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Welcome to ZParcraft II - Page 58

Forum Index > SC2 General
1376 CommentsPost a Reply
Prev 1 56 57 58 59 60 69 Next
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
July 02 2014 18:36 GMT
#1141
Took me two weeks of on again off again reading to finish this, but I finally did...

Thank you. This was an incredible read.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
fruity.
Profile Joined April 2012
England1711 Posts
July 02 2014 20:07 GMT
#1142
Wombat_NI, now we just need to get TheDwf to do a write up for us on how awesome it would be to be able to watch your favorite player in first person view.

It is after all a statistical, indisputable, unquestionable and manifest fact that you have 57.3% more fun watching your favorite pro-gamer from first person view, than when you lost your virginity.

Step up ESL. You guys rock, it's time to rock more.
Ex Zerg learning Terran. A bold move.
johnbongham
Profile Joined April 2014
451 Posts
July 02 2014 20:15 GMT
#1143
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.



Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 02 2014 20:15 GMT
#1144
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


WOW watching that clip gave me chills, haha. Nice find Wombat :D that's why I don't win those engagements... not quite as fast as Maru!
Joner
Profile Joined June 2011
51 Posts
July 02 2014 21:01 GMT
#1145
On June 29 2014 21:19 SwansGoMoo wrote:
Show nested quote +
On June 29 2014 21:12 MiniFotToss wrote:
On June 29 2014 20:53 Superouman wrote:
The age of GomTvT is long past.


Thanks for pointing that out, you guys who think Terran needs to be on top again is stupid, Terran already had its prime, time for P&Z to have some glory, maybe terran will get some back in LOTS, but now it


Do you realize how dumb of an argument you're making? The game should be balanced, not have races take turns being strong and weak. Nobody wants GOMTvT to return. We just want more equal representation.

Show nested quote +
On June 29 2014 20:49 PPN wrote:
While I share the opinion (and I think nobody can disagree with it) that there is an issue with Terran at pro level, I'm definitely baffled by some of your arguments and skewed numbers just to prove your points. I am too lazy to list them in a neat way and I think you are perfectly aware of what you are doing. There is really no need to do that to make your statement.

You are neither helping the cause (something must definitely be done for Terran, and I personally don't believe boring campfest mech is the key) nor promoting a healthy behaviour on forums and ladder. So many players already assume they lose because their race is weak, not because they are terrible at SC2 (regardless of whether it be true or not, it is just not the right mindset).

I'm enjoying less and less playing ladder and reading forum, twitter and stuff about SC2, not because the game is not fun anymore, but because the number of bad mannered jerks increased. It's becoming irationnal and this is fueling their self-entitlement.

And I can pretty much agree with this. Terran is in a somewhat bad place right now, but people really need to stop whining about it. The avilo's of the world do a lot more harm than good with their constant crying about Protoss and/or Zerg.


Yes, whining is not a good thing in itself but, what do you suggest people should do? Everyone once a while there are constructive suggestions to what could be done but alas nothing seems to happen. And that's been going on for months now. It's like everything that is being proposed is falling on deaf ears.

Personally, I don't play the game because of the imbalances. I know I'm by no means even close any kind of skillceiling and that I could improve to beat those players whom I lose to now. However, I know that the feeling of having to struggle and being inferior from the very start of the game will never end unless I'm convinced that the game is somewhat fair for both sides. This is the mental effect imbalance has on people. It's not a new thing that SC2 is a mental game. Commentators and such often talk about players current mindset. Well, guess what, diamond and plat scrubs are humans too and our play is also affected by our state of mind and so is our enjoyment of the game. Hence people cry for a change to be made. I could argue that you who tell people to stop whining is equally fueling and contributing to a hazardous debate. Basically, you can't even write a long article, providing situations and example to backup your statements without being called a balance whiner. Again, I'm asking you (and anyone else who feel they have an answer) what do you think we should do?

If you truly agree Terran is in a bad state then don't argue against people whom are trying to make a change (in this case TheDwf). There is no need to point out that people are whining.
Superbanana
Profile Joined May 2014
2369 Posts
July 02 2014 21:04 GMT
#1146
On July 03 2014 05:15 johnbongham wrote:
Show nested quote +
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.

That game was sick good, one of my favourites ever. But it was basically Maru trying to survive after his blue flame hellion push did nothing. And Jaedong showed some ridiculous multitasking never allowing Maru to climb back into the game with constant pressure. It was the opposite, except for this engagement Jaedong was outplaying Maru time after time.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 02 2014 21:11 GMT
#1147
On July 03 2014 05:15 johnbongham wrote:
Show nested quote +
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.

You're complaining about Frost???
Terric
Profile Joined November 2013
Germany1 Post
July 02 2014 22:14 GMT
#1148
It took me long to read the whole article but I finaly made it:
It's absolutely fantastic! But I really don't think that Blizzard will do anything reasonable, unfortunately.

But both thumbs up for this great article!!!!
geokilla
Profile Joined May 2011
Canada8245 Posts
July 02 2014 22:25 GMT
#1149
Thank you OP for creating that article.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-07-02 23:48:13
July 02 2014 23:32 GMT
#1150
On July 03 2014 05:15 johnbongham wrote:
Show nested quote +
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.


You're entirely wrong, and this attitude is exactly the problem. With the exception of this engagement, Jaedong was outplaying Maru all game long. Maru got behind early on and Jaedong played marvelously to prevent a comeback.

If you watch this game and think Maru was just better, you have no respect for skill from any non-terran, and your opinion regarding balance is null and void.

Frost, incidentally, is a map where it is extremely EASY for terran to get a fourth base. Fifth base is hard sure, but 4?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-07-03 01:51:45
July 03 2014 00:06 GMT
#1151
It's actually pretty simple what the problem is. Widow mines take too long to fire off, which allows zerglings to run through edges and mutas to get away from them before they fire. Hell, I've played terran and stutter stepped away from a a mine that popped up visibly. It also allows units to just run up and kill it before it has any effect.

In addition to that, anyone who's played a few games can instantly see burrowed mines, unlike burrowed zerg units. They create visible ground distortion which lowers the effectiveness. Don't have enough units to kill it before it fires? Just stay back until you're ready, then you can kill it for no cost to yourself.

Mutalisk balls at anything greater than 10 can easily kill widow mines and take no damage merely with A move and speed overseer. At 20-30 mutas, they can wreck bases defended by a widow mine or two and a hand full of turrets because they can focus down the widow mines before those mines even fire.

Terran was "OP" or "Imba", like protoss, in WoL for practically one single reason: Map pool. Look at the maps we have now. They're wide open thirds, easy to contain your opponents, and good advantages to people that out macro and contain the other side. Bases are spread out, making the less mobile terran army difficult to stop muta harass without widow mines and thors all over. Even then, due to muta speed and muta regen, if the zerg player is conservative, they can do damage without losing mutas until the ball is so big that they can just roflstomp thors.

I've played zerg most, and Im playing solely terran now. As to oracle cheese and hate, I find it ironic that terrans complain so much about it when they were using banshee rushes all the damn time in WoL. Now you understand what it was like to be a zerg in WoL vs terran banshee cheese, perhaps?

Look at any WoL ladder map, they haven't changed since HoTS came out. Entombed valley or whatever it is, that map has a natural, a third, and a main all within easy striking distance of a slower ground army, masking the Thor's poor ability to defend spread out areas due to shit slow speed. The layout is practically a nice circle, easy for Terran and Protoss to defend, easy for Zerg to be contained. Now that the map pool in HoTS has a lot of wide open areas, hard to defend and spread out bases, Terrans are suddenly tanking heavily? This might be a good thing to look into.

I find it doubly troubling that in addition to the changes in map design, Terrans also were nerfed while mutas were buffed. Buff mutas were never needed. The buffs simply make critical mass balls of mutas more deadly as a main "harass you to death" force. As mutas got buffs to speed, Thors still move slowly while bases were made more spread out and open than ever, although in terms of pathing for ground units, chokes and zig-zags still heavily exist, thus inhibiting ground movement for defense. Take that map that has a natural within the main's own freaking borders as an island. Yes, it's an obvious safe pick for everyone, but once it hits mid game or late game, it can become your achilles heel because it takes forever to get back there and defend it from harass, unless you're rallying fresh built units as zerg or warping in as protoss. Then it's pretty easy to defend.

We have a combined effect that caused Terran pain as it is now; map layouts, muta speed and regen, and widow mine nerf.

Also LOL at DK calling Widow Mines "core" in TvP and TvZ matchups. They weren't during the entire time of WoL, and they don't help vs skytoss or tempest spam (although I can think of absolutely NO reason why thors, carriers, bcs and ultras all cost six supply while tempests cost a moderate FOUR, equivalent to a void ray), unless you get digging claws and send a mass of widow mines into a fight to get under carriers and tempests or the interceptors and get a clutch blow on either of these groups of units or something.

DK has no ability to balance anything and the fact that he still is able to make game decisions for SC2 boggles the mind.

For the sake of fairness, mass muta fights in ZvZ is absolutely crap. Regen and speed coincided with infestor fungal nerf, making mutas way too good in that MU as well.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 03 2014 01:48 GMT
#1152
Meh, SSDD.
The Bomber boy
Moka
Profile Joined August 2010
Canada942 Posts
July 03 2014 03:20 GMT
#1153
On July 03 2014 03:36 renaissanceMAN wrote:
Took me two weeks of on again off again reading to finish this, but I finally did...

Thank you. This was an incredible read.


But.. how? The article has only been up for 3 days.
ヾ(@⌒_⌒@)ノ
Whitewing
Profile Joined October 2010
United States7483 Posts
July 03 2014 04:24 GMT
#1154
On July 03 2014 12:20 Moka wrote:
Show nested quote +
On July 03 2014 03:36 renaissanceMAN wrote:
Took me two weeks of on again off again reading to finish this, but I finally did...

Thank you. This was an incredible read.


But.. how? The article has only been up for 3 days.


Time traveler.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Aveng3r
Profile Joined February 2012
United States2411 Posts
July 03 2014 05:00 GMT
#1155
ahh finally something that validates my own feelings of self pity and hatred towards protoss. Im like a third of the way through this thing, it just keeps getting better lol

also some of the responses in here, my GOD you people need to chill
I carve marble busts of assassinated world leaders - PM for a quote
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 03 2014 07:30 GMT
#1156
Sc2 will always be personified by mid-WOL TvZ, marine/medical/tank positional play against the ling/bling/muta style. Those games were fast paced, skill based, fun to play and watch.

Someone figure out a way to make all matchup a like that, then apply to be a lead designer for lotv, and maybe this game will be relevant again
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
July 03 2014 11:38 GMT
#1157
On July 03 2014 14:00 Aveng3r wrote:
ahh finally something that validates my own feelings of self pity and hatred towards protoss. Im like a third of the way through this thing, it just keeps getting better lol

also some of the responses in here, my GOD you people need to chill


I really, really hope that post is satire directed at the "Terran fuck yeah!" crowd in here. Because otherwise just... *facepalm*
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 03 2014 11:57 GMT
#1158
On July 03 2014 20:38 -Celestial- wrote:
Show nested quote +
On July 03 2014 14:00 Aveng3r wrote:
ahh finally something that validates my own feelings of self pity and hatred towards protoss. Im like a third of the way through this thing, it just keeps getting better lol

also some of the responses in here, my GOD you people need to chill


I really, really hope that post is satire directed at the "Terran fuck yeah!" crowd in here. Because otherwise just... *facepalm*


I have my period where I genuinely hate protoss tbh.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 03 2014 12:02 GMT
#1159
On July 03 2014 06:11 ZAiNs wrote:
Show nested quote +
On July 03 2014 05:15 johnbongham wrote:
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.

You're complaining about Frost???



Frost is over-rated, it has huge problems with expansion patterns because of the huge chasms that segment the map in four quarters
"Not you."
Dreamer.T
Profile Joined December 2009
United States3584 Posts
July 03 2014 13:53 GMT
#1160
On July 03 2014 05:15 johnbongham wrote:
Show nested quote +
On July 03 2014 03:11 Wombat_NI wrote:
Fruity I cannot agree more, or even offer a sidestream for the FP. Part of Starcraft's awe factor comes from the mechanical abilities of the players and their sheer speed, something only those who regularly view player streams or play themselves will be aware of.

More broadcasts with things like this please. Hard to do live, but highlights packages and uploaded VoDs should be exploring these kind of avenues IMO.

http://youtu.be/odXS4_D3SSg


Sadly if I remember correctly, Maru still lost that game despite him outplaying JD IMO because he simply could not secure a 4th base that didn't immediately die to a counter attack. He even tried adding a wall and tanks to no avail. Seriously, to hell with whoever is making these map choices for top-level competitive play.


I think the thing that awes me the most is the fact that even in between splitting and target firing and microing everything he's also constantly producing units from his production. There's no way my brain would remember to do that in a situation like that. I'm betting it's ingrained into his muscle memory to always be swapping back to the production hotkeys every few seconds.
Forever the best, IMMvp <3
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