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Legacy of the Void Announced - Page 28

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 26 27 28 29 30 149 Next
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 07 2014 21:46 GMT
#541
Protoss expansion = 1 new unit. No reaver I am quite sad.
I am Godzilla You are Japan
Lunareste
Profile Joined July 2011
United States3596 Posts
November 07 2014 21:46 GMT
#542
We're really gonna need the Science Vessel and Reaver back if Lurkers are back.

We can make things happen if we reach out to Blizzard enough. Maybe a Twitter #Reaver and #ScienceVessel campaign aimed at Mike Morhaime?
KT FlaSh FOREVER
shin ken
Profile Blog Joined October 2009
Germany614 Posts
November 07 2014 21:46 GMT
#543
BTW - to those who want to play team melee / archon mode RIGHT NOW:

You can do this with a very sophisticated "micro macro" arcade map which I played for hours and had tons of fun with.

Forgot it's name though (something like "micro macro something"), but it is very advanced with AI and other stuff build into it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-07 21:48:21
November 07 2014 21:47 GMT
#544
On November 08 2014 06:46 Klowney wrote:
The Protoss changes are so underwhelming that I don't want to play it at all.

Yes agree.
I actually like the new changes for protoss. And At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun.

But Why no more changes to warpgate? This will not change much at all imo.
And why no changes to zealots, stalkers ,dts etc...More micro???
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 21:47 GMT
#545
On November 08 2014 06:46 Foxxan wrote:
Show nested quote +
On November 08 2014 06:45 Plansix wrote:
On November 08 2014 06:39 graNite wrote:
Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible


so if i scan, the banshee blinks away???

Yes, so now the unit will be useful, rather than the thing you build one of and then never build another ever again.

With this argument make any unit OP as hell so now, players will build this unit alot instead of only once or twice.

There is a huge difference between OP and fucking worthless. Banshees are fucking worthless in 1v1, like carriers.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 21:47 GMT
#546
On November 08 2014 06:42 Circumstance wrote:
I think if one thing winds up getting cut in beta, it's the warp-in time increase.


I've thought for a while that if you have warp gate researched, then unit build time from gateways should decrease by 5-10 seconds. That way gateways are still useful defensively even after you've researched warp gates, and proxy gateway builds don't get any stronger.
Dingodile
Profile Joined December 2011
4139 Posts
November 07 2014 21:48 GMT
#547
According reddit. LoTV is a standalone game. But the description on it is not clear for me. People who only buy LotV, they can play/see WoL and HotS Campaign too or what is the description telling?
http://www.reddit.com/r/starcraft/comments/2lluiv/lotv_is_a_standalone_confirmed/
Grubby | ToD | Moon | Lyn | Sky
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 21:48 GMT
#548
On November 08 2014 06:47 Foxxan wrote:
Show nested quote +
On November 08 2014 06:46 Klowney wrote:
The Protoss changes are so underwhelming that I don't want to play it at all.

Yes agree.
I actually like the new changes for protoss. At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun.

But other than that...Why no more changes to warpgate? This will not change much at all imo.
And why no changes to zealots, stalkers ,dts etc...More micro???

They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 21:48 GMT
#549
Warpgates are awesome and would be perfectly fine if they were say a twilight council upgrade.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 21:49 GMT
#550
On November 08 2014 06:46 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 06:45 Hider wrote:
On November 08 2014 06:40 iaretehnoob wrote:
Banshees with speed upgrade, I'm scared. And somewhat optimistic it won't make it through beta.


I am willing to bet big on this one. This will stay 99%.


Yeah me too as long as the speed upgrade is fusion core. Who even builds a fusion core ever anyway ?

You will, when you can teleport your BCs right into a fight and ruins lives.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 07 2014 21:49 GMT
#551
YES! YES! YES!

LURKERZZZZZZZ!

Oh my god I am so happy right now I don't even know what to say, OMG, omg omg omg my life as zerg is now complete OMG omg omg omg omg omg omg omg omg omg omg.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 21:50 GMT
#552
On November 08 2014 06:49 Plansix wrote:
Show nested quote +
On November 08 2014 06:46 [PkF] Wire wrote:
On November 08 2014 06:45 Hider wrote:
On November 08 2014 06:40 iaretehnoob wrote:
Banshees with speed upgrade, I'm scared. And somewhat optimistic it won't make it through beta.


I am willing to bet big on this one. This will stay 99%.


Yeah me too as long as the speed upgrade is fusion core. Who even builds a fusion core ever anyway ?

You will, when you can teleport your BCs right into a fight and ruins lives.


We'll see but I'm pretty sure the speed upgrade will see little to no usage.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 21:50 GMT
#553
On November 08 2014 06:48 [PkF] Wire wrote:
Warpgates are awesome and would be perfectly fine if they were say a twilight council upgrade.

Sure, just move stim back to needing a factor and zergling speed back to lair and it will all work out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2014-11-07 21:51:47
November 07 2014 21:51 GMT
#554
edit: lol wrong thread
'Your ak is pretty... uhm... dank!'
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
Last Edited: 2014-11-07 21:52:29
November 07 2014 21:51 GMT
#555
On November 08 2014 06:43 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 06:41 Sabu113 wrote:
Still think they need to tweak more.


They definitely do and will, the reason why I hope they announce a beta soon so that what's retarded is gotten rid of swiftly and they can begin to work seriously on what LotV will actually be. I feel the beta will need to be really really freaking long with such huge changes.


It's mostly encouraging. Like you could tell from the announcement that HoTS was goin to have serious issues. Hope they have a few more unit design changes in mind for Protoss. Really underwhelmed on that angle. Do like the zerg stuf quite a bit though.

Man. Protoss looks like it's in for the pain game. Really concerned about that race for balance given what's said so far. Don't like some of the dropship changes for toss and terran. Well these certainly are bold ideas.

edit: Plansix. It's not about blinking into a big fight. It's showing up with 2-3 BCs sitting there until they're nearly dead and EZ blinking all the way back to the mineral line for repairs.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-11-07 21:53:15
November 07 2014 21:51 GMT
#556
On November 08 2014 06:46 Foxxan wrote:
Show nested quote +
On November 08 2014 06:45 Plansix wrote:
On November 08 2014 06:39 graNite wrote:
Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible


so if i scan, the banshee blinks away???

Yes, so now the unit will be useful, rather than the thing you build one of and then never build another ever again.

With this argument make any unit OP as hell so now, players will build this unit alot instead of only once or twice.


Banshee suffered from being good early game but simply hardcountered later in the game. A speed upgrade is the correct solution here.

Free cloack on the other hand. I don't understand that.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-11-07 21:53:21
November 07 2014 21:51 GMT
#557
Btw for every cheer for Lurker right now, there will be an angry forum post and tears when you click move your army across a burrowed Lurker line lol
KT FlaSh FOREVER
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-07 21:54:08
November 07 2014 21:53 GMT
#558
On November 08 2014 06:48 Plansix wrote:
Show nested quote +
On November 08 2014 06:47 Foxxan wrote:
On November 08 2014 06:46 Klowney wrote:
The Protoss changes are so underwhelming that I don't want to play it at all.

Yes agree.
I actually like the new changes for protoss. At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun.

But other than that...Why no more changes to warpgate? This will not change much at all imo.
And why no changes to zealots, stalkers ,dts etc...More micro???

They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all.

So?
Will not change much.

Warpgate will be the superiot choice over gateway.
Warpgate can still snowball to easy.
Might make protoss about cheese and allins still since since stalkers suck as combat units vs bio and zerg armee.

And this also just proofs that there will be no changes to the gateway units which really needs to change.
So then we have protoss like we have now...Needs colossus..THe other races need the hardcounters vs colossus...And the gameplay becomes dull...

We dont want that do we?
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
November 07 2014 21:53 GMT
#559
On November 08 2014 06:51 Lunareste wrote:
Btw for every cheer for Lurker right now, there will be a tear when you click move your army across a burrowed Lurker line lol


Woah big question. Will we have hold lurkers in this game? (forgot the term).

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 07 2014 21:55 GMT
#560
Guys remember that you start out with crazy ass ideas, and as you continue on you whittle them down. Happened with HOTS, going to happen with LOTV. This is so amazing the amount of crazy ass broken shit I can think of with all three races is just, absolutely insane. But that's not what gets me.

THE ECON CHANGES. (And lurkers). I am so fucking excited for the econ changes, OMG.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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