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On November 08 2014 07:12 Sapphire.lux wrote: Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr
Maybe because they dont actually attack air? And its a hive upgrade? And the cooldown between spawns was increased?
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WTF.......this is insane...
12 workers...wat
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Just freaking give us Reaver back...
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This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible.
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On November 08 2014 07:19 Jaaaaasper wrote: This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible. No it is not. It is finally good.
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Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.
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On November 08 2014 07:16 GinDo wrote:Show nested quote +On November 08 2014 07:12 Sapphire.lux wrote: Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr Not too worried. Not only can they only hit ground, but they have to drop to the ground to attack. Marine/ Thor fodder. When they attack a bio army directly. But what about flying to an expo? Flying and landing directly on tanks with mech...I don't know man, i don't trust free units.
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On November 08 2014 07:20 MysteryMeat1 wrote: Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol.
Ha ha yeah... I guess a lot of tweaking is still needed.
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I think most of the new units look pretty cool. Will have to wait to try it out but it looks better than I thought HotS was going to be. I don't like the changes to workers but other than that, most of it looks pretty good.
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Surprisingly massive changes. Most look fairly good, though, or at least interesting.
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I am interrested to see how the eco changes will work out, I still think BW had the best mining system.
To not remove collosi is just...
...other than that I am very happy with the direction of the changes, I don't really like how Zerg plays anymore and judging from the videos I probably go with Protoss.
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HYPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE AS FUCKKKKKKKKKKKKKKK
so much movement into unstable play. I love it (no sarcasm). Let everything be unbalanced and have the players figure out how to work around it rather than nerfing everything to equality on paper. Guess I'll be getting back into sc2 again. fuck yea.
EDIT: have to say that it's a shame that so many people want sc2 to live on but don't want change. All they want is a reaver and they think that will be enough to make the game exciting again. Be thankful that blizzard still supports the game and hasn't dropped it, let alone bringing out a ton more content for it.
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Why dont they just go all the way and switch the banshee for the bw wraith. It was so much cooler and you could micro it. (Just look at leta lol)
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On November 08 2014 07:20 -Archangel- wrote:Show nested quote +On November 08 2014 07:19 Jaaaaasper wrote: This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible. No it is not. It is finally good. Its actually a step down from the game and expansion that ruined the brand, on the bright side the pro scene wont last long enough to really drag the brand through the mud a bit more.
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On November 08 2014 07:21 [PkF] Wire wrote:Show nested quote +On November 08 2014 07:20 MysteryMeat1 wrote: Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol. Ha ha yeah... I guess a lot of tweaking is still needed. So now you have units already in position like Terran and Zerg. You know, think ahead.
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On November 08 2014 07:07 Jaaaaasper wrote: So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K No they decided to lower minerals in main base and give you more workers at start so you can expand faster
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I think how a person initially reacts to these features says a lot about their personality.
I like new shit, if that shit is awesome perhaps broken shit, well even better.
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On November 08 2014 07:22 Jaaaaasper wrote:Show nested quote +On November 08 2014 07:20 -Archangel- wrote:On November 08 2014 07:19 Jaaaaasper wrote: This is actually a joke right? They're going to announce the actual non awful expansion after this right? Or that they acquired the command and conquer brand this this is the new version of that? This is terrible. No it is not. It is finally good. Its actually a step down from the game and expansion that ruined the brand, on the bright side the pro scene wont last long enough to really drag the brand through the mud a bit more. Since it is drawing ideas from Starbow which is superior to HotS it is really not a step down.
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On November 08 2014 07:23 Sapphire.lux wrote:Show nested quote +On November 08 2014 07:21 [PkF] Wire wrote:On November 08 2014 07:20 MysteryMeat1 wrote: Overall looks really cool, love how its a standalone, probably gonna buff gateway ground units, 8 second warpins with 200% dmg seems kind of ridiculous, like imagine a zergling runby, warping in a zealot and having it die in half a second lol. Ha ha yeah... I guess a lot of tweaking is still needed. So now you have units already in position like Terran and Zerg. You know, think ahead.
It's not just that, warp ins at the last second (and not only in walls) was quite awesome sometimes and 200% damage taken could take out a lot of the efficiency. Anyway I'm a horrible player so in the end I'll just get what pros think is suitable and I'll deal with it.
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Russian Federation4295 Posts
On November 08 2014 04:45 IntoTheheart wrote:Show nested quote +On November 08 2014 04:44 Hikari wrote: > Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds
I am speechless. I died while reading that. How will Protoss/Terran deal with Zerg's air arsenal with free flying units now? Widow mines Thors Marines Phoenixes Oracles Protoss new bombs against locusts (new AOE)
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