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On July 11 2014 18:03 mCon.Hephaistas wrote: It's not like Zerg won more premier events then Terran in Hots so far, actually not even in 2014. So to those people that mindlessly ask for terran buffs are just stupid. Yeah sure protoss might be a bit strong right now and might need a nerf, but the core problem is maybe the mechanics(Protoss too forgiving and easier mechanics and maybe for zerg too, but less so.) ye, that makes total sense and is totally accurate when you consider that only 5 diffrent terrans got to the final in full YEAR
that is about 45% less then the amount of zergs in finals.
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On July 11 2014 16:38 Inertiaddict wrote: What a great read. They're all generally great, but I thoroughly enjoyed this one especially.
I was worried about this expansion from the second we began getting information about it. At the height of my ability at the end of WoL I was a Diamond Terran. Top 8, I was trying very hard to get Master. It never happened and when HotS came out I descended to Gold. I'm "bad", and I'm fine with that, I really don't care, I'm just writing this here to give you the satisfaction of letting you know I'm some mid-level random NA Terran.
This article does a wonderful job of articulating the frustration that I feel about the game. Let me tell you, I love the Terran race. It's pretty exciting to see the professionals play it. They're great at it. It's not always a whole of fun for me to actually play, though. I personally dislike the new Terran army. The reason I dislike it is because it's basically the old Terran army with some Widow Mines sprinkled in and somewhat-quicker Medivacs.
I don't go out of my way to rant about the game. I love the game and though I play it less, I still play it, and I will play LotV when that arrives, too. What I wish I saw, and what breaks my heart, is that the Terran units don't come from a cool enough place. They don't seem to be inspired by the challenges that Terran's face from the other two races.
For example, I don't like the Widow Mine as it is. It's stupid that it's both autonomous yet it costs food. That just doesn't make sense. It's also not a Mine in any sense. It's a burrowed missile deployment system.
I think it'd be as cool idea if the Widow Mine was a researched upgrade to the Siege Tank and that they collaborated together. Imagine a Siege Tank that had a Widow Mine on it that was deployable much like they are now (and maybe they could shoot in the air while docked on the tank so they aren't useless). I would add one other change, too. I would try letting them function like mini-sensor towers (only) when buried, and they would detect burrowed units since they're in the ground.
Ghosts should be able to put personal force fields on other biological units as another way to deal with Banelings and we could say that this is adapted Sentry technology borrowed/stole/reverse-engineered from the Protoss during their WoL clashes.
Humans would do this. They'd behave like this. They'd take what they have and they'd improve upon it or combine it. Protoss have their psionics. Zerg have their bio-mutations. Terran has their resourcefulness and adaptable technology.
I don't know, maybe my ideas aren't good, or they wouldn't hold up to balance testing, but like, this article sums it up when it says that Terran is an expansion behind. I wonder if they're going to go bio? dat idea. i came.
your widow mine sounds imba lil weird, but dat ghost change. especially with your lore, it's so beautiful.
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On July 09 2014 09:31 Pursuit_ wrote: When I tried teaching my girlfriend Starcraft 2 for awhile, her Zerg APM was about 2x her Terran or Protoss APM simply because of the way production works. She didn't use creep spread / scout with her overlords at all, but clicking 6 f1 v f2 v f3 v then pressing d and holding down z (or whatever hotkey) then ctrl click eggs and add to control group gave her 500+ APM spikes and took her very little time after ~1 week. This used higher APM than the equivalent Terran process, which for my hotkey setup making only marine + mauader / tank / medivac, 6 + y + h X number of times, 7 + u X number of times, 8 + i X number of times, where X = production you have available (could also use tab since all production is hotkeyed to 6 as well to make rally points easier), then move screen to where your rally point is set and add units to correct control groups, remember to click f1 or f2 or f3 to make depots periodically not even worrying about building placement which is a huge deal, remember to be adding production at specific times in places where add-ons can go and wont block units out, when I tried to teach her any build order that included add-on swapping she just stared at me pleadingly.
My Zerg apm might be pretty consistently 30-50% higher than my Terran apm, but I personally feel like Terran production is far, far more demanding mechanically ( edit: ) and requires far more decision making, and takes up far more time.
Zerg requires more "apm" overall yes. However these are mindless apm most of the time. You don't need to think that much for 80% of these apm. It's just put more creep, inject more, & produce more drones / army you have chosen. The big engagements themselves are really, really, really straightforward, as lings, banelings, ultras, are melee units with small micro potential. Also you don't need to be as careful as terran with scouting, because there is almost no all ins coming from terran except 2 rax, while terrans have to scout constantly, because even if we see a third, you can still all-in at 7:30…
Terran might require 30% less apm but they are ALL crucial & game changer, from a single supply depot lowered, a fast repair, a drop, base building with addon switching everywhere, scouting with reaper while avoiding queens & lings, preparing small groups of marines in each base against mutas, constant splitting & creep denying, etc etc etc…
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On July 19 2014 23:41 pimsc2 wrote:Show nested quote +On July 09 2014 09:31 Pursuit_ wrote: When I tried teaching my girlfriend Starcraft 2 for awhile, her Zerg APM was about 2x her Terran or Protoss APM simply because of the way production works. She didn't use creep spread / scout with her overlords at all, but clicking 6 f1 v f2 v f3 v then pressing d and holding down z (or whatever hotkey) then ctrl click eggs and add to control group gave her 500+ APM spikes and took her very little time after ~1 week. This used higher APM than the equivalent Terran process, which for my hotkey setup making only marine + mauader / tank / medivac, 6 + y + h X number of times, 7 + u X number of times, 8 + i X number of times, where X = production you have available (could also use tab since all production is hotkeyed to 6 as well to make rally points easier), then move screen to where your rally point is set and add units to correct control groups, remember to click f1 or f2 or f3 to make depots periodically not even worrying about building placement which is a huge deal, remember to be adding production at specific times in places where add-ons can go and wont block units out, when I tried to teach her any build order that included add-on swapping she just stared at me pleadingly.
My Zerg apm might be pretty consistently 30-50% higher than my Terran apm, but I personally feel like Terran production is far, far more demanding mechanically ( edit: ) and requires far more decision making, and takes up far more time. Zerg requires more "apm" overall yes. However these are mindless apm most of the time. You don't need to think that much for 80% of these apm. It's just put more creep, inject more, & produce more drones / army you have chosen. The big engagements themselves are really, really, really straightforward, as lings, banelings, ultras, are melee units with small micro potential. Also you don't need to be as careful as terran with scouting, because there is almost no all ins coming from terran except 2 rax, while terrans have to scout constantly, because even if we see a third, you can still all-in at 7:30… Terran might require 30% less apm but they are ALL crucial & game changer, from a single supply depot lowered, a fast repair, a drop, base building with addon switching everywhere, scouting with reaper while avoiding queens & lings, preparing small groups of marines in each base against mutas, constant splitting & creep denying, etc etc etc…
I don't think zerg requires more APM. It's about the same, but when zerg holds down one key to build 20 zerglings, then it counts as 20 actions. EAPM, however, only count that as one action, and if you compare EAPM to each other, it's about the same.
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Unfortunately, I agree with EVERYTHING that is stated from Dwf......
There always seems to be problems with sc2 and how the game plays out .
Its heartbreaking and I will start playing again when i see the scene change but it doesn't seem to want to change at all
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Sweden33719 Posts
On July 08 2014 17:19 neptunusfisk wrote:Show nested quote +On July 08 2014 09:06 pure.Wasted wrote:On July 08 2014 08:59 neptunusfisk wrote: What does Boxer, Flash, Thorzain, Ganzi, TLO, Taeja, Scarlett and MMA have in common?
Answer: they all developed wrist problems while playing terran. Except Scarlett, she's playing zerg.
Clearly terran players are just the weaker physiques that can't handle a exhausting game like starcraft as well as the zerg and protoss. Maru and TLO (not sure if he was Terran or Zerg at the time) round out the list as far as I know. TLO switched from terran to zerg when he got the problems iirc Boxer, Flash, Ganzi and to an extent Thorzain all have an entire SC1 (or WC3) career that woudl have helped them develop those pained wrists tho (this is in response to pure.wasted's post at the top of the quote tree.
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I'm a zerg main and I really love this thread and completely agree.
Albeit there's a healthy amount of whine in there, I can completely understand the frustration.
I think my main issue is that blizzard has never really allowed the metagame to really settle. As the OP pointed out in the zerg section of his thread, the DRG v Innovation series was one of the best and mechanically intense series ever to hit HOTS. And that was PRE-nerf, just as zergs were adjusting to having to deal with more micro-heavy ling baneling play.
If D-Kim just took a more hands-off approach before making any huge desicions the game would be better off, I feel.
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I really like this thread, and talks about a lot of the issues with terran that I feel. Even saying that Terran requires the most micro with the army in the current state in the game, and how terran is not doing so well outside of korea with their insane skill. Just saying, took me awhile to read, enjoyed it. 10/10
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a big issue on the ladder is that zerg town halls are also their production, so when a zerg takes a fast 3rd you have to KEEP scouting all the time to see drone saturation because in reality dropping 3 fast hatches is almost like dropping a ton of gateways or rax....production will be boosted a lot, but when u see a bunch of gateways or rax it is much easier to scout than having to constantly monitor zerg production cycles to see what they build
the hellbat buff actually made this worse :x lol now when I see roaches or roach warren it can easily just be a small amount for defense, before zerg never made defensive roaches it def helps them sneak in like a 1/1 roach timing easier without me expecting it
also on a sidenote i think the creep meckanic in sc2 is not done well, spreading creep as a zerg is easy, but it is mundane boring tedious unexciting not to mention fights on creep = very zerg favored, fights off creep = very terran favored
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On July 20 2014 03:47 JIJI_ wrote: a big issue on the ladder is that zerg town halls are also their production, so when a zerg takes a fast 3rd you have to KEEP scouting all the time to see drone saturation because in reality dropping 3 fast hatches is almost like dropping a ton of gateways or rax....production will be boosted a lot, but when u see a bunch of gateways or rax it is much easier to scout than having to constantly monitor zerg production cycles to see what they build
the hellbat buff actually made this worse :x lol now when I see roaches or roach warren it can easily just be a small amount for defense, before zerg never made defensive roaches it def helps them sneak in like a 1/1 roach timing easier without me expecting it
also on a sidenote i think the creep meckanic in sc2 is not done well, spreading creep as a zerg is easy, but it is mundane boring tedious unexciting not to mention fights on creep = very zerg favored, fights off creep = very terran favored
I've considered this and I think it really amounts to nothing much. Following zerg advice and replays and my own games, zerg is basically macro-macro-macro, if you scout some push, build units, then get back to it. T should be able to do the same against zerg. The good terran build orders exist because they cover a lot of bases at once, getting macro, some units for defense, and the opportunity to push at a given timing.
Unfortunately, there's not a lot of variation. When a Z or P scouts the T base, and they see a bunch of reactors or a bunch of labs, it's pretty damn clear what T will be going for the rest of the game. Maybe it's because T units are relatively potent for cost, so Z and P need to be able to scout and counter them, but right now a few things feel too strong.
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Blizzard just needs to see for themselves that there is something which isn't quite right with SC2 which isn't about damage numbers for specific units so the win rates is 50% for all races.
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I guess we have problems with the game.
The mechanics in Broodwar had no ceiling. Basicly you could find something to do and more of it in every matchup. And doing it on top on anything alse even matters.
In SC2 things are more convenient. You can reach the same marine numbers as Flash and you could have MKP splits, but not everygyame and you sure as hell won't know why you even do half the things. Some is luck based (you did not missclick or your spamming was good, or your opponent was afk...).
Pro players don't have this problem, they figured out what to do, know the builds know whats important to do know. Further SC2 Allows mistakes in Macro but is UNFORGIVING in the fast paced battles, also SC2 has epic battles and not a ton of minor skirmishes (you will see the number of fights during the game increasing with level of play)
The OP puts it right, if Terran loses a big fight, it is over. Most of the times, maaaybe, if you pre-made bunkers guarding the protoss' main counter-attack point you might be lucky...In ZvT Zergs Jumps your throat the moment you show weakness. Looing most marines only could produce 15 at a time, well bad luck 25+ upgraded Mutas+ regen will welcome them gladly.
The Problem is Protoss and Zerg players can "chill" during the game. There is nothing that needs 0.1 s reaction time to prevent massive damage (maybe bane ling but you have overlords to gain vision). Terran loses reaper= no scout 4 minutes Terran loses Hellions zvt = creep everywhere
+ Hellions and Reapers are USELESS when not microed while gaining much worth when controlled well. Same with marines, well done Drops and well positioned Tanks all boosts their effectiveness.
In SC2 Zerg and Protoss are mostly robbed of an equal opportunity to boost their units effectiveness. Most of them are "Fire and Forget" and that is waht makes terran angry. You micro you heart out, while the other races just SWARM it. Well there is positioning and setting up ambushes but, mainly GO ZERGLINGS KILL EM or Zealots or Stalkers. There is "blink micro" but well...yeah.
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Dwf saving e-sports!!! You gotta feel pretty good that less than a month after posting this we have a confirmed Terran buff patch coming!
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On July 23 2014 14:31 Joedaddy wrote: Dwf saving e-sports!!! You gotta feel pretty good that less than a month after posting this we have a confirmed Terran buff patch coming!
yeah, we should be really thankful. it's sad that it has come this far in the first place though.
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On July 24 2014 00:54 FLORIDACOMPACT wrote:Show nested quote +On July 23 2014 14:31 Joedaddy wrote: Dwf saving e-sports!!! You gotta feel pretty good that less than a month after posting this we have a confirmed Terran buff patch coming! yeah, we should be really thankful. it's sad that it has come this far in the first place though.
The new meta of blizzard-whining: When they do react to community feedback, whine about not seeing the feedback coming.
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ZParcraft II is still alive, just look at NATIONS WARS² grand finals scheduled on the 7th of September, 2014...
Norway Snute Zerg TargA Zerg Eiki Protoss
Korea MC Protoss EGJD Zerg STLife Zerg
T_T no terran
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East Gorteau22261 Posts
On July 29 2014 20:25 JanLui wrote: ZParcraft II is still alive, just look at NATIONS WARS² grand finals scheduled on the 7th of September, 2014...
Norway Snute Zerg TargA Zerg Eiki Protoss
Korea MC Protoss EGJD Zerg STLife Zerg
T_T no terran
I didn't know that player popularity had anything to do with balance
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On July 19 2014 23:40 beg wrote:Show nested quote +On July 11 2014 16:38 Inertiaddict wrote: What a great read. They're all generally great, but I thoroughly enjoyed this one especially.
I was worried about this expansion from the second we began getting information about it. At the height of my ability at the end of WoL I was a Diamond Terran. Top 8, I was trying very hard to get Master. It never happened and when HotS came out I descended to Gold. I'm "bad", and I'm fine with that, I really don't care, I'm just writing this here to give you the satisfaction of letting you know I'm some mid-level random NA Terran.
This article does a wonderful job of articulating the frustration that I feel about the game. Let me tell you, I love the Terran race. It's pretty exciting to see the professionals play it. They're great at it. It's not always a whole of fun for me to actually play, though. I personally dislike the new Terran army. The reason I dislike it is because it's basically the old Terran army with some Widow Mines sprinkled in and somewhat-quicker Medivacs.
I don't go out of my way to rant about the game. I love the game and though I play it less, I still play it, and I will play LotV when that arrives, too. What I wish I saw, and what breaks my heart, is that the Terran units don't come from a cool enough place. They don't seem to be inspired by the challenges that Terran's face from the other two races.
For example, I don't like the Widow Mine as it is. It's stupid that it's both autonomous yet it costs food. That just doesn't make sense. It's also not a Mine in any sense. It's a burrowed missile deployment system.
I think it'd be as cool idea if the Widow Mine was a researched upgrade to the Siege Tank and that they collaborated together. Imagine a Siege Tank that had a Widow Mine on it that was deployable much like they are now (and maybe they could shoot in the air while docked on the tank so they aren't useless). I would add one other change, too. I would try letting them function like mini-sensor towers (only) when buried, and they would detect burrowed units since they're in the ground.
Ghosts should be able to put personal force fields on other biological units as another way to deal with Banelings and we could say that this is adapted Sentry technology borrowed/stole/reverse-engineered from the Protoss during their WoL clashes.
Humans would do this. They'd behave like this. They'd take what they have and they'd improve upon it or combine it. Protoss have their psionics. Zerg have their bio-mutations. Terran has their resourcefulness and adaptable technology.
I don't know, maybe my ideas aren't good, or they wouldn't hold up to balance testing, but like, this article sums it up when it says that Terran is an expansion behind. I wonder if they're going to go bio? dat idea. i came. your widow mine sounds imba lil weird, but dat ghost change. especially with your lore, it's so beautiful.
How about the defence matrix from BW?
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Life is hard as a terran player and fan.
Yes, I play the role of the morally superior oppressed freedom fighter... and while it does bring a warm intoxicating glow to my ego to know that I am fighting on the side of right, it doesn't completely make up for all of the losses.
Granted, I never take responsibility for any of those losses. Those are all David Kim's fault. I never have to confront the possibility that I'm not actually good at the game. However, when I do win, it is confirmation of my status as a Micro God. This is because I have to pull off 'sick splits' to earn all of my victories. I've never known the feeling of being gifted a win by A-moving.
Don't get me started on the fact that I am also required to have superior game sense and scouting. It's incredibly fatiguing mentally. Plus I'm sacrificing the health of my wrists as a terran player. But in the end, it's good to know that it's for a noble cause.
...I guess it almost makes me a saint-like figure. A martyr.
And what do the other guys do? Mindless A-move. They seem to be able to afford an endless amount of units. It's just bullshit what they can do.. even if I haven't quite taken the time understand it all...But either way, I've been following this game since 2013, so I feel like I'm strongly qualified to voice my opinion.
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