• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup6StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Sagi.gg Launcher Released Fantasy returning? BSL Season 23 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10101 users

SC2 Balance Changes: Pros' Impressions - Page 16

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 14 15 16 17 18 24 Next All
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2014-02-03 04:26:10
February 03 2014 03:54 GMT
#301
On February 03 2014 08:35 Snusmumriken wrote:
pretty much everyone is saying msc needs a vision nerf. The only reason it has 14 vision in the first place is from beta when the msc was attatched to the nexus and it needed 14 vision to have 14 po. In summary, blizzard is being lazy.

so please, for the love of god blizzard, for once listen to the community and the pros. This is what you need to do:

TvP:
Nerf the msc vision to 11 like every other air unit in the game.
Nerf the PO range slightly and/or increase the energy cost and/or reduce casting range as per miniguns suggestion, but keep its 60sec duration as that only truly affects pvp.
Increase timewarp cost
Instead of removing yet another upgrade (ghost), reduce the cost of the armory. Its virtually the same cost-reduction for terran regardless, but one actually helps mech. Please dont pretend to buff mech by buffing bio. You have no credibility in that department anymore, not after years and years of promising to make mech viable.
Remove the biotag from the hellbat. It makes zero sense to have a mechanical unit become a biounit just because it transforms. The ability of being healed is part of what made hellbat op in drops in the first place and at the same time makes them shit against archons.
Merge transformation servos and blueflame into one upgrade. Possibly with a longer upgradetime.

Things worth to consider but not to be done right now:
give tanks an upgrade that lets them attack shield more effectively. Basically "EMP Shells".

PvZ:
The problem isnt lategame tempests, the problem is the swarmhost! Some pros have suggested removing the enduring locust upgrade and instead let the swarmhost be faster both with burrowing/unborrowing and when moving around on the map. This could be either as an upgrade or as a fundamental change to the unit. Basically reward multitasking with swarmhosts instead of the boring, long, drawn out static play we're seeing. Others have more very good suggestions on how to improve the swarmhost and there are many possible ways to do so; please consider looking at the swarmhost instead of yet another bandaid with tempest.

Consider removing the tempest entirely and make the carrier into more of a bw-carrier where micro is possible. The tempest is a truly wonky unit that makes very little sense intuitively with its minimal damage to everything but massive, and having air units with such range is terrible design as air units dont really interact with the map in the first place (they only do so transitively by interacting with counters on the ground) and long range reduces that even further. This is wishful thinking on my part as I know youre never going to do this and most likely dont even care what anyone posts here but hey, doesnt hurt to try I guess...

TvZ:

Buff the radius of vipers blinding cloud but instead of nullifying range under it let it reduce range by a set number (as in reduce every units range by x, not reduce every units range to x). That way blinding cloud is less of a hard counter to mech and becomes more viable vs bio.
Consider nerfing ravens slightly in conjunction with proposed swarmhost changes. That in conjunction with changes to viper will result in less risk of turtle-terrans.


Why aren't you the lead balance person on Blizzard?! Can someone make a test map with these kinds of changes? I'm going to get this out on Reddit too if you don't mind.

Edit: http://www.reddit.com/r/starcraft/comments/1wt7pg/balance_suggestion_make_the_msc_stick_to_the/

geokilla
Profile Joined May 2011
Canada8255 Posts
February 03 2014 03:55 GMT
#302
On February 03 2014 09:16 Plansix wrote:
Show nested quote +
On February 03 2014 08:10 pigmanbear wrote:
On February 03 2014 00:40 DinoMight wrote:
On February 03 2014 00:37 niiir wrote:
Pros impression? So why desrow is here?


because he is a pro

He's an amateur compared to the other guys in the post, except for minigun.

Wait, he is in premier league, I think he broke through that glass ceiling.

What race does he play? Oh yeah...

User was warned for this post
InExcelsis
Profile Joined May 2013
United States38 Posts
February 03 2014 03:56 GMT
#303
MMA hit it on the head screw all the other things the one focus should be REDUCE MC VISION RANGE!!!!! Im Zerg but Jesus TvP is stupid cause that nonsense
SeventhPride
Profile Joined February 2012
712 Posts
Last Edited: 2014-02-03 04:08:45
February 03 2014 04:06 GMT
#304
Why not just a buff to hydralisk upgrades? Make them both into one? Blizzard have a habit of splitting zergs upgrades into 2 paths(ground upgrades, overlord upgrades, roaches upgrades,air upgrades,even the fucking banelings need two upgrades for efficient usage,burrow plus speed bane- all this shit has to be upgraded twice) which is kinda stupid imo since hydras has such a tiny window. Either that or TLO's recommendation of buffing the beefiness(?) of the hydras.

25 gas is just stupid.

EDIT: Do the balance team actually play sc2?? Sometimes when I look at the patches I get a headache.
geokilla
Profile Joined May 2011
Canada8255 Posts
February 03 2014 04:12 GMT
#305
On February 03 2014 13:06 SeventhPride wrote:
EDIT: Do the balance team actually play sc2?? Sometimes when I look at the patches I get a headache.

They play Hearthstone. Even if they do play SC2, the game is balanced at their level.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 03 2014 04:17 GMT
#306
One thing I do not get is why the community doesn't come out with a counter test map every time we get one of these poorly put together patches. Some of these changes are so damn obvious. It would be nice to see two high level players take on the map so we can see a more community reflected approach to the game and see how it pans out. First map should be TvP with MSC vision down to 11. One change per update, fixing one detail at a time.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SuperYo1000
Profile Joined July 2008
United States880 Posts
February 03 2014 04:23 GMT
#307
On February 03 2014 11:12 U_G_L_Y wrote:
Nerf MSC vision range, photon overcharge damage or attack speed, but give it bonus damage vs shields.

Problem solved

You're welcome, Blizzard


Your completely reasonable and logical suggestions would melt Blizzards brains....they cant handle it!!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-03 04:59:58
February 03 2014 04:24 GMT
#308
On February 03 2014 11:50 Grumbels wrote:
Show nested quote +
On February 03 2014 11:45 aZealot wrote:
On February 03 2014 11:22 Squat wrote:
On February 03 2014 11:12 Ammanas wrote:
On February 03 2014 11:07 aZealot wrote:
On February 03 2014 09:37 Hryul wrote:
thanks for the effort tl. really nice to see some opinions on it.

e:
On February 03 2014 09:35 Pino wrote:
On February 03 2014 08:31 Squat wrote:
On February 03 2014 03:11 stuchiu wrote:
On February 03 2014 03:04 Big J wrote:
[quote]

Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.



This is precisely on spot, like the best comment in this thread. To me the problems is deeper, and the real discussion should not lie in balance but in design. I hope one day blizzard has the balls to redesign protosses.

Like remove FF, redesign WG to keep a defender's advantage, buff gateway units and let them be effective by themselves, with a synergy boost from higher tech units (in this case nerfing them, just like medivacs are for bio), mutas for ling/bane and so on.

All these buffs, like MSC addition, oracle speed etc. looks like bandaids. After so many of them, you gotta see there's something wrong with the design.


After so many times, I wonder when the "design whine" will stop. it's really annoying.


When will it stop? Never. There will always be something to complain about and tack "design" onto.

There's a difference between 'always something' and 'exactly the same few things for last 4 years'

If people complain about something for four years, might be something to it.


Or they might be dead wrong but be unable or unwilling to realise it or accept it.

A lot of the negativity was allowed because people thought it would pressure blizzard into fixing their pet concerns. I think if blizzard had abandoned starcraft from day 1 that the community would be a lot happier because only those that liked the game would have stayed around, maybe.

edit: motr = middle of the road, writing on mobile so being concise.


That or only masochists.

So, that's what motr means. Thanks, learned something new.

And yeah, also meant to say that some of the whine/complaints might be right. Such as the economy in SC2 (even if it is not, IMO, fundamentally flawed) but Blizzard are not going to change it (this from an AMA pre-HOTS).

Anyway, I can see their intentions with this patch. Tune down Protoss early game defense, strengthen Zerg mid game, strengthen Terran mid game/open up a timing, strengthen Protoss late game in turtle situations. Hopefully, they find better ways of implementing these. But, like I said in the Test map thread, I like the Tempest change (even if it needs some work).
KT best KT ~ 2014
RyLai
Profile Joined May 2011
United States477 Posts
February 03 2014 04:24 GMT
#309
lol At desRow's response.

And I think Minigun is really on point about nerfing the MSC. If you dropped the cast range of Photon Overcharge to nearly melee, you can't just position your MSC to perfectly defend all 3 bases instantly. You'd actually have to anticipate the attacks and if you're not sure, you take the hit of a slower reaction, which is how the game should actually work. Can Siege Tanks instantly be in perfect position for defending 3 bases at the drop of a hat? No. And the vision change has been suggested so many times and is a better fix than anything else suggested (though I'd like to see Photon Overcharge nerfed too). I mean, if you nerf the cast range on Photon Overcharge, then if you force a Photon Overcharge at the front, they'll take time to use on in the main, so you can actually drop and outmaneuver the Protoss. They'd have to leave a few units at the front (like 3 or 4 Zealots), and will preemptively pull the rest of their units into the main. The MSC could also use a small speed nerf, though that may be a bit extreme.

Sadly, you can probably expect the Hydra buff to go through. Blizzard occasionally does REALLY stupid changes (remember the Queen buff that destroyed TvZ), and some of the more recent patches they'll let through some REALLY dumb changes (Oracle buff anyone). At this point, it's like Blizzard is just trying to fuck with us.

Things that need attention:
MSC in PvT
Oracles in PvT
Swarm Hosts in ZvP
Sky Terran in ZvT (too strong if played right, though given the fact that it's the highest investment unit comp, that might be appropriate)
Mech in TvP (yeah, HTOmario and Avilo may claim it to be viable, but holy hell is it hard)
Terran lategame transitions in TvP (can be tied in with mech, but lategame TvP CAN'T be just bio simply because bio is the only option for anything Protoss has)
Tanks at the very least need to be changed to 2 supply
Maybe give EMP to Raven (I'd much rather have EMP on Ravens, and it would give Terran legitimate late game transitions in TvP and make the matchup far more interesting)

I think everything has been figured out.
playa
Profile Blog Joined December 2010
United States1284 Posts
February 03 2014 04:26 GMT
#310
On February 03 2014 13:17 XXXSmOke wrote:
One thing I do not get is why the community doesn't come out with a counter test map every time we get one of these poorly put together patches. Some of these changes are so damn obvious. It would be nice to see two high level players take on the map so we can see a more community reflected approach to the game and see how it pans out. First map should be TvP with MSC vision down to 11. One change per update, fixing one detail at a time.


I agree with this. Although, with the time it takes Blizzard to finally release the maps for testing, maybe it's something to be left to paid professionals? It might not be rocket science, but it has to be pretty close to it.
neilp187
Profile Joined February 2013
United States13 Posts
February 03 2014 04:27 GMT
#311
instead of dt rush you'll have a ghost rush.. and there will be timing for marine ghost early game... hydras early game vs toss will be a easy win for zerg 9\10 times need to rush out those aoe units to deal with it. msc i like the duration, but not the mana cost increase. GG
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 03 2014 04:37 GMT
#312
When I see these balance updates, I see a lot of middle of the road bullshit that theoretically are aimed at changing winrates and not optimized game design. Blizzard is all about band-aid fixes and that's how we have reached the state of the game as it is today.

1) mothershipcore nerf - sure it's a nerf! Logic dictates that a nerf will lower protoss winrates. That's basically what blizzards rationale here is. If there was any thought given to what specific problems there were in the first place, there is no evidence of this due to the middle of the road approach where blizzard is too afraid to change anything directly.

2) tempest buff - sure it's a buff! Logic dictates it will help lategame pvz swarmhost spore crawler viper turtling. Zero talk of how fundamentally retarded this matchup becomes during this stage of the game.

3) ghost buff - wow terran winrates low? Lets buff ghost. Now they have higher winrates and we'll also try to pass it off as making mech viable so we get more support.
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
February 03 2014 04:39 GMT
#313
TLO's assessment is nothing but fair and levelheaded. Let's vote him in office to replace David Kim and Dustin Browder. Who's with me?
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 03 2014 04:51 GMT
#314
Blizzard should have this BIG Starcraft 2 Conference where the KOREANS, the foreign PROS and COMMUNITY will be at the panel.Blizzard have their own thoughts of balance while the community, the players all have the same clamour for change.If they could meet at the conference, a lot of things could be discussed and if the community and Blizzard agrees, this could lead to a good patch. =)
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 03 2014 04:55 GMT
#315
On February 03 2014 13:51 elmerpogs wrote:
Blizzard should have this BIG Starcraft 2 Conference where the KOREANS, the foreign PROS and COMMUNITY will be at the panel.Blizzard have their own thoughts of balance while the community, the players all have the same clamour for change.If they could meet at the conference, a lot of things could be discussed and if the community and Blizzard agrees, this could lead to a good patch. =)

They do talk to pro players that provide good feed back. They created special forums for pros as well. The problem is that a lot of pros provide very bias feedback based on their race and play style. Blizzard has said over and over that they talk to pro players who provide good, balanced feed back and other community members.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mortal
Profile Blog Joined November 2010
2943 Posts
February 03 2014 04:56 GMT
#316
at least pretty much everyone agrees the hydra change is mental lol
The universe created an audience for itself.
Subversive
Profile Joined October 2009
Australia2229 Posts
February 03 2014 04:56 GMT
#317
Nice to see almost all the pros trying to speak from an objective view-point and not be overly enthusiastic or pessimistic about their own races.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2014-02-03 05:03:16
February 03 2014 05:00 GMT
#318
I think it would be foolish to completely scrap the hydralisk change on the basis that timings might be strong, for me the hydra change has a chance to make ZvT more interesting, will definitely make for a lot more interesting ZvZ and mobile ground to air in late-game ZvP is desperately needed.

They have tools to weaken the timings if they're too strong and I wish it was where more people were focusing their efforts, but imo the drastic change is necessary to make the hydralisk more cost effective and worth trading instead of just stronger in an end-game army.

Hopefully they don't throw the baby out with the bathwater here, as I think it's an important step, though it might mean some short term pain. The big question should be: Is this worth balancing around? I think it is.
Penguinator
Profile Joined December 2010
United States837 Posts
February 03 2014 05:02 GMT
#319
On February 03 2014 08:35 Snusmumriken wrote:
pretty much everyone is saying msc needs a vision nerf. The only reason it has 14 vision in the first place is from beta when the msc was attatched to the nexus and it needed 14 vision to have 14 po. In summary, blizzard is being lazy.

so please, for the love of god blizzard, for once listen to the community and the pros. This is what you need to do:

TvP:
Nerf the msc vision to 11 like every other air unit in the game.
Nerf the PO range slightly and/or increase the energy cost and/or reduce casting range as per miniguns suggestion, but keep its 60sec duration as that only truly affects pvp.
Increase timewarp cost
Instead of removing yet another upgrade (ghost), reduce the cost of the armory. Its virtually the same cost-reduction for terran regardless, but one actually helps mech. Please dont pretend to buff mech by buffing bio. You have no credibility in that department anymore, not after years and years of promising to make mech viable.
Remove the biotag from the hellbat. It makes zero sense to have a mechanical unit become a biounit just because it transforms. The ability of being healed is part of what made hellbat op in drops in the first place and at the same time makes them shit against archons.
Merge transformation servos and blueflame into one upgrade. Possibly with a longer upgradetime.

Things worth to consider but not to be done right now:
give tanks an upgrade that lets them attack shield more effectively. Basically "EMP Shells".

PvZ:
The problem isnt lategame tempests, the problem is the swarmhost! Some pros have suggested removing the enduring locust upgrade and instead let the swarmhost be faster both with burrowing/unborrowing and when moving around on the map. This could be either as an upgrade or as a fundamental change to the unit. Basically reward multitasking with swarmhosts instead of the boring, long, drawn out static play we're seeing. Others have more very good suggestions on how to improve the swarmhost and there are many possible ways to do so; please consider looking at the swarmhost instead of yet another bandaid with tempest.

Consider removing the tempest entirely and make the carrier into more of a bw-carrier where micro is possible. The tempest is a truly wonky unit that makes very little sense intuitively with its minimal damage to everything but massive, and having air units with such range is terrible design as air units dont really interact with the map in the first place (they only do so transitively by interacting with counters on the ground) and long range reduces that even further. This is wishful thinking on my part as I know youre never going to do this and most likely dont even care what anyone posts here but hey, doesnt hurt to try I guess...

TvZ:

Buff the radius of vipers blinding cloud but instead of nullifying range under it let it reduce range by a set number (as in reduce every units range by x, not reduce every units range to x). That way blinding cloud is less of a hard counter to mech and becomes more viable vs bio.
Consider nerfing ravens slightly in conjunction with proposed swarmhost changes. That in conjunction with changes to viper will result in less risk of turtle-terrans.


Omg, please read this Blizzard T.T
Towelie.635
BlueLanterna
Profile Joined April 2011
291 Posts
February 03 2014 05:56 GMT
#320
On February 03 2014 13:55 Plansix wrote:
Show nested quote +
On February 03 2014 13:51 elmerpogs wrote:
Blizzard should have this BIG Starcraft 2 Conference where the KOREANS, the foreign PROS and COMMUNITY will be at the panel.Blizzard have their own thoughts of balance while the community, the players all have the same clamour for change.If they could meet at the conference, a lot of things could be discussed and if the community and Blizzard agrees, this could lead to a good patch. =)

They do talk to pro players that provide good feed back. They created special forums for pros as well. The problem is that a lot of pros provide very bias feedback based on their race and play style. Blizzard has said over and over that they talk to pro players who provide good, balanced feed back and other community members.


The problem is that with changes like the ones suggested, nobody knows who they are listening to. It's certainly not the pros.
Prev 1 14 15 16 17 18 24 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
herO vs Classic
Percival vs Rogue
IntoTheiNu 947
LiquipediaDiscussion
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
ByuN vs KrystianerLIVE!
CranKy Ducklings192
CranKy Ducklings SOOP19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech32
StarCraft: Brood War
Britney 36312
Shuttle 12728
FanTaSy 1732
Hyuk 1144
BeSt 572
Horang2 530
Pusan 337
Mini 311
Stork 255
EffOrt 200
[ Show more ]
Last 159
Killer 138
Zeus 136
Mind 88
ggaemo 71
sorry 62
Hyun 61
Snow 51
PianO 46
Sea.KH 42
Soma 38
ToSsGirL 34
Hm[arnc] 31
Bale 31
JYJ 21
Aegong 18
hero 17
zelot 15
NaDa 12
Sacsri 11
ajuk12(nOOB) 9
Noble 7
Dota 2
Dendi772
XcaliburYe361
Counter-Strike
fl0m1984
byalli879
x6flipin539
Heroes of the Storm
Liquid`Hasu36
Other Games
gofns41680
singsing3010
B2W.Neo970
Hui .139
Livibee115
ArmadaUGS81
Mew2King61
Organizations
Other Games
gamesdonequick680
Dota 2
PGL Dota 2 - Main Stream66
[ Show 10 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Shopify Rebellion Sundays
2h 48m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
6h 48m
BSL Open Qualifier
6h 48m
Replay Cast
10h 48m
Afreeca Starleague
21h 48m
Rush vs Light
WardiTV Weekly
22h 48m
Monday Night Weeklies
1d 3h
Replay Cast
1d 10h
Afreeca Starleague
1d 21h
Soma vs Soulkey
INu's Battles
1d 22h
SHIN vs Cure
ByuN vs Zoun
[ Show More ]
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.