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SC2 Balance Changes: Pros' Impressions - Page 14

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 12 13 14 15 16 24 Next All
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
February 02 2014 23:10 GMT
#261
On February 03 2014 00:40 DinoMight wrote:
Show nested quote +
On February 03 2014 00:37 niiir wrote:
Pros impression? So why desrow is here?


because he is a pro

He's an amateur compared to the other guys in the post, except for minigun.
Kyselin
Profile Joined December 2011
France35 Posts
February 02 2014 23:17 GMT
#262
He's an amateur compared to the other guys in the post, except for minigun.

Then you have to reconsider your definition of a pro, because he is a professional.
jamesapjoyce
Profile Joined August 2012
61 Posts
February 02 2014 23:18 GMT
#263
Thanks, very interesting read
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
February 02 2014 23:21 GMT
#264
On February 03 2014 08:17 Kyselin wrote:
Show nested quote +
He's an amateur compared to the other guys in the post, except for minigun.

Then you have to reconsider your definition of a pro, because he is a professional.

The other guys are out of a job if they don't win at the highest level. It's like comparing a top prospect in AA with an MLB pro. They both play baseball for a living but whose opinion do you care about more?
playa
Profile Blog Joined December 2010
United States1284 Posts
February 02 2014 23:22 GMT
#265
On February 03 2014 07:22 Whitewing wrote:
Show nested quote +
On February 03 2014 07:14 playa wrote:
On February 03 2014 07:03 Whitewing wrote:
On February 03 2014 06:47 starslayer wrote:
On February 03 2014 05:44 Whitewing wrote:
On February 03 2014 05:33 starslayer wrote:
i still dont understand protoss saying that the photon overcharge nerf will fuck pvp up its 10s not that much at all if you lose because of that its not because of a 10s nerf its cause you did something wrong its 10s.


That's because you don't understand PvP. If my opponent is doing a 1 base all-in vs. my expand build, I need as much time as I can possibly get to get some essential tech out to defend. I will never have more units then they will, since I will not have the time to make workers to get a higher income, so I need to hold the nexus with fewer units. That means it basically has to be some form of tech unit, like an immortal. 10 seconds is a huge difference in whether I can get it out in time or not.

PvP very frequently is won or lost in less time than 10 seconds.

first maybe dont do 1 gate expo vs a one base all in you can scout what protoss is doing and you can make more gates rather then make a nexus lol also theres a thing called chrono that would get that immortal out in time


You literally can't scout in PvP during various timings, you have to commit to a build before you know what your opponent is doing. That's why it's a coin flip. There is literally no such thing as any safe form of expansion build in PvP, and one base vs. one base is just an awful matchup. Guess what, if he makes gates to attack, and I make gates to defend, nobody expands, and the matchup is just retarded.

And we do use chrono, it still isn't out in time. He's doing a 3 gate attack vs. my nexus: I need to hold my nexus. The three gate attack starts while my robo is building, I use photon overcharge to buy time, I chrono the immortal, it makes it out barely in time with my other units and I might hold if my micro is good from this point. If the overcharge ends sooner, he moves in and gets a good position or even force fields my ramp before the immortal can get there. This isn't the only situation, there are many.

PvP is a shit matchup, and the PO is the only thing keeping it from going back to WoL 1 base vs. 1 base every game.


This is also not true on most maps. You just have to be willing to stop being so greedy. I probe scout. I zealot scout. I probe scout again. Rarely do I get surprised, and I have time to adjust accordingly, unless it's a proxy 2 gate stalker that can be made anywhere. I must be magical, or I simply try to scout..

I can't disagree with fearing 1 base vs 1 base p vs p, again. It would be nice if the duration could remain the same in p vs p, while it could be tweaked if need be in other mu's.


I can't remember the last time I let my opponent into my base after I chased the first probe out to scout what I was doing, or the last time I got a unit into their base to scout before hallucination was ready. The stalker and MSC easily denies a follow up probe or zealot scout, and whenever I see a zealot scout, I usually cheer because it's a free zealot kill.


Well, I can remember the last time I couldn't get my zealot into one's base, against elfi, because it was such an oddity. A while ago... Not only do I get a scout of what they're doing, I often times kill 1-2 probes.

I couldn't care less about losing a zealot, if I get the scouting advantage or simply know what they're doing. When I get a faster nexus than you or realize how to abuse what you're doing, you might not be so cheerful about a meaningless zealot kill.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 02 2014 23:31 GMT
#266
On February 03 2014 03:11 stuchiu wrote:
Show nested quote +
On February 03 2014 03:04 Big J wrote:
On February 03 2014 02:57 stuchiu wrote:
The hydra buff is kind of analogous to the oracle speed buff. No one asked for it, no one even thought about it. But here it is.


Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.
"Digital. They have digital. What is digital?" - Donald J Trump
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-02 23:42:03
February 02 2014 23:35 GMT
#267
pretty much everyone is saying msc needs a vision nerf. The only reason it has 14 vision in the first place is from beta when the msc was attatched to the nexus and it needed 14 vision to have 14 po. In summary, blizzard is being lazy.

so please, for the love of god blizzard, for once listen to the community and the pros. This is what you need to do:

TvP:
Nerf the msc vision to 11 like every other air unit in the game.
Nerf the PO range slightly and/or increase the energy cost and/or reduce casting range as per miniguns suggestion, but keep its 60sec duration as that only truly affects pvp.
Increase timewarp cost
Instead of removing yet another upgrade (ghost), reduce the cost of the armory. Its virtually the same cost-reduction for terran regardless, but one actually helps mech. Please dont pretend to buff mech by buffing bio. You have no credibility in that department anymore, not after years and years of promising to make mech viable.
Remove the biotag from the hellbat. It makes zero sense to have a mechanical unit become a biounit just because it transforms. The ability of being healed is part of what made hellbat op in drops in the first place and at the same time makes them shit against archons.
Merge transformation servos and blueflame into one upgrade. Possibly with a longer upgradetime.

Things worth to consider but not to be done right now:
give tanks an upgrade that lets them attack shield more effectively. Basically "EMP Shells".

PvZ:
The problem isnt lategame tempests, the problem is the swarmhost! Some pros have suggested removing the enduring locust upgrade and instead let the swarmhost be faster both with burrowing/unborrowing and when moving around on the map. This could be either as an upgrade or as a fundamental change to the unit. Basically reward multitasking with swarmhosts instead of the boring, long, drawn out static play we're seeing. Others have more very good suggestions on how to improve the swarmhost and there are many possible ways to do so; please consider looking at the swarmhost instead of yet another bandaid with tempest.

Consider removing the tempest entirely and make the carrier into more of a bw-carrier where micro is possible. The tempest is a truly wonky unit that makes very little sense intuitively with its minimal damage to everything but massive, and having air units with such range is terrible design as air units dont really interact with the map in the first place (they only do so transitively by interacting with counters on the ground) and long range reduces that even further. This is wishful thinking on my part as I know youre never going to do this and most likely dont even care what anyone posts here but hey, doesnt hurt to try I guess...

TvZ:

Buff the radius of vipers blinding cloud but instead of nullifying range under it let it reduce range by a set number (as in reduce every units range by x, not reduce every units range to x). That way blinding cloud is less of a hard counter to mech and becomes more viable vs bio.
Consider nerfing ravens slightly in conjunction with proposed swarmhost changes. That in conjunction with changes to viper will result in less risk of turtle-terrans.
Amove for Aiur
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 02 2014 23:41 GMT
#268
On February 03 2014 06:56 Faust852 wrote:
Show nested quote +
On February 03 2014 06:51 blade55555 wrote:
On February 03 2014 06:42 Faust852 wrote:
I got a warning for saying Desrow is at best as valuable as Avilo, but Desrow saying Avilo is trash is totally ok...


That's because what you said was stupid. You said that Desrow is the same as Avilo and that is wrong. Is avilo in premier league? No didn't think so. Desrow streams a lot, but he was also able to make it to premier league where as Avilo is in the same spot as before (no results, just streams a lot), QQ'ing like non other and raging about balance because he can't turtle for 1 hour and then win.

He just got his lucky time, helped by a metagame that might have help him a shit ton. Blink allin good strat yo.
I'm not saying Avilo is good or desrow is bad. They had the same level few weeks ago, and I still think they have a similar level. Just look at the ladder and see how close they are to each other.
Plus i'm not the one who discredited Avilo saying "he should shut up and play", it's desrow's saying.


I've never lost to avilo in tournaments and I think I dropped a game or 2 out of 10+ on ladder in the past 6 months.
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 03 2014 00:16 GMT
#269
On February 03 2014 08:10 pigmanbear wrote:
Show nested quote +
On February 03 2014 00:40 DinoMight wrote:
On February 03 2014 00:37 niiir wrote:
Pros impression? So why desrow is here?


because he is a pro

He's an amateur compared to the other guys in the post, except for minigun.

Wait, he is in premier league, I think he broke through that glass ceiling.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Penguinator
Profile Joined December 2010
United States837 Posts
February 03 2014 00:23 GMT
#270
So they asked 4 Protoss, 4 Terrans, and 1 Zerg about the patch?... Uhhh you don't think that maybe the answers will be a little bit biased towards Protoss and Terran with those numbers? Either way, I like most of the changes except for the Hydra and Tempest buff. I think they need to change something else for Z and P besides those things.
Towelie.635
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 03 2014 00:25 GMT
#271
On February 03 2014 09:23 Penguinator wrote:
So they asked 4 Protoss, 4 Terrans, and 1 Zerg about the patch?... Uhhh you don't think that maybe the answers will be a little bit biased towards Protoss and Terran with those numbers? Either way, I like most of the changes except for the Hydra and Tempest buff. I think they need to change something else for Z and P besides those things.


They probably asked more people but these are the ones who chose to respond. Just my guess.
Amove for Aiur
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 03 2014 00:27 GMT
#272
On February 03 2014 09:23 Penguinator wrote:
So they asked 4 Protoss, 4 Terrans, and 1 Zerg about the patch?... Uhhh you don't think that maybe the answers will be a little bit biased towards Protoss and Terran with those numbers? Either way, I like most of the changes except for the Hydra and Tempest buff. I think they need to change something else for Z and P besides those things.


We asked way more people. These are just the ones that were willing to put their opinion out for the community, which, as shown by this thread, isn't immediate and easy.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Penguinator
Profile Joined December 2010
United States837 Posts
February 03 2014 00:27 GMT
#273
On February 03 2014 08:10 pigmanbear wrote:
Show nested quote +
On February 03 2014 00:40 DinoMight wrote:
On February 03 2014 00:37 niiir wrote:
Pros impression? So why desrow is here?


because he is a pro

He's an amateur compared to the other guys in the post, except for minigun.


Minigun and Desrow are both in WCS Premier League, soooo yeah... I don't think you know what the words "amateur" and "professional" mean.
Towelie.635
Pino
Profile Joined June 2013
1032 Posts
Last Edited: 2014-02-03 00:37:33
February 03 2014 00:35 GMT
#274
On February 03 2014 08:31 Squat wrote:
Show nested quote +
On February 03 2014 03:11 stuchiu wrote:
On February 03 2014 03:04 Big J wrote:
On February 03 2014 02:57 stuchiu wrote:
The hydra buff is kind of analogous to the oracle speed buff. No one asked for it, no one even thought about it. But here it is.


Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.



This is precisely on spot, like the best comment in this thread. To me the problems is deeper, and the real discussion should not lie in balance but in design. I hope one day blizzard has the balls to redesign protosses.

Like remove FF, redesign WG to keep a defender's advantage, buff gateway units and let them be effective by themselves, with a synergy boost from higher tech units (in this case nerfing them), just like medivacs are for bio, mutas for ling/bane and so on.

All these buffs, like MSC addition, oracle speed etc. looks like bandaids. After so many of them, you gotta see there's something wrong with the design.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-02-03 00:38:16
February 03 2014 00:37 GMT
#275
thanks for the effort tl. really nice to see some opinions on it.

e:
On February 03 2014 09:35 Pino wrote:
Show nested quote +
On February 03 2014 08:31 Squat wrote:
On February 03 2014 03:11 stuchiu wrote:
On February 03 2014 03:04 Big J wrote:
On February 03 2014 02:57 stuchiu wrote:
The hydra buff is kind of analogous to the oracle speed buff. No one asked for it, no one even thought about it. But here it is.


Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.



This is precisely on spot, like the best comment in this thread. To me the problems is deeper, and the real discussion should not lie in balance but in design. I hope one day blizzard has the balls to redesign protosses.

Like remove FF, redesign WG to keep a defender's advantage, buff gateway units and let them be effective by themselves, with a synergy boost from higher tech units (in this case nerfing them, just like medivacs are for bio), mutas for ling/bane and so on.

All these buffs, like MSC addition, oracle speed etc. looks like bandaids. After so many of them, you gotta see there's something wrong with the design.


After so many times, I wonder when the "design whine" will stop. it's really annoying.
Countdown to victory: 1 200!
Vanadiel
Profile Joined April 2012
France961 Posts
February 03 2014 00:39 GMT
#276
I find a little bit sad from Blizzard to even think that Hydra at 25 gaz could be okay, they are literally saying that they don't understand their own game.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 03 2014 00:43 GMT
#277
On February 03 2014 09:37 Hryul wrote:
thanks for the effort tl. really nice to see some opinions on it.

e:
Show nested quote +
On February 03 2014 09:35 Pino wrote:
On February 03 2014 08:31 Squat wrote:
On February 03 2014 03:11 stuchiu wrote:
On February 03 2014 03:04 Big J wrote:
On February 03 2014 02:57 stuchiu wrote:
The hydra buff is kind of analogous to the oracle speed buff. No one asked for it, no one even thought about it. But here it is.


Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.



This is precisely on spot, like the best comment in this thread. To me the problems is deeper, and the real discussion should not lie in balance but in design. I hope one day blizzard has the balls to redesign protosses.

Like remove FF, redesign WG to keep a defender's advantage, buff gateway units and let them be effective by themselves, with a synergy boost from higher tech units (in this case nerfing them, just like medivacs are for bio), mutas for ling/bane and so on.

All these buffs, like MSC addition, oracle speed etc. looks like bandaids. After so many of them, you gotta see there's something wrong with the design.


After so many times, I wonder when the "design whine" will stop. it's really annoying.

Who's whining, I was giving my take on why units like oracles will never accomplish what they were intended for. I've long since given up on having real changes to this game.
"Digital. They have digital. What is digital?" - Donald J Trump
Eliezar
Profile Joined May 2004
United States481 Posts
February 03 2014 00:47 GMT
#278
Why do people in this thread think that brood war was balanced?

There are definitely a few things that are out of whack in the current game and some of the patch changes are weird. I wouldn't think any pro would think the hydra change is realistic. I still don't like the ghost cost change either.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
Last Edited: 2014-02-03 01:10:48
February 03 2014 01:09 GMT
#279
On February 03 2014 09:37 Hryul wrote:
thanks for the effort tl. really nice to see some opinions on it.

e:
Show nested quote +
On February 03 2014 09:35 Pino wrote:
On February 03 2014 08:31 Squat wrote:
On February 03 2014 03:11 stuchiu wrote:
On February 03 2014 03:04 Big J wrote:
On February 03 2014 02:57 stuchiu wrote:
The hydra buff is kind of analogous to the oracle speed buff. No one asked for it, no one even thought about it. But here it is.


Throughout half of HotS Oracles (amongst others) have been said to be useless additions and that Protoss still cannot harass properly and is still forced into deathballing.

Noone asked for "the speed buff", but I guess that's what happens when people shittalk units for too long. Blizzard will try to buff those units.
Really, blizzard's balance patches just mirror the community's whines in a naive way.


Protoss is still deathballing after the patch =O

They could add 50 bastardized, inbred cousins to the oracle and give them all 8.5 move speed. It's not going to make protoss stop deathballing. How anyone thought that giving protoss some random harass units would break up the deathball is beyond me, there is nothing in the addition of the oracle that works to change how protoss plays late game at all.

It does not change that colossi, templars, immortals, tempests, void rays, i.e. every big scary gas unit, needs to be in a big blob to be effective. If you want to break up the deathball, you have to attack its constituent parts, not add new ones that don't fit in it. That will just lead to them being unused, or in the case of the oracle, used in the early/mid game and then discarded precisely because they have no real place in the deathball. Some really ass backwards logic went into this kind of thinking.



This is precisely on spot, like the best comment in this thread. To me the problems is deeper, and the real discussion should not lie in balance but in design. I hope one day blizzard has the balls to redesign protosses.

Like remove FF, redesign WG to keep a defender's advantage, buff gateway units and let them be effective by themselves, with a synergy boost from higher tech units (in this case nerfing them, just like medivacs are for bio), mutas for ling/bane and so on.

All these buffs, like MSC addition, oracle speed etc. looks like bandaids. After so many of them, you gotta see there's something wrong with the design.


After so many times, I wonder when the "design whine" will stop. it's really annoying.

The design whine will stop as soon as LotV comes out. Either they will fix the issues (really though, don't you people at least see that FF limit the map design, if nothing else?) or they won't and in that case all hope for those people will be lost and they will either come to a peace with the game or quit it.
(What I would like to add is, even community figures are not really satisfied with some design issues - for example TB, Destiny, Kennigit and others blatantly spoke about it on talk shows in the past weeks, while ex-BW pros like Idra, Nony, TT1, Lalush etc were pointing towards them from day1).
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Wraithdagger12
Profile Joined January 2014
United States4 Posts
February 03 2014 01:21 GMT
#280
Zerg here. I promise I will 2 base hydra all in every ZvP if hydra buff goes through. Hydras would be TOO STRONK.
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