|
On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again
it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats
|
On May 06 2014 23:55 WGT-Baal wrote:Show nested quote +On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats
Poll: Option 2 - remove hellbat xform upgradeYes (1256) 77% No (273) 17% Meh (107) 7% 1636 total votes Your vote: Option 2 - remove hellbat xform upgrade (Vote): Yes (Vote): No (Vote): Meh
Really a few heh ?
|
On May 06 2014 23:58 Faust852 wrote:Show nested quote +On May 06 2014 23:55 WGT-Baal wrote:On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats Show nested quote +Poll: Option 2 - remove hellbat xform upgradeYes (1256) 77% No (273) 17% Meh (107) 7% 1636 total votes Your vote: Option 2 - remove hellbat xform upgrade (Vote): Yes (Vote): No (Vote): Meh
Really a few heh ?
I had not seen this poll ^^ alright, not so few...
|
4713 Posts
On May 06 2014 22:54 DinoMight wrote: I think if the patch goes through there are going to be a lot of LOL TvZ timings.
But it could be interesting.
EDIT - OK TOASTIE!
Yeah precisely a lot of timings. But that's a good thing, given how limited terrans are in that department, having a couple of new tools just to keep people honest or punish greed could go a long way in helping the race.
I'm not sure it will be enough and I think they'll need to adjust some unit stats directly, but we'll see. Maybe some good feedback will push them in the right direction.
|
On May 06 2014 23:24 agahamsorr0w wrote:Show nested quote +On May 06 2014 23:16 Waise wrote:On May 06 2014 22:46 larse wrote: I think if the patch goes through, SC2 will return to a quite balanced status again. i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community On May 06 2014 23:16 agahamsorr0w wrote:On May 06 2014 23:13 partydude89 wrote: happy they are going through with this change! i can't wait to see what happens! double reactored hellbat timings. thats what what happens. oh goodness! i might have to scout actively and build r-r-roaches! you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid. Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare.
|
On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again
Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.
|
On May 07 2014 01:07 herMan wrote:Show nested quote +On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT. If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?
|
On May 07 2014 01:29 NDBSC2 wrote:Show nested quote +On May 07 2014 01:07 herMan wrote:On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT. If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?
4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back.
|
On May 07 2014 02:00 MstrJinbo wrote:Show nested quote +On May 07 2014 01:29 NDBSC2 wrote:On May 07 2014 01:07 herMan wrote:On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT. If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame? 4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back. Non sens. If terran wanted to drop HB, they would just make HB and drop them. The transformation Servos chance nothing to that. The only thing that will change in TvT are that the opening with mass hellion might encounter a strong following push with hellions transforming into hellbats. But there are lot of weakness to hellbats too : They are much slower and and basically no range.
|
I like this change a lot, will be cool to see the strats and timings that can surround this!
|
On May 07 2014 01:07 herMan wrote:Show nested quote +On May 06 2014 23:50 Butterednuts wrote: I never thought I would see TeamLiquid excited to see Hellbats again Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.
forgg's mech will be way stronger for sure.
|
On May 06 2014 22:55 -Archangel- wrote:Show nested quote +On May 06 2014 22:46 larse wrote: I think if the patch goes through, SC2 will return to a quite balanced status again. Even if it does, it will not get into fun status.
I personally think the current state of SC2 is super fun. I can't have fun with any other game for near as long as I do with SC2, and I think it will only get better. This change is a good one, and Terrans will be happy. ^^
|
On May 06 2014 23:14 Coriolis wrote: Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.
DK mentioned changes in the long term for Swarm Hosts. Meaning it's quite likely something for LotV. We'll have to "deal" with SHs until then.
|
On May 06 2014 23:24 agahamsorr0w wrote:Show nested quote +On May 06 2014 23:16 Waise wrote:On May 06 2014 22:46 larse wrote: I think if the patch goes through, SC2 will return to a quite balanced status again. i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community On May 06 2014 23:16 agahamsorr0w wrote:On May 06 2014 23:13 partydude89 wrote: happy they are going through with this change! i can't wait to see what happens! double reactored hellbat timings. thats what what happens. oh goodness! i might have to scout actively and build r-r-roaches! you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.
The reason Hellbat drops are a problem say because of the inbuilt blue flame upgrade. Which has since been nerfed. The main problems with hell bats are in TvT anyway.
What timings are you speaking of exactly?
Back up your arguments with p-p-proof kid
|
As someone that goes Hellion heavy mech i like this change a lot.
|
On May 07 2014 00:24 SC2Toastie wrote:Show nested quote +On May 06 2014 23:24 agahamsorr0w wrote:On May 06 2014 23:16 Waise wrote:On May 06 2014 22:46 larse wrote: I think if the patch goes through, SC2 will return to a quite balanced status again. i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community On May 06 2014 23:16 agahamsorr0w wrote:On May 06 2014 23:13 partydude89 wrote: happy they are going through with this change! i can't wait to see what happens! double reactored hellbat timings. thats what what happens. oh goodness! i might have to scout actively and build r-r-roaches! you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid. Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare. My favourite urban legend.
|
Zergs that tried to stay ling only usually dropped dead, against Hellions that suddenly became Hellbats in front of their base. Aside from that no one really had problems with the transformation. The "melts workers" bit of Hellbats is not buffed with this. Funny thing that they made Widow mines so bad that lings can a-move, so now they have to bring back Hellbat crap to delay the Zerg Tech, by forcing roaches. Back to square one I guess, but more easy and less awesome.
|
Northern Ireland25342 Posts
Protoss actually were pretty OK vs Hellbat drops for the most part once they tweaked a few things.
Aside from theories, anyone any experience with this or figured out some good applications of the upgrade removal yet?
|
Code S is kinda T free, so we have to wait a bit for BOs to appear.
One TvZ at least is going to be Supernova vs Solar on the 16th, but i doubt they will patch before the Ro32 is over.
|
Northern Ireland25342 Posts
I think that's pretty sensible, albeit annoying for me as a Suno fan as he'd definitely make use of any patch to come up with something cool
|
|
|
|