• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:08
CEST 06:08
KST 13:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site Bot on ladder BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8562 users

SC2 Balance Changes: Pros' Impressions - Page 17

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 15 16 17 18 19 24 Next All
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
February 03 2014 05:56 GMT
#321
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .
Pew! Pew! Chitty Chitty Bang Bang!
insitelol
Profile Joined August 2012
845 Posts
February 03 2014 05:57 GMT
#322
On February 03 2014 01:57 -HuShang- wrote:

It's pretty disgusting when after 80% of my ladder wins vs terran the terran will tell me how !@#$ing bull!@#$ and op my race is and how it takes no skill. This is mostly because of mob balance mentality. Players like avilo who whine constantly are just conditioning you to think that he's right. The more terrans that whine about balance the more other terran players start to think that the game is imbalanced.

Maybe protoss is slightly overpowered atm. I certainly think oracle/blink all in nerf would be a good idea but should I have to hear how op and how skill less I am after every game? Certainly not.


I just insta /block every terran i meet nowadays. Problem solved.
Less is more.
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 03 2014 06:02 GMT
#323
lol love tlo response to hydras
MVP <3 MKP <3 DRG <3
BeastofManjura
Profile Joined September 2009
United States30 Posts
February 03 2014 06:07 GMT
#324
On February 03 2014 14:56 XiaoJoyce- wrote:
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .


Not really when you compare that 1 hydralisk is basically the same thing as 2 marines. DPS = same, hp =same, biological and light +2 supply. I would actually like to see a +1 armor upgrade to make them better vs marines, zealots, and zerglings would be interesting to see. But even as it stands I dont think the 100/25 would open anything up in ZvT as hydras are a poor unit to build vs any basic terran comp (mech/mmm). ZvP would have some protoss be in trouble. They would need to go templar every game I feel becasue then when the tech switch to muta comes they need to morph to archon to deal and I dont know that protoss will be able to gass up enough which makes a war of attrition that Z will eventually win. Either way as it stands 100/50 hydras need something big. .
yeaa
MattD
Profile Joined March 2013
United Kingdom83 Posts
February 03 2014 06:13 GMT
#325
zerg can't compete with lategame protoss without a stupid unit, this is what needs changing, all they did in hots is replace brood lord infestor with swarm host viper.
Balosaar
Profile Joined August 2012
United States35 Posts
February 03 2014 06:26 GMT
#326
On February 03 2014 11:39 Liquid`Snute wrote:
Probably a bit late to the party with this post but whatever. Hydralisks will have 4:1 mineral to gas ratio up from 2:1 ratio if this change goes through. It will be the only Zerg technology unit to be this mineral heavy.

It seems like the designers are trying to increase the amount of tech units in the earlier parts of the mid-game, AND wanting to increase zerg's abililty to break 3rd bases early on, especially vs. Stargate play. The overall DPS and army HP increase can turn out to be too much. However, while Hydralisks are cheaper now, they still cost minerals and you can only mine so much before having to commit to a timing. It would be helpful for this thread if anyone did a calculation or practical comparison to check how many more minerals and hydras the gas reduction actually gives you as a result of the change.

Practical concerns:
- The first hydra wave, earlier forcefield/overcharge trigger, easier hydra reinforcement
- The transition into muta with extra free mutas
- The increased amount of hydras for 3rd breaker strategies before vipers in general (byebye voidray chargelot archon or even pre-lance colossi? o.o)
- Roach Hydra Viper early mid-game timings with too many hydralisks, vipers or even infestors in the mix
- Zergs taking faster 4th vs Phoenix into colossus openings, easier access to Hydralisk defending drones followed up with stronger defenses vs. 2 1/2-base and 3-base timings?
- Too easy to defend sentry-zealot-msc pressure into immortal all-ins?

Hydralisk pressure into multi-expand Spire play might become super overpowered and is probably the biggest possible concern about this patch.

The Hydra change would be a massive early timing attack buff and early mid-game army value buff, but I would like to see the added mineral effect in action, especially applied to the 6gas mutaswitch into 8/10gas muta reinforcement as well as the offensive early hydra rush.


I really like this post. I said in an earlier post that if this patch were to go through, if you go on the same amount of geysers, you will have more hydralisks, but if you go for a muta switch you will be more limited by your minerals than your gas. I think you could agree that stargate openers are one of the most popular from protoss today, and then the meta would shift away from this to be able to defend hydra pushes, which I dont know is a bad thing. Protoss can already semi easily scout with halucinations and mothership core poking, ( havent seen mothership core flying in to timewarp a mineral field in a long time).
2014 WCS Champion StarTale Life ... Best Zerg of Heart of the Swarm
SeventhPride
Profile Joined February 2012
712 Posts
February 03 2014 06:45 GMT
#327
On February 03 2014 14:56 XiaoJoyce- wrote:
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .

Well most of us can agree 25 gas is just plain stupid unless there is other adjustments, there are also many who agree hydras NEEDS a buff. Either hydras or zergs anti-air, which I assume is what blizz is trying to fix since the only time zergs use hydras is to fuck with stargate or go for a hydra/ling bust. Rarely roach/hydra against terran
Whitewing
Profile Joined October 2010
United States7483 Posts
February 03 2014 06:51 GMT
#328
On February 03 2014 15:26 Balosaar wrote:
Show nested quote +
On February 03 2014 11:39 Liquid`Snute wrote:
Probably a bit late to the party with this post but whatever. Hydralisks will have 4:1 mineral to gas ratio up from 2:1 ratio if this change goes through. It will be the only Zerg technology unit to be this mineral heavy.

It seems like the designers are trying to increase the amount of tech units in the earlier parts of the mid-game, AND wanting to increase zerg's abililty to break 3rd bases early on, especially vs. Stargate play. The overall DPS and army HP increase can turn out to be too much. However, while Hydralisks are cheaper now, they still cost minerals and you can only mine so much before having to commit to a timing. It would be helpful for this thread if anyone did a calculation or practical comparison to check how many more minerals and hydras the gas reduction actually gives you as a result of the change.

Practical concerns:
- The first hydra wave, earlier forcefield/overcharge trigger, easier hydra reinforcement
- The transition into muta with extra free mutas
- The increased amount of hydras for 3rd breaker strategies before vipers in general (byebye voidray chargelot archon or even pre-lance colossi? o.o)
- Roach Hydra Viper early mid-game timings with too many hydralisks, vipers or even infestors in the mix
- Zergs taking faster 4th vs Phoenix into colossus openings, easier access to Hydralisk defending drones followed up with stronger defenses vs. 2 1/2-base and 3-base timings?
- Too easy to defend sentry-zealot-msc pressure into immortal all-ins?

Hydralisk pressure into multi-expand Spire play might become super overpowered and is probably the biggest possible concern about this patch.

The Hydra change would be a massive early timing attack buff and early mid-game army value buff, but I would like to see the added mineral effect in action, especially applied to the 6gas mutaswitch into 8/10gas muta reinforcement as well as the offensive early hydra rush.


I really like this post. I said in an earlier post that if this patch were to go through, if you go on the same amount of geysers, you will have more hydralisks, but if you go for a muta switch you will be more limited by your minerals than your gas. I think you could agree that stargate openers are one of the most popular from protoss today, and then the meta would shift away from this to be able to defend hydra pushes, which I dont know is a bad thing. Protoss can already semi easily scout with halucinations and mothership core poking, ( havent seen mothership core flying in to timewarp a mineral field in a long time).


The difficulty is that if you're committing heavily to robo units to defend hydralisks, and take a later third because you need to hold hydra timings (and you need more tech for that), then you probably won't have any pheonix out when the muta switch starts. Even if you scout the spire, you won't have much time to get out your stargates and get phoenix out before you're hit with the mutalisks, and you probably won't have many stalkers because you needed robo units + sentries + stargates etc., and that's quite gas heavy overall.

Stargate openers are popular because they put on some harass and pressure, they allow you to take a third, and they also set you up to defend a muta switch later. If hydras are much cheaper on gas, it's likely stargate openers will disappear due to having to commit to robo earlier to hold, meaning muta switches will be nastier even without the extra gas available for more.

It just seems like a clusterfuck, when it's already fairly difficult to defend muta switches.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Gen.Rolly
Profile Joined September 2011
United States200 Posts
February 03 2014 06:55 GMT
#329
Why only one zerg among the pros? I am not sure what I think about the hydra buff but the only pro they interview is against it.
Vector locked in.
Balosaar
Profile Joined August 2012
United States35 Posts
February 03 2014 06:58 GMT
#330
On February 03 2014 15:45 SeventhPride wrote:
Show nested quote +
On February 03 2014 14:56 XiaoJoyce- wrote:
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .

Well most of us can agree 25 gas is just plain stupid unless there is other adjustments, there are also many who agree hydras NEEDS a buff. Either hydras or zergs anti-air, which I assume is what blizz is trying to fix since the only time zergs use hydras is to fuck with stargate or go for a hydra/ling bust. Rarely roach/hydra against terran


I am one of those "plain stupid people". Like, I don't think any of you have played the balance map at all or more than once or twice. I say this in the way that we are all just theory crafting and that we don't actually 100% know how it would work out, that is why blizzard is at least discussing it. You may disagree and say that the saving of gas for tech switching like mutalisks is way to powerful and that you will have faster more danger hydralisk pushes. I believe that you have the potential to have more mutalisks with a tech switch due to the saving of gas. I believe that you will be more limited by the minerals than the gas at this point. I am just theory crafting but I think when you go to make a muta transition and you spend all you can to make mutas, you will be floating some gas, and not really get that many extra mutalisks. You might say that it is a 50% reduction, but I say that is only 25 gas. Every 4 hydralisks you will save 1 mutalisk worth of gas. If you make 20 hydras your only going to save 5 mutalisks worth of gas. Like I guarantee you will float gas, but I don't think you will have enough minerals to support this "bigger" of a switch.
2014 WCS Champion StarTale Life ... Best Zerg of Heart of the Swarm
huller20
Profile Joined August 2010
United States112 Posts
February 03 2014 07:01 GMT
#331
Honestly, Zerg has 0 early aggression options against protoss (barring any hard counters such as 6 pool vs. nexus first). Nexus cannon, mothership core have completely nullified any all-ins. Blizz needs to give them some early aggression options. Diversity of strategies makes the game better. Not sure if hydra cost buff is the way to go, but atleast its something.
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2014-02-03 07:04:05
February 03 2014 07:03 GMT
#332
Instead of the proposed hydra change they should do something about the Hydras double-upgrade situation.
SeventhPride
Profile Joined February 2012
712 Posts
February 03 2014 07:39 GMT
#333
On February 03 2014 16:03 Fjodorov wrote:
Instead of the proposed hydra change they should do something about the Hydras double-upgrade situation.

+1

For goodness sake stop splitting our damn upgrades into 2. Why the hell did they even do that for all our units geez.
Scarlett`
Profile Joined April 2011
Korea (South)2440 Posts
Last Edited: 2014-02-03 08:02:11
February 03 2014 07:59 GMT
#334
re: Hydra Buff~

While this may not be the correct solution, Zerg does need some form off anti-air buff. As it stands, the only way to deal with mid-lategame mech or mid-lategame skytoss is with mass spores (&viper/swarmhost) causing the turtle games everyone hates to watch. Instead, a smaller hydra buff in addition to a corruptor buff could be feasible (corruptors really are trash units 90% of the time), or reverting one of the two HotS void ray buffs
Progamer
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
February 03 2014 08:05 GMT
#335
I guess the chance that the hydralisk buff goes through is close to zero. That's a pity.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 03 2014 08:05 GMT
#336
On February 03 2014 14:57 insitelol wrote:
Show nested quote +
On February 03 2014 01:57 -HuShang- wrote:

It's pretty disgusting when after 80% of my ladder wins vs terran the terran will tell me how !@#$ing bull!@#$ and op my race is and how it takes no skill. This is mostly because of mob balance mentality. Players like avilo who whine constantly are just conditioning you to think that he's right. The more terrans that whine about balance the more other terran players start to think that the game is imbalanced.

Maybe protoss is slightly overpowered atm. I certainly think oracle/blink all in nerf would be a good idea but should I have to hear how op and how skill less I am after every game? Certainly not.


I just insta /block every terran i meet nowadays. Problem solved.


Terrans learn to whine from the best, Protoss players. Look at the sad zealot fan club, it conditioned the Protoss players to think Protoss were underpowered.
Talack
Profile Joined September 2010
Canada2742 Posts
February 03 2014 08:34 GMT
#337
On February 03 2014 14:56 XiaoJoyce- wrote:
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .


+1 armor is an insanely high survivability buff.

With 80 hp it takes a marine 14 shots to kill a hydralisk, with +1 armor it now takes 16 which is a 13% increase in survivability for that unit and a 17% reduction in damage from the marine. It doesn't seem like much but now over the course of like say 20 hydras @ 80 hp each that's an increase of 208 effective HP in that army. It's a pretty significant buff even though it seems so small.
Scarlett`
Profile Joined April 2011
Korea (South)2440 Posts
February 03 2014 08:41 GMT
#338
On February 03 2014 17:34 Talack wrote:
Show nested quote +
On February 03 2014 14:56 XiaoJoyce- wrote:
The progamer said, 10 hp or +1 armor to hydralisk is small buff, compared to the gas.

I thought 10hp and +1 armor is a huge buff too . . .


+1 armor is an insanely high survivability buff.

With 80 hp it takes a marine 14 shots to kill a hydralisk, with +1 armor it now takes 16 which is a 13% increase in survivability for that unit and a 17% reduction in damage from the marine. It doesn't seem like much but now over the course of like say 20 hydras @ 80 hp each that's an increase of 208 effective HP in that army. It's a pretty significant buff even though it seems so small.

That actually sounds excellent Marine vs Hydralisk will be downgraded from a Hydralisk extermination to only(!!) a Hydralisk massacre
Progamer
Frex
Profile Joined March 2012
Finland888 Posts
February 03 2014 08:50 GMT
#339
I would like to bring out time warp duration. I personally feel that 30 seconds is a lot and it could be one thing to look at.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 03 2014 09:08 GMT
#340
Blizzard could buff the corruptor by giving them higher attack speed with lower damage so that pdd would be less impactful. And while rebalancing this way they could tweak the stats to also give a small strength increase vs protoss. (Corruptors are very boring though, so not sure how much I like making them stronger.)

Hydralisks have two expensive upgrades so knowing blizzard they'll probably remove one of them. It would still be a buff to hydras though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 15 16 17 18 19 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 239
StarCraft: Brood War
Hyuk 614
Larva 192
Leta 66
NaDa 57
TT1 15
Icarus 9
Dota 2
NeuroSwarm220
League of Legends
JimRising 701
Other Games
summit1g10415
WinterStarcraft398
Mew2King113
ViBE84
ArmadaUGS44
Organizations
Other Games
gamesdonequick1389
BasetradeTV250
Dota 2
PGL Dota 2 - Main Stream141
[ Show 13 non-featured ]
StarCraft 2
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota233
League of Legends
• Rush1170
• Lourlo840
Upcoming Events
Sparkling Tuna Cup
5h 52m
INu's Battles
7h 52m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
10h 52m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
14h 52m
BSL Open Qualifier
14h 52m
Replay Cast
18h 52m
Afreeca Starleague
1d 5h
Rush vs Light
WardiTV Weekly
1d 6h
Monday Night Weeklies
1d 11h
Replay Cast
1d 18h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.