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Welcome to ZParcraft II - Page 69

Forum Index > SC2 General
1376 CommentsPost a Reply
Prev 1 67 68 69
LongShot27
Profile Joined May 2013
United States2084 Posts
January 28 2017 23:53 GMT
#1361
I love these, i love that every time, a few weeks later everything turns out to be wrong and meta shifts and players figure out how to deal with "broken" units and abilities, this fucking community man, i swear
If all men were created equal there would be no reason to declare it.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
January 29 2017 00:03 GMT
#1362
On January 29 2017 08:53 LongShot27 wrote:
I love these, i love that every time, a few weeks later everything turns out to be wrong and meta shifts and players figure out how to deal with "broken" units and abilities, this fucking community man, i swear

Well, to be fair, Protoss had been quite strong for about 6 months of 2014 with virtually no Terran wins, so it wasn't exactly a balance whine. Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

Though if you look at the winrates and tournament results from June 2014 - February 2015, PvT is below 50%, and Protoss gets very few wins (from tournaments starting June 2014 or later).
"Keep Moving Forward" - Walt Disney
Boggyb
Profile Joined January 2017
2855 Posts
January 29 2017 00:37 GMT
#1363
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 29 2017 00:38 GMT
#1364
Game will end up being ZParcraft II again in like 2 months after people realized they jumped the gun on nerfing Terran rather than "adapting" as they tell Terrans to do.
Sup
MLuneth
Profile Joined January 2012
Australia557 Posts
January 29 2017 01:26 GMT
#1365
I'd imagine when you hear people telling you to adapt it's because you're forcing yourself into a suboptimal playstyle
Innovation is a PatchTerran
TheZergishOne
Profile Joined October 2016
27 Posts
January 29 2017 02:03 GMT
#1366
On January 29 2017 09:38 avilo wrote:
Game will end up being ZParcraft II again in like 2 months after people realized they jumped the gun on nerfing Terran rather than "adapting" as they tell Terrans to do.

You guys spent a year refusing to adapt to ultras until blizzard finally said ok fine we'll nerf ultra armor... I don't think you really have room to talk about other races not adapting. The winrates were in your favor too but you still complained.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
Last Edited: 2017-01-29 02:05:41
January 29 2017 02:04 GMT
#1367
On January 29 2017 09:37 Boggyb wrote:
Show nested quote +
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless.


The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability).
"Keep Moving Forward" - Walt Disney
playa
Profile Blog Joined December 2010
United States1284 Posts
January 29 2017 02:33 GMT
#1368
On January 29 2017 11:04 FrkFrJss wrote:
Show nested quote +
On January 29 2017 09:37 Boggyb wrote:
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless.


The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability).


Broodlords can be dealt with? What does Toss have that deals with broodlords? If you say the tempest, please provide some replays where you personally dealt with broodlords with them. I'd love to see it.
LongShot27
Profile Joined May 2013
United States2084 Posts
January 29 2017 05:15 GMT
#1369
On January 29 2017 11:33 playa wrote:
Show nested quote +
On January 29 2017 11:04 FrkFrJss wrote:
On January 29 2017 09:37 Boggyb wrote:
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless.


The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability).


Broodlords can be dealt with? What does Toss have that deals with broodlords? If you say the tempest, please provide some replays where you personally dealt with broodlords with them. I'd love to see it.


proper positioning, blink stalker run arounds, high templars archons and stalkers, just base trading, and carriers
If all men were created equal there would be no reason to declare it.
playa
Profile Blog Joined December 2010
United States1284 Posts
January 29 2017 05:27 GMT
#1370
On January 29 2017 14:15 LongShot27 wrote:
Show nested quote +
On January 29 2017 11:33 playa wrote:
On January 29 2017 11:04 FrkFrJss wrote:
On January 29 2017 09:37 Boggyb wrote:
Similarly, Protoss has had a rather interesting relationship with liberators throughout all of 2016. Protoss has never quite figured out how to deal with sieged liberators except with mass tempests and catching the Terran out of position.

That's because the only way to deal with a siege unit is to catch it out of position or to outrange it. If a siege unit could be dealt with otherwise, it would be pretty worthless.


The other siege units like Brood Lords, Disruptors, Tanks, Colossi, or Lurkers would disagree. All of these can be dealt with without necessarily outranging or out positioning them, and they are far from useless (admittedly the Brood Lords tend to have less usability).


Broodlords can be dealt with? What does Toss have that deals with broodlords? If you say the tempest, please provide some replays where you personally dealt with broodlords with them. I'd love to see it.


proper positioning, blink stalker run arounds, high templars archons and stalkers, just base trading, and carriers


If you can say that about broodlords, then you can say that about liberators, because they own the ground even more than liberators. I'd love to see some replays. Personally, the only thing that works is attacking before they have broodlords or hoping you're playing a gigantic map, so can run around like a pathetic coward.

The tempest is useless. Give me vortex back. They could remove so many Toss units from this game without me caring. Still waiting for something new/good vs Terran. Nerfed HotS Toss vs improved LotV races. Thrilling.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2017-01-29 07:31:15
January 29 2017 07:30 GMT
#1371
Liberators are not exactly slow, and they're supported by bio. You can't exactly blink behind them or whatever because then marines instantly gun down all your shit. It's the combination of REALLY mobile bio and Liberators that fucks Protoss.

Terran has space control AND DPS AND mobility. Like.. wtf. How is anyone even surprised T dominates P right now.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 29 2017 07:56 GMT
#1372
Why is this thread necroed, way to much moaning about balance on TL....close this please
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
January 29 2017 07:56 GMT
#1373
Widowmines are also very effective zoning tools. They prevent the Protoss from outmaneuvering the bio and blinking into the liberators' blind spot. So the combination of highly mobile bio and liberators in combination with widowmines make most engagements against liberators very difficult. And this was why Protoss would go mass tempest, because then Terran had the opposite problem of being unable to engage into mass tempest, though with the tempest low dps and speed, it was very possible to catch tempest out of position.
"Keep Moving Forward" - Walt Disney
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-01-29 08:49:24
January 29 2017 08:48 GMT
#1374
On January 29 2017 16:30 DinoMight wrote:
Liberators are not exactly slow, and they're supported by bio. You can't exactly blink behind them or whatever because then marines instantly gun down all your shit. It's the combination of REALLY mobile bio and Liberators that fucks Protoss.

Terran has space control AND DPS AND mobility. Like.. wtf. How is anyone even surprised T dominates P right now.


Why aren't liberators slower, by the way? With the incredible siege power they grant, along with being able to harass and defend well.. having that high of a speed seems like questionable design, i.e. you don't want units that are really good in too many areas.

Not saying they are warhound-levels of bad design, but yeah. Btw this isn't really meant as a "terran OP" balance whine, more as a "divert power from the liberator to some other terran unit" suggestion.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 29 2017 10:45 GMT
#1375
I'm not going to have this thread revived to become balance whine central. Get it together or I'll push some of these moderation buttons.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Elentos
Profile Blog Joined February 2015
55572 Posts
January 29 2017 10:49 GMT
#1376
On January 29 2017 19:45 Olli wrote:
I'm not going to have this thread revived to become balance whine central. Get it together or I'll push some of these moderation buttons.

Why let this thread be revived at all anyway?
Every 60 seconds in Africa, a minute passes.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
January 29 2017 11:13 GMT
#1377
On January 29 2017 19:49 Elentos wrote:
Show nested quote +
On January 29 2017 19:45 Olli wrote:
I'm not going to have this thread revived to become balance whine central. Get it together or I'll push some of these moderation buttons.

Why let this thread be revived at all anyway?


A very good question, I'm going to lock it right now .
This thread had a good run but I think we should let it rest
AdministratorLaws change depending on who's making them, but justice is justice
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