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Legacy of the Void Announced - Page 44

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 42 43 44 45 46 149 Next
DirectorAU
Profile Joined May 2013
Australia4 Posts
November 08 2014 00:08 GMT
#861
I'm really hyped for the new changes. Zerg and Terran seem to be getting a tonne of changes that look highly rewarding, good for the game and fun. The whole economy changes look sick also, will make the game more dynamic and change things up completely.

As a protoss player, it kinda sucks. The new unit looks pretty one dimensional and boring to me, and the changes are predominantly nerfs. Hopefully the second new unit that they're "thinking about" (Please, please be the Reaver) will change my general opinion but at this stage, if everything goes through, it will be time to play either Terran or Zerg and crush every person who still plays Protoss. The warp prism change could be cool if it wasn't countered actively by the newfound popularity that corrupters are going to have and the AA that Terran already possess. Carriers will be more popular which is pretty cool and the Tempest change is stupid but the unit needs another use is some aspect.

I could be very wrong and things could turn out fine. That is why these people make games and I don't. I have faith in Blizzard though, as they've produced some of my favourite games in the past. They cop a lot but the changes show that they're trying to make the game more interesting for the players, viewers and community so you can't really complain too much. Time to adapt and enjoy the great game they will deliver!

TL;DR Game changes look cool, Protoss shafted in my opinion but time will tell.
Top 1,000,000 Control
Startyr
Profile Joined November 2011
Scotland188 Posts
Last Edited: 2014-11-08 00:12:06
November 08 2014 00:08 GMT
#862
I am really excited about these changes. I do think a lot of the problems people are thinking of are much less
of an issue than at first glance.

Early early attacks seem like they will be unable to hit much before what may be more standard timings.
I mean every race can pretty much immediately build supply and structures, proxies and equivalents will probably hit slower than 'standard', the minerals will be available before getting a worker across the map.

I am imagining a lot of interesting tactics and situations. All of the units seem to have a lot of interesting potential.

About protoss, disrupter from robo bay with a warp prism/forcefields, or putting up screens of interceptors along with carriers being much faster to build i am not sure I see why you would lose interest in playing them.





PineapplePizza
Profile Joined June 2010
United States749 Posts
November 08 2014 00:09 GMT
#863
If Blizzard is willing to do such drastic changes to the economy, I hope they'll consider having SC1-style solo geysers that give 8 gas per return. I can still remember all the Idra games where his opponent faps in a corner while he takes the whole map, then ends up having no minerals and 3000+ gas when he tries to reinforce.

It takes waaaay too many workers to mine gas...if you take 5 bases, you need 30 out of your -70+ workers just for the geysers.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
usopsama
Profile Joined April 2008
6502 Posts
November 08 2014 00:11 GMT
#864
So they finally decided not to be stubborn about not buffing the Carrier.
Creager
Profile Joined February 2011
Germany1894 Posts
November 08 2014 00:11 GMT
#865
wow i'm really blown away by most of the changes announced, but this disruptor looks plain stupid, just another unit that forces micro from the opponent, but not so much from the protoss. Also flying locusts that are able to land in base isn't that good, should stay in the air if upgrade is researched.
Of course there will be plenty of changes until we see final product, but I'm already SO thankful to Blizzard for listening to the community and finally trying the more BW'ish approach that so many have wished for, so many more options, Flash, I LOVE StarCraft!!!!
... einmal mit Profis spielen!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 08 2014 00:12 GMT
#866
Any announcement as to when Legacy is comming?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 08 2014 00:12 GMT
#867
On November 08 2014 09:11 Creager wrote:
wow i'm really blown away by most of the changes announced, but this disruptor looks plain stupid, just another unit that forces micro from the opponent, but not so much from the protoss. Also flying locusts that are able to land in base isn't that good, should stay in the air if upgrade is researched.
Of course there will be plenty of changes until we see final product, but I'm already SO thankful to Blizzard for listening to the community and finally trying the more BW'ish approach that so many have wished for, so many more options, Flash, I LOVE StarCraft!!!!


lol what? just look what the zerg and T got compared to Protoss
AKMU / IU
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 08 2014 00:12 GMT
#868
On November 08 2014 09:09 PineapplePizza wrote:
If Blizzard is willing to do such drastic changes to the economy, I hope they'll consider having SC1-style solo geysers that give 8 gas per return.


You're compensated with two gas geysers per base on our beloved ladder maps. Obtaining gas was even more difficult in SC1 geysers than SC2, especially with the pace of the game.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Code
Profile Blog Joined June 2009
Canada634 Posts
November 08 2014 00:12 GMT
#869
On November 08 2014 09:09 PineapplePizza wrote:
If Blizzard is willing to do such drastic changes to the economy, I hope they'll consider having SC1-style solo geysers that give 8 gas per return. I can still remember all the Idra games where his opponent faps in a corner while he takes the whole map, then ends up having no minerals and 3000+ gas when he tries to reinforce.

It takes waaaay too many workers to mine gas...if you take 5 bases, you need 30 out of your -70+ workers just for the geysers.



Yeah i wonder what it will all entail. People are talking about the 12 worker thing and less minerals per base but until we see some gameplay who knows whats been done. "Major changes" hmm..
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 08 2014 00:13 GMT
#870
With this mine stasis thing they could remove the attack on the oracle and give us the reaver ♥
Musicus
Profile Joined August 2011
Germany23576 Posts
November 08 2014 00:13 GMT
#871
On November 08 2014 09:12 Mozdk wrote:
Any announcement as to when Legacy is comming?


Nothing official, but the beta is rumored to start in january already.
Maru and Serral are probably top 5.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
November 08 2014 00:14 GMT
#872
Man, I am completely hyped now. Can't wait to see how all these gigantic changes will work out! So glad they finally decided to blow the whole thing open, it's fucking great!! :D
"Peter the Acretree chops some wood"
Shinespark
Profile Joined June 2011
Chile843 Posts
November 08 2014 00:15 GMT
#873
Literally less than 5% of this post will survive to the final version of LotV, so I don't see any reason to get excited.
"I, for one, welcome our new Korean overlords."
Colston
Profile Joined November 2012
Norway279 Posts
Last Edited: 2014-11-08 00:22:29
November 08 2014 00:19 GMT
#874
I can understand all of you not wanting to see the 12 worker change, I mean, if they'd implement that we'd all lose those 3 awesome minutes of worker building, barracks blocking and / or reaper expands. I really can't imagine how the competitive scene would survive that..

I mean, if there's one thing that'd be totally disgusting it would be some completely new strategies instead of small variations on a build order everyone uses. If I'd never be able to see another double hatch into 5 minutes of extremely exciting boner-inducing hard droning I don't know how I'd be able to live with myself....
He who knows when he can fight and when he cannot, will be victorious. - Sun Tzu | TaeJa | Jjakji | Jaedong
Whitewing
Profile Joined October 2010
United States7483 Posts
November 08 2014 00:19 GMT
#875
Stalkers had better get a significant anti-air buff, or Protoss is completely fucked.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jerom
Profile Joined April 2011
Netherlands588 Posts
November 08 2014 00:20 GMT
#876
On November 08 2014 09:09 PineapplePizza wrote:
If Blizzard is willing to do such drastic changes to the economy, I hope they'll consider having SC1-style solo geysers that give 8 gas per return. I can still remember all the Idra games where his opponent faps in a corner while he takes the whole map, then ends up having no minerals and 3000+ gas when he tries to reinforce.

It takes waaaay too many workers to mine gas...if you take 5 bases, you need 30 out of your -70+ workers just for the geysers.

You could, possibly,maybe, put more workers on minerals and not blindly take all the gasses. If you are getting 3000+ gas and no minerals while having plenty of bases, you are just messing it up to be honest. It's never been a concern in starcraft 2 games because it tends to work out to just take all the gasses, but if it doesnt work out you could like, try to think and find the super easy solution.

Though the one gas would be nice. It creates this strategy about shutting down opponents geysers instead of bases, if that is more easily done.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-08 00:34:32
November 08 2014 00:22 GMT
#877
Well - for those who think that the Disruptor is stupid - I beg to differ - because IT REWARDS skill to do that.. There would be nothing more awesome than to see Disruptors, Psi-storms and that Oracle ward to do CC in armies ahead, while still having the Sentry/Colossi/Warps comps to defend

The death-ball still is viable, but the other races have such good anti-deathball tools IMO that would capitalize so hard on it's mobility issues I guess (such as the Cyclone, and perhaps even the herc in some ways - similar function to dropping zealots on them)

The thing is - yes - the changes for the Protoss feel "bland", BUT - they were already in the best spot overall anyway, and try to see the whole picture here - there wasn't a single known unit scrapped

BUT - the changes are SO DAMN DRASTIC with so much courage to be made.. I LOVE that

ACTUALLY - the ONLY change I REALLY dislike is the Nydus is now invulnerable in the spawning phase.. THAT is OP tbh
Another world, another place, another universe, won the race.. :) ;) :P
L3monsta
Profile Joined May 2012
New Zealand149 Posts
November 08 2014 00:25 GMT
#878
Still hoping we will see high ground advantage and the double gas being replaced with a single high yield gas on all expansions.
Clonester
Profile Joined August 2014
Germany2808 Posts
November 08 2014 00:26 GMT
#879
lotV wount be about Deathballs anymore.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 08 2014 00:27 GMT
#880
On November 08 2014 08:35 Musicus wrote:
Show nested quote +
On November 08 2014 08:34 blade55555 wrote:
Yes holy fuck totally coming back for this :D


Where were you? Jaedong needed you...


He was up 2-1... I started watching... He lost
When I think of something else, something will go here
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