• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:51
CEST 16:51
KST 23:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)50Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9184 users

Pro Opinions: Proposed Terran Buffs - Page 2

Forum Index > SC2 General
352 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
Dingodile
Profile Joined December 2011
4139 Posts
July 05 2014 22:11 GMT
#21
Nerchio's answer is perfect: Zerg is too strong on creep, too weak without creep vs T and P.

Terran's Lategame problem vs Zerg only relies on the amount of banelings. wm is not allowed to reduce the problem (terrible unit, better remove it in LotV). Makes Tanks stronger!
Grubby | ToD | Moon | Lyn | Sky
Twine
Profile Joined June 2012
France246 Posts
July 05 2014 22:12 GMT
#22
Nerchio, very neutral as always.
#1 Bomber fan | Jin Air best KT
DomeGetta
Profile Joined February 2012
480 Posts
July 05 2014 22:12 GMT
#23
All due respect to the players interviewed - it would be kind of nice to hear something from the top level pros.

Honestly Nerchio will never in his life say something that would get zerg nerfed or terran buffed so it was pretty useless involving him.

Players saying "the match-up is pretty balanced as a whole" I can't even tell if they are trolling.

Tvz - 8 gas zerg can get as many banelings as you have marines and a big muta cloud - like Snute said if you have half a brain don't engage off creep and you cant lose - transition to Ultra/Infestor if you want to not micro at all.


Tvp - Infinite build order wins for Protoss using proxy + overpowered late game tempest 3/3/3 colo / templar / archon - someone please site me a game where a Terran (not Taeja vs a foreigner please) has won from that situation (4 base Protoss vs 4 base Terran).
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 05 2014 22:13 GMT
#24
A lot of these pros really have no idea how to balance an RTS, some changes too specific and intricate, others are way off of course and biased because they only play 1 race.

Really all that needs to happen guys is this:
1) Revert widow mine in TvZ for bio. This gives Terran a splash damage unit again...that forces Zerg to micro as well instead of just 1A mass banes/mutas. Very simple change, Zergs will complain of course because they don't want to have to micro again.

This change barely affects mech because mech TvZ does not use a lot of mines in the first place (mines are terrible with mech).

2) Buff the siege tank in TvP so that it actually creates positional play and tanks can be cost effective vs warp gate/immortals. Bio does not scale at all into late game versus area of effect. If the tank is returned to it's former glory we could see Terrans actually building units out of the factory in this match-up, whether that is pure mech, or going bio and then incorporating siege tanks later in the game for splash damage....just like Protoss has splash damage.

3) Nerf the Tempest to 6-8 supply. This goes along the same lines of empowring more siege tank play in TvP, and discouraging the use of just simply massing pure tempests/carriers vs mech Terran.

4) Remove/severely nerf the nexus cannon for TvP early game so that Terran has more options, such as cloak banshee builds that are brought back into play. As well as remove/nerf some of Protoss's options like DT shrine, revert oracle speed...they have too many all-ins, over 20 literally that include various forms of pure gateway allins from wings of liberty, and new ones with proxied buildlings/blink. The problem with TvP right now is early game and late game. They coincide.

Terran always gets handicapped in the first 10-12 minutes while being unable to do anything via build order vs the nexus cannon which let's Protoss be greedy, Protoss doesn't have to build 400-600 gas worth of sentries because of the nexus cannon..which is very wrong and tilts the early game towards Protoss too much, which then snowballs into lategame making Protoss lategame hit 1-2 minutes earlier than it did in Wings...which is why you see the issues you do nowadays.

5) Ravens are not an issue - please pros/noobs alike stop trying to circle jerk more Terran nerfs. There is already a counter to mass viking/raven lategame from Zerg called mass vipers. I'm talking about 10+ vipers with infestors for fungals, which is the equivalent of viking/raven but no Zerg does this yet. The answer is already there, it's just not practiced at all. Please, no more Terran nerfing, not to mention the raven is the only lategame unit Terran has right now compared to Z/P tier3.
Sup
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 05 2014 22:15 GMT
#25
Great article, lots of interesting analysis and ideas. I hope Blizz is listening.

I'm a bit confused about the "medivacs should pick up sieged tanks", while it adds nice micro, what major issue does it really help against?
Cry 'havoc' and let slip the dogs of war
Figgy
Profile Joined February 2011
Canada1788 Posts
July 05 2014 22:18 GMT
#26
Make Battlecruisers useful. All I ask for.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-07-05 22:19:44
July 05 2014 22:19 GMT
#27
When I read these itws, I don't wonder anymore why Blizzard doesn't ask to pros. They are so fucking biased this is stupid. Most of them are only acting in their personal interest and don't give a shit about the overall balance and the viewer entertainment.
Ask full time caster, they are much less biased already.
Dingodile
Profile Joined December 2011
4139 Posts
July 05 2014 22:22 GMT
#28
On July 06 2014 07:12 DomeGetta wrote:
Players saying "the match-up is pretty balanced as a whole" I can't even tell if they are trolling.

A big problem is that many dont think about design problems!
I agree too that all matchups are very well balanced, but from design it hurts my brain pretty hard.
Grubby | ToD | Moon | Lyn | Sky
JessicaSc2
Profile Joined February 2014
Poland123 Posts
Last Edited: 2014-07-05 22:24:32
July 05 2014 22:23 GMT
#29
buff terran late game units. You almost never see bcs in zvt or thors in pvt and meanwhile you see colossi or ultras in every late game scenerio vs terran.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
July 05 2014 22:23 GMT
#30
Definitely some common themes in the pro players' suggestions. Blizzard, please listen!
Vasoline73
Profile Blog Joined February 2008
United States8073 Posts
July 05 2014 22:24 GMT
#31
Sad to see no PL/GSL koreans but I understand it's not as easy to get their feedback and that often their opinions are quite short.
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 05 2014 22:34 GMT
#32
On July 06 2014 07:24 Vasoline73 wrote:
Sad to see no PL/GSL koreans but I understand it's not as easy to get their feedback and that often their opinions are quite short.


we tried, but eventually it didn t work out in time
Corazon
Profile Blog Joined November 2011
United States3230 Posts
July 05 2014 22:38 GMT
#33
On July 06 2014 07:13 avilo wrote:
A lot of these pros really have no idea how to balance an RTS, some changes too specific and intricate, others are way off of course and biased because they only play 1 race.

Really all that needs to happen guys is this:
1) Revert widow mine in TvZ for bio. This gives Terran a splash damage unit again...that forces Zerg to micro as well instead of just 1A mass banes/mutas. Very simple change, Zergs will complain of course because they don't want to have to micro again.

This change barely affects mech because mech TvZ does not use a lot of mines in the first place (mines are terrible with mech).

2) Buff the siege tank in TvP so that it actually creates positional play and tanks can be cost effective vs warp gate/immortals. Bio does not scale at all into late game versus area of effect. If the tank is returned to it's former glory we could see Terrans actually building units out of the factory in this match-up, whether that is pure mech, or going bio and then incorporating siege tanks later in the game for splash damage....just like Protoss has splash damage.

3) Nerf the Tempest to 6-8 supply. This goes along the same lines of empowring more siege tank play in TvP, and discouraging the use of just simply massing pure tempests/carriers vs mech Terran.

4) Remove/severely nerf the nexus cannon for TvP early game so that Terran has more options, such as cloak banshee builds that are brought back into play. As well as remove/nerf some of Protoss's options like DT shrine, revert oracle speed...they have too many all-ins, over 20 literally that include various forms of pure gateway allins from wings of liberty, and new ones with proxied buildlings/blink. The problem with TvP right now is early game and late game. They coincide.

Terran always gets handicapped in the first 10-12 minutes while being unable to do anything via build order vs the nexus cannon which let's Protoss be greedy, Protoss doesn't have to build 400-600 gas worth of sentries because of the nexus cannon..which is very wrong and tilts the early game towards Protoss too much, which then snowballs into lategame making Protoss lategame hit 1-2 minutes earlier than it did in Wings...which is why you see the issues you do nowadays.

5) Ravens are not an issue - please pros/noobs alike stop trying to circle jerk more Terran nerfs. There is already a counter to mass viking/raven lategame from Zerg called mass vipers. I'm talking about 10+ vipers with infestors for fungals, which is the equivalent of viking/raven but no Zerg does this yet. The answer is already there, it's just not practiced at all. Please, no more Terran nerfing, not to mention the raven is the only lategame unit Terran has right now compared to Z/P tier3.

Bio is good. You should try it sometime.
Grubby's #1 Fan
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 05 2014 22:41 GMT
#34
On July 06 2014 07:34 myRZeth wrote:
Show nested quote +
On July 06 2014 07:24 Vasoline73 wrote:
Sad to see no PL/GSL koreans but I understand it's not as easy to get their feedback and that often their opinions are quite short.


we tried, but eventually it didn t work out in time


We are slowly making more and more contacts.

Unfortunately Nathanias who helps us contact EU Koreans is busy with WCS this weekend, so we didn't get in touch with him to allow him to focus on WCS AM.

We don't have many proleague/GSL contacts. Hopefully, we can slowly build more access to them. Also, we will put much more effort into speaking to these pros when hard numbers are released, and we update our article.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-07-05 22:44:47
July 05 2014 22:44 GMT
#35
On July 06 2014 06:54 Hider wrote:
Show nested quote +

Whoa.

Whoa, whoa, whoa, whoa.

What is this and I like it.


No. It's way too complicated and not an effective change either. Look at it this way: Why would you make a Zerg-specific fix to the Thor when the Thor is already only really used in that matchup anyway? You can just make a more general buff Thor that strenghtens vs all races. For instance, a small increase in splash, a damage buff, a range buff or a movement speed buff etc. There are tons of more simple fixes here, and I believe Snutes suggestions in general are way way too overcomplicated.


I should have been a lot clearer. I like how creative the idea is, and as far as band aid solutions go, it would at least steer the game away from the high risk playstyle of Medivacs. I can see how, following the first half of my post, it seems like I think this would fix everything.

On July 06 2014 07:38 Corazon wrote:
Show nested quote +
On July 06 2014 07:13 avilo wrote:
A lot of these pros really have no idea how to balance an RTS, some changes too specific and intricate, others are way off of course and biased because they only play 1 race.

Really all that needs to happen guys is this:
1) Revert widow mine in TvZ for bio. This gives Terran a splash damage unit again...that forces Zerg to micro as well instead of just 1A mass banes/mutas. Very simple change, Zergs will complain of course because they don't want to have to micro again.

This change barely affects mech because mech TvZ does not use a lot of mines in the first place (mines are terrible with mech).

2) Buff the siege tank in TvP so that it actually creates positional play and tanks can be cost effective vs warp gate/immortals. Bio does not scale at all into late game versus area of effect. If the tank is returned to it's former glory we could see Terrans actually building units out of the factory in this match-up, whether that is pure mech, or going bio and then incorporating siege tanks later in the game for splash damage....just like Protoss has splash damage.

3) Nerf the Tempest to 6-8 supply. This goes along the same lines of empowring more siege tank play in TvP, and discouraging the use of just simply massing pure tempests/carriers vs mech Terran.

4) Remove/severely nerf the nexus cannon for TvP early game so that Terran has more options, such as cloak banshee builds that are brought back into play. As well as remove/nerf some of Protoss's options like DT shrine, revert oracle speed...they have too many all-ins, over 20 literally that include various forms of pure gateway allins from wings of liberty, and new ones with proxied buildlings/blink. The problem with TvP right now is early game and late game. They coincide.

Terran always gets handicapped in the first 10-12 minutes while being unable to do anything via build order vs the nexus cannon which let's Protoss be greedy, Protoss doesn't have to build 400-600 gas worth of sentries because of the nexus cannon..which is very wrong and tilts the early game towards Protoss too much, which then snowballs into lategame making Protoss lategame hit 1-2 minutes earlier than it did in Wings...which is why you see the issues you do nowadays.

5) Ravens are not an issue - please pros/noobs alike stop trying to circle jerk more Terran nerfs. There is already a counter to mass viking/raven lategame from Zerg called mass vipers. I'm talking about 10+ vipers with infestors for fungals, which is the equivalent of viking/raven but no Zerg does this yet. The answer is already there, it's just not practiced at all. Please, no more Terran nerfing, not to mention the raven is the only lategame unit Terran has right now compared to Z/P tier3.

Bio is good. You should try it sometime.


I dunno, I think it might be neat to have more than 6 useful units per MU.

I do want Seeker Missile to get slammed with the nerf bat, though. No tier 2.5+ caster should have a spell that's that easy to use AND that potentially devastating.

Re: Avilo's #4, I can't believe this isn't discussed more often, why the hell do Oracles get to attack on the move? Seriously, they're more versatile than Banshees and take less control to use properly? They should have to stop to attack like any other unit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Extenz
Profile Joined October 2011
Italy822 Posts
July 05 2014 22:48 GMT
#36
On July 06 2014 07:44 pure.Wasted wrote:
Re: Avilo's #4, I can't believe this isn't discussed more often, why the hell do Oracles get to attack on the move? Seriously, they're more versatile than Banshees and take less control to use properly? They should have to stop to attack like any other unit.


Oracles don't attack on the move, you have to micro them, and they are not easy to use cause they are squishy and have a very low range
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-07-05 22:51:10
July 05 2014 22:49 GMT
#37
I think the extra shield damage and ignore hardened shields ideas sound like *sspulls and change the game more than its acceptable.


Well removal of hardned shield does as it affects Roaches vs Immortals as well + Maurauder vs Immortals, but Tank bonus vs shield buffs tanks vs protoss which could shake up the meta. But isn't that exactly what we want?

Oracles don't attack on the move, you have to micro them, and they are not easy to use cause they are squishy and have a very low range


Oracles have probably the worst control in the game. BW succesed with its air units because all of them were extremely reponsive but none of them were extremely OP when unmicroed. Unforuntatley, Blizzard didn't follow that concept with the Oracle which is the prototype of what not to do.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-07-05 22:54:03
July 05 2014 22:52 GMT
#38
On July 06 2014 07:48 Extenz wrote:
Show nested quote +
On July 06 2014 07:44 pure.Wasted wrote:
Re: Avilo's #4, I can't believe this isn't discussed more often, why the hell do Oracles get to attack on the move? Seriously, they're more versatile than Banshees and take less control to use properly? They should have to stop to attack like any other unit.


Oracles don't attack on the move, you have to micro them, and they are not easy to use cause they are squishy and have a very low range


Wow, they move so fast in the hands of pros, I legitimately thought they attack on the move. Their skill ceiling is definitely higher than I thought it was.

Thanks for clearing that up.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 05 2014 22:56 GMT
#39
On July 06 2014 07:38 Corazon wrote:
Show nested quote +
On July 06 2014 07:13 avilo wrote:
A lot of these pros really have no idea how to balance an RTS, some changes too specific and intricate, others are way off of course and biased because they only play 1 race.

Really all that needs to happen guys is this:
1) Revert widow mine in TvZ for bio. This gives Terran a splash damage unit again...that forces Zerg to micro as well instead of just 1A mass banes/mutas. Very simple change, Zergs will complain of course because they don't want to have to micro again.

This change barely affects mech because mech TvZ does not use a lot of mines in the first place (mines are terrible with mech).

2) Buff the siege tank in TvP so that it actually creates positional play and tanks can be cost effective vs warp gate/immortals. Bio does not scale at all into late game versus area of effect. If the tank is returned to it's former glory we could see Terrans actually building units out of the factory in this match-up, whether that is pure mech, or going bio and then incorporating siege tanks later in the game for splash damage....just like Protoss has splash damage.

3) Nerf the Tempest to 6-8 supply. This goes along the same lines of empowring more siege tank play in TvP, and discouraging the use of just simply massing pure tempests/carriers vs mech Terran.

4) Remove/severely nerf the nexus cannon for TvP early game so that Terran has more options, such as cloak banshee builds that are brought back into play. As well as remove/nerf some of Protoss's options like DT shrine, revert oracle speed...they have too many all-ins, over 20 literally that include various forms of pure gateway allins from wings of liberty, and new ones with proxied buildlings/blink. The problem with TvP right now is early game and late game. They coincide.

Terran always gets handicapped in the first 10-12 minutes while being unable to do anything via build order vs the nexus cannon which let's Protoss be greedy, Protoss doesn't have to build 400-600 gas worth of sentries because of the nexus cannon..which is very wrong and tilts the early game towards Protoss too much, which then snowballs into lategame making Protoss lategame hit 1-2 minutes earlier than it did in Wings...which is why you see the issues you do nowadays.

5) Ravens are not an issue - please pros/noobs alike stop trying to circle jerk more Terran nerfs. There is already a counter to mass viking/raven lategame from Zerg called mass vipers. I'm talking about 10+ vipers with infestors for fungals, which is the equivalent of viking/raven but no Zerg does this yet. The answer is already there, it's just not practiced at all. Please, no more Terran nerfing, not to mention the raven is the only lategame unit Terran has right now compared to Z/P tier3.

Bio is good. You should try it sometime.


In the current metagame, bio is absolutely terrible if you play a really good defensive Zerg that knows to accumulate mass mutas and then mass banelings (30+ banes). Mech is a stronger lategame army than bio, and since a Zerg is going to basically force you to lategame...they just need to revert the mine nerf so bio has splash damage involved again.
Sup
Twine
Profile Joined June 2012
France246 Posts
July 05 2014 22:59 GMT
#40
On July 06 2014 07:48 Extenz wrote:
Show nested quote +
On July 06 2014 07:44 pure.Wasted wrote:
Re: Avilo's #4, I can't believe this isn't discussed more often, why the hell do Oracles get to attack on the move? Seriously, they're more versatile than Banshees and take less control to use properly? They should have to stop to attack like any other unit.


Oracles don't attack on the move, you have to micro them, and they are not easy to use cause they are squishy and have a very low range

You must be trolling... I hope so at least
#1 Bomber fan | Jin Air best KT
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan49
Liquipedia
WardiTV Invitational
12:00
Summer Cup 2026 - Group A
WardiTV919
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko636
BRAT_OK 103
RushiSC 26
StarCraft: Brood War
Calm 8458
Rain 2309
Shuttle 2162
Hyuk 1785
Jaedong 1448
Britney 1337
Mini 625
Horang2 475
BeSt 312
Rush 269
[ Show more ]
Larva 250
Stork 237
ZerO 176
hero 145
Sharp 120
ggaemo 120
JulyZerg 106
Last 104
Hyun 87
Pusan 75
JYJ 57
Free 42
Killer 40
Mong 40
soO 38
sorry 33
Shine 31
Movie 29
HiyA 25
Aegong 25
ToSsGirL 21
yabsab 18
NaDa 16
Hm[arnc] 16
Barracks 15
Rock 14
IntoTheRainbow 13
Yoon 12
Purpose 9
Noble 5
Terrorterran 0
Dota 2
Gorgc6924
League of Legends
Doublelift3197
KnowMe14
Counter-Strike
byalli1624
allub693
kRYSTAL_42
Heroes of the Storm
Khaldor172
Trikslyr44
MindelVK1
Other Games
singsing2119
B2W.Neo858
DeMusliM241
Hui .178
XaKoH 99
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick2270
BasetradeTV184
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1447
League of Legends
• Jankos2390
Upcoming Events
IPSL
1h 9m
Dragon vs Hawk
RSL Revival
18h 9m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
19h 9m
OSC
22h 9m
IPSL
1d 1h
Bonyth vs Ret
WardiTV Weekly
1d 20h
Monday Night Weeklies
2 days
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.