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On August 03 2014 23:45 varsovie wrote:Show nested quote +On August 03 2014 04:11 LingBlingBling wrote:On August 03 2014 03:35 Bigtony wrote:On August 03 2014 03:16 LingBlingBling wrote: Making Starcraft 2 free to play would kill the game. The only reason sponsors are even interested in Starcraft 2 teams, is because demographics of the player base are players typically 20 years + of age that have money to spend, and that is good player base to advertise to.
Making Sc2 free would kill that, not to mention map hacking is a pretty big issue with the game being play to buy, It would be a nightmare if it was free. I dont understand how having more people play the game will hurt sponsorship. The same 20+ guys will buy skins or whatever. SC2 has very very very little real sponsors (companies outside of energy drinks and computer shit). Maphacking is not that big of an issue and being f2p or not isn't going to change that.. Map hacking is a huge issue in Blizzard RTS games, making SC2 free would destroy the game and be a nightmare for Blizzard who already struggles vs them. Free to play player base does not spend money like the current sc2 community does on sponsors gear. How the fuck can you relate the pay model (and more so the inclusion of skins) to hack and cheating? It's an issue of engine (synchronous doesn't help) an security, not demographic. Of course bigger player base would mean more cheater, but I'm not sure the proportion would change much. The only thing is that it would be easier for them to "get a new account" if they get banned for cheating. But that would assume Blizzard was actively doing it in the first place. (hint: they seems lazy as fuck) Same for sponsor, why wouldn't they want the same player base they already have (people won't quite the game just because they can't pay $60 upfront) + all peoples that couldn't/don't want to afford it (East european countries, teenagers)? ___________________________________________________________________________________________________ For the "bonus" skins/models/hats/sounds I would like to see them, and maybe even with "F2P" model. With only two conditions : -No advantages (visibility and hitbox of units should remain same) -Deactivable at least in ladder both for you and the others (I do NOT wanna see your shinny Ling skins)
easy. 1)Hack 2)get banned 3)use money for new account
in f2p 1)hack 2)get banned 3)hack 4)get banned 5)hack ...
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On August 04 2014 01:54 Karpfen wrote:Show nested quote +On August 03 2014 23:45 varsovie wrote:On August 03 2014 04:11 LingBlingBling wrote:On August 03 2014 03:35 Bigtony wrote:On August 03 2014 03:16 LingBlingBling wrote: Making Starcraft 2 free to play would kill the game. The only reason sponsors are even interested in Starcraft 2 teams, is because demographics of the player base are players typically 20 years + of age that have money to spend, and that is good player base to advertise to.
Making Sc2 free would kill that, not to mention map hacking is a pretty big issue with the game being play to buy, It would be a nightmare if it was free. I dont understand how having more people play the game will hurt sponsorship. The same 20+ guys will buy skins or whatever. SC2 has very very very little real sponsors (companies outside of energy drinks and computer shit). Maphacking is not that big of an issue and being f2p or not isn't going to change that.. Map hacking is a huge issue in Blizzard RTS games, making SC2 free would destroy the game and be a nightmare for Blizzard who already struggles vs them. Free to play player base does not spend money like the current sc2 community does on sponsors gear. How the fuck can you relate the pay model (and more so the inclusion of skins) to hack and cheating? It's an issue of engine (synchronous doesn't help) an security, not demographic. Of course bigger player base would mean more cheater, but I'm not sure the proportion would change much. The only thing is that it would be easier for them to "get a new account" if they get banned for cheating. But that would assume Blizzard was actively doing it in the first place. (hint: they seems lazy as fuck) Same for sponsor, why wouldn't they want the same player base they already have (people won't quite the game just because they can't pay $60 upfront) + all peoples that couldn't/don't want to afford it (East european countries, teenagers)? ___________________________________________________________________________________________________ For the "bonus" skins/models/hats/sounds I would like to see them, and maybe even with "F2P" model. With only two conditions : -No advantages (visibility and hitbox of units should remain same) -Deactivable at least in ladder both for you and the others (I do NOT wanna see your shinny Ling skins) easy. 1)Hack 2)get banned 3)use money for new account in f2p 1)hack 2)get banned 3)hack 4)get banned 5)hack ...
For the moment it's more like 1)Hack 2)profit.
So it doesn't really change. Hackers don't get banned unless they are huge dumbass, but if it's the case they'll probably die soon enough because they'll think they can stop a train with their heads. Yeah, this kind of dumbassness.
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There is literally no way to make an RTS f2p model. Since diamond+ players would turn off ( not buy skins at all) so the overall profit would be lower than standard buy-key/box.
Those who said there that starter account could be f2p for 1v1 ladder should visit the doctor. Where is the profit there? Majority of ppl playing the game ONLINE… and who would pay checks for art directors, content and campaign makers? Nobody…
Next thing, everybody here trying to complain SC vs CS:GO,League of Fags and Doto2… those games have no single player at all (doto has some but its more like tutorial) they are just strict MP games which allowed them to be f2p.. SC is provided with great scenario and awesome campaing every game... And it costs a lot to develop it.
On the other hand, Blizzard should wake up and check some business models for tournaments etc. TI4 was awesome idea and they know they have got a power to the same and raise the huge prize pools.
The only thing I like are customizable UIs and Voice Packs not the ingame skins. There are some variations of LoTV business plans from me:
1.) Make the game extremly cheap in pre-sale with special deca lor voice pack 2.) Do RaF discount – Bringing like 5-10 ppl to the game, help or force them to hit lvl 35 for one race than receive a cod for discount (this could happen before LoTV) 3.) Profit from the hype and feedback.. Bring the pros or the legends to BlizzHQ let them play LoTV early access and let them spoke about it and than do step 1. or 2. 4.) Raise your dongers :D
I hope I will see some kind of those ideas like that, because I don’t see bright future in it. As you can see f2p models got more and more problems as time is going on.
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I have found hats to be kind of obnoxious in my opinion, though once the game gets going you don't really care anymore.
It's glad to see Blizzard finally waking up in terms of skins and other cosmetics. Starcraft units are quite diverse and having different looking units can be very nice for anyone. Other things like the UI, more portraits, more interesting achievements (like a portrait for a 10 win-streak, though you'd have to balance it so that you're at a stable MMR), etc. An FFA ladder. Automated tournmanets also sounds nifty, you could get medals or something for winning 'em (different medals for different leagues). I think there are tons and tons of way to add zest to the game. The core game play is fine and it's there, but I've always felt that starcraft 2 lacks quite seriously in the social / fun aspect. You only ever log on to sc2 to ladder (at least for me), rarely to "have fun" if you see what I'm getting at. Or maybe even ridiculously difficult co-op missions. Who knows?
Blizzard have a lot of work on their hands since there are lots of aspects that could be improved in starcraft 2, hearthstone as well by the way. Hearthstone is "supposed" (is it?) to be a social, fun card game, however you can't chat with ANYONE. Wouldn't it be nicer if people could spectate games and chat while spectating? Great way to learn while you're at it. Then again it's not like Hearthstone isn't doing fine already.
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Hey, I'll probably spend a shit tons of money is stupid skins tbh.
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If sc2 ever becomes f2p, then I hope that won't include the ladder.
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On August 03 2014 01:14 neptunusfisk wrote: CS got skins and it completely ruined the game. All the forums are all about betting, trading, scamming, doing giveaways etc and noone watches the matches for the game itself it seems. People even DDOS the pro players of the stronger team during matches to win more skins on bets..
edit: Also having a ranked ladder with F2P is very detrimental as it will generate infinite possibilities for hackers to get new accounts, like in LoL. Every time CS:GO goes on sale, matchmaking is flooded with cheaters and that is just horrible for gameplay.
If you just looked at things like Twitch chat for Dota you would think people only watch to bet items because people are only talking about their rares that they are losing. It didn't "ruin" the game at all, CS:GO was pretty dead before and now it's doing better than SC2. It helped the game massively, it's way more popular now and the eSports scene is thriving now.
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All I want is that my drone can look like a probe and my zergling can look like a small tiny zealot.
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On August 04 2014 21:57 Procake wrote:Show nested quote +On August 03 2014 01:14 neptunusfisk wrote: CS got skins and it completely ruined the game. All the forums are all about betting, trading, scamming, doing giveaways etc and noone watches the matches for the game itself it seems. People even DDOS the pro players of the stronger team during matches to win more skins on bets..
edit: Also having a ranked ladder with F2P is very detrimental as it will generate infinite possibilities for hackers to get new accounts, like in LoL. Every time CS:GO goes on sale, matchmaking is flooded with cheaters and that is just horrible for gameplay. If you just looked at things like Twitch chat for Dota you would think people only watch to bet items because people are only talking about their rares that they are losing. It didn't "ruin" the game at all, CS:GO was pretty dead before and now it's doing better than SC2. It helped the game massively, it's way more popular now and the eSports scene is thriving now. CS GO is not popular because of skins. It is popular because it 'reunited' the split CS 1.6 and CS:S communities into one game again, with all competitive teams moving to it. The ingame twitch integration also hugely boosted its twitch viewership. People play CS because it is CS, and has always been the one of the most played FPS on PC.. the skins are just extras.
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On August 05 2014 01:01 Genome852 wrote:Show nested quote +On August 04 2014 21:57 Procake wrote:On August 03 2014 01:14 neptunusfisk wrote: CS got skins and it completely ruined the game. All the forums are all about betting, trading, scamming, doing giveaways etc and noone watches the matches for the game itself it seems. People even DDOS the pro players of the stronger team during matches to win more skins on bets..
edit: Also having a ranked ladder with F2P is very detrimental as it will generate infinite possibilities for hackers to get new accounts, like in LoL. Every time CS:GO goes on sale, matchmaking is flooded with cheaters and that is just horrible for gameplay. If you just looked at things like Twitch chat for Dota you would think people only watch to bet items because people are only talking about their rares that they are losing. It didn't "ruin" the game at all, CS:GO was pretty dead before and now it's doing better than SC2. It helped the game massively, it's way more popular now and the eSports scene is thriving now. CS GO is not popular because of skins... it is popular because it 'reunited' the split CS1.6 and CS:S communities into one game again, with all competitive teams moving to it. The ingame twitch integration also hugely boosted its twitch viewership. People play CS because it is CS, and has always been the one of the most played FPS on PC.. the skins are just extras. They didn't ruin the game but they aren't why it's popular.
Yeah sorry, that's what I meant. And I also mean the skins increased the popularity in that they funded the 250k tournaments Valve have every few months, Katowice had 200k+ viewers, the increased money has made the tournaments a lot more hype, and have way better production. Way more people actually watch it now.
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When will the hats disapear? This is so annoying and ugly..
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On August 05 2014 01:04 Procake wrote:Show nested quote +On August 05 2014 01:01 Genome852 wrote:On August 04 2014 21:57 Procake wrote:On August 03 2014 01:14 neptunusfisk wrote: CS got skins and it completely ruined the game. All the forums are all about betting, trading, scamming, doing giveaways etc and noone watches the matches for the game itself it seems. People even DDOS the pro players of the stronger team during matches to win more skins on bets..
edit: Also having a ranked ladder with F2P is very detrimental as it will generate infinite possibilities for hackers to get new accounts, like in LoL. Every time CS:GO goes on sale, matchmaking is flooded with cheaters and that is just horrible for gameplay. If you just looked at things like Twitch chat for Dota you would think people only watch to bet items because people are only talking about their rares that they are losing. It didn't "ruin" the game at all, CS:GO was pretty dead before and now it's doing better than SC2. It helped the game massively, it's way more popular now and the eSports scene is thriving now. CS GO is not popular because of skins... it is popular because it 'reunited' the split CS1.6 and CS:S communities into one game again, with all competitive teams moving to it. The ingame twitch integration also hugely boosted its twitch viewership. People play CS because it is CS, and has always been the one of the most played FPS on PC.. the skins are just extras. They didn't ruin the game but they aren't why it's popular. Yeah sorry, that's what I meant. And I also mean the skins increased the popularity in that they funded the 250k tournaments Valve have every few months, Katowice had 200k+ viewers, the increased money has made the tournaments a lot more hype, and have way better production. Way more people actually watch it now. Good point.
I remember when GO was always at the bottom of twitch viewership, always less than a few hundred viewers. Now it always has thousands at any given time. Valve are pretty genius at these things.
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On August 03 2014 06:14 Genome852 wrote:Show nested quote +On August 03 2014 03:35 Bigtony wrote: Maphacking is not that big of an issue and being f2p or not isn't going to change that.. Are you ignoring every other game that has had huge discount sales and immediately afterwards a massive increase in cheating? When your game license / account costs nothing, there is nothing at stake for people who cheat.
Maphacking is not a huge issue. It effects a very low percentage of games played. It has no effect on tournament play and very little effect on arcade play.
Take a look at every other game out there right now. You're delusional if you think that going free to play will not help starcraft 2. People are not cheating en masse in dota2, league, hearthstone, etc. but they are buying cosmetic items in droves to support the game.
None of this matters at all unless Blizzard takes a huge step up to support the community/scene and make the game more welcoming to beginners (not easier, just welcoming). I dont want to slop them completely because they have tried in the past, but take a look at what riot/valve do in their games and it's night and day.
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