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Legacy of the Void Announced - Page 30

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 28 29 30 31 32 149 Next
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 22:04 GMT
#581
Funny that they're reusing the Replicator model for the Disruptor. It's a cool model, but I thought they were done adapting some of its visual features into the Mothership Core.
ㅇㅅㅌㅅ
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 22:05 GMT
#582
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.
stevorino
Profile Joined April 2011
957 Posts
November 07 2014 22:05 GMT
#583
first impression: i am very sceptical
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
purakushi
Profile Joined August 2012
United States3300 Posts
November 07 2014 22:05 GMT
#584
I doubt it, but I hope there is support for 2v2 in archon mode. keke
T P Z sagi
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 07 2014 22:05 GMT
#585
no reaver?
installing hearthstone
imJealous
Profile Joined July 2010
United States1382 Posts
November 07 2014 22:06 GMT
#586
Man that protoss disruptor unit... Holy cow that thing sounds scary. Disruptor drops to kill worker lines incoming... I imagine they will have to go through a bunch of iterations on that unit like they did for the shredder/widow mine in hots.

The Cyclone seems like just the unit mech needs to round it out (not to mention the immortal change), though I don't think it will be very good in TvT. Looks like it needs to move into close range to 'lock on' then it can retreat to longer range while continuing to fire... Marine/Tank target fire seems like it would shred them while they move in to lock on but that might make for some cool micro management.

I'm not sure the zerg changes go quite far enough, but I guess the we'll have to see. What good are lurkers without darkswarm? I suppose lurker + fungal will be pretty sick! Still not sure what we will do against late game protoss air armies though unless this ravager + fungal combo is completely broken.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 07 2014 22:07 GMT
#587
On November 08 2014 07:00 Ammanas wrote:
Show nested quote +
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.


I think people were hoping remove colossus replace with Reaver...
I am Godzilla You are Japan
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:07 GMT
#588
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 22:07 GMT
#589
On November 08 2014 07:05 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.

I agree, and not even because it is OP, but because it is just a copy of Void Ray. It seems rushed, like that they didn't know what to do with Corruptor and gave it stupid ability to... destroy buildings? Great...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GinDo
Profile Blog Joined September 2010
3327 Posts
November 07 2014 22:08 GMT
#590
On November 08 2014 07:00 Ammanas wrote:
Show nested quote +
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.


Exactly, but now the stupidity comes from the player and not the AI
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
qotsager
Profile Joined March 2012
Germany585 Posts
November 07 2014 22:08 GMT
#591
this sounds extremely interesting. they hit the sweet spot with basically everything they've released lately, let's hope this is as amazing as it sounds.
***Official ABL Winner 2013***
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 22:09 GMT
#592
On November 08 2014 07:07 Ramiz1989 wrote:
Show nested quote +
On November 08 2014 07:05 [PkF] Wire wrote:
On November 08 2014 07:04 Finnz wrote:
Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game.


There is absolutely zero way this makes it even to the closed beta.

I agree, and not even because it is OP, but because it is just a copy of Void Ray. It seems rushed, like that they didn't know what to do with Corruptor and gave it stupid ability to... destroy buildings? Great...


Remember they did that with the oracle too, they could just eradicate buildings at some point. Notice how well designed of an unit it ended up being.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 22:10 GMT
#593
On November 08 2014 07:07 Jaaaaasper wrote:
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K

Or that the beginning 2-3 minutes of the game was kind dull and this speeds things up a bit. Also, its going to be in beta, unclear if it makes it to launch. You still need to build workers, likely from the start.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 22:12 GMT
#594
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr
Head Coach Park: "They should buff tanks!"
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 07 2014 22:14 GMT
#595
On November 08 2014 07:10 Plansix wrote:
Show nested quote +
On November 08 2014 07:07 Jaaaaasper wrote:
So basically blizzard decided that having to build workers was too hard, and now you only have to build workers when you expand. K

Or that the beginning 2-3 minutes of the game was kind dull and this speeds things up a bit. Also, its going to be in beta, unclear if it makes it to launch. You still need to build workers, likely from the start.

The optimal per base is 12, you start with 12. No need ot build workers until you expand. Might as well just give automated resources at this point and remove those pesky features like building works or expanding or gather resources. After that maybe maybe they can just auto build units from production buildings and have them automatically a-move towards the other guys base. Because actual rts mechanics are clearly too hard. Also I'm really impressed with how corrupters are now a void ray. This may actually be a new low for sc2.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
goody153
Profile Blog Joined April 2013
44122 Posts
November 07 2014 22:14 GMT
#596
I actually like the herc. It provides many micro opportunities.

I think that siege tank can be loaded unto a medivac probably needs somekind of cooldown time when dropped in siege mode to balance it out.

Cyclone seems fun and bugged as fuck.

Disruptor invincible frame is funny and also immortals still pretty strong.

Ravager seems fun.

Terran changes are fun, Zerg changes are uhm besides LURKERS and ravager and protoss changes aren't that amazing but the ok.
this is a quote
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2014-11-07 22:17:51
November 07 2014 22:14 GMT
#597
On November 08 2014 07:03 Foxxan wrote:
Show nested quote +
On November 08 2014 06:57 Ammanas wrote:
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking?

What the hell are you talking about...
If you cant see the lurkers on the ground like with widowmines..Then there will be no micro involved since the lurkers will one shot all your marines instantly....


There isn't actually a problem with that since you should be able to scout well enough to see if they do have lurkers. If people start going lurkers often, the timings will be figured out along with what to be scouted. Same as in brood war, not a big issue.

I imagine the siege tank will now be able to play a similar role to the reaver in BW. Drop harass mid-game with crazy micro. Going to be fun.

The change in worker efficiency is eh. I expect that they did it so people are maxing out on workers less but I don't think that's the right approach to it. An exponential decrease in efficiency after a certain point would be better imo. And I don't see why we want to start with 12 workers. Yes, most builds get there anyway but the lack of rush possibilities will take out a lot of the fun in the early game. It just shifts the meta towards later game.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
November 07 2014 22:15 GMT
#598
Okay so I havn't played in about a year, and I'm not sure if they game has just changed a lot or what, but these changes sound retarded and like a nightmare to the current balance. Like others have said in the thread earlier, this is SC3 not an expansion ...
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2014-11-07 22:16:56
November 07 2014 22:16 GMT
#599
On November 08 2014 07:12 Sapphire.lux wrote:
Why is there no discussion on the SH? Flying Locusts people! FLYING FREE UNITS! arrr



Not too worried. Not only can they only hit ground, but they have to drop to the ground to attack.

Marine/ Thor fodder.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 07 2014 22:16 GMT
#600
Is there a date out for the beta?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
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