
Legacy of the Void Announced - Page 28
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SigmaoctanusIV
United States3313 Posts
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Lunareste
United States3596 Posts
We can make things happen if we reach out to Blizzard enough. Maybe a Twitter #Reaver and #ScienceVessel campaign aimed at Mike Morhaime? | ||
shin ken
Germany612 Posts
You can do this with a very sophisticated "micro macro" arcade map which I played for hours and had tons of fun with. Forgot it's name though (something like "micro macro something"), but it is very advanced with AI and other stuff build into it. | ||
Foxxan
Sweden3427 Posts
On November 08 2014 06:46 Klowney wrote: The Protoss changes are so underwhelming that I don't want to play it at all. Yes agree. I actually like the new changes for protoss. And At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun. But Why no more changes to warpgate? This will not change much at all imo. And why no changes to zealots, stalkers ,dts etc...More micro??? | ||
Plansix
United States60190 Posts
On November 08 2014 06:46 Foxxan wrote: With this argument make any unit OP as hell so now, players will build this unit alot instead of only once or twice. There is a huge difference between OP and fucking worthless. Banshees are fucking worthless in 1v1, like carriers. | ||
Cheren
United States2911 Posts
On November 08 2014 06:42 Circumstance wrote: I think if one thing winds up getting cut in beta, it's the warp-in time increase. I've thought for a while that if you have warp gate researched, then unit build time from gateways should decrease by 5-10 seconds. That way gateways are still useful defensively even after you've researched warp gates, and proxy gateway builds don't get any stronger. | ||
Dingodile
4133 Posts
http://www.reddit.com/r/starcraft/comments/2lluiv/lotv_is_a_standalone_confirmed/ | ||
Plansix
United States60190 Posts
On November 08 2014 06:47 Foxxan wrote: Yes agree. I actually like the new changes for protoss. At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun. But other than that...Why no more changes to warpgate? This will not change much at all imo. And why no changes to zealots, stalkers ,dts etc...More micro??? They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all. | ||
[PkF] Wire
France24202 Posts
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Plansix
United States60190 Posts
On November 08 2014 06:46 [PkF] Wire wrote: Yeah me too as long as the speed upgrade is fusion core. Who even builds a fusion core ever anyway ? You will, when you can teleport your BCs right into a fight and ruins lives. | ||
Qwyn
United States2779 Posts
LURKERZZZZZZZ! Oh my god I am so happy right now I don't even know what to say, OMG, omg omg omg my life as zerg is now complete OMG omg omg omg omg omg omg omg omg omg omg. | ||
[PkF] Wire
France24202 Posts
On November 08 2014 06:49 Plansix wrote: You will, when you can teleport your BCs right into a fight and ruins lives. We'll see but I'm pretty sure the speed upgrade will see little to no usage. | ||
Plansix
United States60190 Posts
On November 08 2014 06:48 [PkF] Wire wrote: Warpgates are awesome and would be perfectly fine if they were say a twilight council upgrade. Sure, just move stim back to needing a factor and zergling speed back to lair and it will all work out. | ||
Striker.superfreunde
Germany1119 Posts
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Sabu113
United States11047 Posts
On November 08 2014 06:43 [PkF] Wire wrote: They definitely do and will, the reason why I hope they announce a beta soon so that what's retarded is gotten rid of swiftly and they can begin to work seriously on what LotV will actually be. I feel the beta will need to be really really freaking long with such huge changes. It's mostly encouraging. Like you could tell from the announcement that HoTS was goin to have serious issues. Hope they have a few more unit design changes in mind for Protoss. Really underwhelmed on that angle. Do like the zerg stuf quite a bit though. Man. Protoss looks like it's in for the pain game. Really concerned about that race for balance given what's said so far. Don't like some of the dropship changes for toss and terran. Well these certainly are bold ideas. edit: Plansix. It's not about blinking into a big fight. It's showing up with 2-3 BCs sitting there until they're nearly dead and EZ blinking all the way back to the mineral line for repairs. | ||
Hider
Denmark9384 Posts
On November 08 2014 06:46 Foxxan wrote: With this argument make any unit OP as hell so now, players will build this unit alot instead of only once or twice. Banshee suffered from being good early game but simply hardcountered later in the game. A speed upgrade is the correct solution here. Free cloack on the other hand. I don't understand that. | ||
Lunareste
United States3596 Posts
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Foxxan
Sweden3427 Posts
On November 08 2014 06:48 Plansix wrote: They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all. So? Will not change much. Warpgate will be the superiot choice over gateway. Warpgate can still snowball to easy. Might make protoss about cheese and allins still since since stalkers suck as combat units vs bio and zerg armee. And this also just proofs that there will be no changes to the gateway units which really needs to change. So then we have protoss like we have now...Needs colossus..THe other races need the hardcounters vs colossus...And the gameplay becomes dull... We dont want that do we? | ||
Sabu113
United States11047 Posts
On November 08 2014 06:51 Lunareste wrote: Btw for every cheer for Lurker right now, there will be a tear when you click move your army across a burrowed Lurker line lol Woah big question. Will we have hold lurkers in this game? (forgot the term). | ||
Qwyn
United States2779 Posts
THE ECON CHANGES. (And lurkers). I am so fucking excited for the econ changes, OMG. | ||
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