• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:28
CET 13:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A new season just kicks off BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1912 users

Starbow - Page 95

Forum Index > SC2 General
Post a Reply
Prev 1 93 94 95 96 97 346 Next
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2014-01-20 01:42:18
January 20 2014 01:41 GMT
#1881
Irradiate is fine. It's one of the only counters, (probably the only one) to mass mutalisk. It needs to remain as is, and it also can be micro'd against by good players.

If you touch that, mass muta will be too powerful, especially with 12+ unit selection in a game like this...which would mean you'd then have to nerf unit selection...etc, it would become a slippery slope of changes that are unnecessary.

To sum up: you can micro vs irradiate with practice (just like Brood War) and mass muta with greater selection limit than 12 arguably makes mutalisks even more powerful in this than Brood War. So while irradiate with smartcast is powerful, 12+ units in group selection with Brood War style mutalisks is also powerful and they seem to balance each other out.

Also, there are a lot of Brood War noobies playing Starbow that came only from SC2 and don't realize scourge are in this game -_-
Sup
Dubo
Profile Joined June 2010
United States161 Posts
Last Edited: 2014-01-20 01:48:34
January 20 2014 01:43 GMT
#1882
On January 20 2014 10:34 NukeD wrote:
Im just gonna put this post here because I find it to be very interesting (AnteZ I hope you dont mind me taking the liberty to do so):

Show nested quote +
On January 20 2014 03:56 AnteZ wrote:
Hello,
thanks for this great mod. Your effort is very appreciated. I have taken another look at the problem of clumped movement and I have come up with a new approach (to my knowledge) to spread out units while moving.
The basic idea is to have every unit followed by a neutral unit.
The follower will take up space, and cause the other units in the clump to spread out.

I have hacked together a small demonstration. You can see the result here.
Or search for "spread spread out movement" in the eu custom games (not arcade). I should say that the follower should be made invisible in a serious implementation.



Its a very dirty hack. I made it in 15 minutes and I have close to no experience with the editor. Here is what I did:
I put some marines and neutral zerglings onto the map. Then I modified the zerglings to have a small little sphere as model. I set its push priority to 100 and its movement speed to 2.3.
After that, I created a trigger that orders each zergling to follow one marine upon startup.

As a result, the silky smooth movements of the sc2 engine are mostly preserved, while the clumping is avoided. Further more, the units formation is never the same, although in my tests a preference for an arrow shaped patterns has shone through (similar tobird formations).

Let me know what you think and if you would consider implementing something like this into starbow.



I think that would have too much of a performance impact. Not just because it would essentially double the amount units on the map at all times, but also because of all the triggers that would have to run every time a unit is created.
the scv is a spy!
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 20 2014 01:45 GMT
#1883
^ and don't expand at all when ahead, semi-finals was hard to watch.
Working on Starbow!
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 20 2014 01:45 GMT
#1884
Also, props to the Starbow devs for minimizing luck factors and all-ins. Although, I think the game being close to Brood War is more of a factor for all-ins already inherently being weaker in this.

What this means is just like Brood War, more skilled players have opportunities to completely crush and own weaker players through good multi-tasking. All-ins, especially Protoss, are way too prevalent in SC2 and we all see the effects of them as spectators - it makes for a game where not always the best player wins, and sometimes someone ridiculously less skilled than the other player is able to win (oracles and blink all-ins in HOTS).
Sup
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 20 2014 01:46 GMT
#1885
On January 20 2014 10:12 shin_toss wrote:
Show nested quote +
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.



I never said I liked build order wins; build order wins are a sign of a poorly designed game as well.
Do not lie, and do not strawman what the other person is saying.
There's plenty of room for skilled players to do better than unskilled players without adding busywork to the game.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
SecondSandwich
Profile Joined July 2008
United States319 Posts
January 20 2014 02:02 GMT
#1886
I played my first games today; it had a great feel! It also just felt really good to build lurkers again... :-)
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 20 2014 02:04 GMT
#1887
On January 20 2014 10:46 zlefin wrote:
Show nested quote +
On January 20 2014 10:12 shin_toss wrote:
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.



I never said I liked build order wins; build order wins are a sign of a poorly designed game as well.
Do not lie, and do not strawman what the other person is saying.
There's plenty of room for skilled players to do better than unskilled players without adding busywork to the game.


I don't think you truly understand what makes SC the game that it is -_-. It certainly isn't "strategy." If you're not into a mechanical game, that's too bad <3.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-20 02:07:54
January 20 2014 02:07 GMT
#1888
On January 20 2014 11:04 Qwyn wrote:
Show nested quote +
On January 20 2014 10:46 zlefin wrote:
On January 20 2014 10:12 shin_toss wrote:
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.



I never said I liked build order wins; build order wins are a sign of a poorly designed game as well.
Do not lie, and do not strawman what the other person is saying.
There's plenty of room for skilled players to do better than unskilled players without adding busywork to the game.


I don't think you truly understand what makes SC the game that it is -_-. It certainly isn't "strategy." If you're not into a mechanical game, that's too bad <3.

there is no "correct" opinion on what "makes starcraft starcraft." BW is BW, SC2 is SC2, they're different and different people like different aspects of each game. some people like both games, some people think neither game is perfect. regardless, LOTS of people do like the idea of more focus on strategy. i see people break out this nonsense argument that "strategy is/isn't what SC is about" all the time, and it's quite annoying and frankly rude to discredit people's ideas about what makes a fun gaming experience by appealing to some invisible, made-up doctrine of "what SC should be"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 20 2014 02:13 GMT
#1889
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


This is a long time proved logical fallacy. High APM requirement does not reduce the ability to win through strategy or tactics.

The term Bonjwa originally existed for SaviOr, a player who had very low apm. He won a lot due to his strategies and tactics that were literally 5 years ahead of his time.

Stork is one of the big four, he also has very low apm and did better in BW than SC2.

Another of the best players to ever have existed, iloveoov, had very low apm.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2014-01-20 02:16:43
January 20 2014 02:15 GMT
#1890
On January 20 2014 11:07 Waise wrote:
Show nested quote +
On January 20 2014 11:04 Qwyn wrote:
On January 20 2014 10:46 zlefin wrote:
On January 20 2014 10:12 shin_toss wrote:
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.



I never said I liked build order wins; build order wins are a sign of a poorly designed game as well.
Do not lie, and do not strawman what the other person is saying.
There's plenty of room for skilled players to do better than unskilled players without adding busywork to the game.


I don't think you truly understand what makes SC the game that it is -_-. It certainly isn't "strategy." If you're not into a mechanical game, that's too bad <3.

there is no "correct" opinion on what "makes starcraft starcraft." BW is BW, SC2 is SC2, they're different and different people like different aspects of each game. some people like both games, some people think neither game is perfect. regardless, LOTS of people do like the idea of more focus on strategy. i see people break out this nonsense argument that "strategy is/isn't what SC is about" all the time, and it's quite annoying and frankly rude to discredit people's ideas about what makes a fun gaming experience by appealing to some invisible, made-up doctrine of "what SC should be"


It's not annoying or rude at all...SC is primarily a game of execution - sure you can remove execution by including MBS/UUS, but the game at the highest level is all about how you execute - the efficiency and speed of execution (meaning mechanics).

There is a wonderful post by Falling that explains that mechanics are not some "hindrance" to strategy as most low level players who want a "cerebral game" seem to think - they are actually enablers of more complex strategies built upon your ability to execute. This isn't a turn based game or a card game - it's real time - and this changes everything. At the highest level...the focus is on mechanics and reads...I mean sure you can also say the game is a lot of things.

You wanna know what I don't understand? This misbegotten mentality that somehow mechanics are BAD. That feels like a big cop-out to me.

If he doesn't want to play Starbow because it seems like too much of a mechanical sink, then that's fine - but I think he might consider recognizing that it's a big part of what makes this game what it is and it's not going away...At the highest level it's always been what SC is about. And again - that's not a bad thing.

Savior has quite decent APM -_-.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
WombaT
Profile Blog Joined May 2010
Northern Ireland26262 Posts
January 20 2014 02:31 GMT
#1891
Mechanics are thought 'bad' by people who are 'creative' but for the most part are terrible players whose understanding of the game is limited to stealing builds (often allins) off other people and executing them. The small execution requirement still isn't enough for them though, they want those ladder points.

Bitterness aside, I hate this lack of recognition of that mechanics can be FUN too. Blazing along at high APM, while making reads and keeping your eye on your minimap isn't just necessary to be a great Starcraft player but can also be a really satisfying feeling.

Now by all means, you don't have to want a game that mechanically demanding, but don't advocate a dilution of a beautiful (and these days godamn near unique) aspect of the game. There are plenty of other games out there, even within the RTS genre that should sate your desires, there aren't really any modern RtS games that play like SC
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 20 2014 02:41 GMT
#1892
I'm going to ignore the foolish haters who don't understand how gaming works.
As to the rest; I was quite fond of wc3; and played a good deal of ladder back in wc3 and tft.
But let's not get caught up in this discussion and leave this thread for focus on starbow, ok?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 20 2014 02:46 GMT
#1893
Gotta love how when people that disagree with the high apm argument getting attacked instantly.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 20 2014 02:54 GMT
#1894
On January 20 2014 11:41 zlefin wrote:
I'm going to ignore the foolish haters who don't understand how gaming works.
As to the rest; I was quite fond of wc3; and played a good deal of ladder back in wc3 and tft.
But let's not get caught up in this discussion and leave this thread for focus on starbow, ok?


Well, I'm sorry you don't like that part of the mod. But I agree, Starbow's the shit!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
January 20 2014 02:58 GMT
#1895
I really wish this thread was about discussing gameplay and strategy and not bashing each other's preference.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
WombaT
Profile Blog Joined May 2010
Northern Ireland26262 Posts
January 20 2014 03:08 GMT
#1896
Who's attacking who?

You can have your preferences, you might like rap, I'm into rock. It's when you go 'oh I like rock music too, but I think it might be better without guitars' that I'll respond.

Im excited and apprehensive with Starbow, it is cool as hell ATM, hope it continues. Showed my friend it and he got hooked, with this new patch he can play with me on Arcade (great move btw)
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SCST
Profile Joined November 2011
Mexico1609 Posts
January 20 2014 03:10 GMT
#1897
On January 20 2014 11:58 inFeZa wrote:
I really wish this thread was about discussing gameplay and strategy and not bashing each other's preference.


Doesn't seem to be any way to avoid it at this time . . .

After all, there's just 1 thread for everything that has to do with Starbow and no TL subsection.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-01-20 03:17:07
January 20 2014 03:15 GMT
#1898
On January 20 2014 11:15 Qwyn wrote:
Savior has quite decent APM -_-.


200-230 apm is not high by any standards, and he was definitely held back by it. His amazing brain more than made up for it though.

The Bisu build was a direct attack on SaviOr's mechanical deficiency and had an extremely high multitask requirement. Which is why when the Bisu build came out, the only person that could actually win with it was Bisu. Also other Zergs didn't struggle against it as much as SaviOr did because they had better mechanics.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 20 2014 03:16 GMT
#1899
Sorry for driveby posting (95 pages! :o ). I just had a thought about a couple of macro mechanic that potentially could be cool. Not sure if it's new, but I haven't seen it mentioned. Maybe I can just drop them here and you can pick them up if interested.

1) Almost all macro mechanics are related to how fast things build. Which is fine, but it is not the only thing in unit production. Specially, the price is very central, and isn't really being touched. So point is to allow one or several of the raced to get units cheaper. For example:
a) Terran can "recycle". An action done by [insert unit or building] after a unit (and/or structure?) is built, and you get a partial refund. It can even be a piece of scrap being thrown out of the building (if it is upgraded to recycle maybe?) that another little wall-E guy (or scv...) can run around and collect. Maybe make them expire after a set time (which can be short or long I guess, depending on how where you want the skill-limit to be).
b) The option of building things cheaper, but slower. Or equivalently building things faster but pay more. This can go for any of the three races I guess. Would create interesting dynamics potentially, allowing people to panic-build defense, or slowly build up units cheaply giving you plenty of leftover things to pump into eco or whatever. Allowing this for workers as well can be interesting I guess...

2) Having "macro-combos". That is, abilities that get more powerful when you chain them together one after the other. For example spawn larva could give one larva first inject, 2 larva second inject, if done on the same hatchery within a fix time after the previous one is done, then up to a maximum of maybe 4 larva per inject or something. This will separate the skill at the very top A LOT. "Anyone" can keep up decent injects with the occasional hickup, but only jaedong can line all of them up throughout a game. In current sc2, that will give jaedong 5 extra larva over 10 minutes, but if the chobo loses his charge regularly, and jaedong maintains it, the difference will be much larger. This also allows for more effective harass, where disturbing your opponent enough to lose his combo (or even kill the queen!) will do a lot of damage. Can be used for essentailly any skill for any race I guess (and maybe even bonus if you use two different skills together?).

Cheers, that's all from me for now. I enjoy watching the videos btw, thanks, good job!
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 20 2014 03:28 GMT
#1900
On January 20 2014 10:46 zlefin wrote:
Show nested quote +
On January 20 2014 10:12 shin_toss wrote:
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.



I never said I liked build order wins; build order wins are a sign of a poorly designed game as well.
Do not lie, and do not strawman what the other person is saying.
There's plenty of room for skilled players to do better than unskilled players without adding busywork to the game.


Starbow isn't as hard as BW in some aspects. The developers kept in the unlimited control groups, so players with less apm can manage their armies more efficiently. The players with more mechanical skill will have an advantage for sure, but that should be the case anyways.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Prev 1 93 94 95 96 97 346 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 1
Liquipedia
PiG Sty Festival
09:00
Group B
Clem vs Percival
Zoun vs Solar
PiGStarcraft1110
TKL 371
IndyStarCraft 177
Rex147
BRAT_OK 126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1110
TKL 363
Lowko197
IndyStarCraft 177
Rex 142
BRAT_OK 119
StarCraft: Brood War
Horang2 7379
Rain 2912
GuemChi 2395
PianO 2250
Jaedong 976
Hyuk 491
actioN 249
Light 222
Hyun 203
Mini 198
[ Show more ]
Soma 179
ZerO 148
Snow 127
Pusan 118
Rush 108
Dewaltoss 103
Soulkey 96
ggaemo 80
hero 74
Aegong 68
Killer 68
JYJ 66
Mong 58
Barracks 56
Mind 55
Sharp 47
Hm[arnc] 42
Backho 41
Nal_rA 36
ToSsGirL 33
sSak 28
JulyZerg 26
Free 23
[sc1f]eonzerg 22
Icarus 21
910 21
GoRush 19
Noble 17
Movie 15
zelot 15
yabsab 15
SilentControl 15
Shine 14
Bale 13
NotJumperer 6
ivOry 5
Terrorterran 2
Britney 1
Dota 2
Gorgc3013
XaKoH 438
XcaliburYe80
canceldota22
Counter-Strike
olofmeister2328
zeus1026
fl0m703
m0e_tv408
Other Games
singsing2080
shoxiejesuss760
B2W.Neo631
Fuzer 242
crisheroes168
Happy116
ToD114
Hui .101
Trikslyr27
ZerO(Twitch)17
Organizations
Counter-Strike
PGL43674
Other Games
gamesdonequick647
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco298
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV244
League of Legends
• Stunt584
Upcoming Events
Big Brain Bouts
4h 32m
Harstem vs MaNa
Reynor vs SKillous
Replay Cast
11h 32m
PiG Sty Festival
20h 32m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
21h 32m
Epic.LAN
23h 32m
Replay Cast
1d 11h
PiG Sty Festival
1d 20h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.