People are going to be opposed to it because many of us here are purists but meh, sometimes you have to go with it. At first I thought CSGO skins were stupid. Now I still think they're stupid but I want them

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Djzapz
Canada10681 Posts
People are going to be opposed to it because many of us here are purists but meh, sometimes you have to go with it. At first I thought CSGO skins were stupid. Now I still think they're stupid but I want them ![]() | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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TheBloodyDwarf
Finland7524 Posts
On July 31 2014 21:55 Djzapz wrote: Since SC2 is not all about the competitive scene, I think skins might be a good thing to get people to stick around and to pay more, and of course you should be able to turn them off if you don't want to see them because the last thing you need is a "what the fuck is that" moment during competitive play when you see dark templars shoot up your ramp on little motorcycles. People are going to be opposed to it because many of us here are purists but meh, sometimes you have to go with it. At first I thought CSGO skins were stupid. Now I still think they're stupid but I want them ![]() CSGO skins are only for weapons so it's totaly different than unit skins. | ||
Faust852
Luxembourg4004 Posts
On July 31 2014 22:01 FueledUpAndReadyToGo wrote: Skins are fine and fun, but they should be careful. In Dota there are just very little amount of units. While it's easy to recognize a zergling regardless of skin I find it way harder to guess the amount of zerglings in a large goup with the raptorling skin compared to the regular one, it's just a huge moving mass of wings. What, you don't count each pair of wing to know how many zerglings he has ? noob. (jk) | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Djzapz
Canada10681 Posts
On July 31 2014 22:02 TheBloodyDwarf wrote: Show nested quote + On July 31 2014 21:55 Djzapz wrote: Since SC2 is not all about the competitive scene, I think skins might be a good thing to get people to stick around and to pay more, and of course you should be able to turn them off if you don't want to see them because the last thing you need is a "what the fuck is that" moment during competitive play when you see dark templars shoot up your ramp on little motorcycles. People are going to be opposed to it because many of us here are purists but meh, sometimes you have to go with it. At first I thought CSGO skins were stupid. Now I still think they're stupid but I want them ![]() CSGO skins are only for weapons so it's totaly different than unit skins. Not if you can turn them off anyway, which I'm saying should be possible. In which case it's not different. If the units are recognizable anyway it's just adding to a learning curve in a very basic and simple way that no respectable player should complain about since it'd be one of the easiest areas of the game to figure out. And if you can toggle it off it's even easier. People are making a fuss about something which would just be good for SC2 by adding to the player base, keeping players interested and all around making the game less stale. It helped CSGO tremendously. You can argue that it's "different" but in essence it really isn't. | ||
ensign_lee
United States1178 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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MrTortoise
1388 Posts
'shot peopel arnt playing the game' 'hmm what do other games have that sc2 doesnt' 'umm well is it because the game got patched to the point where its not as fun as it once was?' 'nah its because other games have HATS!' 'hey shuold we make it so that you have to play 200 games before swarm hosts are unlocked?' 'AMAZING IDEA!!!!' etc 2 weeks later 'hey why not introduce a unit that makes the game fun and charge peopel every tiem they build it?' surely they should be putting time and effort into the game not into fucking art? | ||
Faust852
Luxembourg4004 Posts
On July 31 2014 22:17 lichter wrote: I'd be totally into this if I could turn all my ghosts into Nova Hell yeah :3 | ||
Twine
France246 Posts
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StatixEx
United Kingdom779 Posts
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Thalandros
Netherlands1151 Posts
On July 31 2014 22:17 MrTortoise wrote: lmao 'shot peopel arnt playing the game' 'hmm what do other games have that sc2 doesnt' 'umm well is it because the game got patched to the point where its not as fun as it once was?' 'nah its because other games have HATS!' 'hey shuold we make it so that you have to play 200 games before swarm hosts are unlocked?' 'AMAZING IDEA!!!!' etc 2 weeks later 'hey why not introduce a unit that makes the game fun and charge peopel every tiem they build it?' surely they should be putting time and effort into the game not into fucking art? They're not putting the time and effort into the game you want already, otherwise this would already be happening. It's not. Also I'm not sure if you've heard of game design and art design, but all non-indie companies have both programmers, designers, AND artists. I know that at Blizzard artists mostly work at cinematics, so you won't miss any of David Kim's glory. | ||
wishr
Russian Federation262 Posts
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[PkF] Wire
France24192 Posts
And the "never ending birthday party" makes me so mad the simple thought of it sets my teeth on edge, so I won't harp on it. | ||
Hider
Denmark9358 Posts
Destiny is confusing something here: People don't play LOL/Dota becasue they can stuff. The buy-element is rather a neccesary evil in order to implement the superior F2P business model. But buying-stuff doesn't increase the playerbase in it self. It only works if everything else in the business model can be adjusted to it. The idea that someone would choose to play Sc2 just so he can purchase some skins seems so extremely unlikely to me. If someone is purchasing stuff in Sc2, chances are he would have played the game regardless. Thus, in terms of affecting the playerbase, it just doesn't matter. In terms of increasing utility value for players, I personally it's just a dumb gimmick that most people won't really care about after a very short while. In the same proces your also just hurting players who dislikes looking at it. Since SC2 is not all about the competitive scene, I think skins might be a good thing to get people to stick around and to pay more, and of course you should be able to turn them off if you don't want to see them because the last thing you need is a "what the !@#$%^&* is that" moment during competitive play when you see dark templars shoot up your ramp on little motorcycles. So your implying here that people wanna play more Sc2 if they have the option to spend more money on stuff that noone else but them selves will see? In the real world, one of the main reasons you wanna purchase expensive/pretty clothes is so that other people can see it. If noone else but you could see your cloth, you would likely just hang out in your pyjamas all day long. The same concept can IMO be applied to skins here. Very few people will purchase it if other people are just gonna turn it off. And then ofc, I think it's absurd to think that purchaseable skins will have any noticeable impact on player acitvity for more than 1-2 weeks. | ||
Noro
Canada991 Posts
Please Blizzard, I'm begging you, please please please let me turn off Hats so that my SCVs can get their (in the) rears in (with the) gear. I don't want to have to execute anymore lackadaisical workers. Sincerely, Concerned Employer | ||
sc2isnotdying
United States200 Posts
On July 31 2014 18:27 Zealously wrote: Show nested quote + On July 31 2014 18:23 MajorBiscuit wrote: On July 31 2014 18:19 Faust852 wrote: One step closer to F2P, always a good thing. Why is F2P considered such a good thing in the community is completely beyond me. It is very hard to pull a succesful not pay-to-win F2P model. Only Valve has pulled it off, and they had the infastructure (Steam) ready for a very long time to make this viable. Even if Dota 2 didn't make a profit, attracting more people to Steam will always be beneficial to them. LoL has definitely made it work, and I think LoL's success is what most people are looking at. Also Blizzard's Hearthstone Starcraft's value is in the single player campaigns which is why the game is not F2P (also it mostly predates the F2P model) but I could see Blizzard offering up multiplayer SC2 as a F2P option with purchasable skins and hats. I wouldn't be offended by that. Personally I'm not the market for it as I don't give a fuck about hats, but clearly a lot of gamers like that sort of thing. | ||
Hider
Denmark9358 Posts
On July 31 2014 23:38 sc2isnotdying wrote: Show nested quote + On July 31 2014 18:27 Zealously wrote: On July 31 2014 18:23 MajorBiscuit wrote: On July 31 2014 18:19 Faust852 wrote: One step closer to F2P, always a good thing. Why is F2P considered such a good thing in the community is completely beyond me. It is very hard to pull a succesful not pay-to-win F2P model. Only Valve has pulled it off, and they had the infastructure (Steam) ready for a very long time to make this viable. Even if Dota 2 didn't make a profit, attracting more people to Steam will always be beneficial to them. LoL has definitely made it work, and I think LoL's success is what most people are looking at. Also Blizzard's Hearthstone Starcraft's value is in the single player campaigns which is why the game is not F2P (also it mostly predates the F2P model) but I could see Blizzard offering up multiplayer SC2 as a F2P option with purchasable skins and hats. I wouldn't be offended by that. Personally I'm not the market for it as I don't give a !@#$%^&* about hats, but clearly a lot of gamers like that sort of thing. This won't be done for 3 reasons; 1) Blizzard still wants to earn money through selling LOTV. So they can't make it F2p before that. 2) You can't just relaunch an old product as a F2P and expect it to be popular. Starcraft has already been positioned as a "has"-been product. It would be very expensive to try to reposition Starcraft and the gains would be debateable. 3) The 1on1 game isn't casual-friendly. It would need a completley new model in order satifiy the needs of the casuals. Unfortunately, casual Starcraft bascially died with the fail of the arcade. And F2P arcade never really made a big impact even though casuals would have been a ton more likely to prefer the arcade over the 1on1. But casuals today are just much more interested in other games than Starcraft My point is that the whole idea that we can just solve Starcraft's issue through changes to the business model is just wish-thinking. We all want to see it happen, but in reality we have to accept that Starcraft will continue to decline regardless of what is being done. | ||
Noro
Canada991 Posts
On July 31 2014 23:47 Hider wrote: Show nested quote + On July 31 2014 23:38 sc2isnotdying wrote: On July 31 2014 18:27 Zealously wrote: On July 31 2014 18:23 MajorBiscuit wrote: On July 31 2014 18:19 Faust852 wrote: One step closer to F2P, always a good thing. Why is F2P considered such a good thing in the community is completely beyond me. It is very hard to pull a succesful not pay-to-win F2P model. Only Valve has pulled it off, and they had the infastructure (Steam) ready for a very long time to make this viable. Even if Dota 2 didn't make a profit, attracting more people to Steam will always be beneficial to them. LoL has definitely made it work, and I think LoL's success is what most people are looking at. Also Blizzard's Hearthstone Starcraft's value is in the single player campaigns which is why the game is not F2P (also it mostly predates the F2P model) but I could see Blizzard offering up multiplayer SC2 as a F2P option with purchasable skins and hats. I wouldn't be offended by that. Personally I'm not the market for it as I don't give a !@#$%^&* about hats, but clearly a lot of gamers like that sort of thing. This won't be done for 3 reasons; 1) Blizzard still wants to earn money through selling LOTV. So they can't make it F2p before that. 2) You can't just relaunch an old product as a F2P and expect it to be popular. Starcraft has already been positioned as a "has"-been product. It would be very expensive to try to reposition Starcraft and the gains would be debateable. 3) The 1on1 game isn't casual-friendly. It would need a completley new model in order satifiy the needs of the casuals. Unfortunately, casual Starcraft bascially died with the fail of the arcade. And F2P arcade never really made a big impact even though casuals would have been a ton more likely to prefer the arcade over the 1on1. But casuals today are just much more interested in other games than Starcraft My point is that the whole idea that we can just solve Starcraft's issue through changes to the business model is just wish-thinking. We all want to see it happen, but in reality we have to accept that Starcraft will continue to decline regardless of what is being done. Is Starcraft's player base declining? Source? Obviously it's not as big as it was when it originally launched, or even as big as when HotS launched, but I still get games as fast as I ever have and there seems to be a lot of active players still on each server. | ||
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