• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo3Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion VPN experiences vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
{D-2} Late to making 20.06.2026 memorable [p]94718 Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12535 users

May 23 Balance Update: Hellions, Hellbats and Brood Lords…

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
May 24 2014 09:52 GMT
#101
On May 24 2014 18:22 Saechiis wrote:
Show nested quote +
On May 24 2014 18:13 EXRNaRa wrote:
Hey guys i am a Master Zerg player, i have a question to the Hellbat change.

Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory


Why should this change the matchup or bring more terrans to use hellbats?
If i am correct you could research the upgrade before in an Techlab without an Armory or not?
So what happens is a bit of money for an upgrade goes away but you have to build an armory now.
Can a Terran or somebody else explain me the reason why there should be new or faster timings?

Greetings from Germany


Terran normally does a 1/1 push with 2 medivacs to kill some creep. They line this up with the armory to continue to 2/2 upgrades. If they keep their intial 6 or so hellions alive until this push they can transform these to hellbats for some extra beef and zergling killing power.

Also the Transformation Servos required an Armory.

Looking forward to Meching it happen on monday. I used the Trafos all the time in the mid and lategame and now Ic can do it earlygame too. :-)

Any clues on how this effects the mass hellion TvT builds?
Haku
Profile Joined August 2013
Germany550 Posts
May 24 2014 10:11 GMT
#102
On May 24 2014 18:52 Big J wrote:
Show nested quote +
On May 24 2014 18:22 Saechiis wrote:
On May 24 2014 18:13 EXRNaRa wrote:
Hey guys i am a Master Zerg player, i have a question to the Hellbat change.

Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory


Why should this change the matchup or bring more terrans to use hellbats?
If i am correct you could research the upgrade before in an Techlab without an Armory or not?
So what happens is a bit of money for an upgrade goes away but you have to build an armory now.
Can a Terran or somebody else explain me the reason why there should be new or faster timings?

Greetings from Germany


Terran normally does a 1/1 push with 2 medivacs to kill some creep. They line this up with the armory to continue to 2/2 upgrades. If they keep their intial 6 or so hellions alive until this push they can transform these to hellbats for some extra beef and zergling killing power.

Also the Transformation Servos required an Armory.

Looking forward to Meching it happen on monday. I used the Trafos all the time in the mid and lategame and now Ic can do it earlygame too. :-)

Any clues on how this effects the mass hellion TvT builds?


Yeah okay than you. Forgot that Terran need their armory so or so for 2/2 Timings.
Just met this on ladder, cool for Terran if they keep their Helions alive.
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
May 24 2014 10:18 GMT
#103
Cool stuff overall.

About mass hellions TvT,we might see interesting micro if someone transforms everything into hellbats and meets microed hellions =)

Also it opens strong timings with like 3 tanks /20 hellions/+air support

Anyway blue flame will become a standard
No bad days
TTBest
Profile Joined September 2013
Germany74 Posts
May 24 2014 10:38 GMT
#104
Are now the abducting Vipers being abducted instead of the Brood Lords that were supposed to be abducted? :3
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
May 24 2014 10:39 GMT
#105
no more flying ultra T_T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 24 2014 10:54 GMT
#106
On May 24 2014 19:18 TwiggyWan wrote:
Cool stuff overall.

About mass hellions TvT,we might see interesting micro if someone transforms everything into hellbats and meets microed hellions =)

Also it opens strong timings with like 3 tanks /20 hellions/+air support

Anyway blue flame will become a standard

Vipers are only way to counter casters as zerg. Swarm don't have emp and feedbacks, so
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
Last Edited: 2014-05-24 11:35:25
May 24 2014 11:33 GMT
#107
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO

On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi


corruptors will be useless vs colossi and battlecruisers (no +dmg to massive)
tempests will be useless vs battlecruisers and carriers (no +dmg)
archons, colossi and thors couldnt destroy forcefields.
phoenixes could lift archons and thors..

u're even worse balancer than David Kim
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2014-05-24 12:14:57
May 24 2014 12:14 GMT
#108
This is cool but not enough. Other Terran units needs a buff as well. Giving the widow mine slightly increased movement speed and burrow time (without the upgrade) would be good. Terran is so dependent on doing good harassment, and it's becoming harder as time goes on.
Waise
Profile Joined June 2013
3165 Posts
May 24 2014 12:25 GMT
#109
On May 24 2014 21:14 cheekymonkey wrote:
This is cool but not enough. Other Terran units needs a buff as well. Giving the widow mine slightly increased movement speed and burrow time (without the upgrade) would be good. Terran is so dependent on doing good harassment, and it's becoming harder as time goes on.

as a zerg player i don't see burrow time or movement speed helping you in direct engagements since part of the issue is that we can run lings over your entire army with minimal micro even when mines are preburrowed and still win the fight. maybe you'll grab a few more worker kills with WM drop openings, but the harassment potential of WM drops disappears very rapidly once there are spores and/or overseers which makes it fairly easy to redrone as opposed to hellion harass which poses more of an ongoing threat until the third is secure and has more upward micro potential. finally, i really doubt blizzard will re-buff WM after nerfing them

not a terran player but i've wondered if there's any potential to the idea of marginally reducing the cost or build time of medivacs? that's something that could really help both tvz and tvp, i think... but terran is the race i understand the least
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-05-24 12:37:44
May 24 2014 12:35 GMT
#110
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.
Waise
Profile Joined June 2013
3165 Posts
May 24 2014 12:41 GMT
#111
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout
matthy
Profile Joined January 2013
66 Posts
May 24 2014 12:42 GMT
#112
On May 24 2014 20:33 Fen1kz wrote:
Show nested quote +
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO

Show nested quote +
On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi


tempests will be useless vs battlecruisers and carriers (no +dmg)


Like this would be a bad thing... implying battlecruisers and carriers are being used
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-05-24 13:48:34
May 24 2014 13:47 GMT
#113
On May 24 2014 21:41 Waise wrote:
Show nested quote +
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.
cheekymonkey
Profile Joined January 2014
France1387 Posts
May 24 2014 14:12 GMT
#114
On May 24 2014 21:25 Waise wrote:
Show nested quote +
On May 24 2014 21:14 cheekymonkey wrote:
This is cool but not enough. Other Terran units needs a buff as well. Giving the widow mine slightly increased movement speed and burrow time (without the upgrade) would be good. Terran is so dependent on doing good harassment, and it's becoming harder as time goes on.

as a zerg player i don't see burrow time or movement speed helping you in direct engagements since part of the issue is that we can run lings over your entire army with minimal micro even when mines are preburrowed and still win the fight. maybe you'll grab a few more worker kills with WM drop openings, but the harassment potential of WM drops disappears very rapidly once there are spores and/or overseers which makes it fairly easy to redrone as opposed to hellion harass which poses more of an ongoing threat until the third is secure and has more upward micro potential. finally, i really doubt blizzard will re-buff WM after nerfing them

not a terran player but i've wondered if there's any potential to the idea of marginally reducing the cost or build time of medivacs? that's something that could really help both tvz and tvp, i think... but terran is the race i understand the least


I was thinking mainly of TvP, where there are often scenarios where the widow mine is barely destroyed before it burrows. In particular it would help early game harassment builds where Terrans are struggling especially due to MS core.
Big J
Profile Joined March 2011
Austria16289 Posts
May 24 2014 14:23 GMT
#115
On May 24 2014 22:47 Tyrhanius wrote:
Show nested quote +
On May 24 2014 21:41 Waise wrote:
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.


a) you don't have to make roaches blindly. You can do with the roach warren alone
b) it's not like hellbats are unbeatable by anything else. If it is 6-8 frontal hellbats without medivacs, I'm pretty sure queens can hurt them a lot by kiting before they can deal enough damage. Then zerglings may be enough, but I guess I would have to see that myself.
c) if your opponent does such a build and you happen to be on a roach build anyways, I believe you have an advantage. Banshee builds can do that kind of stuff, because banshees are good vs roaches. But an armory doesn't help you a lot in that scenario.

--> play with it, test it. I can't see this being better than hellbat drops were, and hellbat drops weren't imbalanced in TvZ only in TvT.
Tyrhanius
Profile Joined April 2011
France947 Posts
May 24 2014 16:26 GMT
#116
On May 24 2014 23:23 Big J wrote:
Show nested quote +
On May 24 2014 22:47 Tyrhanius wrote:
On May 24 2014 21:41 Waise wrote:
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.


a) you don't have to make roaches blindly. You can do with the roach warren alone
b) it's not like hellbats are unbeatable by anything else. If it is 6-8 frontal hellbats without medivacs, I'm pretty sure queens can hurt them a lot by kiting before they can deal enough damage. Then zerglings may be enough, but I guess I would have to see that myself.
c) if your opponent does such a build and you happen to be on a roach build anyways, I believe you have an advantage. Banshee builds can do that kind of stuff, because banshees are good vs roaches. But an armory doesn't help you a lot in that scenario.

--> play with it, test it. I can't see this being better than hellbat drops were, and hellbat drops weren't imbalanced in TvZ only in TvT.

a) Yeah you can waste 200 mineral, try to scoot armory between 1s and 38s, if you scoot it later you take dmg.
b) Lol queen dps = 8, hellbat HP =135,5, so 1 queen kill 1 hellbat in 16.6s. 3 queen kills 8 hellbats in 45s. Interesting fact queen can't kite hellbat without taking dmg even on creep.
c) Invest of an armory : 150/100, invest of banshee cloack : Starport : 150/100; tech lab : 50/25; cloack : 100/100, 2 banshee 300/200 = 600/425 vs 150/100. If Z all in, T has 450/325 more he can invest into defense vs Roach all-in (marauders/bunker/WM/tank)
When you don't go for hellion/banshee you die to roach 100% ?

Yeah Hellbat was imbalance in a miror and perfectly fine in a non miror lol. I don't know how you can say hellbat is imbalanced when the other player can make them too. You can say it's make the game boring or one tech, but not imbalance And Just watch some old TvZ with hellbat drop all the game, Z forced to stay at home the first 10min. It was as stupid as TvT with hellbat drop everywhere.
imrusty269
Profile Joined January 2014
United States1404 Posts
May 24 2014 17:21 GMT
#117
On May 25 2014 01:26 Tyrhanius wrote:
Show nested quote +
On May 24 2014 23:23 Big J wrote:
On May 24 2014 22:47 Tyrhanius wrote:
On May 24 2014 21:41 Waise wrote:
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.


a) you don't have to make roaches blindly. You can do with the roach warren alone
b) it's not like hellbats are unbeatable by anything else. If it is 6-8 frontal hellbats without medivacs, I'm pretty sure queens can hurt them a lot by kiting before they can deal enough damage. Then zerglings may be enough, but I guess I would have to see that myself.
c) if your opponent does such a build and you happen to be on a roach build anyways, I believe you have an advantage. Banshee builds can do that kind of stuff, because banshees are good vs roaches. But an armory doesn't help you a lot in that scenario.



--> play with it, test it. I can't see this being better than hellbat drops were, and hellbat drops weren't imbalanced in TvZ only in TvT.

a) Yeah you can waste 200 mineral, try to scoot armory between 1s and 38s, if you scoot it later you take dmg.
b) Lol queen dps = 8, hellbat HP =135,5, so 1 queen kill 1 hellbat in 16.6s. 3 queen kills 8 hellbats in 45s. Interesting fact queen can't kite hellbat without taking dmg even on creep.
c) Invest of an armory : 150/100, invest of banshee cloack : Starport : 150/100; tech lab : 50/25; cloack : 100/100, 2 banshee 300/200 = 600/425 vs 150/100. If Z all in, T has 450/325 more he can invest into defense vs Roach all-in (marauders/bunker/WM/tank)
When you don't go for hellion/banshee you die to roach 100% ?

Yeah Hellbat was imbalance in a miror and perfectly fine in a non miror lol. I don't know how you can say hellbat is imbalanced when the other player can make them too. You can say it's make the game boring or one tech, but not imbalance And Just watch some old TvZ with hellbat drop all the game, Z forced to stay at home the first 10min. It was as stupid as TvT with hellbat drop everywhere.


Or just make banelings and amove. Hellbats aren't that good. I watched Supernova stream yesterday. As long as zergs build units that aren't pure zerglings, they can defend fine.
Bbyong | MMA | Polt | Dream | Maru | Mvp
Ramiz1989
Profile Joined July 2012
12124 Posts
May 24 2014 17:57 GMT
#118
On May 24 2014 18:18 sCnInfinity wrote:
Show nested quote +
On May 24 2014 05:45 Ramiz1989 wrote:
On May 24 2014 05:38 DeathDyingDoomKiller wrote:
I don't get this part, is it worded incorrectly?

Terran
Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory

It looks to me like the first statement was redundant, someone help me :C

Nope, you need to research an upgrade for Hellions so they could change forms, now you unlock it when you build an Armory, you don't need upgrade anymore.

On May 24 2014 05:45 Holdenintherye wrote:
Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?

Just Abduct, that is the only spell so far.


Those abilities are: concussive shells/time warp/force fields/abduct/fungal

I will say this again, those are NOT the movement altering abilities, only Abduct is. Blizzard changed Frenzy to now also affect movement altering abilities and it was affecting Concussive Shells, Time Warp and Fungal already, so it means that they aren't the movement altering abilities in their book, obviously.

It is quite simple, either I am right, or I am wrong because Blizzard fucked up wording on their patch notes/abilities.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Novacute
Profile Joined September 2011
Australia313 Posts
May 24 2014 18:01 GMT
#119
On May 25 2014 01:26 Tyrhanius wrote:
Show nested quote +
On May 24 2014 23:23 Big J wrote:
On May 24 2014 22:47 Tyrhanius wrote:
On May 24 2014 21:41 Waise wrote:
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.


a) you don't have to make roaches blindly. You can do with the roach warren alone
b) it's not like hellbats are unbeatable by anything else. If it is 6-8 frontal hellbats without medivacs, I'm pretty sure queens can hurt them a lot by kiting before they can deal enough damage. Then zerglings may be enough, but I guess I would have to see that myself.
c) if your opponent does such a build and you happen to be on a roach build anyways, I believe you have an advantage. Banshee builds can do that kind of stuff, because banshees are good vs roaches. But an armory doesn't help you a lot in that scenario.

--> play with it, test it. I can't see this being better than hellbat drops were, and hellbat drops weren't imbalanced in TvZ only in TvT.

a) Yeah you can waste 200 mineral, try to scoot armory between 1s and 38s, if you scoot it later you take dmg.
b) Lol queen dps = 8, hellbat HP =135,5, so 1 queen kill 1 hellbat in 16.6s. 3 queen kills 8 hellbats in 45s. Interesting fact queen can't kite hellbat without taking dmg even on creep.
c) Invest of an armory : 150/100, invest of banshee cloack : Starport : 150/100; tech lab : 50/25; cloack : 100/100, 2 banshee 300/200 = 600/425 vs 150/100. If Z all in, T has 450/325 more he can invest into defense vs Roach all-in (marauders/bunker/WM/tank)
When you don't go for hellion/banshee you die to roach 100% ?

Yeah Hellbat was imbalance in a miror and perfectly fine in a non miror lol. I don't know how you can say hellbat is imbalanced when the other player can make them too. You can say it's make the game boring or one tech, but not imbalance And Just watch some old TvZ with hellbat drop all the game, Z forced to stay at home the first 10min. It was as stupid as TvT with hellbat drop everywhere.


Tyrhanius, if you played zerg, you'd know queens move at slightly faster than 2.5 speed on creep and can therefore kite with success (and i'm not sure why you're referring to queens not taking any damage, if that's the case the unit is broken, which it isn't). Hellbats are used as combat units as a part of a timing attack from the opposing player. You can't just expect to build queens and defend from this. Your queens are used to kite to buy time for roaches, lings and even banelings to repel the attack. Investing in spine crawlers and use your lings/blings defensively is also a decent option if you don't want to commit to roach, and tech quickly to mutas to regain map control.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 24 2014 18:58 GMT
#120
On May 25 2014 03:01 Novacute wrote:
Show nested quote +
On May 25 2014 01:26 Tyrhanius wrote:
On May 24 2014 23:23 Big J wrote:
On May 24 2014 22:47 Tyrhanius wrote:
On May 24 2014 21:41 Waise wrote:
On May 24 2014 21:35 Tyrhanius wrote:
I think servo should be move to armory as a research with decreased price and time (like 100/100 50s or 50/50 40s if needed).
Amory only required make hellbat come too soon : you make reactor hellion, do 8-10 hellions make armory, you cross the map and can make 4-5 hellbat and you have a huge hellions/hellbat timing around 7-8 that cost you nearly nothing while it kills the zerg who doesn't make roach.
The T need a buff rather in mid/late game (slight wm buff as suggested above, tank with faster siege/unsiege could be interesting to look for too imo). But making hellbat which come too soon is bad for the TvZ. TvZ is one of the best MU because of there is a lot of fight in the mid/game with player gaining/losing avantage and you don't know who will won. If T is too strong early, Z will be just crushed and you know it game over 10min before gg just like before WM nerf.

scout armory timing and build roaches

if you don't scout you will lose to 4port banshee. that's why you scout

No you can't scoot it on time that's the problem.

Roach warren : 55s
Roach : 27s
Roach warren + armory = 82s
Armory : 65s.

If Terran reach you base at the exact time armory complete, while you have scooted armory at the exact time he begins to built it, you have to wait 12s (82-65=17-5 of hellbat transformation) + the travel time before having roach to defend.

In a real game you'll never scoot the armory at 1s. If you're lucky you scoot it at 20s, so you have your roach 32s after the begining of the attack. And T can hid armory everywhere on the map, or deny overlord with marine, so you'll never scoot this in time.
It's different from banshee where you can see a tech lab, an early spatio, and you have the time T build his banshee, research cloak and cross the map (spore only take 30s to be built so even if you scoot a banshee just when it goes out of Terran base, you can have spores completed when banshee reach your base).
If this patch is released, you will have to make roach warren and build roach blindly on every TvZ.


a) you don't have to make roaches blindly. You can do with the roach warren alone
b) it's not like hellbats are unbeatable by anything else. If it is 6-8 frontal hellbats without medivacs, I'm pretty sure queens can hurt them a lot by kiting before they can deal enough damage. Then zerglings may be enough, but I guess I would have to see that myself.
c) if your opponent does such a build and you happen to be on a roach build anyways, I believe you have an advantage. Banshee builds can do that kind of stuff, because banshees are good vs roaches. But an armory doesn't help you a lot in that scenario.

--> play with it, test it. I can't see this being better than hellbat drops were, and hellbat drops weren't imbalanced in TvZ only in TvT.

a) Yeah you can waste 200 mineral, try to scoot armory between 1s and 38s, if you scoot it later you take dmg.
b) Lol queen dps = 8, hellbat HP =135,5, so 1 queen kill 1 hellbat in 16.6s. 3 queen kills 8 hellbats in 45s. Interesting fact queen can't kite hellbat without taking dmg even on creep.
c) Invest of an armory : 150/100, invest of banshee cloack : Starport : 150/100; tech lab : 50/25; cloack : 100/100, 2 banshee 300/200 = 600/425 vs 150/100. If Z all in, T has 450/325 more he can invest into defense vs Roach all-in (marauders/bunker/WM/tank)
When you don't go for hellion/banshee you die to roach 100% ?

Yeah Hellbat was imbalance in a miror and perfectly fine in a non miror lol. I don't know how you can say hellbat is imbalanced when the other player can make them too. You can say it's make the game boring or one tech, but not imbalance And Just watch some old TvZ with hellbat drop all the game, Z forced to stay at home the first 10min. It was as stupid as TvT with hellbat drop everywhere.


Tyrhanius, if you played zerg, you'd know queens move at slightly faster than 2.5 speed on creep and can therefore kite with success (and i'm not sure why you're referring to queens not taking any damage, if that's the case the unit is broken, which it isn't). Hellbats are used as combat units as a part of a timing attack from the opposing player. You can't just expect to build queens and defend from this. Your queens are used to kite to buy time for roaches, lings and even banelings to repel the attack. Investing in spine crawlers and use your lings/blings defensively is also a decent option if you don't want to commit to roach, and tech quickly to mutas to regain map control.


You are wrong. They both have 2.5 speed on creep. I don't know where you get that queens are slightly faster on creep from. Queen attack animation is slower than hellions so you really can't kite them, and since queens are limited by creep spread to move around, there is only so much space a queen can retreat before the hellbats hit the mineral field anyways.
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech113
StarCraft: Brood War
Britney 34281
Sea 1499
Tasteless 373
Leta 213
Killer 69
NaDa 51
Mind 48
Hyun 41
yabsab 27
Hm[arnc] 25
[ Show more ]
soO 22
ajuk12(nOOB) 13
Bale 11
League of Legends
JimRising 501
Counter-Strike
shoxiejesuss1152
Super Smash Bros
Mew2King140
Other Games
ceh9546
crisheroes293
RuFF_SC261
Trikslyr28
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3572
Other Games
gamesdonequick769
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2234
• Lourlo1188
Upcoming Events
CranKy Ducklings
1h 17m
WardiTV Spring Champion…
2h 17m
Cure vs SKillous
Big Brain Bouts
7h 17m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 2h
GSL
1d 3h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 10h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 15h
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.