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Call to Action: May 5 Balance Testing - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
WGT-Baal
Profile Blog Joined June 2008
France3436 Posts
May 06 2014 14:55 GMT
#21
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats
Horang2 fan
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-05-06 14:59:07
May 06 2014 14:58 GMT
#22
On May 06 2014 23:55 WGT-Baal wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats


Poll: Option 2 - remove hellbat xform upgrade

Yes (1256)
 
77%

No (273)
 
17%

Meh (107)
 
7%

1636 total votes

Your vote: Option 2 - remove hellbat xform upgrade

(Vote): Yes
(Vote): No
(Vote): Meh



Really a few heh ?
WGT-Baal
Profile Blog Joined June 2008
France3436 Posts
May 06 2014 15:00 GMT
#23
On May 06 2014 23:58 Faust852 wrote:
Show nested quote +
On May 06 2014 23:55 WGT-Baal wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats


Show nested quote +
Poll: Option 2 - remove hellbat xform upgrade

Yes (1256)
 
77%

No (273)
 
17%

Meh (107)
 
7%

1636 total votes

Your vote: Option 2 - remove hellbat xform upgrade

(Vote): Yes
(Vote): No
(Vote): Meh



Really a few heh ?


I had not seen this poll ^^
alright, not so few...
Horang2 fan
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-05-06 15:16:32
May 06 2014 15:07 GMT
#24
On May 06 2014 22:54 DinoMight wrote:
I think if the patch goes through there are going to be a lot of LOL TvZ timings.

But it could be interesting.

EDIT - OK TOASTIE!


Yeah precisely a lot of timings. But that's a good thing, given how limited terrans are in that department, having a couple of new tools just to keep people honest or punish greed could go a long way in helping the race.

I'm not sure it will be enough and I think they'll need to adjust some unit stats directly, but we'll see. Maybe some good feedback will push them in the right direction.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 15:24 GMT
#25
On May 06 2014 23:24 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.

Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
herMan
Profile Joined November 2010
Japan2056 Posts
May 06 2014 16:07 GMT
#26
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2014-05-06 16:29:59
May 06 2014 16:29 GMT
#27
On May 07 2014 01:07 herMan wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?
NinjaDuckBob ~ Fear the fuzzy!
MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 06 2014 17:00 GMT
#28
On May 07 2014 01:29 NDBSC2 wrote:
Show nested quote +
On May 07 2014 01:07 herMan wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?


4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 06 2014 17:19 GMT
#29
On May 07 2014 02:00 MstrJinbo wrote:
Show nested quote +
On May 07 2014 01:29 NDBSC2 wrote:
On May 07 2014 01:07 herMan wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?


4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back.

Non sens. If terran wanted to drop HB, they would just make HB and drop them. The transformation Servos chance nothing to that. The only thing that will change in TvT are that the opening with mass hellion might encounter a strong following push with hellions transforming into hellbats. But there are lot of weakness to hellbats too : They are much slower and and basically no range.
vult
Profile Blog Joined February 2012
United States9400 Posts
May 06 2014 17:45 GMT
#30
I like this change a lot, will be cool to see the strats and timings that can surround this!
I used to play random, but for you I play very specifically.
imre
Profile Blog Joined November 2011
France9263 Posts
May 06 2014 18:40 GMT
#31
On May 07 2014 01:07 herMan wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.


forgg's mech will be way stronger for sure.
Zest fanboy.
Mistakes
Profile Joined February 2011
United States1102 Posts
May 06 2014 19:20 GMT
#32
On May 06 2014 22:55 -Archangel- wrote:
Show nested quote +
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

Even if it does, it will not get into fun status.


I personally think the current state of SC2 is super fun. I can't have fun with any other game for near as long as I do with SC2, and I think it will only get better. This change is a good one, and Terrans will be happy. ^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
AKAvg
Profile Joined April 2014
Brazil298 Posts
May 10 2014 01:58 GMT
#33
On May 06 2014 23:14 Coriolis wrote:
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.


DK mentioned changes in the long term for Swarm Hosts.
Meaning it's quite likely something for LotV.
We'll have to "deal" with SHs until then.
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
May 10 2014 15:31 GMT
#34
On May 06 2014 23:24 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.


The reason Hellbat drops are a problem say because of the inbuilt blue flame upgrade. Which has since been nerfed.
The main problems with hell bats are in TvT anyway.

What timings are you speaking of exactly?

Back up your arguments with p-p-proof kid
Ever noticed you can type "Starcraft" with just your keyboard hand?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2014 15:47 GMT
#35
As someone that goes Hellion heavy mech i like this change a lot.
Head Coach Park: "They should buff tanks!"
Deleted User 261926
Profile Joined April 2012
960 Posts
May 10 2014 16:35 GMT
#36
On May 07 2014 00:24 SC2Toastie wrote:
Show nested quote +
On May 06 2014 23:24 agahamsorr0w wrote:
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.

Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare.

My favourite urban legend.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 10 2014 17:26 GMT
#37
Zergs that tried to stay ling only usually dropped dead, against Hellions that suddenly became Hellbats in front of their base. Aside from that no one really had problems with the transformation. The "melts workers" bit of Hellbats is not buffed with this.
Funny thing that they made Widow mines so bad that lings can a-move, so now they have to bring back Hellbat crap to delay the Zerg Tech, by forcing roaches.
Back to square one I guess, but more easy and less awesome.
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
May 10 2014 17:27 GMT
#38
Protoss actually were pretty OK vs Hellbat drops for the most part once they tweaked a few things.

Aside from theories, anyone any experience with this or figured out some good applications of the upgrade removal yet?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2014-05-10 17:47:54
May 10 2014 17:47 GMT
#39
Code S is kinda T free, so we have to wait a bit for BOs to appear.

One TvZ at least is going to be Supernova vs Solar on the 16th, but i doubt they will patch before the Ro32 is over.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
May 10 2014 17:49 GMT
#40
I think that's pretty sensible, albeit annoying for me as a Suno fan as he'd definitely make use of any patch to come up with something cool
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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