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Legacy of the Void Announced - Page 31

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 29 30 31 32 33 149 Next
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2014-11-07 22:16:47
November 07 2014 22:16 GMT
#601
On November 08 2014 07:12 Sapphire.lux wrote:
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr


Maybe because they dont actually attack air? And its a hive upgrade? And the cooldown between spawns was increased?
"two is way better than twice as one" - artosis
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 07 2014 22:16 GMT
#602
WTF.......this is insane...

12 workers...wat
AKA: TelecoM[WHITE] Protoss fighting
covetousrat
Profile Joined October 2010
2109 Posts
November 07 2014 22:17 GMT
#603
Just freaking give us Reaver back...
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:19 GMT
#604
This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 07 2014 22:20 GMT
#605
On November 08 2014 07:19 Jaaaaasper wrote:
This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible.

No it is not. It is finally good.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
November 07 2014 22:20 GMT
#606
Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.
"Cause ya know, Style before victory." -The greatest mafia player alive
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 22:20 GMT
#607
On November 08 2014 07:16 GinDo wrote:
Show nested quote +
On November 08 2014 07:12 Sapphire.lux wrote:
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr



Not too worried. Not only can they only hit ground, but they have to drop to the ground to attack.

Marine/ Thor fodder.

When they attack a bio army directly. But what about flying to an expo? Flying and landing directly on tanks with mech...I don't know man, i don't trust free units.
Head Coach Park: "They should buff tanks!"
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 22:21 GMT
#608
On November 08 2014 07:20 MysteryMeat1 wrote:
Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.


Ha ha yeah... I guess a lot of tweaking is still needed.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 07 2014 22:21 GMT
#609
I think most of the new units look pretty cool. Will have to wait to try it out but it looks better than I thought HotS was going to be. I don't like the changes to workers but other than that, most of it looks pretty good.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 07 2014 22:22 GMT
#610
Surprisingly massive changes. Most look fairly good, though, or at least interesting.
Average means I'm better than half of you.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
November 07 2014 22:22 GMT
#611
I am interrested to see how the eco changes will work out, I still think BW had the best mining system.

To not remove collosi is just...

...other than that I am very happy with the direction of the changes, I don't really like how Zerg plays anymore and judging from the videos I probably go with Protoss.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2014-11-07 22:26:08
November 07 2014 22:22 GMT
#612
HYPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
AS
FUCKKKKKKKKKKKKKKK

so much movement into unstable play. I love it (no sarcasm). Let everything be unbalanced and have the players figure out how to work around it rather than nerfing everything to equality on paper. Guess I'll be getting back into sc2 again. fuck yea.

EDIT: have to say that it's a shame that so many people want sc2 to live on but don't want change. All they want is a reaver and they think that will be enough to make the game exciting again. Be thankful that blizzard still supports the game and hasn't dropped it, let alone bringing out a ton more content for it.
ok
Elroi
Profile Joined August 2009
Sweden5595 Posts
November 07 2014 22:22 GMT
#613
Why dont they just go all the way and switch the banshee for the bw wraith. It was so much cooler and you could micro it. (Just look at leta lol)
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:22 GMT
#614
On November 08 2014 07:20 -Archangel- wrote:
Show nested quote +
On November 08 2014 07:19 Jaaaaasper wrote:
This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible.

No it is not. It is finally good.

Its actually a step down from the game and expansion that ruined the brand, on the bright side the pro scene wont last long enough to really drag the brand through the mud a bit more.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 22:23 GMT
#615
On November 08 2014 07:21 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:20 MysteryMeat1 wrote:
Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.


Ha ha yeah... I guess a lot of tweaking is still needed.

So now you have units already in position like Terran and Zerg. You know, think ahead.
Head Coach Park: "They should buff tanks!"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 07 2014 22:23 GMT
#616
On November 08 2014 07:07 Jaaaaasper wrote:
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K

No they decided to lower minerals in main base and give you more workers at start so you can expand faster
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
November 07 2014 22:23 GMT
#617
I think how a person initially reacts to these features says a lot about their personality.

I like new shit, if that shit is awesome perhaps broken shit, well even better.
"Right on" - Morrow
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-11-07 22:24:10
November 07 2014 22:24 GMT
#618
On November 08 2014 07:22 Jaaaaasper wrote:
Show nested quote +
On November 08 2014 07:20 -Archangel- wrote:
On November 08 2014 07:19 Jaaaaasper wrote:
This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible.

No it is not. It is finally good.

Its actually a step down from the game and expansion that ruined the brand, on the bright side the pro scene wont last long enough to really drag the brand through the mud a bit more.

Since it is drawing ideas from Starbow which is superior to HotS it is really not a step down.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 22:24 GMT
#619
On November 08 2014 07:23 Sapphire.lux wrote:
Show nested quote +
On November 08 2014 07:21 [PkF] Wire wrote:
On November 08 2014 07:20 MysteryMeat1 wrote:
Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.


Ha ha yeah... I guess a lot of tweaking is still needed.

So now you have units already in position like Terran and Zerg. You know, think ahead.


It's not just that, warp ins at the last second (and not only in walls) was quite awesome sometimes and 200% damage taken could take out a lot of the efficiency. Anyway I'm a horrible player so in the end I'll just get what pros think is suitable and I'll deal with it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 07 2014 22:25 GMT
#620
On November 08 2014 04:45 IntoTheheart wrote:
Show nested quote +
On November 08 2014 04:44 Hikari wrote:
> Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds

I am speechless.


I died while reading that. How will Protoss/Terran deal with Zerg's air arsenal with free flying units now?

Widow mines
Thors
Marines
Phoenixes
Oracles
Protoss new bombs against locusts (new AOE)
Prev 1 29 30 31 32 33 149 Next
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