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Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed. |
On July 15 2014 02:55 sc2isnotdying wrote:Show nested quote +On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine.
Good post with a lot of merit, but I still disagree with you.
First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous.
Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company).
And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority.
Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release.
And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. Like the fact that from an economic standpoint there's no real reason to hold more than 3 mining bases. This promotes 3 base turtleing till 200/200 playstyles instead of forcing players to vie for map control. If the game is working as intended, then so be it, but obviously for many players the game was lacking something.
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On July 15 2014 04:10 SupLilSon wrote:Show nested quote +On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something.
Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet.
RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games.
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@ urboss
Starcraft 2 is already a M(ultiplayer) O(nline) B(attle) A(arna) game. Online Poker is a Moba too. So the future is good
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On July 15 2014 04:43 sc2isnotdying wrote:Show nested quote +On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games.
SC2 didn't invent "esport" in non-Korean countries.
If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming".
WC3 was HUGE in European countries + China
DotA was already HUGE in China.
Halo competition was HUGE in North America through MLG
Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG.
Hell, in Japan, there are many rhythm game competition.
And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players.
When SC2 came out, it wasn't evolutionary by any means.
All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation.
SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release.
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On July 15 2014 05:09 Xiphos wrote:Show nested quote +On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release.
Calm down. I wasn't talking broadly about competitive games with healthy tournament scenes and certainly didn't claim SC2 "invented" esports; that would be taking my post out of context. When I say at the time of SC2's release, esports wasn't really a thing(outside of Korea), I was making a reference to the business side. I think Blizzard thought the only money to be made from esports was in Korea. For a company like Blizzard, esports wasn't something they cared about. The money wasn't there. But then that all changed and it wasn't because of SC2. It was because of Twitch and it was because of LoL. Then all of sudden, Blizzard created the WCS and seemed to care about esports outside of Korea.
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On July 15 2014 06:12 sc2isnotdying wrote:Show nested quote +On July 15 2014 05:09 Xiphos wrote:On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release. Calm down. I wasn't talking broadly about competitive games with healthy tournament scenes and certainly didn't claim SC2 "invented" esports; that would be taking my post out of context. When I say at the time of SC2's release, esports wasn't really a thing(outside of Korea), I was making a reference to the business side. I think Blizzard thought the only money to be made from esports was in Korea. For a company like Blizzard, esports wasn't something they cared about. The money wasn't there. But then that all changed and it wasn't because of SC2. It was because of Twitch and it was because of LoL. Then all of sudden, Blizzard created the WCS and seemed to care about esports outside of Korea.
Even talking about the business side, there were ALWAYS money to be made from competitive gaming so your entire point is moot.
Now you are digressing to Blizzard caring about esport. No the point was that you said that "eSports outside of Korea wasn't really a thing when SC2 launched".
And regarding "esport" with Blizzard, they specifically said that SC2 was launching to cater toward "esports" and the reason why they added MBS, automine, unlimited unit selects WAS to cater toward the non-Koreans (aka the "casuals) from the get-go to shorten the gap b/w foreigners and Koreans. So they (Blizzard) absolutely knew that there were a non-Korean market for "esport".
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And regarding "esport" with Blizzard, they specifically said that SC2 was launching to cater toward "esports" and the reason why they added MBS, automine, unlimited unit selects WAS to cater toward the non-Koreans (aka the "casuals) from the get-go to shorten the gap b/w foreigners and Koreans. So they (Blizzard) absolutely knew that there were a non-Korean market for "esport".
That doesn't make sense. You make the game more casual so you can get casuals to play the game. That's not related to esports. That's related to the casual market. In an old interview DB once said he thought foreign esports scene would be like 50 guys watching the game a most. So what happened during 2011 certainly wasn't expected by Blizzard.
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On July 15 2014 06:32 Xiphos wrote:Show nested quote +On July 15 2014 06:12 sc2isnotdying wrote:On July 15 2014 05:09 Xiphos wrote:On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release. Calm down. I wasn't talking broadly about competitive games with healthy tournament scenes and certainly didn't claim SC2 "invented" esports; that would be taking my post out of context. When I say at the time of SC2's release, esports wasn't really a thing(outside of Korea), I was making a reference to the business side. I think Blizzard thought the only money to be made from esports was in Korea. For a company like Blizzard, esports wasn't something they cared about. The money wasn't there. But then that all changed and it wasn't because of SC2. It was because of Twitch and it was because of LoL. Then all of sudden, Blizzard created the WCS and seemed to care about esports outside of Korea. Even talking about the business side, there were ALWAYS money to be made from competitive gaming so your entire point is moot. Now you are digressing to Blizzard caring about esport. No the point was that you said that "eSports outside of Korea wasn't really a thing when SC2 launched". And regarding "esport" with Blizzard, they specifically said that SC2 was launching to cater toward "esports" and the reason why they added MBS, automine, unlimited unit selects WAS to cater toward the non-Koreans (aka the "casuals) from the get-go to shorten the gap b/w foreigners and Koreans. So they (Blizzard) absolutely knew that there were a non-Korean market for "esport".
Until very recently whatever money there was in esports was small potatoes. I don't think that is such a controversial statement. Obviously Blizzard knew there was going to be a market for SC2 tournament play from the beginning of the design process; WC3 had such a scene. My point, which is clear through context, is that Blizzard wouldn't have considered the esports market to be an important part of their business strategy. SC2 was about selling as many copies as possible at full retail price. That was the model. They weren't investing in esports, because why would they? The upside wasn't there. That changed. WCS inserted a lot of money into the international scene, the exact same time Twitch exploded. Now that there was a viable platform for esports outside of Korea, Blizzard got in the game. Before Twitch esports wasn't really a thing. I stand by that. It's really not such a controversial notion. WCG is dead. MLG was a money loser. Still is. It's just now approaching profitability as a kind of premium version of Twitch. So no, there wasn't ALWAYS money to be made from competitive gaming.
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Single player experience doesn't transfer well into online experience. I remember reading an interview about Broodwar and how the campaign was partly an exercise in teaching players how to play online, and in that aspect it was a complete failure. You have to look at every RTS game as two separate games really: one you play by yourself, and one you play with others. They are mutually exclusive, and don't interact with one another. Wings of Liberty's campaign was brilliant because it recognized this basic fact (brilliant from a scenario design standpoint, not necessarily from a writing standpoint).
Take WCIII, even TODAY the official strategy guide recommends getting a Dreadlord first as an Undead player. What the actual fuck?
With that said, I grew up playing RTS games for the single player experience. It was only in like 2008 or 2009 did I discover that professional WCIII was a thing, and that people played the game like a religion, and that the "game" was really a science to be mastered.
Honestly, there is no future for the RTS genre. Changing anything about it would change the genre itself. Dawn of War II is RTS, but it's real-time tactics, for instance. The last big innovation was the concept of asymmetrical race design (I.E. Starcraft), and after that it's pretty much it.
A better question: does the classic-style RTS genre NEED to change? I say no. I want more games like this. That means someone else does too. As long as people are buying, someone's going to make it.
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On July 15 2014 04:10 SupLilSon wrote:Show nested quote +On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. Like the fact that from an economic standpoint there's no real reason to hold more than 3 mining bases. This promotes 3 base turtleing till 200/200 playstyles instead of forcing players to vie for map control. If the game is working as intended, then so be it, but obviously for many players the game was lacking something.
This is in response to the the first post in this thread. I hope you guys realize that the devs have came out and said the reason why they continue to publish RTS games is because it was their mark. The reason they continue to push RTS titles is not for the money because in all honesty they can be making more money in other genres but for the love of RTS games. That's why they continued Warcraft and that's the basis for Starcraft at all. They understand the market share. Eventually there will be another RTS.
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This is in response to the the first post in this thread. I hope you guys realize that the devs have came out and said the reason why they continue to publish RTS games is because it was their mark. The reason they continue to push RTS titles is not for the money because in all honesty they can be making more money in other genres but for the love of RTS games. That's why they continued Warcraft and that's the basis for Starcraft at all. They understand the market share. Eventually there will be another RTS.
So naive.
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On July 15 2014 08:34 Hider wrote:Show nested quote +This is in response to the the first post in this thread. I hope you guys realize that the devs have came out and said the reason why they continue to publish RTS games is because it was their mark. The reason they continue to push RTS titles is not for the money because in all honesty they can be making more money in other genres but for the love of RTS games. That's why they continued Warcraft and that's the basis for Starcraft at all. They understand the market share. Eventually there will be another RTS. So naive. Not everyone can be a high level internet cynic. Of course Blizzard will make another RTS game.
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so MOBAS can't have epic "battles" ? I've seen more epic battles in MOBAS than recent battles on RTS i'm sry;
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On July 15 2014 05:09 Xiphos wrote:Show nested quote +On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release.
It wasn't on TV and there wasn't really HD streaming before 2010, so yeah esports existed outside Korea but TV-like broadcasts in HD certainly weren't around to a large extent before SC2.
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WARCRAFT 4 WE NEED YOU!!!
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On July 15 2014 09:47 Cheren wrote:Show nested quote +On July 15 2014 05:09 Xiphos wrote:On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release. It wasn't on TV and there wasn't really HD streaming before 2010, so yeah esports existed outside Korea but TV-like broadcasts in HD certainly weren't around to a large extent before SC2.
But SC2 weren't on non-Korean television either. The only time where SC2 came to be on TV was Boss from DH announced it for DH. But other games were also included. Therefore, it wasn't evolutionary in any sense.
On July 15 2014 07:18 sc2isnotdying wrote:Show nested quote +On July 15 2014 06:32 Xiphos wrote:On July 15 2014 06:12 sc2isnotdying wrote:On July 15 2014 05:09 Xiphos wrote:On July 15 2014 04:43 sc2isnotdying wrote:On July 15 2014 04:10 SupLilSon wrote:On July 15 2014 02:55 sc2isnotdying wrote:On July 15 2014 02:03 SupLilSon wrote:On July 15 2014 01:38 sc2isnotdying wrote:On July 15 2014 01:12 SupLilSon wrote: The time for the RTS genre to make a comeback was 2-3 years ago when SC2's popularity was surging and spearheading the E-Sports community. MOBA's, digital card games, FPS, and fighting games all surpass SC2 in Esports popularity now and thus there's going to be very little incentive for developers to work on RTS titles unless it's a passion project.
Let's face it, Blizzard had ample chances to rejuvenate the RTS genre but they seem to have other plans that don't involve SC2. Some people will look to LotV as a savior, but in the end it'll just introduce a few poorly designed units, a cookie cutter campaign, and absolutely nothing to fix the game.
Blizzard has largely given up on SC2... they are already developing their next titles (a MOBA and most likely a MMO) and I don't expect them to return to the RTS genre for a long while... if ever. They're developing LotV at the moment. You can only expect them to have one RTS project at a time. Its just not as profitable as their other stuff. After LotV is out they'll work on the next thing. RTS games are important to Blizzards brand identity. They might be the only big developer to not give up on the genre. I would even go so far as to say they'll support the genre even if it loses them money(which it won't). Also, SC2 is broken? That's a tough argument to make, but I'm willing to hear you out. RTS games are not crucial to Blizzard's brand identity... The Warcraft lore and franchise might be , but not the RTS genre. Activision Blizzard doesn't give a shit about anything BESIDES profits. If the genre is not producing revenue then they will give up on it, simple as that. If Blizzard had some sentimental attachment to RTS titles they wouldn't have failed so comically with SC2 and HotS and then withdrawn virtually all support. Blizzard knows they fucked up hard with SC2, they know they fucked up hard with Diablo 3 and they know that they missed the boat on the MOBA front. They are funneling resources into their next MMO, a genre where they still have some legitimacy. If they ever return to making RTS games it won't be for a very long time. Also about SC2 being "broken", I don't want to derail the thread but there have been tons of good posts about the topic. Check out the recent "Welcome to ZPCraft II" thread as it contains a massive amount of information and does a better job at explaining than I ever could. Obviously everyone's definition of "broken" can be different but just look at the harsh decline SC2 has experienced since it's inception and ask yourself if the game is really in good shape... A lot wrong here. SC2 and D3 were both enormously successful, selling millions of copies worldwide. Last I remember hearing about it SC2:WOL had sold over 6 million copies and D3 over 12 million. So I'm not sure from a business point of view how either of those could be considered fuck ups. I'm also not sure why you think Blizzard has withdrawn all support. Last I checked, Blizzard still releases patches for SC2, funds the WCS tournament system, and is currently developing an expansion pack which is essentially guaranteed to sell 2-3 million copies. SC2 has lost a large percentage of the playerbase it had at launch, but this is to be expected. Most people don't play one game, forever. There is no reason to believe a theoretical SC3 wouldn't have an enormously successful launch. Coming late to the party does not mean Blizzard missed the boat on the MOBA front. They were late to the party with MMO's as well (remember Everquest? Me neither). On the subject of branding, which is directly related to revenue: Brands have value. They help consumers create positive associations with a company which in turn drives sales. There's a reason GM maintains the Cadillac brand despite it being responsible for far less revenue than Chevy or Buick. You can think of Starcraft as the Cadillac of Blizzard-Activision, if that makes it easier for you. On being broken or not, which I won't get into detail here, except to point out that these balance issues are really only evident at the Korean GM level. For 99%+ of the player base the game works as intended. If your, for instance, quit the game because you kept losing to Protoss that wouldn't be evidence of the game being broken. A player on the micro scale shouldn't expect 50-50 in all their matchups. On a macro scale things work fine. Good post with a lot of merit, but I still disagree with you. First off, I think we have different definitions of success. I cannot argue against the fact that all of these games have had great opening sales numbers. I'll hand it to Blizzard, they are great at marketing with fantastic cinematics and playing off the success of their past titles. Even given how much I bash them online, I'm always hyped about their upcoming games. However, people often like to point only to the opening sales numbers for D3 and SC2 and claim them as successes, and in my eyes that is disingenuous. Despite their massive opening sales and success, neither of these games retained that popularity and dwindled (D3 much quicker than SC2 lol). When talking about E-Sports titles, such as SC2 (not so much D3) I consider that a failure. SC2 is like the Transformers movie franchise, tons of hype, tons of ticket sales but not much substance or longevity. You say losing your player base is to be expected, but that simply isn't what we see from other premier E-Sports titles. DotA2 and LoL have both been growing and surpassing SC2 since their releases, despite their modest grassroots beginnings (considering DotA1, I know Valve is a large company). And as for brands, I'm not saying Blizzard will completely scrap the Starcraft Universe. RTS titles are NOT the brand, the Starcraft Universe and name is. They can reuse the lore and framework from the Starcraft franchise but package it into a different genre. Think how they transitioned WC3 from an RTS into an MMO. Or how they are taking elements of Diablo, WC and SC and funneling them into a MOBA instead of their traditional platforms. Or WC into the CCG Hearthstone. Activision/Blizzard will sure as shit keep milking the Starcraft and Warcraft franchises for all they are worth but they don't care whether its as an RTS or not. I'm not saying Blizzard will 100% never make another RTS, that would be silly, but I am willing to bet that developing another RTS is not their priority. Considering World of Warcraft... while EQ was out for a while beforehand, WoW presented the first real alternative to my knowledge. The MOBA scene is much more established and has numerous titles besides just LoL and DotA2. I'd argue that the conditions surrounding the release of Heroes of the Storm is a much different environment than WoW's release. And as for the SC2 being broke stuff, it's not just about balance... posters like LaLush have pointed out flaws in SC2 that go beyond balance and the top pros. If the game is working as intended, then so be it, but obviously for many players the game was lacking something. Ah yes, we certainly have different ideas of what constitutes a success. I would argue that given SC2 and D3 (which I found lacking, tbh) were sold as full priced games, I think Blizzard must've been ecstatic with how these games were received(eSports outside of Korea wasn't really a thing when SC2 launched). For the majority of the market these are essentially single player games (D3 is obviously a co-op game, but I don't think Blizzard expected the majority of the audience to keep playing after finishing the campaign once or twice). Remember outside of Korea, competitive Brood War was an even smaller niche than competitive SC2. These F2P MOBA's are a completely different business model and one that could never work for a game like SC. With Hearthstone, Blizzard has thrown it's hat into the F2P marketplace with phenomenal success and I wouldn't count them out of the MOBA game yet. RTS doesn't have to be a top priority for the company and it isn't. That just means we have to wait longer than WoW players to get expansions/sequels. Blizzard-Activision can budget every project accordingly; it's not a zero sum game. They don't need to take resources off of Hearthstone, for instance, to keep developing RTS games. SC2 didn't invent "esport" in non-Korean countries. If we were talking about "sport" along, Tetris can even be called one. The proper term we should be using is "professional gaming". WC3 was HUGE in European countries + China DotA was already HUGE in China. Halo competition was HUGE in North America through MLG Counter-Strike was being played pretty much as "the" team-based competition in all nations and was "the" game to watch during WCG. Hell, in Japan, there are many rhythm game competition. And all over the world, there are still fighting game competitions all around with Street Fighters, Tekken, and King of Fighters players. When SC2 came out, it wasn't evolutionary by any means. All it did manage to capture was introducing the ability to make cash while streaming online but that has been done even during the SC1 era with Afreeca balloon donation. SC2 might have coinced the term "esport", but while coining the term, we have to realize that "esport" was around even a decade before SC2's release. Calm down. I wasn't talking broadly about competitive games with healthy tournament scenes and certainly didn't claim SC2 "invented" esports; that would be taking my post out of context. When I say at the time of SC2's release, esports wasn't really a thing(outside of Korea), I was making a reference to the business side. I think Blizzard thought the only money to be made from esports was in Korea. For a company like Blizzard, esports wasn't something they cared about. The money wasn't there. But then that all changed and it wasn't because of SC2. It was because of Twitch and it was because of LoL. Then all of sudden, Blizzard created the WCS and seemed to care about esports outside of Korea. Even talking about the business side, there were ALWAYS money to be made from competitive gaming so your entire point is moot. Now you are digressing to Blizzard caring about esport. No the point was that you said that "eSports outside of Korea wasn't really a thing when SC2 launched". And regarding "esport" with Blizzard, they specifically said that SC2 was launching to cater toward "esports" and the reason why they added MBS, automine, unlimited unit selects WAS to cater toward the non-Koreans (aka the "casuals) from the get-go to shorten the gap b/w foreigners and Koreans. So they (Blizzard) absolutely knew that there were a non-Korean market for "esport". Until very recently whatever money there was in esports was small potatoes. I don't think that is such a controversial statement. Obviously Blizzard knew there was going to be a market for SC2 tournament play from the beginning of the design process; WC3 had such a scene. My point, which is clear through context, is that Blizzard wouldn't have considered the esports market to be an important part of their business strategy. SC2 was about selling as many copies as possible at full retail price. That was the model. They weren't investing in esports, because why would they? The upside wasn't there. That changed. WCS inserted a lot of money into the international scene, the exact same time Twitch exploded. Now that there was a viable platform for esports outside of Korea, Blizzard got in the game. Before Twitch esports wasn't really a thing. I stand by that. It's really not such a controversial notion. WCG is dead. MLG was a money loser. Still is. It's just now approaching profitability as a kind of premium version of Twitch. So no, there wasn't ALWAYS money to be made from competitive gaming.
You are talking about now.
Back then both MLG + WCG were the absolutely pinnacle of professional gaming. They were doing better financially than nowadays. WCG's bread and butter was WC3 + CS + BW. With the arrival of SC2 and CS:GO, all three assets were diluted for WCG and especially how they couldn't reach Riot or Valve for LoL and DotA2. So what end up happening was that the money made from WCG transferred into WCS for SC2. Thus there was ALWAYS money to be made from competitive gaming in non-Korean places. This shouldn't even be argued against xD. You are basically saying that how Blizzcon, WCG, QuakeCon, China DotA tournaments doesn't exist before SC2. No that's an extremely wrong mindset.
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I don't think RTS will gain popularity again for a very long time, however I believe it will come eventually. The current input system for RTS (keyboard & mouse and rarely a console version with controllers) has too many limits to it and makes the learning curve too high for "casual" players.
However, one day there will be a military application to "RTS", where people will be controlling multiple functions on a single machine or few functions on multiple machine through a direct link to the brain. Michio Kaku describes the current development on it on his book "Future of the Mind". (It has progressed further than most people would think and maybe even possible within our lifetime)
When we are able to interface directly into the digital world, I believe that RTS will be a focal point of "gaming" development.
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Can't wait for StarCraft3 ^.^
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I like how a lot of people are sure about another RTS title by blizzy, probably they're right, but looking at the amount and the quality of contents patched from the end of the HoTs beta till now, seems clear something has changed in compare to the WoL=>Hots period. Any kind of client improvement is completely out of question, i know i've waited 2years for a clantag, but from the release of WoL we've seen a lot of major client patches. And the balance.. well, now it's driven by TL blogs\Q-A so..Something like this cannot be explained with a "Kim and Browder are doing mobas now!" .. thats something more like "maybe you're lucky founding someone answering the phone if you call the sc2 devteam office" or kinda, and i won't do such a thing if i want to continue my RTS reputation in a modern market, even without any kind of competitor on sight.
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