• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview11TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5293 users

The future of RTS games - Page 81

Forum Index > SC2 General
Post a Reply
Prev 1 79 80 81
Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 14 2015 19:25 GMT
#1601
On May 15 2015 03:00 Grumbels wrote:
^ In chess you have the same starting position but a lot of different openings, for instance there are over a thousand named opening variants listed. You usually rush through the opening phase of the game and get straight to a seemingly unique position. And people do actually complain a lot if they see the same openings over and over.

I think there should be other ways to have variety outside of having a dozen factions. It works as a model for MOBAs, but a faction is more complicated than a hero and WC3 ended up imbalanced despite the largely symmetrical race design and micro opportunities in the game. An example of what seems to work for Starcraft is the distinction between bio and mech, if those were two completely valid play styles with only a couple of units in common then you'd maintain the number of factions but there would be higher strategic diversity.

My idea for a future RTS game was one with only two factions (easier to balance and imo more sensible from a story perspective, like dire vs radiant), but about three to five viable sub-factions within each faction. That's the sort of model which can be expanded upon more easily as well.


Sub factions and divergences from those sub factions are my favorite form of RTS variety.

Example:

Terran
-Mech (mobile buffs for one, immobile buffs for the other)
-Bio (Drops vs Trenches)

Etc...

Hark, what baseball through yonder window breaks?
robopork
Profile Blog Joined May 2009
United States511 Posts
May 14 2015 20:02 GMT
#1602
On May 15 2015 03:00 Grumbels wrote:
^ In chess you have the same starting position but a lot of different openings, for instance there are over a thousand named opening variants listed. You usually rush through the opening phase of the game and get straight to a seemingly unique position. And people do actually complain a lot if they see the same openings over and over.

I think there should be other ways to have variety outside of having a dozen factions. It works as a model for MOBAs, but a faction is more complicated than a hero and WC3 ended up imbalanced despite the largely symmetrical race design and micro opportunities in the game. An example of what seems to work for Starcraft is the distinction between bio and mech, if those were two completely valid play styles with only a couple of units in common then you'd maintain the number of factions but there would be higher strategic diversity.

My idea for a future RTS game was one with only two factions (easier to balance and imo more sensible from a story perspective, like dire vs radiant), but about three to five viable sub-factions within each faction. That's the sort of model which can be expanded upon more easily as well.


I'm a lousy chess player, so I could be wrong, but it seems to me the reason only a handful of openings get the majority of playtime at the high level is that "cute" plays don't have the benefit of fog of war or real time, so simply having a big enough repertoire (which is much easier to accomplish now than it's ever been) protects you, so there's no real incentive to play something unusual past a certain ELO. Again I'm pretty shit (1400) so I probably shouldn't even go there. Bongcloud attack ftw though.

I agree with you on your two faction point. I think that reducing the number of moving parts and giving each of those parts more depth is the most enjoyable approach.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
ApBuLLet
Profile Joined September 2010
United States604 Posts
May 14 2015 22:28 GMT
#1603
On February 15 2015 05:04 hvylobster wrote:
Show nested quote +
On February 15 2015 04:26 TMG26 wrote:

So i think the reason it "failed" is pretty much what a put above.
But how can a traditional RTS have a F2P model? or a really low price ?

Hang on, I think it's still too early to call Grey Goo a "Failure", especially when you list CS:GO as a popular game. I know CS is 40 euro cheaper than GG, but GG also suffers much more from not being a Valve game and having only 8 maps for skirmish mode. As far as I know it has a robust campaign (that I haven't touched yet), and I think many of us here were initially attracted to Starcraft by its campaign and the implied vast story universe, then learned that Multiplayer Melee maps could be crazy fun.

In terms of appealing to broad audiences, the first step in successful RTS games is a strong campaign that teaches you how one can play the game without being a Training Map with story attached. Grey Goo gets excellent word of mouth from me, so we'll see in a few months if it's still "dead"


I think the argument can be made that the campaign really isn't that important for an RTS game. I understand that you are talking about appealing to 'broad audiences', not just the ultra competitive gamer, but I think that most people who play strategy games must be at least somewhat competitive and are really drawn to the game for the multiplayer experience. MOBAs are the perfect example of that because they don't even have a campaign yet they are still super popular.

Me personally, I have played StarCraft since I was about 10 (I am 22 now) and I only ever played through the BW campaign once and only got through half of the WoL campaign. I know that many others play and enjoy the game but I'm not so sure that is the main draw.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 14 2015 22:33 GMT
#1604
Never been interested in Chess openings, which makes most people frustrated playing against me because most know one opening to perfection. So they know most good moves until turn 30.
And since teams train together they all do pretty similar openings. As they usually only train one opening and the other common ones for when they are black.
Over the last years it seems there have been alot of discussion and research put into all the openings and people settled on a few openings that can force the game into a direction. So people get forced into playing a few of those openings. Atleast in my region. (Never got into national finals for women)

Everyone started focusing on openings all of a sudden and even the little ones were only trained in the early game. And people surrendered super early not only in training. As a result everyone became abyssal in lategame, the only part I enjoyed in Chess.

So moral of the story is, trying to have many options in the early game sounds nice. But at some point there is a silent agreement onto a few opening to get rid of some complexity and suddenly the game becomes really one dimensional. We can see that in Sc2 to some extend, since Blizzard tried to make everything viable at every point and to provide alot of options in the early game.
And since they actively balanced around how people played those silent agreements caused heavy balance issues which limited the game in the end.

So I think I prefer their old approaches to rts design. Where you were rather limited at what you do, but it changed from what race you were facing, which allowed the races to be way more different. So the game basically enforced variety, by limiting you, while Sc2 allows you to always do the same. Well it is actually forcing you to always do the same if you want to win, because we get better by repetition.

Felt way to forced for me that all 3 races in Sc2 had ways to go oversupply for example and took away the uniqueness of doing it.
helpman173
Profile Blog Joined May 2015
20 Posts
May 14 2015 22:59 GMT
#1605
People playing the same chess openings is not true at the top level.
For example, the top three players basically never played the same opening twice in 2015.

Carlsen
Anand
Caruana
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
May 14 2015 23:53 GMT
#1606
white OP nerf pl0x
When in doubt, just believe in yourself and press buttons
TMG26
Profile Joined July 2012
Portugal2017 Posts
May 15 2015 21:58 GMT
#1607
On May 15 2015 08:53 Kupon3ss wrote:
white OP nerf pl0x


Fucking Icefraud.


I guess people don't even know what to expect from patches, interesthing things, balance thing, wtv.
Supporter of the situational Blink Dagger on Storm.
Eliezar
Profile Joined May 2004
United States481 Posts
May 15 2015 22:47 GMT
#1608
On May 15 2015 07:59 helpman173 wrote:
People playing the same chess openings is not true at the top level.
For example, the top three players basically never played the same opening twice in 2015.

Carlsen
Anand
Caruana


There are really only 4 openings as white...C, D, E, or weird (Grob!). Whether they played a Ruy Lopez, English, or Giacco Piano or whatever is a drilling down on what happened after the initial opening and has some dependence on the opponents reply but even though there are opening books with lines from 12 to 30 deep on every conceivable start they are still playing most of the same patterns over and over. I remember Kasparov throwing Karpov for a loop by moving his 'h' pawn at an odd time and very early taking the game out of "book" and Karpov mostly ignoring the pawn and playing a standard line which then lost because the position was slightly different. Eventually opening book will be just massive on the internet and will take every opening to late game and we just will not have a midgame.
Eliezar
Profile Joined May 2004
United States481 Posts
May 15 2015 22:49 GMT
#1609
On May 16 2015 07:47 Eliezar wrote:
Show nested quote +
On May 15 2015 07:59 helpman173 wrote:
People playing the same chess openings is not true at the top level.
For example, the top three players basically never played the same opening twice in 2015.

Carlsen
Anand
Caruana


There are really only 4 openings as white...C, D, E, or weird (Grob!). Whether they played a Ruy Lopez, English, or Giacco Piano or whatever is a drilling down on what happened after the initial opening and has some dependence on the opponents reply but even though there are opening books with lines from 12 to 30 deep on every conceivable start they are still playing most of the same patterns over and over. I remember Kasparov throwing Karpov for a loop by moving his 'h' pawn at an odd time and very early taking the game out of "book" and Karpov mostly ignoring the pawn and playing a standard line which then lost because the position was slightly different. Eventually opening book will be just massive on the internet and will take every opening to late game and we just will not have a midgame.


BTW your Anand link lists 5 Ruy Lopez and 5 Queen's Gambit Declined games out of 31 matches.
feanor1899
Profile Joined January 2018
3 Posts
January 24 2018 13:35 GMT
#1610
--- Nuked ---
Prev 1 79 80 81
Please log in or register to reply.
Live Events Refresh
Next event in 8h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 261
ProTech94
Codebar 62
StarCraft: Brood War
Calm 5168
Shuttle 1858
EffOrt 855
Mini 646
Hyuk 509
Soulkey 429
ggaemo 271
firebathero 241
Rush 188
hero 112
[ Show more ]
Sea.KH 71
Free 56
Hyun 53
Pusan 49
sorry 45
scan(afreeca) 43
ToSsGirL 40
Aegong 38
JYJ 38
Backho 34
Terrorterran 24
Barracks 23
GoRush 20
IntoTheRainbow 17
Rock 15
zelot 15
soO 11
Hm[arnc] 11
ajuk12(nOOB) 10
SilentControl 9
Dota 2
Gorgc7338
qojqva2648
Dendi1604
Fuzer 136
League of Legends
Reynor86
Counter-Strike
fl0m7085
zeus294
Super Smash Bros
C9.Mang0172
Mew2King130
Other Games
gofns18802
tarik_tv7470
singsing2670
Lowko891
hiko706
B2W.Neo622
byalli459
DeMusliM332
FrodaN277
Hui .143
crisheroes124
Liquid`VortiX72
ArmadaUGS68
QueenE60
Trikslyr44
fpsfer 1
Organizations
Other Games
BasetradeTV217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• poizon28 37
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota231
League of Legends
• Nemesis4095
• Jankos2132
• TFBlade767
Other Games
• WagamamaTV235
• Shiphtur47
Upcoming Events
PiGosaur Cup
8h 13m
Replay Cast
17h 13m
Kung Fu Cup
19h 13m
Maestros of the Game
23h 13m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 8h
The PondCast
1d 18h
Maestros of the Game
1d 23h
Serral vs Rogue
herO vs SHIN
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.