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Legacy of the Void Announced - Page 29

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 27 28 29 30 31 149 Next
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 07 2014 21:55 GMT
#561
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 21:57 GMT
#562
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking?
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Swift118
Profile Joined January 2012
United Kingdom335 Posts
November 07 2014 21:58 GMT
#563
On November 08 2014 04:58 [PkF] Wire wrote:
I'll buy LotV whatever, but man how much can you be blinded by lurkers ? We just got fucked deep in the ass with that standalone expansion that throws away everything that had slowly been built into a relatively stable game. Not only will we have to pay a full 60 bucks to get it, but balance will be thrown away in hell for years again.


The only balance you want is ez mode 3 base Protoss ladder shenanigans. Don't worry that will probably still exist with the changes.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 21:58 GMT
#564
I'm really glad the logo is gold instead of green, for some reason I thought it would be the same color as the Black Temple card back in Hearthstone, or the Burning Crusade logo.

The gold looks much better.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45228 Posts
November 07 2014 21:58 GMT
#565
On November 08 2014 06:46 Lunareste wrote:
We're really gonna need the Science Vessel and Reaver back if Lurkers are back.

We can make things happen if we reach out to Blizzard enough. Maybe a Twitter #Reaver and #ScienceVessel campaign aimed at Mike Morhaime?


Tempest have Irradiate in LotV.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 21:59 GMT
#566
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

You might remove Widow Mines as well because of the same reason.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Mr_Z
Profile Joined June 2011
South Africa88 Posts
November 07 2014 21:59 GMT
#567
No Reaver = Fail plain and simple
Always last :(
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 22:00 GMT
#568
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 07 2014 22:01 GMT
#569
On November 08 2014 06:59 Ramiz1989 wrote:
Show nested quote +
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

You might remove Widow Mines as well because of the same reason.

Nope Not the same since u can see where a widowmine are burrowed.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 22:01 GMT
#570
On November 08 2014 06:58 Swift118 wrote:
Show nested quote +
On November 08 2014 04:58 [PkF] Wire wrote:
I'll buy LotV whatever, but man how much can you be blinded by lurkers ? We just got fucked deep in the ass with that standalone expansion that throws away everything that had slowly been built into a relatively stable game. Not only will we have to pay a full 60 bucks to get it, but balance will be thrown away in hell for years again.


The only balance you want is ez mode 3 base Protoss ladder shenanigans. Don't worry that will probably still exist with the changes.


Can you care to explain to me where you read that ?
SorrowShine
Profile Joined October 2011
698 Posts
November 07 2014 22:02 GMT
#571
Change for Toss kind a sucks. Zergs are the most obvious improvements
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 07 2014 22:02 GMT
#572
Toss expansion and as a toss I feel like going terran when I see these changes. Terran got so much nice goodies, toss nerfed all over. Wtf man? Toss will have to chain paralyze mineral lines to have a chance in the future?

Earth, Water, Air and Protoss!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 22:02 GMT
#573
On November 08 2014 06:53 Foxxan wrote:
Show nested quote +
On November 08 2014 06:48 Plansix wrote:
On November 08 2014 06:47 Foxxan wrote:
On November 08 2014 06:46 Klowney wrote:
The Protoss changes are so underwhelming that I don't want to play it at all.

Yes agree.
I actually like the new changes for protoss. At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun.

But other than that...Why no more changes to warpgate? This will not change much at all imo.
And why no changes to zealots, stalkers ,dts etc...More micro???

They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all.

So?
Will not change much.

Warpgate will be the superiot choice over gateway.
Warpgate can still snowball to easy.
Might make protoss about cheese and allins still since since stalkers suck as combat units vs bio and zerg armee.

And this also just proofs that there will be no changes to the gateway units which really needs to change.
So then we have protoss like we have now...Needs colossus..THe other races need the hardcounters vs colossus...And the gameplay becomes dull...

We dont want that do we?

I don't know, I haven't played the expansion or played in the beta, so I don't know how it will work. I try not to get caught up meta that doesn't exist yet. But I am pretty sure chargelots will sill be a threat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 07 2014 22:03 GMT
#574
On November 08 2014 06:57 Ammanas wrote:
Show nested quote +
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking?

What the hell are you talking about...
If you cant see the lurkers on the ground like with widowmines..Then there will be no micro involved since the lurkers will one shot all your marines instantly....
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 22:03 GMT
#575
On November 08 2014 06:59 Mr_Z wrote:
No Reaver = Fail plain and simple

That snowball of death is the reaver, but you control it and then can pick it up after it fires.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 07 2014 22:03 GMT
#576
looks interesting I like it, but I wonder how the final build will look like. Thats some op stuff that might not work well in a balanced form. But more micro is more micro I won't complain. On the other hand HotS first look also had more micro hehe.
Epithet
Profile Blog Joined February 2010
United States840 Posts
November 07 2014 22:03 GMT
#577
I have no idea what to think of all this. If anything I'll probably wait a few weeks to see what people think before picking it up.
YellOw, Reach, & Nal_Ra Hwaiting!!
Finnz
Profile Joined September 2011
United Kingdom260 Posts
November 07 2014 22:04 GMT
#578
I am so gutted about the terran changes...like literally gutted. I think the protoss changes as things stand are also significantly weaker than i expected. All the changes to zerg are incredibly powerful. Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game. Making late game even harder to play out vs the zerg. I would have like to have seen a change to the raven and sentry. But i guess its early days changes may still come in the future.
OminouS
Profile Joined February 2010
Sweden1343 Posts
November 07 2014 22:04 GMT
#579
I'm scared of the Nydus.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 22:04 GMT
#580
On November 08 2014 07:01 Foxxan wrote:
Show nested quote +
On November 08 2014 06:59 Ramiz1989 wrote:
On November 08 2014 06:55 Foxxan wrote:
Hope they remove the hold lurker since i hate that.
Why?
Because moving out without detection will be RNG based. Can turn the game in a luck moment.

Can maybe work out if it comes later...Or if you can see there are units burrowed there etc.
Same with banes btw..burrowed banelings=luck based=no ty.

Unless they buff the raven..Make it a cool and good unit in tvz.
But doubtful..No reports atleast..

So no..please dont have that.

You might remove Widow Mines as well because of the same reason.

Nope Not the same since u can see where a widowmine are burrowed.

No, you can't always see where they are burrowed, it is quite difficult depending on terrain and impossible on creep.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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