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Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that.
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On November 08 2014 06:55 Foxxan wrote: Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that. eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking?
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On November 08 2014 04:58 [PkF] Wire wrote: I'll buy LotV whatever, but man how much can you be blinded by lurkers ? We just got fucked deep in the ass with that standalone expansion that throws away everything that had slowly been built into a relatively stable game. Not only will we have to pay a full 60 bucks to get it, but balance will be thrown away in hell for years again.
The only balance you want is ez mode 3 base Protoss ladder shenanigans. Don't worry that will probably still exist with the changes.
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I'm really glad the logo is gold instead of green, for some reason I thought it would be the same color as the Black Temple card back in Hearthstone, or the Burning Crusade logo.
The gold looks much better.
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On November 08 2014 06:46 Lunareste wrote: We're really gonna need the Science Vessel and Reaver back if Lurkers are back.
We can make things happen if we reach out to Blizzard enough. Maybe a Twitter #Reaver and #ScienceVessel campaign aimed at Mike Morhaime?
Tempest have Irradiate in LotV.
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On November 08 2014 06:55 Foxxan wrote: Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that. You might remove Widow Mines as well because of the same reason.
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No Reaver = Fail plain and simple
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On November 08 2014 06:59 Mr_Z wrote: No Reaver = Fail plain and simple the new protoss unit is basically a scarab. that you can control. without the reaver shooting it though.
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On November 08 2014 06:59 Ramiz1989 wrote:Show nested quote +On November 08 2014 06:55 Foxxan wrote: Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that. You might remove Widow Mines as well because of the same reason. Nope Not the same since u can see where a widowmine are burrowed.
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On November 08 2014 06:58 Swift118 wrote:Show nested quote +On November 08 2014 04:58 [PkF] Wire wrote: I'll buy LotV whatever, but man how much can you be blinded by lurkers ? We just got fucked deep in the ass with that standalone expansion that throws away everything that had slowly been built into a relatively stable game. Not only will we have to pay a full 60 bucks to get it, but balance will be thrown away in hell for years again. The only balance you want is ez mode 3 base Protoss ladder shenanigans. Don't worry that will probably still exist with the changes.
Can you care to explain to me where you read that ?
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Change for Toss kind a sucks. Zergs are the most obvious improvements
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Toss expansion and as a toss I feel like going terran when I see these changes. Terran got so much nice goodies, toss nerfed all over. Wtf man? Toss will have to chain paralyze mineral lines to have a chance in the future?
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On November 08 2014 06:53 Foxxan wrote:Show nested quote +On November 08 2014 06:48 Plansix wrote:On November 08 2014 06:47 Foxxan wrote:On November 08 2014 06:46 Klowney wrote: The Protoss changes are so underwhelming that I don't want to play it at all. Yes agree. I actually like the new changes for protoss. At first i thought the new robo unit would suck arse but from video phootage, has potential for sure in fun. But other than that...Why no more changes to warpgate? This will not change much at all imo. And why no changes to zealots, stalkers ,dts etc...More micro??? They take more damage warping in from reports. Like 200%, apparently. That is not a tiny amount at all. So? Will not change much. Warpgate will be the superiot choice over gateway. Warpgate can still snowball to easy. Might make protoss about cheese and allins still since since stalkers suck as combat units vs bio and zerg armee. And this also just proofs that there will be no changes to the gateway units which really needs to change. So then we have protoss like we have now...Needs colossus..THe other races need the hardcounters vs colossus...And the gameplay becomes dull... We dont want that do we? I don't know, I haven't played the expansion or played in the beta, so I don't know how it will work. I try not to get caught up meta that doesn't exist yet. But I am pretty sure chargelots will sill be a threat.
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On November 08 2014 06:57 Ammanas wrote:Show nested quote +On November 08 2014 06:55 Foxxan wrote: Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that. eh. I dunno. Instead of saying 'well I should build some fucking 'detectors' you conclude it's 50/50 and don't want to have potentially awesome micro examples in game? wtf is that thinking? What the hell are you talking about... If you cant see the lurkers on the ground like with widowmines..Then there will be no micro involved since the lurkers will one shot all your marines instantly....
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On November 08 2014 06:59 Mr_Z wrote: No Reaver = Fail plain and simple That snowball of death is the reaver, but you control it and then can pick it up after it fires.
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looks interesting I like it, but I wonder how the final build will look like. Thats some op stuff that might not work well in a balanced form. But more micro is more micro I won't complain. On the other hand HotS first look also had more micro hehe.
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I have no idea what to think of all this. If anything I'll probably wait a few weeks to see what people think before picking it up.
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I am so gutted about the terran changes...like literally gutted. I think the protoss changes as things stand are also significantly weaker than i expected. All the changes to zerg are incredibly powerful. Corrupters that can kill structures and attack ground while flying? This will make them the strongest air unit in the game. Making late game even harder to play out vs the zerg. I would have like to have seen a change to the raven and sentry. But i guess its early days changes may still come in the future.
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On November 08 2014 07:01 Foxxan wrote:Show nested quote +On November 08 2014 06:59 Ramiz1989 wrote:On November 08 2014 06:55 Foxxan wrote: Hope they remove the hold lurker since i hate that. Why? Because moving out without detection will be RNG based. Can turn the game in a luck moment.
Can maybe work out if it comes later...Or if you can see there are units burrowed there etc. Same with banes btw..burrowed banelings=luck based=no ty.
Unless they buff the raven..Make it a cool and good unit in tvz. But doubtful..No reports atleast..
So no..please dont have that. You might remove Widow Mines as well because of the same reason. Nope Not the same since u can see where a widowmine are burrowed. No, you can't always see where they are burrowed, it is quite difficult depending on terrain and impossible on creep.
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