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BlizzCon Exhibition Matches - Page 5

Forum Index > SC2 General
392 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Keeemy
Profile Joined November 2012
Finland7855 Posts
November 07 2014 06:39 GMT
#81
I'm not gonna get too excited and expect these games to be played on LOTV. Feels like Blizz just wanted all the guys who lost in the ro16 to get a chance to play in front of the Blizzcon audience, even tho these are just showmatches.

But oh god it would be absolutely sick if they did play LOTV.
Hello
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 07 2014 06:40 GMT
#82
A 2v2v2v2 would be great as well.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
November 07 2014 06:57 GMT
#83
mc to proxy stargate while hyun preps the roach rush
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 07:21 GMT
#84
interesting interesting
Head Coach Park: "They should buff tanks!"
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 07 2014 07:39 GMT
#85
i just hope players have some prep time (and take it seriously).
also i really hope they have a better obs ui for 2v2
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 07 2014 07:55 GMT
#86
Zest and the Dong. Okay. I came. I'm sorry keyboard.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
paralleluniverse
Profile Joined July 2010
4065 Posts
November 07 2014 07:57 GMT
#87
I was wondering what that exhibition match was on the schedule. There's no information about it anywhere else.

It sounds really awesome. It's virtually certain that LotV will be officially detailed at Blizzcon, so it would definitely be interesting if these matches are on LotV.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 08:07 GMT
#88
On November 07 2014 16:39 y0su wrote:
i just hope players have some prep time (and take it seriously).
also i really hope they have a better obs ui for 2v2

If it's LOTV, you know they are gona mass the new units :d
Head Coach Park: "They should buff tanks!"
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-11-07 08:20:10
November 07 2014 08:18 GMT
#89
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.
Dear INno and all the former STX boys.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 08:32 GMT
#90
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.
ㅇㅅㅌㅅ
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 07 2014 08:32 GMT
#91
Bicep Toss + Tyrant...ok i think they win xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2014-11-07 08:38:29
November 07 2014 08:38 GMT
#92
WoW soO Was given a chance to take the second place yet again! Hooray!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 07 2014 08:50 GMT
#93
On November 07 2014 17:38 Cheeseling wrote:
WoW soO Was given a chance to take the second place yet again! Hooray!


2nd place in 2v2 showmatches
"Not you."
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
November 07 2014 08:53 GMT
#94
Oh god, absolutely nothing would excite me more than a couple 2v2s between high level players on LotV alpha!
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 07 2014 08:54 GMT
#95
2v2 is better than 1v1 if lots is the game
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 07 2014 08:57 GMT
#96
Aww, for a short while I was hoping that blizzard would try to breath some air into the competetive 2on2 scene, but it seems like just a gimmick to show off lotv. oh, well, still better than nothing I guess.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-11-07 09:43:06
November 07 2014 09:41 GMT
#97
So when is this happening? Oh see the times now. 5 AM for me. Gonna miss this one.
Neosteel Enthusiast
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 07 2014 09:59 GMT
#98
Holy shit that second match...... Ghaaaaaa!

Zest/Jaedong is sick, but I think Polt/soO is even sicker damn it!
LiquipediaWanderer
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-11-07 10:06:07
November 07 2014 10:05 GMT
#99
On November 07 2014 17:32 eviltomahawk wrote:
Show nested quote +
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.


A lot could be done on mapmaking actually, ofc on the design, but more importantly on mechanics,winning conditions and stuff. Like you win if you can hold some particular spots on the map while being able to defend your bases... Force the player to have different roles, enforce team strategy and so on...

Anything better than just "run into each other and see who is still alive when dust settles down" would be welcome...
Dear INno and all the former STX boys.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-11-07 10:11:54
November 07 2014 10:11 GMT
#100
On November 07 2014 19:05 Gwavajuice wrote:
Show nested quote +
On November 07 2014 17:32 eviltomahawk wrote:
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.


A lot could be done on mapmaking actually, ofc on the design, but more importantly on mechanics,winning conditions and stuff. Like you win if you can hold some particular spots on the map while being able to defend your bases... Force the player to have different roles, enforce team strategy and so on...

Anything better than just "run into each other and see who is still alive when dust settles down" would be welcome...

when it comes to maps, we've explored as much as a snowcone on the tip of an iceberg.
"Not you."
Prev 1 2 3 4 5 6 7 18 19 20 Next All
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