• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:36
CET 07:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)0Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1501 users

Pros React: WCS 2015 and Region Lock - Page 11

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 9 10 11 12 13 15 Next All
NOTICE: Blizzard has not officially announced any information on visa criteria, and some players are operating under unconfirmed assumptions.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 10 2014 08:14 GMT
#201
On September 10 2014 16:58 Incognoto wrote:
Taeja! wow, owning them nerds with so few words.

i notice that the NA pros have paragraphs to write for some reason, unlike the rest. brb finish reading


I guess a big reason is that they speak and write fluent english.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Vindicare605
Profile Blog Joined August 2011
United States16117 Posts
September 10 2014 08:15 GMT
#202
On September 10 2014 16:08 ROOTCatZ wrote:
Show nested quote +
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.
aka: KTVindicare the Geeky Bartender
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-09-10 08:21:47
September 10 2014 08:19 GMT
#203
It would be great it someone could get a hold of 2 replays from ladder please, one from NA / EU between foreigners, one from KR between Koreans. Cast them both, set up a straw poll on which one is from KR and which one is from NA.


E: I didn't read every post in the thread, however the impression I'm getting is that Catz isn't arguing that foreigners are as good as Koreans. He's arguing that the match quality between top foreigners and top Koreans is pretty much the same.
maru lover forever
sharkie
Profile Blog Joined April 2012
Austria18558 Posts
September 10 2014 08:19 GMT
#204
On September 10 2014 17:15 Vindicare605 wrote:
Show nested quote +
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


The average person is an idiot you know?
Even pros agree that a majority of viewers wouldn't be able to tell the difference. (There was a discussion going on between carmac, targa and tlo and others I think)
Daniri
Profile Joined May 2007
387 Posts
September 10 2014 08:45 GMT
#205
On September 10 2014 17:15 Vindicare605 wrote:
Show nested quote +
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


There's no reason to act offended. He's saying that he himself would have difficulty. It's arrogant and it's absurd to think you or the average viewer know the game better than Catz that you'd so easily be able to.
"you guys are silly lol thats why i hate you people" berserkboar
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
September 10 2014 09:06 GMT
#206
On September 10 2014 17:45 Daniri wrote:
Show nested quote +
On September 10 2014 17:15 Vindicare605 wrote:
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


There's no reason to act offended. He's saying that he himself would have difficulty. It's arrogant and it's absurd to think you or the average viewer know the game better than Catz that you'd so easily be able to.


He takes in the minutia of the differences, such as pointing out the difference between Flash on a bad day and Bunny on a good one, and creates an argument based on it. He has an idea, conjecture is what it really is, and looks for specific instances that support it. Yes it can be argued that it can be hard to distinguish between players at times, depending on circumstance. What he completely ignores - for the sake of the integrity of his argument, though I'm sure it's deliberate and not real ignorance - is the holistic differences that the regions have. I think we can say that, and I'm sure many people will agree here, that it can be hard to distinguish players in certain cases but it would be completely trivial to distinguish quality between WCS AM and GSL.

In this context CatZ's argument is completely irrelevant since the overall quality and value are completely perceptible between WCS AM and GSL. I don't think anyone who has watched more than a season of WCS from each region can ever mistake WCS AM for GSL, even with muted casters, identical overlays and hidden names.
Squat
Profile Joined September 2013
Sweden7978 Posts
September 10 2014 09:20 GMT
#207
On September 10 2014 17:19 sharkie wrote:
Show nested quote +
On September 10 2014 17:15 Vindicare605 wrote:
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


The average person is an idiot you know?
Even pros agree that a majority of viewers wouldn't be able to tell the difference. (There was a discussion going on between carmac, targa and tlo and others I think)

Idiot is a medical term, just like retard. Most people don't fall into that category. People can be uninformed or ignorant without being stupid. I know jack shit about finger painting techniques, that doesn't make me an idiot.
"Digital. They have digital. What is digital?" - Donald J Trump
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2014-09-10 09:48:00
September 10 2014 09:32 GMT
#208
It's amazing to me that all these players responded and none of them even mentioned the LCS: the obvious prototype for Blizzard's decision to region lock WCS. For those who don't know the acronym, it's the League of Legends WCS.

It's been said already: Starcraft's audience today largely consists of people who have little interest in the 'home scene,' and who just want to see the best players and the best games. The Sandisk Invitational proved that. For this audience, Blizzard's decision is utterly illogical. It excludes a dozen of the best players in NA, takes away highly coveted foreigner vs. Korean match-ups, and is guaranteed to result in lower quality games.

But Blizzard is looking further than the current audience. They are looking at LoL and Riot's LCS, where despite Korea being just as invincible as they are in Starcraft, millions tune in every week to watch NA and EU players play each other in their respective regions. Where Shoutcraft America failed miserably, NA and EU LCS sustain massive crowds and do not play second-fiddle to OGN, and their profits go to Riot, not KESPA.

Obviously, a great deal of LCS's success comes from the fact that LoL's player base simply outstrip Starcraft's by an order of magnitude. But when you look at the emotional attachment LCS fans have for their regions' teams despite these teams being outclassed by Koreans, and the extent to which they show up and jealously support said teams and players, and it's transparent that Riot has done a vastly greater job at promoting local players and teams, principally by region locking the scene for the bulk of the year and spending that time building up each region's teams' stories and personalities, and inviting each region's audiences to share in the joys, sorrows, and coming-of-age of those teams.

Such a task is infinitely easier when the players and teams are local, and Riot takes full advantage by fixating on narratives that are sympathetic to the audiences of those regions - for example, by telling the 'all-American' back stories of NA pros, by having them constantly speak their hearts out in interviews and reach out to the community, and by tolerating, at times even encouraging, drama between the teams and players.

Skill-wise, Koreans are a class above in both Starcraft and LoL. But whereas Starcraft developed in a direction of 'watching the best players,' which eventually just becomes 'watching the Koreans,' LoL has developed in a direction of both 'watching the best teams' and 'watching the teams in your own region.' That is to say, Starcraft has achieved international appeal while LoL has achieved both international appeal and regional appeal. From Blizzard's perspective, the former is cool, but the latter is awesome, because you don't have to share profits with KESPA, local players are a lot more attractive to local sponsors and media than imports, and the image of the game is vastly improved when it isn't seen as 'just another game only strange Asians play.' And importantly, having a passionate regional audience allows the region to sustain itself - to continue producing new players eager for the love of the fans, who do not have to beat the Koreans in order to achieve career success, which in turn ensures an ample supply of future regional pros instead of a tiny group of internationally competitive pros, shrinking in size every year.

The fact of the matter is, only by analyzing the success of the LCS are Blizzard's actions explicable. Regardless of the opinions of elitists, Riot has raised the bar when it comes to creating a passionate, professional, and sustainable eSport scene for their game. Whatever their faults, and whatever the end skill level of NA/EU pros, when it comes to marketing eSports to NA/EU audiences and creating a product they're able to get behind, Riot has no peer.
Brian333
Profile Joined August 2010
657 Posts
September 10 2014 09:42 GMT
#209
That ship already sailed. SC2 is never going to be as popular as LoL and WCS is never going to be as successful as LCS. The reason why nobody brings it up is because they are not comparable.

The basic context necessary for that success never existed for SC2.
Rhaeide
Profile Joined November 2008
Spain304 Posts
September 10 2014 09:44 GMT
#210
I think it could be a good idea to let Korea have 4 GSL a year (each of them rewarding the same WCS points as every other WCS). The total WCS points would be similar, but the activity would be increased and the variance decreased, resulting in a fairer distribution of chances and WCS points.

Another idea to boost Korea into WCS rankings is to give WCS points for Proleague wins. I don't know what could be the fair amount, but it could be for example 25 WCS points, so Maru with his 30 wins would gain 750 WCS points. As the best performer is an ok reward I think, just like a tier2 tournament. If you count Playoffs wins it could be a little higher, reserved only for the best performing players. I think overall could be an interesting idea as the players would be not only competing for Proleague rewards but also for WCS points individually in every match, and that would motivate them even more. What do you think?
♪ www.youtube.com/Rhaeide ♫ LucifroN/VortiX/herO/Scarlett/Flash/EffOrt/BoxeR/Kingdom/Nal_rA
Azarkon
Profile Joined January 2010
United States21060 Posts
September 10 2014 09:49 GMT
#211
On September 10 2014 18:42 Brian333 wrote:
That ship already sailed. SC2 is never going to be as popular as LoL and WCS is never going to be as successful as LCS. The reason why nobody brings it up is because they are not comparable.

The basic context necessary for that success never existed for SC2.


Blizzard obviously does not agree, and keep in mind that WCS is a prototype for future Blizzard eSports, including their own MOBA game.
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
September 10 2014 09:57 GMT
#212
Taeja with the brutal honesty! I love Scarlett's response.
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2014-09-10 10:07:21
September 10 2014 10:05 GMT
#213
I highly doubt that anyone at Blizzard is delusional enough to think that SC2 will somehow turn the tables on LoL in terms of popularity. Saying they obviously don't agree is a stupid statement. It doesn't take a genius to notice how different the fan bases and landscapes were for SC2 and LoL at their release, during their rise, and how different they continue to be.

As for setting up WCS in advance for Heroes, I don't think they've planned that yet and it's fairly obvious they haven't reached that stage yet. I'm in the Heroes alpha. It's still a very, very long ways off from any such discussion and the pace at which the game is developing doesn't leave me confident it will be a great game for a long while.

If anything, they have a game out right now that would benefit a lot more from having a proper tournament infrastructure legitimizing its status as an e-sport, Hearthstone. If you want to compare games, Hearthstone is much more comparable to LoL.
NxSs
Profile Joined April 2013
Belgium39 Posts
Last Edited: 2014-09-10 10:18:33
September 10 2014 10:14 GMT
#214
This discussion is a bit pointless, numbers don't lie. We'll see how much the viewership will be affected, I'm 100 % sure it will drop significantly.

Will the US/EU players care? No, they will be happy because they will earn more money .
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 10 2014 10:24 GMT
#215
Soo thinks that the other regions are just as hard to win as GSL...? Ok.
http://na.op.gg/summoner/userName=FLABREZU
sagi
Profile Joined October 2011
Finland346 Posts
September 10 2014 10:27 GMT
#216
Giving points to Proleague might be the best way to compensate KeSPA players who can't attend smaller tournaments due to scheduling conflicts. It could also allocate points in much more even way among larger playerbase (around 4-5 players per team) in contrast to the "top few takes it all" of GSL/WCS.

Lets say a map win in PL grants you 20 points. This would have totaled 11100 points in this year making it almost equivalent of a single WCS tournament. However if we look at the stats for this year most players wouldn't get that much points.

Top 10 this year would have been:
+ Show Spoiler +
1. Maru (600 points)
2. herO (520)
3. sOs (500)
4. Flash (460)
5. Rain (420)
6. Bbyong (400)
6. Soulkey (400)
6. Zest (400)
9. RorO (380)
9. PartinG (380)


As you can see this isn't a lot. Taking this into consideration even more points might be reasonable to make the point pool for the best players reflect atleast the structure of a tier 2 event. Naturally other scenarios could also work like giving top X players of each PL round some fixed amount of points. This however would most likely be a top heavy distribution and might tie players to PL even more (we had some players taking breaks this year to go to foreign events).

Thus the problem would be determining what is the right amount of points and how to divide them among the players. Even a small boost might help the very best to reach the finals. Also, from the current rules' point of view we have to remember that PL is not an open league. If I remember correctly to award points they should be accessible to everyone through qualifiers.
hi patrik!
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 10 2014 10:30 GMT
#217
On September 10 2014 17:15 Vindicare605 wrote:
Show nested quote +
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


I think it is the job of the commentators to point out extraordinary plays. So even if the average viewer cannot figure out the difference, the caster should be the one doing it for him/her. Of course the caster can always fake it, but that just doesn't feel honest.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-09-10 10:58:13
September 10 2014 10:51 GMT
#218
On September 10 2014 17:15 Vindicare605 wrote:
Show nested quote +
On September 10 2014 16:08 ROOTCatZ wrote:
On September 10 2014 13:38 dacimvrl wrote:
On September 10 2014 11:17 ROOTCatZ wrote:
You're completely missing the point I'm trying to make again, I am not talking about playstyle of course everyone has different playstyles, im merely pointing out the gap in skill isn't as big as people think, and a game between two top forgeiners can be just as exciting and interesting as two top koreans, I've repeated this about 20 times now,


Please explain Shoutcraft TB kindly hosted, please..

so exciting that the viewer count is abysmal, amirite?

On September 10 2014 13:08 ROOTCatZ wrote:
On September 10 2014 12:56 Wasaru wrote:
Tune into Catz stream everyone.


It's like we're basically watching soulkey!


you're also missing the point completely


what point is he missing? You said you beat all the top level koreans pretty damn often, name dropping soO, PartinG, Solar, DRG..etc.

Let's give you the benefit of the doubt, and so it's fair to assume that watching you is like watching soulkey? Lol...


And if your point that the skill difference is so similar stands true, then why would there be a need for this region lock? And why is every bad foreigner advocating it desperately? Explain that one.



not sure you read my post at all, I've said plenty of times koreans are on average better, even much better than forgeiners, there's no debating that, and watching a stream / pov is completely different than watching casted match, I am saying that the difference in skill to a viewer shouldn't be noticeable, I know i'd have trouble myself telling a top forgeiner game from a top korean game if the games were blacked out, like I said in a different post, in sc2 ONE unit can make a huge difference in a fight, go open the unit tester and fight 2 mirror armys, and make one of them have ONE extra unit, by the end of the fight there should be a big difference made by that one unit, the army that had it should have not one but multiple remaining units as the one unit is able to do it's dps throughout the entire duration of the fight, Koreans in general are better mechanically, no argument there, to make things even more basic, if Flash or Soulkey can spend his money faster, drone or scv stack better, rally faster, whatever the case, it's very likely that they'll have more units than most if not all forgeiners, that ONE unit can decide the outcome of a game, a difference as sutile as ONE unit, it can be a VERY consistent difference, but its very sutile non the less, I don't think most people can tell differences this sutile ESPECIALLY in a broadcasted game as opposed to a replay, and I am confident forgeiner strategy is just as good as korean.


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.

I watched Happy vs Grubby yesterday. Happy was supply blocked every 30 seconds and Grubby forgot thermal lance for 25 minutes, and that's obviously not the worse of what they did. But hey, the game was "awesome" because it had nukes and shit, right?
What I'm saying is that foreigner games can be entertaining in their sloppy kind of way, but if you're looking for near-perfect plays clashing against one another, look elsewhere.

Edit: And I'm pretty sure Flash would have had 40 supply more than Happy at minute 16-17. Not one unit.
Also, saying that foreigner strategy is as good as korean strategy is a farce. That's like me saying that I drive my bike as well as Hamilton drives his F1. When you're foreigners and didn't put the same amount of effort to perfect mechanics, you don't get to say that you're strategically as good, you just get to die miserably under a swarm of well-controlled units before you got to show that cool game sense. And that's even assuming that foreigners DO have an equal sense of strategy, which I also doubt. It's irrelevant anyway.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 10 2014 10:55 GMT
#219
On September 10 2014 19:30 JustPassingBy wrote:
Show nested quote +
On September 10 2014 17:15 Vindicare605 wrote:


You're accusing the viewers of being idiots.

There's no way around that. We can tell the difference in skill level as spectators, if you don't believe that then that is a problem but it's definitely not anything substantial that I would stand behind in your position.


I think it is the job of the commentators to point out extraordinary plays. So even if the average viewer cannot figure out the difference, the caster should be the one doing it for him/her. Of course the caster can always fake it, but that just doesn't feel honest.


If you paid any attention to the casting you would know this is happening all the time allready.
"Not you."
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2014-09-10 10:58:23
September 10 2014 10:56 GMT
#220
Was Happy not Bunny That would never happen to Bunny I wouldn't have thought, but Happy has this uncanny ability at times to just fall way behind for no reason.
I'm someone who has never disliked watching foreign games, always found it enjoyable. Especially the European scene I've followed closely, so I'm not one of those "I ONLY watch Koreans" omgomgomg people, but yeh I still think it's really easy to tell the difference most of the time :S
Prev 1 9 10 11 12 13 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft498
Nina 147
StarCraft: Brood War
GuemChi 2895
Hyuk 940
Pusan 290
Shuttle 244
Movie 155
Larva 69
EffOrt 39
Noble 36
ZergMaN 34
soO 24
[ Show more ]
Icarus 9
Bale 8
Dota 2
NeuroSwarm127
League of Legends
JimRising 836
C9.Mang0590
Counter-Strike
Coldzera 1382
Other Games
Livibee95
RuFF_SC294
Fuzer 60
Organizations
Other Games
gamesdonequick33154
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH122
• practicex 38
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Diggity6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4923
• Lourlo1345
• Rush1091
• Stunt448
• HappyZerGling139
Other Games
• Scarra1296
• Shiphtur300
Upcoming Events
SOOP
21h 24m
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 3h
Wardi Open
1d 5h
Big Gabe XPERIONCRAFT
1d 6h
AI Arena Tournament
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.