• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Bot on ladder Remastered crash fix suggestions New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9601 users

Pro Opinions: New Proposed Balance Changes - Page 5

Forum Index > SC2 General
357 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 19 2014 08:25 GMT
#81
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
July 19 2014 08:25 GMT
#82
bboongbboong <3

wow this was great, asking koreans was really insightful ^^
ETisME
Profile Blog Joined April 2011
12884 Posts
July 19 2014 08:26 GMT
#83
On July 19 2014 17:05 Vete wrote:
Show nested quote +
On July 19 2014 16:40 pieroog wrote:
"Well it's a Protoss nerf so, by default, I think it's good!" - what a childish comment.

childish but true...



No its not.
There are good ways and bad ways for nerf.

Not all nerfs are good even if the race is op if it would just lead to another problem
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Ninjabutter
Profile Blog Joined January 2014
14 Posts
July 19 2014 08:32 GMT
#84
Happy has the best micro of all foreigners. There is no one better to study than Happy if you want to improve your army control. He is also a very hard working pro, always at the top of the EU ladder since forever. It is really sad how little he has won given the amazing skills he has. I can understand why he is frustrated at the game.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-19 08:34:32
July 19 2014 08:32 GMT
#85
Stop bashing Happy guys, his sentense had A LOT of sense.. Don't just take the "part" where he says - Terran are the "skill" race, but take the whole answer as a whole, which HAD A VERY GOOD POINT:

1 - The game should be patched about GAMEPLAY, not balancing the WINRATES, and IN THAT CONTEXT he says the:
2 - EVEN IF top Terrans WERE a lot better than the top P/Z Blizz would accomplish nothing if they were focused on adjusting the win-rates instead of the gameplay.. So yes - he had a POINT, which I think most of us agree upon

I mean - he DOES sound kinda "douchy & disrespectful", BUT - his post HAD a very good point - balances aren't to fix winrates, they're to fix GAMEPLAY.. Which is "kinda" what we are/were all asking for

Honestly if this goes through - I kinda expect about 70% winrate for Terran in TvZ lol.. And in PvZ - Zerg will probably win more with Roach-Hydra-Corruptor attack on the 3rd (or maybe even Roach-Ling which is more likely to happen even before)

GJ TL Staff - awesome work, and not only that, but you're getting better and better set of interviewees too, thanks for the the info
Another world, another place, another universe, won the race.. :) ;) :P
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 19 2014 08:32 GMT
#86
On July 19 2014 17:25 SC2Toastie wrote:
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.


Honestly i feel like if they just buffed the tank it would be fine. Maybe bio would be less viable in TvT, but it would remain a great matchup regardless so i can live with that if people really, really want mech. For PvT they would probably have to include some kind of +shield bonus (maybe taking it away from the mine).

Tempests are kinda hard to touch cuz other matchups, so i dont know about that. We will see in LotV beta i suppose.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 19 2014 08:35 GMT
#87
On July 19 2014 17:32 Teoita wrote:
Show nested quote +
On July 19 2014 17:25 SC2Toastie wrote:
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.


Honestly i feel like if they just buffed the tank it would be fine. Maybe bio would be less viable in TvT, but it would remain a great matchup regardless so i can live with that if people really, really want mech. For PvT they would probably have to include some kind of +shield bonus (maybe taking it away from the mine).

Tempests are kinda hard to touch cuz other matchups, so i dont know about that. We will see in LotV beta i suppose.


Tempest's range needs to be reduced or the bonus to massive air removed. They are the reason why broodlords and battle cruisers are no longer viable. Protoss already got voidrays as a anti capital ship unit.
[url]http://i.imgur.com/lw2yN.jpg[/url]
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-19 08:39:08
July 19 2014 08:36 GMT
#88
On July 19 2014 17:32 Teoita wrote:
Show nested quote +
On July 19 2014 17:25 SC2Toastie wrote:
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.


Honestly i feel like if they just buffed the tank it would be fine. Maybe bio would be less viable in TvT, but it would remain a great matchup regardless so i can live with that if people really, really want mech. For PvT they would probably have to include some kind of +shield bonus (maybe taking it away from the mine).

Tempests are kinda hard to touch cuz other matchups, so i dont know about that. We will see in LotV beta i suppose.

Problem with mech in Terran isn't that Tanks are weak, but the fact that the units that should guard them fail at their "job".. Raven, WMine, Viking, and even the Thor - all fail to "guard" the Tank overall.. The only unit that's relatively good at guarding the Tanks intact are the Hellbat, but those can work vs only certain type of units that aren't Tank's main threat/problem..

Tanks aren't bad at their damaging output, and maybe on the contrary - they're quite good, but what use if the opponent can simply pick them off with either Air or Immortals ?
Another world, another place, another universe, won the race.. :) ;) :P
Svizcy
Profile Joined May 2010
Slovenia300 Posts
July 19 2014 08:37 GMT
#89
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-07-19 08:40:18
July 19 2014 08:39 GMT
#90
On July 19 2014 17:36 VArsovskiSC wrote:
Show nested quote +
On July 19 2014 17:32 Teoita wrote:
On July 19 2014 17:25 SC2Toastie wrote:
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.


Honestly i feel like if they just buffed the tank it would be fine. Maybe bio would be less viable in TvT, but it would remain a great matchup regardless so i can live with that if people really, really want mech. For PvT they would probably have to include some kind of +shield bonus (maybe taking it away from the mine).

Tempests are kinda hard to touch cuz other matchups, so i dont know about that. We will see in LotV beta i suppose.

Problem with mech in Terran isn't that Tanks are weak, but the fact that the units that should guard them fail at their "job".. Raven, WMine, Viking, and even the Thor - all fail to "guard" the Tank overall.. Tanks aren't bad at their damaging output, and maybe on the contrary - they're quite good, but what use if the opponent can simply pick them off with either Air or Immortals ?


I feel like the problem with Mech is that tanks are just weak (talking tvz and tvp here), so you need to tech to other stuff to compensate (ghosts, vikings, ravens, etc). BW tanks were the core of the army supported by vultures and science vessels; sc2 tanks are just kind of there so you dont die while you mass ravens more or less.

On July 19 2014 17:35 Loccstana wrote:
Show nested quote +
On July 19 2014 17:32 Teoita wrote:
On July 19 2014 17:25 SC2Toastie wrote:
Slight little addition to Teoita,
As long as Blizzard pidgeonholes Terran into having only 4 viable units, mech will not be viable.
Nerfs like making hardened shiels reduce 50% of damage, making Tempest more expensive (especially on supply) and buffing the 10 useless Terran units might easilly give mech the power it deserves.


But bandaiding is easier and thus cheaper.


Honestly i feel like if they just buffed the tank it would be fine. Maybe bio would be less viable in TvT, but it would remain a great matchup regardless so i can live with that if people really, really want mech. For PvT they would probably have to include some kind of +shield bonus (maybe taking it away from the mine).

Tempests are kinda hard to touch cuz other matchups, so i dont know about that. We will see in LotV beta i suppose.


Tempest's range needs to be reduced or the bonus to massive air removed. They are the reason why broodlords and battle cruisers are no longer viable. Protoss already got voidrays as a anti capital ship unit.


Broodlords in PvZ are still viable as a unit to close out a game, they just aren't the go-to unit that more or less defines when a Zerg can win. Honestly i'm kind of ok with that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 19 2014 08:39 GMT
#91
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.


The game is "balanced", but not very exciting to watch since everyone goes for the same builds. We need major overhauls to gameplay mechanics and especially Terran mech units. We need changes like Dota 2 patch 6.79
[url]http://i.imgur.com/lw2yN.jpg[/url]
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 19 2014 08:41 GMT
#92
On July 19 2014 17:39 Loccstana wrote:
Show nested quote +
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.


The game is "balanced", but not very exciting to watch since everyone goes for the same builds. We need major overhauls to gameplay mechanics and especially Terran mech units. We need changes like Dota 2 patch 6.79


A moba and an RTS are very different beasts though; you can't just change stats because fuck yes and hope an RTS remains balanced.

In a moba the ban/pick system helps in smooth out imbalances (see all the Lycan insta-bans this weekend)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-19 08:46:06
July 19 2014 08:41 GMT
#93
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.

I still can't "wrap" my head around that Tempest bonus vs Air Massive, lol.. I mean if that gets nerfed - we might see BOTH - BC and Broodlord.. (I hope), but I agree - 14 range for Tanks instead of 13 shouldn't be game-breaking much in either ZvT or TvT, but would maybe open some "build" that might put Protoss passive play relying on the MSC for defense on the clock overall
Another world, another place, another universe, won the race.. :) ;) :P
Xequecal
Profile Joined October 2010
United States473 Posts
July 19 2014 08:43 GMT
#94
On July 19 2014 17:35 Loccstana wrote:
Tempest's range needs to be reduced or the bonus to massive air removed. They are the reason why broodlords and battle cruisers are no longer viable. Protoss already got voidrays as a anti capital ship unit.


Void rays can't really function in that capacity due to their low range and low speed. Also a handful of thors can wipe infinity void rays off the field in seconds, with 5 thors it takes literally three seconds and they're all gone, they won't even get in range to shoot anything.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-07-19 08:47:46
July 19 2014 08:45 GMT
#95
As a protoss who goes chargelot/storm in PvT, it's really bad right now. It's a fun composition, and colossus isn't that much. From spectators' view, Blizzard should punish colossi not chargelot/storm. Congrats on making the game even less fun, Blizzard.
Nebuchad
Profile Blog Joined December 2012
Switzerland12534 Posts
July 19 2014 08:45 GMT
#96
On July 19 2014 17:32 VArsovskiSC wrote:
+ Show Spoiler +
Stop bashing Happy guys, his sentense had A LOT of sense.. Don't just take the "part" where he says - Terran are the "skill" race, but take the whole answer as a whole, which HAD A VERY GOOD POINT:

1 - The game should be patched about GAMEPLAY, not balancing the WINRATES, and IN THAT CONTEXT he says the:
2 - EVEN IF top Terrans WERE a lot better than the top P/Z Blizz would accomplish nothing if they were focused on adjusting the win-rates instead of the gameplay.. So yes - he had a POINT, which I think most of us agree upon

I mean - he DOES sound kinda "douchy & disrespectful", BUT - his post HAD a very good point - balances aren't to fix winrates, they're to fix GAMEPLAY.. Which is "kinda" what we are/were all asking for

Honestly if this goes through - I kinda expect about 70% winrate for Terran in TvZ lol.. And in PvZ - Zerg will probably win more with Roach-Hydra-Corruptor attack on the 3rd (or maybe even Roach-Ling which is more likely to happen even before)

GJ TL Staff - awesome work, and not only that, but you're getting better and better set of interviewees too, thanks for the the info


1. You don't get bonus points for using a lot of caps lock.
2. No? He's very clear about what point he's trying to make, I don't see why it's unfair to question him on that. If he wanted us not to do it, he could have, you know, not made that point.
No will to live, no wish to die
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 19 2014 08:48 GMT
#97
On July 19 2014 17:41 Teoita wrote:
Show nested quote +
On July 19 2014 17:39 Loccstana wrote:
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.


The game is "balanced", but not very exciting to watch since everyone goes for the same builds. We need major overhauls to gameplay mechanics and especially Terran mech units. We need changes like Dota 2 patch 6.79


A moba and an RTS are very different beasts though; you can't just change stats because fuck yes and hope an RTS remains balanced.

In a moba the ban/pick system helps in smooth out imbalances (see all the Lycan insta-bans this weekend)


What Blizzard should do is add more units into the game, for example the campaign units. Balance is ultimately determined by how creatively players use their units and the more units in the game, the better. Dota 2 would be much harder to balance if there are only 20 heros to choose from.

Also, Blizzard needs to redo the damage system. The x damage, +y to attribute is severely flawed.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-07-19 08:50:04
July 19 2014 08:49 GMT
#98
On July 19 2014 17:48 Loccstana wrote:
Show nested quote +
On July 19 2014 17:41 Teoita wrote:
On July 19 2014 17:39 Loccstana wrote:
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.


The game is "balanced", but not very exciting to watch since everyone goes for the same builds. We need major overhauls to gameplay mechanics and especially Terran mech units. We need changes like Dota 2 patch 6.79


A moba and an RTS are very different beasts though; you can't just change stats because fuck yes and hope an RTS remains balanced.

In a moba the ban/pick system helps in smooth out imbalances (see all the Lycan insta-bans this weekend)


What Blizzard should do is add more units into the game, for example the campaign units. Balance is ultimately determined by how creatively players use their units and the more units in the game, the better. Dota 2 would be much harder to balance if there are only 20 heros to choose from.

Also, Blizzard needs to redo the damage system. The x damage, +y to attribute is severely flawed.


Why? BW had classes small/medium/large units but that was hard to comprehend. Size is kind of relative. How is SC2's system bad?
Ambre
Profile Joined July 2011
France416 Posts
July 19 2014 08:50 GMT
#99
On July 19 2014 10:17 Nebuchad wrote:
Show nested quote +
On July 19 2014 10:08 Faust852 wrote:
On July 19 2014 10:07 Fanatic-Templar wrote:
On July 19 2014 10:03 Faust852 wrote:When you take more time to look, you might realise that, for exemple, terran is the least represented race for years in top league, even at the top foreigner level. Even before the WMs patch, there were few foreigners terrans and we were still the least represented race in GM. But top koreans terrans kept winning everything.
Hell, even at the sbig terran era, in 2011, there were really few top foreigners terrans compared to protoss and zergs. This is something that make us think that there might be a huge wall that only topkorean terrans have overcome.


That's an attempt at distraction. You're supposed to be demonstrating a difference of skill between topkorean Terrans and topkorean Zergs or Protosses, not a difference between topkorean Terrans and foreigner Terrans.


As I said, there is no way to prove my point. I said it's probably a general bias from the terran population. The only argument I can give is TheMarine's argument.


And as I said, it's very easy to disprove his point, because terrans don't do better than the other races when underpowered. Look at the leap in logic that is happening there. When someone tells you that TaeJa winning tournaments proves that terran isn't that underpowered, you're going to answer to him that he isn't playing against the very best opposition, so the fact that he wins doesn't mean much when it comes to balance. It even skews the winrates, as you have argued before, because it makes the terran winrates look better than they would look if he was playing people of his own level all the time.

But now suddenly Happy wants to use Taeja's wins as balance points, saying that because he can beat these people, that proves terrans are superior players, and that doesn't shock you a single bit?


Taeja vs Zest

BWAHAHAHAHA

User was warned for this post
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 19 2014 08:58 GMT
#100
On July 19 2014 17:49 darkness wrote:
Show nested quote +
On July 19 2014 17:48 Loccstana wrote:
On July 19 2014 17:41 Teoita wrote:
On July 19 2014 17:39 Loccstana wrote:
On July 19 2014 17:37 Svizcy wrote:
I think the balance is much more near us than we would ever agree on.

Changin toss or zerg would probably be a mistake at this point. I think slight terran buffs are the right call, but maybe not in the way they tend to do them.

I personally think small tank buff, and maybe small BC buff or Thor buff would be all it would take to make things better for terran.


The game is "balanced", but not very exciting to watch since everyone goes for the same builds. We need major overhauls to gameplay mechanics and especially Terran mech units. We need changes like Dota 2 patch 6.79


A moba and an RTS are very different beasts though; you can't just change stats because fuck yes and hope an RTS remains balanced.

In a moba the ban/pick system helps in smooth out imbalances (see all the Lycan insta-bans this weekend)


What Blizzard should do is add more units into the game, for example the campaign units. Balance is ultimately determined by how creatively players use their units and the more units in the game, the better. Dota 2 would be much harder to balance if there are only 20 heros to choose from.

Also, Blizzard needs to redo the damage system. The x damage, +y to attribute is severely flawed.


Why? BW had classes small/medium/large units but that was hard to comprehend. Size is kind of relative. How is SC2's system bad?


The problem with the current system is that the more attributes a unit has, the more vunerable the unit is against taking bonus damage from some other unit. This leads to a hard counter system where units with certain attributes take massive damage from units with certain bonus damage attributes. And as all know hard counters are terrible from a gameplay perspective.

For more detailed explanation read this:
http://www.teamliquid.net/forum/starcraft-2/121769-oh-micro-where-art-thou
[url]http://i.imgur.com/lw2yN.jpg[/url]
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM403
IndyStarCraft 133
TKL 110
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 861
RotterdaM 403
IndyStarCraft 133
TKL 110
UpATreeSC 72
EnDerr 23
StarCraft: Brood War
Britney 22769
Shuttle 1625
Soulkey 484
Mini 310
Rush 201
Larva 189
firebathero 95
Yoon 53
Barracks 49
Shine 45
[ Show more ]
Sea.KH 36
Pusan 32
Sexy 30
soO 26
Mong 25
Trap 17
yabsab 14
SilentControl 12
scan(afreeca) 10
Dota 2
BananaSlamJamma345
Fuzer 124
Heroes of the Storm
MindelVK23
Other Games
FrodaN1638
Beastyqt532
Sick162
KnowMe126
Liquid`LucifroN97
ArmadaUGS83
QueenE71
C9.Mang069
Trikslyr39
Organizations
Other Games
gamesdonequick1213
StarCraft 2
WardiTV584
TaKeTV 125
[ Show 16 non-featured ]
StarCraft 2
• poizon28 25
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5671
• WagamamaTV894
League of Legends
• Jankos1488
• Nemesis1398
Other Games
• imaqtpie182
• Shiphtur121
Upcoming Events
Replay Cast
6h 58m
GSL
17h 58m
AI Arena Tournament
23h 58m
Replay Cast
1d 6h
GSL
1d 17h
Shopify Rebellion Sundays
1d 21h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.