On November 08 2014 09:36 Kokujin wrote:
No more 6/8/10 pooling.
No more 6/8/10 pooling.
12 pool imba
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shid0x
Korea (South)5014 Posts
On November 08 2014 09:36 Kokujin wrote: No more 6/8/10 pooling. 12 pool imba | ||
[PkF] Wire
France24192 Posts
On November 08 2014 09:41 Highways wrote: What are the economy changes? There seems to be a lot of conflicting reports. We don't know for sure yet, but they're definitely willing to go with drastic changes on that point. | ||
Colston
Norway279 Posts
On November 08 2014 09:32 Gamegene wrote: Show nested quote + On November 08 2014 09:19 Colston wrote: I can understand all of you not wanting to see the 12 worker change, I mean, if they'd implement that we'd all lose those 3 awesome minutes of worker building, barracks blocking and / or reaper expands. I really can't imagine how the competitive scene would survive that.. I mean, if there's one thing that'd be totally disgusting it would be some completely new strategies instead of small variations on a build order everyone uses. If I'd never be able to see another double hatch first into 5 minutes of extremely exciting boner-inducing hard droning I don't know how I'd be able to live with myself.... It's a pretty obvious bone to throw at the Viewing audience at the expense of depth. Early rushes are somewhat practical because you have a timing window where your opponent will be vulnerable (by starting a building(s) and subsequently units earlier than your opponent by cutting workers and/or proxying). With 12 workers at the start, it's going to be nearly impossible for any real "rushes" to occur when the starting buildings will always start at the same time. It's important that you have these kinds of possibilities in a game, even if these strategies aren't going to be used regularly they force players to scout, search for proxies, basically account for risk taking by their opponents (this plays a bigger role in tournament Best Of series). On the other hand, we might see more one base play in LoTV, especially for Terran since they benefit the most from having access to MULE earlier (earlier you start OC, the more MULEs will be in play throughout the opening stages of the game); but I think that's more lame since it's easily scouted. Yeah, but one change won't change the concept of strategy and tactics will it? Will it really ruin the depth of the game? You honestly think these genius pro's won't be able to come up with new tactics just as exploitable and awesome as they've been able to already? Forcing people to have to start using their brains again won't hurt the scene at all, it'll make for some god damn refreshing games. The only rushes being avoided by this is the 6 pool and possibly the cannon rush, and I'm pretty sure they'll be convertable to the 12 supply cannon rush and the 12 pool. It's not like greed won't be an option anymore, and people will still get punished for it... | ||
TelecoM
United States10667 Posts
On November 08 2014 09:41 shid0x wrote: 12 pool imba Wouldn't it be funny if you now are forced to build hatch before pool now? It would be like Terran having to build supply depot before barracks lol | ||
Naphal
Germany2099 Posts
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purakushi
United States3300 Posts
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Noocta
France12578 Posts
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ? | ||
Startyr
Scotland188 Posts
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Musicus
Germany23576 Posts
On November 08 2014 09:50 Noocta wrote: I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat. Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ? I don't think it's good vs lings and it's a barracks unit though. And it has an active ability you can micro and looks awesome. | ||
Tresher
Germany404 Posts
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Jerom
Netherlands588 Posts
On November 08 2014 09:50 Noocta wrote: I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat. Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ? Hellbats are pretty weak against banelings though. That being said, Herc's could be the new hellbat drops. Reeling up the ramp of a working line and then devastating them all. What I didn't understand about them is that they are supposed to be strong against banelings and zerglings and weak against roaches, but weak to zealots and strong against immortals.. | ||
paralleluniverse
4065 Posts
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Colston
Norway279 Posts
On November 08 2014 09:51 Startyr wrote: Sure there are still greedy plays to be worked out but why would 12 pool be imbalanced, putting it up against 12 gate or 12 rax? It wouldn't, it would actually make no difference whatsoever. Terran will still get their barracks block and Protoss will still have their zealot block. Unless they don't block, in which case they'd be just as dead as they would if they don't do it in HotS. | ||
royalroadweed
United States8301 Posts
On November 08 2014 09:50 Noocta wrote: I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat. Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ? I think the herc has much more micro potential if its possible to grapple your own units. It would be like a pseudo blink. Also its a barracks unit. | ||
Noocta
France12578 Posts
On November 08 2014 09:51 Musicus wrote: Show nested quote + On November 08 2014 09:50 Noocta wrote: I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat. Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ? I don't think it's good vs lings and it's a barracks unit though. And it has an active ability you can micro and looks awesome. They do splash damage in the video... | ||
Deleted User 26513
2376 Posts
On November 08 2014 09:53 Tresher wrote: The most dumb thing i thought was that its a melee Unit, which Terran doesnt need they should stick to ranged, and that it has a rocket rack on its shoulders while not being able to shoot air (not that it should). And no the grappling hooking DOESNT look awesome like the poster above said. You are wrong. It DOES look awesome. | ||
TheDwf
France19747 Posts
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royalroadweed
United States8301 Posts
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KingAlphard
Italy1705 Posts
On November 08 2014 09:56 Colston wrote: Show nested quote + On November 08 2014 09:51 Startyr wrote: Sure there are still greedy plays to be worked out but why would 12 pool be imbalanced, putting it up against 12 gate or 12 rax? It wouldn't, it would actually make no difference whatsoever. Terran will still get their barracks block and Protoss will still have their zealot block. Unless they don't block, in which case they'd be just as dead as they would if they don't do it in HotS. The thing is that since early cheese is weakened the meta will surely shift towards greedier builds. It will be mostly CC/nexus/3 hatch before pool, which means even a 12 pool could work. | ||
Cheerio
Ukraine3178 Posts
On November 08 2014 09:03 sushiman wrote: So is the 12 worker thing confirmed, or is it just something they threw in to make games start faster on Blizzcon? Because that change sounds absolutely terrible. It doesn't sound terrible to me. Just watched herO lose again to a proxy. And in zvz early pools are also good in top tournaments. And 2rax in tvz. I don't think there should be so much game of chance at the highest level. It's like in football if you start mixing absolutely random penalties (not after fouls in penalty area) into the game. Yeah some of those are still pretty random, but don't we all hate it when that happens? | ||
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