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Legacy of the Void Announced - Page 46

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 44 45 46 47 48 149 Next
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
November 08 2014 00:41 GMT
#901
On November 08 2014 09:36 Kokujin wrote:
No more 6/8/10 pooling.

12 pool imba
RIP MKP
[PkF] Wire
Profile Joined March 2013
France24235 Posts
November 08 2014 00:42 GMT
#902
On November 08 2014 09:41 Highways wrote:
What are the economy changes?

There seems to be a lot of conflicting reports.


We don't know for sure yet, but they're definitely willing to go with drastic changes on that point.
Colston
Profile Joined November 2012
Norway279 Posts
November 08 2014 00:43 GMT
#903
On November 08 2014 09:32 Gamegene wrote:
Show nested quote +
On November 08 2014 09:19 Colston wrote:
I can understand all of you not wanting to see the 12 worker change, I mean, if they'd implement that we'd all lose those 3 awesome minutes of worker building, barracks blocking and / or reaper expands. I really can't imagine how the competitive scene would survive that..

I mean, if there's one thing that'd be totally disgusting it would be some completely new strategies instead of small variations on a build order everyone uses. If I'd never be able to see another double hatch first into 5 minutes of extremely exciting boner-inducing hard droning I don't know how I'd be able to live with myself....


It's a pretty obvious bone to throw at the Viewing audience at the expense of depth.

Early rushes are somewhat practical because you have a timing window where your opponent will be vulnerable (by starting a building(s) and subsequently units earlier than your opponent by cutting workers and/or proxying). With 12 workers at the start, it's going to be nearly impossible for any real "rushes" to occur when the starting buildings will always start at the same time.

It's important that you have these kinds of possibilities in a game, even if these strategies aren't going to be used regularly they force players to scout, search for proxies, basically account for risk taking by their opponents (this plays a bigger role in tournament Best Of series).

On the other hand, we might see more one base play in LoTV, especially for Terran since they benefit the most from having access to MULE earlier (earlier you start OC, the more MULEs will be in play throughout the opening stages of the game); but I think that's more lame since it's easily scouted.

Yeah, but one change won't change the concept of strategy and tactics will it? Will it really ruin the depth of the game? You honestly think these genius pro's won't be able to come up with new tactics just as exploitable and awesome as they've been able to already?

Forcing people to have to start using their brains again won't hurt the scene at all, it'll make for some god damn refreshing games. The only rushes being avoided by this is the 6 pool and possibly the cannon rush, and I'm pretty sure they'll be convertable to the 12 supply cannon rush and the 12 pool. It's not like greed won't be an option anymore, and people will still get punished for it...
He who knows when he can fight and when he cannot, will be victorious. - Sun Tzu | TaeJa | Jjakji | Jaedong
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
November 08 2014 00:45 GMT
#904
On November 08 2014 09:41 shid0x wrote:
Show nested quote +
On November 08 2014 09:36 Kokujin wrote:
No more 6/8/10 pooling.

12 pool imba


Wouldn't it be funny if you now are forced to build hatch before pool now? It would be like Terran having to build supply depot before barracks lol
AKA: TelecoM[WHITE] Protoss fighting
Naphal
Profile Joined December 2010
Germany2099 Posts
November 08 2014 00:45 GMT
#905
i was sure i would buy it for the campaign alone... but BC WARPS HRNNNGGHH xD... some 4v4 wont hurt right? XD
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-08 00:50:44
November 08 2014 00:47 GMT
#906
SC2 Panel for the campaign just started
T P Z sagi
Noocta
Profile Joined June 2010
France12578 Posts
November 08 2014 00:50 GMT
#907
I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat.
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
Startyr
Profile Joined November 2011
Scotland188 Posts
November 08 2014 00:51 GMT
#908
Sure there are still greedy plays to be worked out but why would 12 pool be imbalanced, putting it up against 12 gate or 12 rax?
Musicus
Profile Joined August 2011
Germany23576 Posts
November 08 2014 00:51 GMT
#909
On November 08 2014 09:50 Noocta wrote:
I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat.
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ?


I don't think it's good vs lings and it's a barracks unit though. And it has an active ability you can micro and looks awesome.
Maru and Serral are probably top 5.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-11-08 00:54:57
November 08 2014 00:53 GMT
#910
The most dumb thing i thought was that its a melee Unit, which Terran doesnt need they should stick to ranged, and that it has a rocket rack on its shoulders while not being able to shoot air (not that it should). And no the grappling hooking DOESNT look awesome like the poster above said.
Extreme Force
Jerom
Profile Joined April 2011
Netherlands588 Posts
Last Edited: 2014-11-08 00:55:12
November 08 2014 00:54 GMT
#911
On November 08 2014 09:50 Noocta wrote:
I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat.
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ?

Hellbats are pretty weak against banelings though.

That being said, Herc's could be the new hellbat drops. Reeling up the ramp of a working line and then devastating them all. What I didn't understand about them is that they are supposed to be strong against banelings and zerglings and weak against roaches, but weak to zealots and strong against immortals..
paralleluniverse
Profile Joined July 2010
4065 Posts
November 08 2014 00:55 GMT
#912
Can someone give an update on the SC2 campaign panel. Particularly any new lore info.
Colston
Profile Joined November 2012
Norway279 Posts
Last Edited: 2014-11-08 00:56:43
November 08 2014 00:56 GMT
#913
On November 08 2014 09:51 Startyr wrote:
Sure there are still greedy plays to be worked out but why would 12 pool be imbalanced, putting it up against 12 gate or 12 rax?

It wouldn't, it would actually make no difference whatsoever. Terran will still get their barracks block and Protoss will still have their zealot block. Unless they don't block, in which case they'd be just as dead as they would if they don't do it in HotS.
He who knows when he can fight and when he cannot, will be victorious. - Sun Tzu | TaeJa | Jjakji | Jaedong
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-11-08 00:57:31
November 08 2014 00:56 GMT
#914
On November 08 2014 09:50 Noocta wrote:
I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat.
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ?

I think the herc has much more micro potential if its possible to grapple your own units. It would be like a pseudo blink. Also its a barracks unit.
"Nerfing Toss can just make them stronger"
Noocta
Profile Joined June 2010
France12578 Posts
November 08 2014 00:56 GMT
#915
On November 08 2014 09:51 Musicus wrote:
Show nested quote +
On November 08 2014 09:50 Noocta wrote:
I don't understand, the Herc looks like it fills the EXACT same roles as the Hellbat.
Beefy light armor unit that doesn splash and fight against ling baneling while being a good tank against immortal ? Sounds familiar ?


I don't think it's good vs lings and it's a barracks unit though. And it has an active ability you can micro and looks awesome.


They do splash damage in the video...
" I'm not gonna fight you. I'm gonna kick your ass ! "
Deleted User 26513
Profile Joined February 2007
2376 Posts
November 08 2014 00:56 GMT
#916
On November 08 2014 09:53 Tresher wrote:
The most dumb thing i thought was that its a melee Unit, which Terran doesnt need they should stick to ranged, and that it has a rocket rack on its shoulders while not being able to shoot air (not that it should). And no the grappling hooking DOESNT look awesome like the poster above said.

You are wrong. It DOES look awesome.
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2014 00:59 GMT
#917
Oh, and they should stop with those insta movement MOBA abilities... Abduct, Blink, Hook. Respect the normal movement and positioning of units please.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 00:59 GMT
#918
Am I the only one disappointed in the model of the disruptor? Its the replicant.
"Nerfing Toss can just make them stronger"
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 08 2014 00:59 GMT
#919
On November 08 2014 09:56 Colston wrote:
Show nested quote +
On November 08 2014 09:51 Startyr wrote:
Sure there are still greedy plays to be worked out but why would 12 pool be imbalanced, putting it up against 12 gate or 12 rax?

It wouldn't, it would actually make no difference whatsoever. Terran will still get their barracks block and Protoss will still have their zealot block. Unless they don't block, in which case they'd be just as dead as they would if they don't do it in HotS.


The thing is that since early cheese is weakened the meta will surely shift towards greedier builds. It will be mostly CC/nexus/3 hatch before pool, which means even a 12 pool could work.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2014-11-08 01:02:42
November 08 2014 00:59 GMT
#920
On November 08 2014 09:03 sushiman wrote:
So is the 12 worker thing confirmed, or is it just something they threw in to make games start faster on Blizzcon? Because that change sounds absolutely terrible.

It doesn't sound terrible to me. Just watched herO lose again to a proxy. And in zvz early pools are also good in top tournaments. And 2rax in tvz. I don't think there should be so much game of chance at the highest level. It's like in football if you start mixing absolutely random penalties (not after fouls in penalty area) into the game. Yeah some of those are still pretty random, but don't we all hate it when that happens?
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