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LongShot27
United States2084 Posts
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FrkFrJss
Canada1205 Posts
On January 29 2017 08:53 LongShot27 wrote: I love these, i love that every time, a few weeks later everything turns out to be wrong and meta shifts and players figure out how to deal with "broken" units and abilities, this fucking community man, i swear Well, to be fair, Protoss had been quite strong for about 6 months of 2014 with virtually no Terran wins, so it wasn't exactly a balance whine. Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position. Though if you look at the winrates and tournament results from June 2014 - February 2015, PvT is below 50%, and Protoss gets very few wins (from tournaments starting June 2014 or later). | ||
Boggyb
2855 Posts
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position. That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless. | ||
avilo
United States4100 Posts
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MLuneth
Australia557 Posts
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TheZergishOne
27 Posts
On January 29 2017 09:38 avilo wrote: Game will end up being ZParcraft II again in like 2 months after people realized they jumped the gun on nerfing Terran rather than "adapting" as they tell Terrans to do. You guys spent a year refusing to adapt to ultras until blizzard finally said ok fine we'll nerf ultra armor... I don't think you really have room to talk about other races not adapting. The winrates were in your favor too but you still complained. | ||
FrkFrJss
Canada1205 Posts
On January 29 2017 09:37 Boggyb wrote: That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless. The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability). | ||
playa
United States1284 Posts
On January 29 2017 11:04 FrkFrJss wrote: The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability). Broodlords can be dealt with? What does Toss have that deals with broodlords? If you say the tempest, please provide some replays where you personally dealt with broodlords with them. I'd love to see it. | ||
LongShot27
United States2084 Posts
On January 29 2017 11:33 playa wrote: Broodlords can be dealt with? What does Toss have that deals with broodlords? If you say the tempest, please provide some replays where you personally dealt with broodlords with them. I'd love to see it. proper positioning, blink stalker run arounds, high templars archons and stalkers, just base trading, and carriers | ||
playa
United States1284 Posts
On January 29 2017 14:15 LongShot27 wrote: proper positioning, blink stalker run arounds, high templars archons and stalkers, just base trading, and carriers If you can say that about broodlords, then you can say that about liberators, because they own the ground even more than liberators. I'd love to see some replays. Personally, the only thing that works is attacking before they have broodlords or hoping you're playing a gigantic map, so can run around like a pathetic coward. The tempest is useless. Give me vortex back. They could remove so many Toss units from this game without me caring. Still waiting for something new/good vs Terran. Nerfed HotS Toss vs improved LotV races. Thrilling. | ||
DinoMight
United States3725 Posts
Terran has space control AND DPS AND mobility. Like.. wtf. How is anyone even surprised T dominates P right now. | ||
Topdoller
United Kingdom3860 Posts
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FrkFrJss
Canada1205 Posts
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Fatam
1986 Posts
On January 29 2017 16:30 DinoMight wrote: Liberators are not exactly slow, and they're supported by bio. You can't exactly blink behind them or whatever because then marines instantly gun down all your shit. It's the combination of REALLY mobile bio and Liberators that fucks Protoss. Terran has space control AND DPS AND mobility. Like.. wtf. How is anyone even surprised T dominates P right now. Why aren't liberators slower, by the way? With the incredible siege power they grant, along with being able to harass and defend well.. having that high of a speed seems like questionable design, i.e. you don't want units that are really good in too many areas. Not saying they are warhound-levels of bad design, but yeah. Btw this isn't really meant as a "terran OP" balance whine, more as a "divert power from the liberator to some other terran unit" suggestion. | ||
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Olli
Austria24417 Posts
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Elentos
55458 Posts
On January 29 2017 19:45 Olli wrote: I'm not going to have this thread revived to become balance whine central. Get it together or I'll push some of these moderation buttons. Why let this thread be revived at all anyway? | ||
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KadaverBB
Germany25649 Posts
On January 29 2017 19:49 Elentos wrote: Why let this thread be revived at all anyway? A very good question, I'm going to lock it right now . This thread had a good run but I think we should let it rest ![]() | ||
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