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Feb 10: Balance Test Map Coming - Page 39

Forum Index > SC2 General
992 CommentsPost a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 11 2014 14:35 GMT
#761
Wow, that widow mine houses immortals shields. I could see that putting some wind to mechs sails.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
zelderan
Profile Joined May 2013
United States163 Posts
February 11 2014 14:40 GMT
#762
MSC good change

Blink is meh

Mines not enough honestly

Hydras not gonna fix PvZ
"Pumpkin mut-muts!" ~ Tasteless
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-11 14:43:45
February 11 2014 14:41 GMT
#763
as a master terran I really hate blink "allin", but I do NOT want to see blink nerfed in this way. Blink itself is a very cool ability that promotes micro, something I want more of in this game if anything, so this change is not warranted.

I much rather see buffs to terran instead. The wm change along with the vision reduction of msc might well be enough, id start with that and then do other changes if necessary at a later date. I actualy doubt it will be enough but I rather see many small patches than one huge one.

re tempest: I hate it. Look blizzard, you dont fix a horribly boring unit (swarmhost) by adding more boredom to another boring unit (tempest). People want the swarmhost fixed! Remove enduring locust and add another upgrade, my suggestion would be a speed upgrade to the actual swarmhost (not the locust). Make the swarmhost itself be able to move faster and burrow/unborrow faster ie promote multitasking. Then if need be consider nerfing tempest&voidrays&raven slightly to balance lategame tvz mech and lategame pvz. This means change swarmhost first, change other stuff down the line later if and only if there is any inbalance occuring as a result.
Amove for Aiur
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 11 2014 14:41 GMT
#764
On February 11 2014 23:31 juicyjames wrote:
Images of changes: http://imgur.com/a/Wn9rN


MSC vision looks great now (speaking as a terran player).
Startyr
Profile Joined November 2011
Scotland188 Posts
February 11 2014 14:44 GMT
#765
These seem like ok changes except the blink cool down. Blink micro is among the more
interesting and entertaining game play elements that also lets players display their skill.
Such an extreme change breaks blink stalker interactions in every other situation.
The main thing affecting the all in is how easily the Msc grants high ground vision.
Using hallucinations or getting an observer/stargate unit delays it or means less stalkers, and
those versions have existed for a long time, they win some lose some and have never been seen as an issue before.

The change seems like they are playing the game of increase it to 15, then if they increase
it to 12 everyone thinks it is reasonable and is just relieved it wasnt 15 instead of being angry that it was increased at all.

Watch this game between MC and MMA. It features a blink stalker all in, intense back and forth micro battles,
made all the more thrilling with it being 3-2 to MMA in the series. So many times the stalkers blink out just before being destroyed.
an increase in the cool down would mean MMA would have won the first time the stalkers blinked up and died before being able to blink out.
If you watch the earlier games in the series, maybe oracle followed by void ray all in will become more popular. Which leads to the other point of how many 'all-ins' protoss can do.
That is not bad or 'imbalanced' it simply stresses the importance of scouting and timing and works as the counterpart to extremely greedy play.
Between reapers, scans or simply walking an scv over are terrans really struggling to scout? if so why not improve their scouting options.

I realise that is only one game, though I would far prefer increasing the options for the players rather than reducing them.

Can anyone remember what stopped Terran 111 I know this is hots now, but was it just a 'metagame' shift I genuinely cant remember. If it was then it is all the more strange that blizzard is making these drastic changes instead of letting the players figure things out with the tools they already have.
Although I have recently realised that a pdd will block the photon overcharge shots, tanks fire faster and already start with siege. Even If things dont work, have fun trying out different tactics with what already exists instead of being consumed by thinking about what could be changed.
RampancyTW
Profile Joined August 2010
United States577 Posts
February 11 2014 14:46 GMT
#766
MsC nerf and widow mine buff alone will probably fix TvP, and the slight hydra boost should be enough to help Z stave off P air a little better. Digging these changes. I also like the Tempest vs. buildings buff, should give it some more interesting usages.

Blink should probably not go through, though.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 11 2014 14:46 GMT
#767
On February 11 2014 23:44 Startyr wrote:
Can anyone remember what stopped Terran 111 I know this is hots now, but was it just a 'metagame' shift I genuinely cant remember. If it was then it is all the more strange that blizzard is making these drastic changes instead of letting the players figure things out with the tools they already have.
Although I have recently realised that a pdd will block the photon overcharge shots, tanks fire faster and already start with siege. Even If things dont work, have fun trying out different tactics with what already exists instead of being consumed by thinking about what could be changed.

Larger maps, and especially how Photon Overcharge shuts Tanks down hard. You're behind so far on economy with the 1/1/1 he can almost just make only probes and amove over you.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 11 2014 14:50 GMT
#768
On February 11 2014 23:44 Startyr wrote:
Can anyone remember what stopped Terran 111 I know this is hots now, but was it just a 'metagame' shift I genuinely cant remember. If it was then it is all the more strange that blizzard is making these drastic changes instead of letting the players figure things out with the tools they already have.
Although I have recently realised that a pdd will block the photon overcharge shots, tanks fire faster and already start with siege. Even If things dont work, have fun trying out different tactics with what already exists instead of being consumed by thinking about what could be changed.


They buffed the immortal range +1 so that the immortal doesn't dance behind the stalkers without ability to fire on the tanks.
Also, the small maps that were great for 1/1/1 like Xel Naga Caverns were removed.

+ of course protoss players learned to defend it better of course, but it was not just metagame shift without Blizzard intervention.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 11 2014 14:50 GMT
#769
IIRC maps and Immortal range buff(?) destroyed 1-1-1?
WriterXiao8~~
WombaT
Profile Blog Joined May 2010
Northern Ireland25749 Posts
February 11 2014 14:52 GMT
#770
On February 11 2014 23:50 Kipsate wrote:
IIRC maps and Immortal range buff(?) destroyed 1-1-1?

The Immortal buff pretty much really made it a lot easier to hold, but the maps IMO would have seen its potency greatly reduced.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2014 14:54 GMT
#771
On February 11 2014 23:35 Plansix wrote:
Wow, that widow mine houses immortals shields. I could see that putting some wind to mechs sails.

It would be awesome to have the mine as a legitimate part of a mech army, especially against Protoss. From my play though, i just find them so fucking random that i can never justify their supply. I'd rather have almost any other mech or starport unit instead. Their slow build time also makes them less then ideal in a mid game situation.

I really hope they'll find a place with mech and not just as bio support.
Head Coach Park: "They should buff tanks!"
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 11 2014 14:54 GMT
#772
IIRC maps and Immortal range buff(?) destroyed 1-1-1?


Not really what put the last nail in the coffin was the PO from MSC LOL You can NOT do enough damage to your opponent even if they don't scout it with PO out there.... it just is to stronk as apollo would say LOL
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-02-11 14:57:31
February 11 2014 14:56 GMT
#773
On February 11 2014 23:40 zelderan wrote:
MSC good change

Blink is meh

Mines not enough honestly

Hydras not gonna fix PvZ


Blizzard doesn't want to buff hydralisks because of PvZ. Their focus is hydralisks in ZvZ and ZvT in case you've missed.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 11 2014 14:56 GMT
#774
It would be awesome to have the mine as a legitimate part of a mech army, especially against Protoss. From my play though, i just find them so fucking random that i can never justify their supply. I'd rather have almost any other mech or starport unit instead. Their slow build time also makes them less then ideal in a mid game situation.

I really hope they'll find a place with mech and not just as bio support.


Slow Build time? LOL Preception is a bit off ma friend.... WM can be produced X2 so its like cutting Production time in half they produce quite fast actually LOL
SpeedyBozar
Profile Joined February 2013
England56 Posts
February 11 2014 14:57 GMT
#775
SC2 is a terrible game. It is either cheese or campfest. The whole game design is horrendous.

Blizzard is simply a badly functioning company.

User was banned for this post.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 11 2014 14:59 GMT
#776
I will say that with this WM buff against Toss I can see it being an AWESOME part of defending BLink all ins on the highground and Using them against STorm based openers where your Robo might be a little later than normal lol
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2014 15:02 GMT
#777
On February 11 2014 23:56 Pirfiktshon wrote:
Show nested quote +
It would be awesome to have the mine as a legitimate part of a mech army, especially against Protoss. From my play though, i just find them so fucking random that i can never justify their supply. I'd rather have almost any other mech or starport unit instead. Their slow build time also makes them less then ideal in a mid game situation.

I really hope they'll find a place with mech and not just as bio support.


Slow Build time? LOL Preception is a bit off ma friend.... WM can be produced X2 so its like cutting Production time in half they produce quite fast actually LOL

Huh?

They don't need a tech lab but they build almost as slow as a Tank. In comparison to Hellions they build slow so it's difficult to justify building them during mid game. Except maybe one or two if you suspect Oracles.
Head Coach Park: "They should buff tanks!"
Deonto
Profile Joined May 2010
United States24 Posts
February 11 2014 15:03 GMT
#778
Widow mine change has the potential to be quite amazing. Might finally allow the Terran to play a bit greedy against toss.
goody153
Profile Blog Joined April 2013
44191 Posts
February 11 2014 15:05 GMT
#779
On February 12 2014 00:03 Deonto wrote:
Widow mine change has the potential to be quite amazing. Might finally allow the Terran to play a bit greedy against toss.

lol no but it will certainly help
this is a quote
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 11 2014 15:05 GMT
#780
The blink change won't happen. Otherwise, good stuff. I would actually like to see Terran beat a Protoss for a change.
My wife for hire! - Zealot
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