• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:11
CET 14:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2321 users

Legacy of the Void Announced - Page 30

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 28 29 30 31 32 149 Next
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 22:04 GMT
#581
Funny that they're reusing the Replicator model for the Disruptor. It's a cool model, but I thought they were done adapting some of its visual features into the Mothership Core.
ㅇㅅㅌㅅ
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 22:05 GMT
#582
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.
stevorino
Profile Joined April 2011
957 Posts
November 07 2014 22:05 GMT
#583
first impression: i am very sceptical
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
purakushi
Profile Joined August 2012
United States3301 Posts
November 07 2014 22:05 GMT
#584
I doubt it, but I hope there is support for 2v2 in archon mode. keke
T P Z sagi
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 07 2014 22:05 GMT
#585
no reaver?
installing hearthstone
imJealous
Profile Joined July 2010
United States1382 Posts
November 07 2014 22:06 GMT
#586
Man that protoss disruptor unit... Holy cow that thing sounds scary. Disruptor drops to kill worker lines incoming... I imagine they will have to go through a bunch of iterations on that unit like they did for the shredder/widow mine in hots.

The Cyclone seems like just the unit mech needs to round it out (not to mention the immortal change), though I don't think it will be very good in TvT. Looks like it needs to move into close range to 'lock on' then it can retreat to longer range while continuing to fire... Marine/Tank target fire seems like it would shred them while they move in to lock on but that might make for some cool micro management.

I'm not sure the zerg changes go quite far enough, but I guess the we'll have to see. What good are lurkers without darkswarm? I suppose lurker + fungal will be pretty sick! Still not sure what we will do against late game protoss air armies though unless this ravager + fungal combo is completely broken.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 07 2014 22:07 GMT
#587
On November 08 2014 07:00 Ammanas wrote:
Show nested quote +
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.


I think people were hoping remove colossus replace with Reaver...
I am Godzilla You are Japan
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:07 GMT
#588
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 22:07 GMT
#589
On November 08 2014 07:05 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.

I agree, and not even because it is OP, but because it is just a copy of Void Ray. It seems rushed, like that they didn't know what to do with Corruptor and gave it stupid ability to... destroy buildings? Great...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GinDo
Profile Blog Joined September 2010
3327 Posts
November 07 2014 22:08 GMT
#590
On November 08 2014 07:00 Ammanas wrote:
Show nested quote +
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.


Exactly, but now the stupidity comes from the player and not the AI
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
qotsager
Profile Joined March 2012
Germany585 Posts
November 07 2014 22:08 GMT
#591
this sounds extremely interesting. they hit the sweet spot with basically everything they've released lately, let's hope this is as amazing as it sounds.
***Official ABL Winner 2013***
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 07 2014 22:09 GMT
#592
On November 08 2014 07:07 Ramiz1989 wrote:
Show nested quote +
On November 08 2014 07:05 [PkF] Wire wrote:
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.

I agree, and not even because it is OP, but because it is just a copy of Void Ray. It seems rushed, like that they didn't know what to do with Corruptor and gave it stupid ability to... destroy buildings? Great...


Remember they did that with the oracle too, they could just eradicate buildings at some point. Notice how well designed of an unit it ended up being.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 22:10 GMT
#593
On November 08 2014 07:07 Jaaaaasper wrote:
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K

Or that the beginning 2-3 minutes of the game was kind dull and this speeds things up a bit. Also, its going to be in beta, unclear if it makes it to launch. You still need to build workers, likely from the start.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 22:12 GMT
#594
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr
Head Coach Park: "They should buff tanks!"
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:14 GMT
#595
On November 08 2014 07:10 Plansix wrote:
Show nested quote +
On November 08 2014 07:07 Jaaaaasper wrote:
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K

Or that the beginning 2-3 minutes of the game was kind dull and this speeds things up a bit. Also, its going to be in beta, unclear if it makes it to launch. You still need to build workers, likely from the start.

The optimal per base is 12, you start with 12. No need ot build workers until you expand. Might as well just give automated resources at this point and remove those pesky features like building works or expanding or gather resources. After that maybe maybe they can just auto build units from production buildings and have them automatically a-move towards the other guys base. Because actual rts mechanics are clearly too hard. Also I'm really impressed with how corrupters are now a void ray. This may actually be a new low for sc2.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
goody153
Profile Blog Joined April 2013
44230 Posts
November 07 2014 22:14 GMT
#596
I actually like the herc. It provides many micro opportunities.

I think that siege tank can be loaded unto a medivac probably needs somekind of cooldown time when dropped in siege mode to balance it out.

Cyclone seems fun and bugged as fuck.

Disruptor invincible frame is funny and also immortals still pretty strong.

Ravager seems fun.

Terran changes are fun, Zerg changes are uhm besides LURKERS and ravager and protoss changes aren't that amazing but the ok.
this is a quote
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2014-11-07 22:17:51
November 07 2014 22:14 GMT
#597
On November 08 2014 07:03 Foxxan wrote:
Show nested quote +
On November 08 2014 06:57 Ammanas wrote:
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking?

What the hell are you talking about...
If you cant see the lurkers on the ground like with widowmines..Then there will be no micro involved since the lurkers will one shot all your marines instantly....


There isn't actually a problem with that since you should be able to scout well enough to see if they do have lurkers. If people start going lurkers often, the timings will be figured out along with what to be scouted. Same as in brood war, not a big issue.

I imagine the siege tank will now be able to play a similar role to the reaver in BW. Drop harass mid-game with crazy micro. Going to be fun.

The change in worker efficiency is eh. I expect that they did it so people are maxing out on workers less but I don't think that's the right approach to it. An exponential decrease in efficiency after a certain point would be better imo. And I don't see why we want to start with 12 workers. Yes, most builds get there anyway but the lack of rush possibilities will take out a lot of the fun in the early game. It just shifts the meta towards later game.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
November 07 2014 22:15 GMT
#598
Okay so I havn't played in about a year, and I'm not sure if they game has just changed a lot or what, but these changes sound retarded and like a nightmare to the current balance. Like others have said in the thread earlier, this is SC3 not an expansion ...
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2014-11-07 22:16:56
November 07 2014 22:16 GMT
#599
On November 08 2014 07:12 Sapphire.lux wrote:
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr



Not too worried. Not only can they only hit ground, but they have to drop to the ground to attack.

Marine/ Thor fodder.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 07 2014 22:16 GMT
#600
Is there a date out for the beta?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Prev 1 28 29 30 31 32 149 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group A, Day 3
WardiTV668
TKL 184
Rex120
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 371
Lowko210
TKL 184
Rex 120
ProTech104
StarCraft: Brood War
Calm 8774
GuemChi 2249
Stork 583
BeSt 547
Pusan 528
Zeus 194
Leta 182
EffOrt 168
Light 131
Rush 96
[ Show more ]
Killer 74
hero 71
ToSsGirL 65
Mind 49
Dewaltoss 44
Barracks 43
yabsab 29
Movie 21
Icarus 20
sas.Sziky 20
Terrorterran 16
Noble 9
Hm[arnc] 9
zelot 0
Dota 2
Gorgc3548
singsing1953
qojqva895
Dendi559
XcaliburYe84
Counter-Strike
x6flipin782
zeus396
allub283
oskar28
Other Games
summit1g15009
olofmeister1131
B2W.Neo841
Pyrionflax386
crisheroes316
Fuzer 278
RotterdaM107
QueenE39
Trikslyr29
Organizations
Dota 2
PGL Dota 2 - Main Stream11751
PGL Dota 2 - Secondary Stream3038
Other Games
BasetradeTV31
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
BSL: GosuLeague
7h 49m
PiGosaur Cup
11h 49m
The PondCast
20h 49m
Replay Cast
1d 9h
RSL Revival
1d 20h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.