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Starbow - Page 85

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Munk200
Profile Joined November 2011
United States52 Posts
January 18 2014 21:44 GMT
#1681
I was playing some ZvP earlier today, and a guy went corsair/DT vs me and i basically just out right died to it. With Dts not requiring a dark shrine its much much harder to scout the protoss if hes going for them, or just going for Templar tech, and the corsairs being able to easily kill the overseers. Back in BW it wasn't much of a problem because all overlords were all detectors, but now its only the overseers.

Have you guys thought about making all overlords detectors again? or of another way to make this build not so strong?
You cant choose what happens to you, you can only chose how to react.
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2014-01-18 21:46:36
January 18 2014 21:45 GMT
#1682
My tought after almost 100 games (mainly T, sometimes Z and rarely P).
In general, my main complain is that their are too many overlapping units and useless complexity in that mod. I'd say it's better to keep things simple.
I'll try to be constructive.

Terran:
The design seems really weird and here is why. A lot of stuff doesn't behave like you would expect.
Maraudeurs and firebats: from a naked rax ? it seems kinda wrong.
Unlocking the goliath: you made a lot brain explode when they realised that they needed techlab to make goliath and armory to unlock it from the reactor. There should have only one way to unlock it.
The "chronoboost". It's weird aswell. It feels like you have way too much chrono and the production is just too fast if you chrono reactored rax. Also it doesn't apply the same bonus depending on the production facility.
Mines: in order to be effective, they need to be manually detonated. They're really good in that case, and completely trash if you let them detonate by themselves. They also burrow really slowly so you can't "counter" goons with vultures and mines. Also their range is not the same if you let them detonate or not. It's just weird.
Viking: it's just weak. It doesn't work at all. The goliath is better at everything (altough less mobile, it's less tech heavy). I think it would be better to redesign it and make it an all around solid aa unit (somewhere between the valk and the current viking. Like you did. Removing the ground stance and uppgrading the shit out of the unit. It also could would help to counter muta harass).

Zergs:
Zergs feels good. Really.
Queen: macro mechanic is odd. It somehow works tho.
Scourge: I don't think they overkill do they ? They did in broodwar... like tanks because they would be too good otherwise.
I did not played enough with roaches and the flying caster tho so I can't speak about them.
Overlords: why don't they detect ? but I understand your choice.

Protoss:
Warp gates: allow everything to be warped. It's late enough in the game. Also it's not instant. Otherwise it's just odd.
Stalkers: They're too similar too goons. Also they're really really weak and late tech. They're pretty cheap tho iirc. I don't think a lot of ppl like them in the current state.
Sentinels: They're annoying to play against. I'm not sure ppl like them (I personally don't).
Chronoboost: It feels too strong. You have too much of it imo.

General:
Air to ground units are really good. Limited selection solves it but you said it's not possible to implements.
Mutas and massed banshee are just insane. The latter is particulary retarded in TvT because vessels can't counter them.
Smartcast: for smartcast or against? It's debatable. OP as hell cast are cool, but you need to remove smartcast for it to work.

That's all for now !
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 18 2014 21:48 GMT
#1683
On January 19 2014 06:28 Gfire wrote:
Show nested quote +
On January 19 2014 04:45 decemberscalm wrote:
On January 19 2014 03:53 NukeD wrote:
I was wondering, have you guys maybe tried putting health bars under the units? I remember there was a thread or blog with pics with hp bars under units and it looked much cleaner.

Impossible to do unless we use weird custom UI stuff.

Health bar modification is definently something we've taken a look at. I've done plenty of tooling around in that area myself.

Really? I remember having a way to change the health bars quite a bit. Can you only change their size and design and not their location? I always forgot where in the data it was but I recall being able to adjust energy, shield, health bars quite a bit.

He was asking about putting health bars under units. If you do that they dissapear entirely.

You can defiantly tweak them. I was even able to "trick" in solid bars instead of ones with grey divisions.
Justikhar
Profile Joined May 2011
United States56 Posts
January 18 2014 22:03 GMT
#1684
Idra is streaming Starbow right now!

Game looks good, so I once again reiterate: leave it be for at least a month to see if/how the meta goes once people are adjusted to the mechanics, timings, etc.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2014-01-18 22:07:44
January 18 2014 22:06 GMT
#1685
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


What. Sentinals aren't imbalanced at least don't feel like it to me. I'm zerg, but you honestly can't judge the balance of a unit off of 2 games jesus christ. You played against it 2 games and you already have a terrible opinion? You should seriously try some stuff before saying something is broken after 2 games, that's such a terrible mindset to see it twice and go "this is more broken then the oracle".

It's an annoying unit but I would go far from saying it's broken. In the future before you make a balance complaint play more then 2 games against it.
When I think of something else, something will go here
TT1
Profile Blog Joined December 2008
Canada9997 Posts
Last Edited: 2014-01-18 22:10:46
January 18 2014 22:09 GMT
#1686
i hate how reavers auto attack a unit randomly on their 1st shot =/, u dont have enough time to select a target. the explosion animation is also kinda lackluster
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 18 2014 22:10 GMT
#1687
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.

Some things never change. Been playing for a week, but gunna quit because one unit appears to be powerful.

PS. Buff tanks, tanks need to be buffed till they can one shot dragoons.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
January 18 2014 22:13 GMT
#1688
On January 19 2014 07:09 TT1 wrote:
i hate how reavers auto attack a unit randomly on their 1st shot =/, u dont have enough time to select a target. the explosion animation is also kinda lackluster

the explosion animation really is lackluster!

<3 Reavers though, best unit in BW!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 18 2014 22:36 GMT
#1689
--- Nuked ---
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2014-01-18 22:39:31
January 18 2014 22:37 GMT
#1690
On January 19 2014 07:09 TT1 wrote:
i hate how reavers auto attack a unit randomly on their 1st shot =/, u dont have enough time to select a target. the explosion animation is also kinda lackluster

Yeah they don't have the cooldown that they did in BW when dropped from a shuttle. The scarabs also seem to move incredibly slow compared to BW. I'm not sure if that was intentional?
thepuppyassassin
Profile Joined April 2011
900 Posts
January 18 2014 22:41 GMT
#1691
Been watching a lot of Axiom games.... Starbow is so damn awesome. MOAR TOURNAMENTZZZ
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2014-01-18 22:48:12
January 18 2014 22:47 GMT
#1692
On January 19 2014 06:12 SCST wrote:
Show nested quote +
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Immature behavior: raging against a single unit in the Starbow thread and threatening to stop playing as if people are going to care . .

Mature behavior: advising that you feel a unit is imbalanced and suggesting a tweak or a change, while acknowledging that the game is in beta, has a dedicated set of developers and has great potential for the future

Can you guess which of these applies to you?

what you call mature behavior looks like cheap flattery to me. As long as people remain civil and state personal opinion they can be rough in their criticism, that is far from being immature.
SCST
Profile Joined November 2011
Mexico1609 Posts
January 18 2014 22:48 GMT
#1693
On January 19 2014 07:47 Cheerio wrote:
Show nested quote +
On January 19 2014 06:12 SCST wrote:
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Immature behavior: raging against a single unit in the Starbow thread and threatening to stop playing as if people are going to care . .

Mature behavior: advising that you feel a unit is imbalanced and suggesting a tweak or a change, while acknowledging that the game is in beta, has a dedicated set of developers and has great potential for the future

Can you guess which of these applies to you?

what you call mature behavior looks like cheap flattery to me. As long as people remain civil and state personal opinion they can be rough in their criticism, that is far from immature.



Saying you're going to quit in the Starbow thread after two games losing to a unit and then spamming the Starbow chat channel just to be a dick to other players is mature?

You must be a big fan of this guy to defend that kind of behavior.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-18 23:07:26
January 18 2014 23:04 GMT
#1694
Avilo is just a guy who wears an over the top hat to give himself character on stream because he really lacks one otherwise. Try harded plz attention w****.
sorry for dem one liners
Gfire
Profile Joined March 2011
United States1699 Posts
January 18 2014 23:13 GMT
#1695
On January 19 2014 07:48 SCST wrote:
Show nested quote +
On January 19 2014 07:47 Cheerio wrote:
On January 19 2014 06:12 SCST wrote:
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Immature behavior: raging against a single unit in the Starbow thread and threatening to stop playing as if people are going to care . .

Mature behavior: advising that you feel a unit is imbalanced and suggesting a tweak or a change, while acknowledging that the game is in beta, has a dedicated set of developers and has great potential for the future

Can you guess which of these applies to you?

what you call mature behavior looks like cheap flattery to me. As long as people remain civil and state personal opinion they can be rough in their criticism, that is far from immature.



Saying you're going to quit in the Starbow thread after two games losing to a unit and then spamming the Starbow chat channel just to be a dick to other players is mature?

You must be a big fan of this guy to defend that kind of behavior.

I think there are some good points in all these posts, just to say something on the more positive side, lol.
all's fair in love and melodies
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 18 2014 23:21 GMT
#1696
Watched one of the VODs in the OP, and it was surprisingly fun to watch. Very back and forth game. This has potential!

Both vultures and the end-game warp-in mechanic looked borderline overpowered, but they balanced each other out quite nicely: vultures being very cheap yet very effective canceled out the fact that protoss could warp in anything anywhere. I loved the spidermine mechanic. Wish they'd implement that in HOTS, maybe I'd start playing again then. Also: siege tanks that are actually useful!

These are just observations from watching a single game though. I didn't have time to watch the tournament, but I'm sure there must have been some interesting games.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 18 2014 23:28 GMT
#1697
Played like 20 games. but haven't tried it even once. Maybe I should...
AKMU / IU
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2014-01-18 23:42:27
January 18 2014 23:41 GMT
#1698
On January 19 2014 07:48 SCST wrote:
Show nested quote +
On January 19 2014 07:47 Cheerio wrote:
On January 19 2014 06:12 SCST wrote:
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Immature behavior: raging against a single unit in the Starbow thread and threatening to stop playing as if people are going to care . .

Mature behavior: advising that you feel a unit is imbalanced and suggesting a tweak or a change, while acknowledging that the game is in beta, has a dedicated set of developers and has great potential for the future

Can you guess which of these applies to you?

what you call mature behavior looks like cheap flattery to me. As long as people remain civil and state personal opinion they can be rough in their criticism, that is far from immature.



Saying you're going to quit in the Starbow thread after two games losing to a unit and then spamming the Starbow chat channel just to be a dick to other players is mature?

You must be a big fan of this guy to defend that kind of behavior.


What was he spamming? (I was in the chat but I believe I still have him blocked unless blizzard has auto removed it in the past 2 years lmao).
When I think of something else, something will go here
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 18 2014 23:42 GMT
#1699
Did idra quit streaming already?(I'm so lost browsing the internet on this ipad)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 18 2014 23:42 GMT
#1700
quick question. I own WoL but not of HoTS, do i have to wait until 2.1 to try out starbow?
Im daed. Follow me @TL_NB
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