting- is 8 seconds slow enough to warrant going gateways sometimes? 200% damage means Protoss will think twice before warping directly into battle. Great nerf for offensive Protoss, but it'll suck when the Protoss is getting attacked in their base.


Am a fan of Zergs being able to break forcefields as well
Also to the nerf of defensive warp-ins - at least for me it is one as on the offensive you normally warp in abit behind, thus the 200% dmg not really kicking in.

With those nerfs to Forcefields and Warp-ins, perhaps we can see a tad better basic Warp-gate units (i.e. w/o upgrades) now, as the 2 biggest offenders for weak warpgate-units are nerfed now. That should also make warp-prism harass more viable, as you finally get something to put INTO those warp-prisms.
-= Jaedong // HerO // HasuObs // Best // Rush =-
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 23:30 GMT
#806
On November 08 2014 08:29 KeksX wrote:
Show nested quote +
On November 08 2014 08:27 Doodsmack wrote:
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


Blizzard's WoW property is unmatched in the industry. It's a cash cow for them.

See above, that is true but its in no way matching what Valve does.

Yeah, Valve surpassed Blizzard in income a long time ago. They take like 33% of all sales, which are a lot of sales.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Deleted User 183001
Profile Joined May 2011
2939 Posts
November 07 2014 23:30 GMT
#807
On November 08 2014 05:14 xobybr wrote:
wow it seems like everything got super buffed except for protoss :/


Yeah, I felt that the Protoss changes were pretty underwhelming compared to the other two races. The main addition was a suicide bomber that doesn't kill itself upon exploding lol..
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
November 07 2014 23:31 GMT
#808
OMG I can't believe the community is whining, you are all idiots.

The LOTV working as a standalone game is AWESOME for the scene, it generally doesn't even matter besides making the game more accessable which means more player/watchers/popularity which in turns means more money in the scene and more tournaments.

Seriously every single time I read the forums here people are whining that blizzard isn't doing anything even though the game is in such a bad state. Now when they bloody do something people are complaining too.

I'm so HYPED about all this, more workers from the start means more and faster action, more interesting skills and powerful units starts feeling worthwhile. More Carriers, BCs and stuff. I love the warp change it takes away the unfairly fast defense P has.

Thanks Blizz, for finally listening to your fans and shaking things up! The fun thing with RTS is seeing the meta evolve and change, when it stagnates a game gets boring. No one wants the same strategies over and over again and that is what awaits the "total balance" than many of you whiners so sorely seem to want.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
BraveProbe
Profile Joined October 2011
36 Posts
November 07 2014 23:31 GMT
#809
PartinG isn't impressed by warp prism change.
Startale Legend Fan Club
Falling
Profile Blog Joined June 2009
Canada11606 Posts
November 07 2014 23:33 GMT
#810
On November 08 2014 08:27 Hider wrote:
Show nested quote +
Banshee speed- again, who knows. I don't care for the slippy feel of most SC2 units, compared to the precise movement of wraiths so this doesn't really change my opinion.


So I think the commentator in the video was a bit misinformed when he talked about micro. But this change actually has nothing to do with adding more responsiveness/moving shot to the Banshee. The intention here is to give them lategame utility instead of making overseer/muta hardcounter them.

That's what I mean. They are just making it faster with a speed upgrade, which no doubt helps with the whole balance and late game utility. But I wish they'd play with the responsiveness to make the micro more fun. So having the unit last longer is good, but it's a neutral change for the wow factor in microing it.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 07 2014 23:33 GMT
#811
I know I have already stated in this very thread how upsetting these changes are for Protoss players, Yes we all want reavers back but you would have to remove the colossus and I think blizzard feels that now it's a staple unit for the race, I mean it's only the most hated Unit since the beta by players of all 3 races.

Personally the only thing I saw that peaked my interests was lurkers I thought maybe they will just get rid of Swarm hosts, But nope I hate free units I hate them being in a high level competitive game.

The Terran units and changes just feel odd, I guess it makes more sense for Terran players but nothing they have shown here excites me in anyway.

If they are making this a stand alone title, is it going to go 60 dollars or 40? for another expansion I understand most of that cost is for the Campaign but why not release multiplayer only clients for 10 or 15 bucks.
I am Godzilla You are Japan
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 07 2014 23:34 GMT
#812
Yes holy fuck totally coming back for this :D
When I think of something else, something will go here
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-11-07 23:36:47
November 07 2014 23:34 GMT
#813
Gonna go for the change by change, even though we all know a lot of this will be altered.

- No opinion on the eco thing. This could be great or a disaster, but they need to take into account what Downfall said : you can't ask players to secure 4+ bases without giving them the tools to defend them from harass. Something is contradictory in their approach.

Terran :
- Herc : I don't like the idea of a T melee unit either, but this one interests me. I hope it gets some testing.
- Cyclone : No.
- Siege tanks : picking up sieged tanks is interesting as long as you can't drop sieged tanks.
- Thor self-repair : Neutral, but why don't they just accept the Thor needs to be less big and expensive and to resemble more to the Goliath ?
- Banshees come with cloak and have more range : if overcharge doesn't hit air, I don't get how a Protoss can deal with that.
- Battlecruisers warp : LOL.

Zerg :
- Ravager : I like the idea, especially the fact it gives Z an earlyish unit to break FFs. The animation is ugly though.
- Lurkers : No idea how they'll do in SC2.
- SHs : making mass swarm hosts not viable is a big relief. Yes.
- Corruptors : please fire the guy who ever came up with that idea. As if muta corruptor needed to be strengthened, especially if overcharge doesn't hit air anymore.
- Infestor : the unit definitely needed another spell, why not try that one.

Protoss :
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.
- Disruptor : seems really strange and hard to balance. I don't feel P needs another AOE. Why can't we have a early game quick unit that could get scouting intel ? Terrans have reapers, Zergs have lings. I'm jealous.
- Immortal : I guess it's OK... I think they want Protoss to have to go carriers against mech.
- WP : I don't like it. It takes micro away.
- Tempest : I don't care about that unit and I doubt it's salvageable.
- Carrier : yes, a thousand times yes. Make that unit good and get rid of the tempest.
- Warp-ins : nerfing one of the only way P can compensate their lack of mobility. A huge no if harass options for the other races (medivac boost...) aren't nerfed severely. Consider making the warp-in take more and more time the further you warp in from the warpgate.
- Oracle : why not. It's not like I ever produce this gimmicky, horribly designed unit.
Musicus
Profile Joined August 2011
Germany23579 Posts
November 07 2014 23:35 GMT
#814
On November 08 2014 08:34 blade55555 wrote:
Yes holy fuck totally coming back for this :D


Where were you? Jaedong needed you...
Maru and Serral are probably top 5.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 07 2014 23:37 GMT
#815
I think sieged tanks in medivacs should involve them auto-un/re-sieging when getting into and out of medivacs, perhaps with a slightly faster animation and only being able to hold a single sieged tank at a time.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 07 2014 23:37 GMT
#816
Dear TL, make a LotV subforum already to not have all the discussion about everything in one messy thread :p
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheDwf
Profile Joined November 2011
France19747 Posts
November 07 2014 23:37 GMT
#817
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.
Dakkas
Profile Joined October 2010
2550 Posts
November 07 2014 23:38 GMT
#818
On November 08 2014 08:25 vesicular wrote:
Show nested quote +
On November 08 2014 08:23 KeksX wrote:
On November 08 2014 08:20 vesicular wrote:
On November 08 2014 08:13 KeksX wrote:
I've read this sooooo many times now. Do you know the sheer engineering power Valve has compared to other developers? Valve has a shitton of money they can invest into engineering and actually developing; thats their strength.

Blizzard is not quite there yet - it's actually gotten better for them but they do not have something like Steam backing them up. If valve screws up a feature, they still got that. If Blizzard screws up it hits them a lot harder.


Blizzard makes over $100 million per month on WoW alone. They've got plenty of income to spend if they choose to.


You cannot generalize it like that. It's not like they just pocket that money and have it on their bank account...


And you could say the same about Steam. It goes both ways. Fact is they have a very large, Billion dollar per year revenue stream. That's not something to dismiss lightly.


Valve is a private company. Blizzard is a public company. Being private means Valve can do whatever they want, being public means they have to keep their shareholders in mind. It's VERY different
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-11-07 23:39:24
November 07 2014 23:39 GMT
#819
On November 08 2014 08:37 TheDwf wrote:
Show nested quote +
On November 08 2014 08:34 [PkF] Wire wrote:
- Overcharge doesn't hit air : no, no and no ! It's totally retarded ! Or remove medivac boost, remove muta regen and oracle speed.

Ah yes, I forgot about muta regen. It has to be toned down or removed, it belongs to the things that put too much constraints on the game.


Totally agree, and agree with a lot of your previous points too.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
November 07 2014 23:40 GMT
#820
While I feel many of these changes sound fun and really turn SC2 in a new direction (which I'm totally in favor of), I am underwhelmed with the lack of spice added for Protoss.... Terran and Zerg get so many new toys to play around with and experiment, while Protoss looks to be getting somewhat slower paced all round (not necessarily weaker).

I don't want to focus much on balance as it stands since that can always be changed later on. I just thought I would return to SC2 once LotV comes out, but as it stands, I'm not convinced Protoss will be as enjoyable as the other two races, which hurts since it's the only race I've ever loved playing...
Prev 1 39 40 41 42 43 149 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 617
Railgan 48
Trap 37
StarCraft: Brood War
Britney 14474
Shuttle 836
Mini 286
firebathero 60
Mong 36
Dota 2
420jenkins717
canceldota49
Counter-Strike
olofmeister1371
fl0m1266
byalli1244
Super Smash Bros
C9.Mang0134
Heroes of the Storm
Liquid`Hasu488
Other Games
Grubby2630
summit1g2432
Liquid`RaSZi1698
FrodaN1496
Beastyqt568
shahzam370
XaKoH 117
ArmadaUGS116
UpATreeSC99
Dewaltoss95
Trikslyr81
Organizations
Other Games
BasetradeTV26
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 5
• Kozan
• Migwel
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• Azhi_Dahaki24
• FirePhoenix8
• blackmanpl 5
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2948
• masondota2871
League of Legends
• TFBlade1091
Other Games
• imaqtpie993
• Shiphtur184
• tFFMrPink 10
Upcoming Events
OSC
2h 16m
Escore
13h 46m
IntoTheTV X SOOP
14h 46m
CranKy Ducklings
1d 13h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.