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Active: 13882 users

Call to Action: May 5 Balance Testing

Forum Index > SC2 General
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digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2014-05-06 15:55:40
May 06 2014 13:45 GMT
#1
[image loading]
Banner by Existor

http://us.battle.net/sc2/en/blog/14030254/call-to-action-may-5-balance-testing-5-5-2014

We’ve just published a new Balance Test Map to the StarCraft II Custom Games list titled " MerryGoRoundLE (2.1.1 Balance v1.0)" in order to test a couple of Terran balance tweaks in Heart of the Swarm multiplayer. During this testing phase, please keep in mind that none of the changes listed below are final. Our plan is to first explore how each change impacts the game and potentially test additional changes after reviewing your feedback. Let's have a look at what you'll be testing:

Terran
  • Removed Transformation Servos upgrade
  • Changed Hellion/Hellbat transform requirement to Armory


Balance Testing Extension Mod

We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Merry Go Round. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:

  • Navigate to Browse Maps on the Custom Games menu,
  • Select a map and click the Create with Mod button in the lower right corner,
  • Choose to sort by Blizzard Mods from the dropdown list at the top of the screen.
  • Select the “Balance Test Mod” Extension from the list and then hit Create Game.


If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's recent forum post.

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.

As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
larse
Profile Blog Joined March 2012
1611 Posts
May 06 2014 13:46 GMT
#2
I think if the patch goes through, SC2 will return to a quite balanced status again.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 13:54 GMT
#3
"I think" belongs in the other thread,
in the balance test map thread, use evidence!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-06 13:55:33
May 06 2014 13:54 GMT
#4
I think if the patch goes through there are going to be a lot of LOL TvZ timings.

But it could be interesting.

EDIT - OK TOASTIE!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 06 2014 13:55 GMT
#5
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

Even if it does, it will not get into fun status.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 14:00 GMT
#6
On May 06 2014 22:55 -Archangel- wrote:
Show nested quote +
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

Even if it does, it will not get into fun status.

Show me those non fun replays!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2014-05-06 14:10:49
May 06 2014 14:10 GMT
#7
On May 06 2014 22:54 SC2Toastie wrote:
"I think" belongs in the other thread,
in the balance test map thread, use evidence!

I think now that the actual testing is here, theorycrafting should stay in that separate thread.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
partydude89
Profile Blog Joined August 2012
1850 Posts
May 06 2014 14:13 GMT
#8
happy they are going through with this change! i can't wait to see what happens!
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 14:13 GMT
#9
On May 06 2014 23:10 digmouse wrote:
Show nested quote +
On May 06 2014 22:54 SC2Toastie wrote:
"I think" belongs in the other thread,
in the balance test map thread, use evidence!

I think now that the actual testing is here, theorycrafting should stay in that separate thread.

Agreed.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 14:13 GMT
#10
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!

It's not 'through', it's being tested :D!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 06 2014 14:14 GMT
#11
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.
Descolada in everything not TL/Starcraft
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 06 2014 14:14 GMT
#12
While Blizzard are at it, they should merge the Hellbat and Hellion on the Production Queue/Unit List as its pretty pointless.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
May 06 2014 14:16 GMT
#13
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-06 14:16:50
May 06 2014 14:16 GMT
#14
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
May 06 2014 14:24 GMT
#15
On May 06 2014 23:16 Waise wrote:
Show nested quote +
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

Show nested quote +
On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.
Waise
Profile Joined June 2013
3165 Posts
May 06 2014 14:27 GMT
#16
On May 06 2014 23:24 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.

well if you're right it's a good thing this is a test map and not a patch go test the map and send blizzard your feedback instead of trying to pick a fight on forums
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 06 2014 14:44 GMT
#17
Please go through pleas go through please go through
[CCSRAM] BaoQuan
Profile Joined August 2013
United States96 Posts
May 06 2014 14:46 GMT
#18
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.


Stephano and Petraeus
WGT-Baal
Profile Blog Joined June 2008
France3500 Posts
May 06 2014 14:50 GMT
#19
On May 06 2014 23:46 [CCSRAM] BaoQuan wrote:
Show nested quote +
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.


Stephano and Petraeus


how can you forget our glorious, supreme swarmhost leader Firecake!
Horang2 fan
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
May 06 2014 14:50 GMT
#20
I never thought I would see TeamLiquid excited to see Hellbats again
Chameleons Cast No Shadows
WGT-Baal
Profile Blog Joined June 2008
France3500 Posts
May 06 2014 14:55 GMT
#21
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats
Horang2 fan
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-05-06 14:59:07
May 06 2014 14:58 GMT
#22
On May 06 2014 23:55 WGT-Baal wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats


Poll: Option 2 - remove hellbat xform upgrade

Yes (1256)
 
77%

No (273)
 
17%

Meh (107)
 
7%

1636 total votes

Your vote: Option 2 - remove hellbat xform upgrade

(Vote): Yes
(Vote): No
(Vote): Meh



Really a few heh ?
WGT-Baal
Profile Blog Joined June 2008
France3500 Posts
May 06 2014 15:00 GMT
#23
On May 06 2014 23:58 Faust852 wrote:
Show nested quote +
On May 06 2014 23:55 WGT-Baal wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


it s only a few people though... we'll have to see how it plays out, it might not be as bruta as beta hellbats


Show nested quote +
Poll: Option 2 - remove hellbat xform upgrade

Yes (1256)
 
77%

No (273)
 
17%

Meh (107)
 
7%

1636 total votes

Your vote: Option 2 - remove hellbat xform upgrade

(Vote): Yes
(Vote): No
(Vote): Meh



Really a few heh ?


I had not seen this poll ^^
alright, not so few...
Horang2 fan
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-05-06 15:16:32
May 06 2014 15:07 GMT
#24
On May 06 2014 22:54 DinoMight wrote:
I think if the patch goes through there are going to be a lot of LOL TvZ timings.

But it could be interesting.

EDIT - OK TOASTIE!


Yeah precisely a lot of timings. But that's a good thing, given how limited terrans are in that department, having a couple of new tools just to keep people honest or punish greed could go a long way in helping the race.

I'm not sure it will be enough and I think they'll need to adjust some unit stats directly, but we'll see. Maybe some good feedback will push them in the right direction.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 15:24 GMT
#25
On May 06 2014 23:24 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.

Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
herMan
Profile Joined November 2010
Japan2057 Posts
May 06 2014 16:07 GMT
#26
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.
NinjaDuckBob
Profile Joined March 2014
186 Posts
Last Edited: 2014-05-06 16:29:59
May 06 2014 16:29 GMT
#27
On May 07 2014 01:07 herMan wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?
NinjaDuckBob ~ Fear the fuzzy!
MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 06 2014 17:00 GMT
#28
On May 07 2014 01:29 NDBSC2 wrote:
Show nested quote +
On May 07 2014 01:07 herMan wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?


4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 06 2014 17:19 GMT
#29
On May 07 2014 02:00 MstrJinbo wrote:
Show nested quote +
On May 07 2014 01:29 NDBSC2 wrote:
On May 07 2014 01:07 herMan wrote:
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.

If you're referring to the Hellbat drop wars, I think it should be noted that the damage to light nerf and Medivac cargo space nerf are still there. Wouldn't 4 Hellions still do more damage to a Mineral line than 2 Hellbats would without Blueflame?


4 hellions were easier to kill than two hellbats with a medivac healing. Hellbat drops in all likelihood are coming back.

Non sens. If terran wanted to drop HB, they would just make HB and drop them. The transformation Servos chance nothing to that. The only thing that will change in TvT are that the opening with mass hellion might encounter a strong following push with hellions transforming into hellbats. But there are lot of weakness to hellbats too : They are much slower and and basically no range.
vult
Profile Blog Joined February 2012
United States9400 Posts
May 06 2014 17:45 GMT
#30
I like this change a lot, will be cool to see the strats and timings that can surround this!
I used to play random, but for you I play very specifically.
imre
Profile Blog Joined November 2011
France9263 Posts
May 06 2014 18:40 GMT
#31
On May 07 2014 01:07 herMan wrote:
Show nested quote +
On May 06 2014 23:50 Butterednuts wrote:
I never thought I would see TeamLiquid excited to see Hellbats again


Good one. Overall the community has a pretty short memory span. I wonder how this will affect TvT.


forgg's mech will be way stronger for sure.
Zest fanboy.
Mistakes
Profile Joined February 2011
United States1102 Posts
May 06 2014 19:20 GMT
#32
On May 06 2014 22:55 -Archangel- wrote:
Show nested quote +
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

Even if it does, it will not get into fun status.


I personally think the current state of SC2 is super fun. I can't have fun with any other game for near as long as I do with SC2, and I think it will only get better. This change is a good one, and Terrans will be happy. ^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
AKAvg
Profile Joined April 2014
Brazil298 Posts
May 10 2014 01:58 GMT
#33
On May 06 2014 23:14 Coriolis wrote:
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.


DK mentioned changes in the long term for Swarm Hosts.
Meaning it's quite likely something for LotV.
We'll have to "deal" with SHs until then.
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
May 10 2014 15:31 GMT
#34
On May 06 2014 23:24 agahamsorr0w wrote:
Show nested quote +
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.


The reason Hellbat drops are a problem say because of the inbuilt blue flame upgrade. Which has since been nerfed.
The main problems with hell bats are in TvT anyway.

What timings are you speaking of exactly?

Back up your arguments with p-p-proof kid
Ever noticed you can type "Starcraft" with just your keyboard hand?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2014 15:47 GMT
#35
As someone that goes Hellion heavy mech i like this change a lot.
Head Coach Park: "They should buff tanks!"
Deleted User 261926
Profile Joined April 2012
960 Posts
May 10 2014 16:35 GMT
#36
On May 07 2014 00:24 SC2Toastie wrote:
Show nested quote +
On May 06 2014 23:24 agahamsorr0w wrote:
On May 06 2014 23:16 Waise wrote:
On May 06 2014 22:46 larse wrote:
I think if the patch goes through, SC2 will return to a quite balanced status again.

i'm very happy that every time a balance change is tested we have people here to make sarcastic remarks about how they don't like blizzard and don't like the game. it provides a lot of constructive and interesting content to the community

On May 06 2014 23:16 agahamsorr0w wrote:
On May 06 2014 23:13 partydude89 wrote:
happy they are going through with this change! i can't wait to see what happens!


double reactored hellbat timings. thats what what happens.

oh goodness! i might have to scout actively and build r-r-roaches!


you already have to do that. the reasons hellbat transformation required an upgrade was because hellbat drops and hellbat timings were absolutely ridiculous. you dont need to use that s-s-sarcasm kid.

Errr. You do remember that most hellbat nerfs were due to TvT, Z and P dealt fine with them if they bothered to scout and prepare.

My favourite urban legend.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 10 2014 17:26 GMT
#37
Zergs that tried to stay ling only usually dropped dead, against Hellions that suddenly became Hellbats in front of their base. Aside from that no one really had problems with the transformation. The "melts workers" bit of Hellbats is not buffed with this.
Funny thing that they made Widow mines so bad that lings can a-move, so now they have to bring back Hellbat crap to delay the Zerg Tech, by forcing roaches.
Back to square one I guess, but more easy and less awesome.
WombaT
Profile Blog Joined May 2010
Northern Ireland27056 Posts
May 10 2014 17:27 GMT
#38
Protoss actually were pretty OK vs Hellbat drops for the most part once they tweaked a few things.

Aside from theories, anyone any experience with this or figured out some good applications of the upgrade removal yet?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2014-05-10 17:47:54
May 10 2014 17:47 GMT
#39
Code S is kinda T free, so we have to wait a bit for BOs to appear.

One TvZ at least is going to be Supernova vs Solar on the 16th, but i doubt they will patch before the Ro32 is over.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
WombaT
Profile Blog Joined May 2010
Northern Ireland27056 Posts
May 10 2014 17:49 GMT
#40
I think that's pretty sensible, albeit annoying for me as a Suno fan as he'd definitely make use of any patch to come up with something cool
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2014-05-10 18:53:21
May 10 2014 18:52 GMT
#41
On May 10 2014 10:58 AKAvg wrote:
Show nested quote +
On May 06 2014 23:14 Coriolis wrote:
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.


DK mentioned changes in the long term for Swarm Hosts.
Meaning it's quite likely something for LotV.
We'll have to "deal" with SHs until then.


What will most likely happen is that they are just going fine tune some random stuff, which really won´t help (remember infested terran egg health reduction?). Then the game gets shaken up enough in LotV to make SH obsolete. It would be just like BL/Infestor, the new units change the game enough to make the SH problem go away.
Entropy137
Profile Joined January 2012
Canada215 Posts
May 10 2014 19:11 GMT
#42
On May 06 2014 23:14 Coriolis wrote:
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.

noooo you see, Stephano sacrificed his dignity and somewhat his sanity to show the world the absurdness of that fucking unit. Or I think.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2014 19:31 GMT
#43
On May 11 2014 02:27 Wombat_NI wrote:
Protoss actually were pretty OK vs Hellbat drops for the most part once they tweaked a few things.


TvZ was fine to for the most part. TvT was horrible though and the main reason behind the nerf.

As far as strategies with the new change, the heavy hellion opening vs Protoss (see Dayshi , ForGG has a few public games to, etc) are substantially buffed in a few ways.

The normal TvZ hellion opening has some more bite to it as well.
Head Coach Park: "They should buff tanks!"
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-05-10 20:31:00
May 10 2014 20:30 GMT
#44
On May 11 2014 04:11 Entropy137 wrote:
Show nested quote +
On May 06 2014 23:14 Coriolis wrote:
Nothing to change swarmhosts? Seriously? I'm pretty sure the only person that actually likes swarmhosts is stephano.

noooo you see, Stephano sacrificed his dignity and somewhat his sanity to show the world the absurdness of that fucking unit. Or I think.


No actually stephano loves that type of play style and unit. He was the first one really back in the day in wol to play turtle static d with broodlord infestor..........he loves that sytle.

I hope the Terran changes go live, makes mech a lot better to play.
Remember our motto: We ain't got it.
WombaT
Profile Blog Joined May 2010
Northern Ireland27056 Posts
May 10 2014 20:35 GMT
#45
Stephano was always one to be ahead on the curve strategically, especially when it comes to some of the most boring play styles out there
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nightshake
Profile Joined November 2010
France412 Posts
May 13 2014 17:10 GMT
#46
Won't change much things, just that terrans will finally have decent timings in TvZ. TvP will still be hard for terrans and maybe we'll see some new timings in TvT.

Nice change in overall but not enough to rebalance the game.
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