• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:53
CEST 13:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5998 users

Starbow - Page 94

Forum Index > SC2 General
Post a Reply
Prev 1 92 93 94 95 96 346 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2014-01-19 23:13:45
January 19 2014 23:12 GMT
#1861
On January 20 2014 08:09 Izerman wrote:
Show nested quote +
On January 20 2014 07:34 Qwyn wrote:
Hmmm...at this point after discussing with Blade it seems like Terran's free instant SCV is really ridiculous. I mean sure you have to pay 50 minerals but you build it instantly O_O.


What? terran should always be behind?



More like terran shouldn't have chronoboost + scan + free scv's. Not having one of those doesn't make terran behind lol, especially with how production is working (zerg is no longer ahead in workers like it is in normal sc2 from every game I have seen). Kind of silly imo they get all that they literally get protoss chrono boost, free scv's and then free scans. Seems a little too good for terran where as zerg gets a shitty version of inject (literally don't think it makes much of a difference), they can speed up building production and creep is only used as healing I think?

Protoss has chronoboost and recall (and don't even need a unit to recall 5 units, it's only 5 but still better then nothing!).

Imo zerg got the shaft when it came to abilities and terran got the gold mine.

Not sure if overpowered or not just seems weird to me that terran has all this great stuff on orbitals, but until it looks like it's overpowered not going to complain or talk about it (other then this post).
When I think of something else, something will go here
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 19 2014 23:25 GMT
#1862
On January 20 2014 07:31 Grumbels wrote:
I have to say that I feel a bit cold whenever I hear a progamer talk about perceived weaknesses in Starbow. It seems very easy to dismiss any game for apparent flaws and not give it the chance that it perhaps deserves. Fortunately I can find solace in thinking of old WoL beta gameplay, when the level of play was so beyond awful that it is neither painful nor hilarious, it transcends those qualities because it looks like a completely different game and appears to have nothing in common with high level play these days. The Starbow playerbase has a choice: lose to a dragoon timing and complain that PvT is imbalanced, or accept that you don't know anything and are not in a position to lecture others. And maybe if we were to cease to demand Starbow to be a perfect e-sports game right off the bat it would be easier to see it as a new game to have fun with.

(mind you that there were many balance complaints during the WoL beta that seem ridiculous in retrospect)

Also, off-topic but:
+ Show Spoiler +
I'm so sick of Day9's frisbee vs baseball analogy. Baseballs offer you control and are fun to use (source: I made it to the regional team as a pitcher in my youth). Day9 is not some god of design just because he used an analogy to describe micro potential, it's all obvious enough.


+ Show Spoiler +

Yeah, I agree. That analogy is over rated and over used. I play cricket, and there is plenty you can do with a cricket ball from swing and seam to spin (not even taking into account the conditions or the pitch). Frisbee is boring.

KT best KT ~ 2014
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-19 23:38:50
January 19 2014 23:37 GMT
#1863
On January 20 2014 07:34 Qwyn wrote:
Banelings seem to do really, really low damage against buildings. Seemed like Byleth's baneling bust was a sure win but all the banelings (like 8) didn't do jack against the bunker...

Hmmm...at this point after discussing with Blade it seems like Terran's free instant SCV is really ridiculous. I mean sure you have to pay 50 minerals but you build it instantly O_O.

Fun stuff, sad that Blade lost in a ZvZ, was really rooting for him.

What happened to Losira?


Losira was beaten.

And thank god banelings are weak against structures. I'm so sick of seeing all-in cheesy nonsense and baneling busts - it's way too coin-flippy. One of Starbow's great strengths is that players are rewarded for playing strong macro games rather than all-ins.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2014-01-19 23:54:32
January 19 2014 23:53 GMT
#1864
Yep, it seems like all-ins are more often punishing side of coin than rewarding. Really a credit to devs by removing /minimizing gimmicky play.
Dubo
Profile Joined June 2010
United States161 Posts
January 19 2014 23:55 GMT
#1865
On January 20 2014 08:12 blade55555 wrote:
Show nested quote +
On January 20 2014 08:09 Izerman wrote:
On January 20 2014 07:34 Qwyn wrote:
Hmmm...at this point after discussing with Blade it seems like Terran's free instant SCV is really ridiculous. I mean sure you have to pay 50 minerals but you build it instantly O_O.


What? terran should always be behind?



More terran shouldn't have chronoboost + scan + free scv's. Kind of silly imo they get all that they literally get protoss chrono boost, free scv's and then free scans. Seems a little too good for terran where as zerg gets a shitty version of inject (literally don't think it makes much of a difference), they can speed up building production and creep is only used as healing I think?

Protoss has chronoboost and recall (and don't even need a unit to recall 5 units, it's only 5 but still better then nothing!).

Imo zerg got the shaft when it came to abilities and terran got the gold mine.


The scv ability has a long cooldown so it's just as fair as chronoboost. If they are used equally I believe each race will produce the same amount of workers. Overall I think the macro abilities all fit each race's style quite nicely. They all give the option of increased army production or economy, but Terran gets a scouting advantage, Protoss gets an upgrade advantage, and Zerg gets a tech advantage.
the scv is a spy!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 20 2014 00:04 GMT
#1866
Irradiate seems really ridiculous right now, i really think it needs to be tweaked (damage should not be stakcing at the very least)
SCST
Profile Joined November 2011
Mexico1609 Posts
January 20 2014 00:07 GMT
#1867
On January 20 2014 09:04 Jetaap wrote:
Irradiate seems really ridiculous right now, i really think it needs to be tweaked (damage should not be stakcing at the very least)


I'm not so sure. We haven't seen top level micro yet. I've heard the opposite actually. Higher level players complain that irradiate is really easy to micro against by pro-players.

Then again, I think it might be OP for casuals who can't micro their air units out of an irradiate cloud.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
saltis
Profile Joined September 2012
159 Posts
January 20 2014 00:08 GMT
#1868
Irradiate is ok :
a) do not allow massing muta
b) big investment and easily can be destroyed by scourge
c) i agree, non of the spells should be allowed to stack.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
January 20 2014 00:13 GMT
#1869
On January 20 2014 08:09 Izerman wrote:
Show nested quote +
On January 20 2014 07:34 Qwyn wrote:
Hmmm...at this point after discussing with Blade it seems like Terran's free instant SCV is really ridiculous. I mean sure you have to pay 50 minerals but you build it instantly O_O.


What? terran should always be behind?



Not behind - even! This allows for them to get super far ahead in worker count -_-.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 20 2014 00:15 GMT
#1870
On January 20 2014 06:04 dani` wrote:
Show nested quote +
On January 20 2014 05:42 RenZan wrote:
On January 20 2014 05:07 HaRuHi wrote:
The Roach does not show up in the hotkey menu when you make custom hotkeys for starbow :<



You have to choose language english/US in SC2 settings, but be careful, you will have to redownload the game I think.

That did not fix it for me (Options > Language, then both to English/US), it indeed downloads +-3GB again lol. I also don't see the Roach in the Hotkey settings when on a Starbow map. Everything else seems to be there.


Yeah, and my screenshot was from english/US in first place. :d Strange issue.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2014-01-20 00:22:27
January 20 2014 00:21 GMT
#1871
I think it's less a problem with irradiate and more a problem with mutas naturally clumping. In BW you would go muta hydra against mech, but if you do that in Starbow you get smashed since 2-4 irradiates can kill a huge amount of mutas, and since you cant pre-emptively spread them out to engage, it creates scenarios where Terran doesn't need to make many anti muta defences if they are meching.

I think stacking damage and auto casting are fine in the mu, or at least I haven't seen any evidence playing decently high level tvz and zvt that there are any problems that can't be overcome. The only thing that bothers me is the natural clumping of the muta. I assume it's there to make muta micro easier? Is there a trick to spreading them out and attacking that I'm not seeing?

I also don't think there is a huge problem with the macro mechanics - I think spawn larvae being so quick to expire is pretty good for the macro of the game and is in keeping with chrono boost and terrans boost. The utility of queens to speed up structures is very nice (you can speed up spines to stop timing attacks, but not invest anything if you don't need to, or speed up spire, or speed up defilers) and hasn't been explored enough yet. Spawn Larvae adds 65% boost to larvae spawning for 150 minerals. That's a better cost for cost ratio than building another hatchery, and you get the extra benefit from speeding up structures and defending.

Zerg have also gained banelings and improved hydras. This gives them the ability to drone more than they would normally. I think it's possible that they are as strong or stronger than in bw.
My. Copy. Is. Here.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-01-20 01:10:57
January 20 2014 01:00 GMT
#1872
On January 20 2014 09:21 Piy wrote:
I think it's less a problem with irradiate and more a problem with mutas naturally clumping. In BW you would go muta hydra against mech, but if you do that in Starbow you get smashed since 2-4 irradiates can kill a huge amount of mutas, and since you cant pre-emptively spread them out to engage, it creates scenarios where Terran doesn't need to make many anti muta defences if they are meching.

I think stacking damage and auto casting are fine in the mu, or at least I haven't seen any evidence playing decently high level tvz and zvt that there are any problems that can't be overcome. The only thing that bothers me is the natural clumping of the muta. I assume it's there to make muta micro easier? Is there a trick to spreading them out and attacking that I'm not seeing?

I also don't think there is a huge problem with the macro mechanics - I think spawn larvae being so quick to expire is pretty good for the macro of the game and is in keeping with chrono boost and terrans boost. The utility of queens to speed up structures is very nice (you can speed up spines to stop timing attacks, but not invest anything if you don't need to, or speed up spire, or speed up defilers) and hasn't been explored enough yet. Spawn Larvae adds 65% boost to larvae spawning for 150 minerals. That's a better cost for cost ratio than building another hatchery, and you get the extra benefit from speeding up structures and defending.

Zerg have also gained banelings and improved hydras. This gives them the ability to drone more than they would normally. I think it's possible that they are as strong or stronger than in bw.


65% boost vs Terran boost on reactor baracks(200%) is kinda not doing it for me, since you can only have 1 queen per hatch, you also always have to make trade offs and don`t get that 65% all the time (plant creep, speed up tech, heal), also you don't need the production all the time, since you can't larva pool it is almost always better to build more hatches, because having 3 baracks with reactors is kinda the same like pooling larva. Also Call down SCV adds 100% to CC`s SCV production aswell I think?

Then banelings are just slow + with the pathing marines god damn perfectly autosplit. If not you can focus fire them easily.

Edit: I guess the real problem is that 65% faster production is just nothing Zergs are happy about because we usually do not benefit from trickeling in units, just not how the Race works. We make cut throat decisions: drones or army, with 65% more production everything just feels weird.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2014-01-20 01:13:36
January 20 2014 01:12 GMT
#1873
On January 20 2014 08:05 zlefin wrote:
hmm, while I'll give it a good try when 2.1 comes out; the more I read, the more it seems like starbow goes against my preferred design philosophies; too much busywork rather than strategy work. I prefer strategy and tactics over apm.


SB has yes more APM, Multitasking required ALONG with strategy, you really need to execute your engagements well and really well in order to win battle. That's what defines Starcraft. (strategy+mechanics+execution) .

Put is as this, Hardowrking players who practices the game a lot = higher reward / higher % to win. Rather than be it a strategy 'only' game, And even a mediocre player can copy and memorize builds in no time and execute it ease and pray that he has a better build than his opponent. Thats what happening in sc2 now.

Build Order win is no fun to play or watch at all. But since its your own preference, can't do nothing a about it.

AKMU / IU
Ardias
Profile Joined January 2014
Russian Federation618 Posts
January 20 2014 01:15 GMT
#1874
I can't undersatnd Zerg complaints that they should have like 1 hatch+1 queen per base and keep up with any terran or toss production. In BW 5 hatch production from 3 bases was quite standart iirc. Also I believe it's to early to speak of imbalances in production, considering Starbow beeing unexplored and overall level of players not being too high,

There is another point, that strong SCV production doesn't favour terran if he can't take more than three bases, and it was clearly seen on the Razer tournament today, where Beastyqt's 60+ SCVs were pretty much dead supply on 3 bases, and zerg with even less amount of workers (40-45) had near the same income, because he had map control with lings and mutas, so he could afford more bases. And it is quite hard for Terran to take a 4th in Starbow.
Mess with the best or die like the rest.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 20 2014 01:16 GMT
#1875
On January 20 2014 10:00 HaRuHi wrote:
Show nested quote +
On January 20 2014 09:21 Piy wrote:
I think it's less a problem with irradiate and more a problem with mutas naturally clumping. In BW you would go muta hydra against mech, but if you do that in Starbow you get smashed since 2-4 irradiates can kill a huge amount of mutas, and since you cant pre-emptively spread them out to engage, it creates scenarios where Terran doesn't need to make many anti muta defences if they are meching.

I think stacking damage and auto casting are fine in the mu, or at least I haven't seen any evidence playing decently high level tvz and zvt that there are any problems that can't be overcome. The only thing that bothers me is the natural clumping of the muta. I assume it's there to make muta micro easier? Is there a trick to spreading them out and attacking that I'm not seeing?

I also don't think there is a huge problem with the macro mechanics - I think spawn larvae being so quick to expire is pretty good for the macro of the game and is in keeping with chrono boost and terrans boost. The utility of queens to speed up structures is very nice (you can speed up spines to stop timing attacks, but not invest anything if you don't need to, or speed up spire, or speed up defilers) and hasn't been explored enough yet. Spawn Larvae adds 65% boost to larvae spawning for 150 minerals. That's a better cost for cost ratio than building another hatchery, and you get the extra benefit from speeding up structures and defending.

Zerg have also gained banelings and improved hydras. This gives them the ability to drone more than they would normally. I think it's possible that they are as strong or stronger than in bw.


65% boost vs Terran boost on reactor baracks(200%) is kinda not doing it for me, since you can only have 1 queen per hatch, you also always have to make trade offs and don`t get that 65% all the time (plant creep, speed up tech, heal), also you don't need the production all the time, since you can't larva pool it is almost always better to build more hatches, because having 3 baracks with reactors is kinda the same like pooling larva. Also Call down SCV adds 100% to CC`s SCV production aswell I think?

Then banelings are just slow + with the pathing marines god damn perfectly autosplit. If not you can focus fire them easily.

Edit: I guess the real problem is that 65% faster production is just nothing Zergs are happy about because we usually do not benefit from trickeling in units, just not how the Race works. We make cut throat decisions: drones or army, with 65% more production everything just feels weird.


Please note that workers suffer a lot more from oversaturation in starbow, you're already not mining optimal from the second scv per patch. Zerg has much stronger units than in sc2 and has the tools to expand aggressively. It's better to have 3 bases with 12 drones on each and being aggressive vs terran than sticking to 2 bases and getting 20+ drones per base.
It is probably way too soon to talk about imbalances.
Working on Starbow!
superpanda27
Profile Blog Joined October 2012
111 Posts
January 20 2014 01:17 GMT
#1876
The one thing about Starbow which may be due to the fact that it has its root in Brood War is that the new units, the ones that were introduced in SC2, don't feel like they have an identity yet. Some units don't feel like they are needed or are very much less useful. This also may be due to the fact that people aren't really experimenting with them.

I think this issue mostly affects Terran and Protoss. The marauder, viking, and stalker feel the most lost. I'm not entirely sure when you would want to use them. I mean the marauder obviously for tanking but between SB's marauder and SC2's marauder, it feels like a huge nerf.

So to anyone playing SB or to the developers, when would you want to use these units?
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-20 01:33:14
January 20 2014 01:23 GMT
#1877
On January 20 2014 10:17 superpanda27 wrote:
The one thing about Starbow which may be due to the fact that it has its root in Brood War is that the new units, the ones that were introduced in SC2, don't feel like they have an identity yet. Some units don't feel like they are needed or are very much less useful. This also may be due to the fact that people aren't really experimenting with them.

I think this issue mostly affects Terran and Protoss. The marauder, viking, and stalker feel the most lost. I'm not entirely sure when you would want to use them. I mean the marauder obviously for tanking but between SB's marauder and SC2's marauder, it feels like a huge nerf.

So to anyone playing SB or to the developers, when would you want to use these units?


-Stalkers are super cheap and come with blink for free I believe. They can also be warped in, unlike Dragoons. They are more late game though, and not many games are going into late game with the skill disparity and the game just launching.

-Marauders are great vs Ultras and make Terran bio viable against zerg in the late game. I'm not sure how good they are against buildings though. They might also be good against Dragoons, not sure though as people just refuse to use Maruaders . . . like not even trying them once.

-Vikings have splash damage and are good against mutas and probably carriers and science vessels. Once again, people just aren't even trying to use them. I've seen probably 6 games with Carriers vs Terran and in 0 of the games has the Terran tried to make Vikings to kill them.

-Ghosts have a Slow spell that works very well. Some cool Ghost builds have come out recently.

Just a lot of unexplored stuff and most people playing Brood War strategies aren't trying to incorporate the SC2 units because they don't know how they fit in. Just need more experimentation.

TLDR: We need really creative players to start playing Starbow and figure out how to use these units. This game is like 2% figured out with regards to the Meta.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Ardias
Profile Joined January 2014
Russian Federation618 Posts
Last Edited: 2014-01-20 01:24:54
January 20 2014 01:23 GMT
#1878
On January 20 2014 10:17 superpanda27 wrote:
The one thing about Starbow which may be due to the fact that it has its root in Brood War is that the new units, the ones that were introduced in SC2, don't feel like they have an identity yet. Some units don't feel like they are needed or are very much less useful. This also may be due to the fact that people aren't really experimenting with them.

I think this issue mostly affects Terran and Protoss. The marauder, viking, and stalker feel the most lost. I'm not entirely sure when you would want to use them. I mean the marauder obviously for tanking but between SB's marauder and SC2's marauder, it feels like a huge nerf.

So to anyone playing SB or to the developers, when would you want to use these units?


I'm experimenting with bio play a lot, as well as with vikings. I think that bio play still has a potential in TvP, with marauders being pretty key unit to deal with dragoons and tank up storms and reavers. For vikings I still didnt find an option, but I believe there should be one, About stalkers - in this thread were quite a few post considering stalker as a good unit to use, there was even some PvT build order with stalkers on it. So I think there is still a lot more to explore with this units.
Mess with the best or die like the rest.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-20 01:29:48
January 20 2014 01:29 GMT
#1879
The only thing I'm a little sad about is Corsairs over Phoenix. I really think Phoenix would have been great in this game, maybe toned down slightly. They were a fun unit to watch and use in SC2. And the Cosair is just very bland as a unit in comparison.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 20 2014 01:34 GMT
#1880
Im just gonna put this post here because I find it to be very interesting (AnteZ I hope you dont mind me taking the liberty to do so):

On January 20 2014 03:56 AnteZ wrote:
Hello,
thanks for this great mod. Your effort is very appreciated. I have taken another look at the problem of clumped movement and I have come up with a new approach (to my knowledge) to spread out units while moving.
The basic idea is to have every unit followed by a neutral unit.
The follower will take up space, and cause the other units in the clump to spread out.

I have hacked together a small demonstration. You can see the result here.
Or search for "spread spread out movement" in the eu custom games (not arcade). I should say that the follower should be made invisible in a serious implementation.



Its a very dirty hack. I made it in 15 minutes and I have close to no experience with the editor. Here is what I did:
I put some marines and neutral zerglings onto the map. Then I modified the zerglings to have a small little sphere as model. I set its push priority to 100 and its movement speed to 2.3.
After that, I created a trigger that orders each zergling to follow one marine upon startup.

As a result, the silky smooth movements of the sc2 engine are mostly preserved, while the clumping is avoided. Further more, the units formation is never the same, although in my tests a preference for an arrow shaped patterns has shone through (similar tobird formations).

Let me know what you think and if you would consider implementing something like this into starbow.

sorry for dem one liners
Prev 1 92 93 94 95 96 346 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
2026 Season 3 Week 8
Kim Chul Min (afreeca) 1330
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 211
StarCraft: Brood War
firebathero 9040
Bisu 2896
Shuttle 1630
Hyuk 779
EffOrt 723
Horang2 475
Pusan 366
Snow 272
Stork 208
Light 196
[ Show more ]
ZerO 186
Zeus 174
ToSsGirL 70
Rush 56
Barracks 40
Shinee 35
Sea.KH 34
Sexy 28
910 27
NotJumperer 23
soO 22
sSak 20
Sacsri 18
Noble 12
SilentControl 12
zelot 8
sorry 6
Dota 2
Dendi726
Counter-Strike
olofmeister1120
byalli807
Heroes of the Storm
Liquid`Hasu102
Other Games
singsing1729
crisheroes372
Lowko347
XaKoH 232
Happy198
B2W.Neo166
DeMusliM157
PiGStarcraft146
Liquid`LucifroN104
Mew2King85
Organizations
StarCraft: Brood War
lovetv 9
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 54
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1288
Upcoming Events
INu's Battles
8m
herO vs Rogue
IntoTheiNu 26
OSC
10h 38m
IntoTheTV X SOOP
23h 8m
CranKy Ducklings
1d 22h
Sparkling Tuna Cup
2 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
3 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.