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Starbow - Page 86

Forum Index > SC2 General
Post a Reply
Prev 1 84 85 86 87 88 346 Next
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 18 2014 23:43 GMT
#1701
On January 19 2014 08:42 NB wrote:
quick question. I own WoL but not of HoTS, do i have to wait until 2.1 to try out starbow?

Party up with someone and you can play it. It bumps you up to HOTS.
FromShouri
Profile Blog Joined April 2012
United States862 Posts
January 18 2014 23:51 GMT
#1702
Is it me or do roaches seem really powerful? They come with 2 armor and with +2 cara have 1 less armor then an ultralisk with +2 cara/their armor upgrade. Iunno just seems wierd to have a spammable ultralisk that has range and almost as much tankability.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 18 2014 23:51 GMT
#1703
On January 19 2014 08:42 Grumbels wrote:
Did idra quit streaming already?(I'm so lost browsing the internet on this ipad)


Yes short stream day.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 18 2014 23:57 GMT
#1704
Defilers can consume changelings to get 50 energy... that might be a little imbalanced in the late game.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
PesteNoire
Profile Joined June 2012
151 Posts
Last Edited: 2014-01-19 00:24:41
January 19 2014 00:14 GMT
#1705
deleted
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 19 2014 00:22 GMT
#1706
So the mines. If you cast them yourself ... they have no cast timer. They just launch like a widow mine shot.

Mines that you don't touch almost always die to A-move units due to the cast timer.

Whereas if you cast them yourself, they have no cast time, so A-move units don't do anything.

Is this intended? I will put a lot of APM behind casting those things myself because that is just sooo much more powerful.
Dun tuch my cheezbrgr
Mistakes
Profile Joined February 2011
United States1102 Posts
January 19 2014 00:22 GMT
#1707
The Sentinel isn't a strong unit. It's easily repelled. Yes you cannot open straight into Sieged Tanks after an expo with it, but oh no, keep building marines out of a barracks while you tech and you'll be fine. One missle turret if you're worried?
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2014-01-19 00:25:54
January 19 2014 00:23 GMT
#1708
On January 19 2014 09:14 PesteNoire wrote:
Show nested quote +
On January 19 2014 07:06 blade55555 wrote:
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


What. Sentinals aren't imbalanced at least don't feel like it to me. I'm zerg, but you honestly can't judge the balance of a unit off of 2 games jesus christ. You played against it 2 games and you already have a terrible opinion? You should seriously try some stuff before saying something is broken after 2 games, that's such a terrible mindset to see it twice and go "this is more broken then the oracle".

It's an annoying unit but I would go far from saying it's broken. In the future before you make a balance complaint play more then 2 games against it.


Right away your opinion isn't valid because you play zerg, and this guy is referring specifically to Terran. First of all, the oracle is considered a bad unit design for SC2 so making a unit that mimics it is bad right off the bat.
Secondly, the reason it is bad TvP is it limits how you can open TvP. This is how the oracle (along with the MSC) has ruined TvP in HOTS because the oracle has limited how you can open. If you do not open with enough anti - air, you will just lose the game. Incorporating this into Starbow was a horrible idea

Get rid of the unit
Right away your post isn't valid because it has no connection to the one you're quoting, and this guy is referring specifically to judging after two games.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 19 2014 00:24 GMT
#1709
How is it similar to oracle? Oracle is onedimensional, either it does damage or it gets shut down completely. Sentinel spells are usefull in any scenario beside worker harass. I think its spell palette is awesome and it should remain in the game nerfed or not.
sorry for dem one liners
KDot2
Profile Blog Joined March 2011
United States1213 Posts
January 19 2014 00:50 GMT
#1710
so whats the general consensus on starbow ? it looks really good

think it will still be easy to get games 1-2 months down the road or longer ?

I don't wanna get really into it then realize no one else is playing
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
Last Edited: 2014-01-19 00:54:00
January 19 2014 00:53 GMT
#1711
The sentinel is really good, the spells are really strong when used well. Especially the floating mine zappy thingys. I don't really ever beat protoss but its probably because I keep trying to use bw builds.

I was also playing Shox last night and he was playing 100% like bw and doing decently with that style too. I think sentinel openings are better atm though.
Dubo
Profile Joined June 2010
United States161 Posts
Last Edited: 2014-01-19 00:55:38
January 19 2014 00:53 GMT
#1712
On January 19 2014 09:24 NukeD wrote:
How is it similar to oracle? Oracle is onedimensional, either it does damage or it gets shut down completely. Sentinel spells are usefull in any scenario beside worker harass. I think its spell palette is awesome and it should remain in the game nerfed or not.


It is very similar to the oracle, just scaled down like everything in starbow. It has the same exact role as the oracle; hope it's not scouted so you can massacre workers at undefended mineral lines, and if it's scouted or repelled it has some meh spells that are useful enough for you to keep it alive but not useful enough for you to want to build any more for the rest of the game.

Personally I don't think it's imbalanced but I don't like what it adds to the game. If the starbow devs want to try to force a creation of theirs into viability I think they should try again. Null wards are imo the only interesting thing about it, but they're basically scarabs that are only good vs workers.


On January 19 2014 09:50 KDot2 wrote:
so whats the general consensus on starbow ? it looks really good

think it will still be easy to get games 1-2 months down the road or longer ?

I don't wanna get really into it then realize no one else is playing


If a rank structure is implemented soon enough, I think starbow has a bright future ahead of it.
the scv is a spy!
Excludos
Profile Blog Joined April 2010
Norway8033 Posts
January 19 2014 00:55 GMT
#1713
On January 19 2014 09:50 KDot2 wrote:
so whats the general consensus on starbow ? it looks really good

think it will still be easy to get games 1-2 months down the road or longer ?

I don't wanna get really into it then realize no one else is playing


It has potential. 86 pages in this thread after 7 days, so people are obviously excited about it. How good it is or going to be is impossible to know, but it seems at a glance to be more interesting than hots. Maybe because its new, maybe they're really on to something. 1-2 months down the line will tell
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
January 19 2014 01:09 GMT
#1714
Starbow is awesome... But not for it's content. It's awesome because people are finally beginning to notice that we can make the game that we all want to play. SC2 has flaws, a lot of issues that many of us Teamliquiders see and have posted about can be changed and we can make the game that we want too watch and play. Blizzard may see what the community wants but they can only do so much.

As a community we have always had the skills and communication to make a mod that would be better played, and more exciting to watch.

I have the highest hopes that Starbow takes off and blizzard takes notice and helps us.
I am Godzilla You are Japan
saltis
Profile Joined September 2012
159 Posts
January 19 2014 01:17 GMT
#1715
On January 19 2014 09:22 CannonsNCarriers wrote:
So the mines. If you cast them yourself ... they have no cast timer. They just launch like a widow mine shot.

Mines that you don't touch almost always die to A-move units due to the cast timer.

Whereas if you cast them yourself, they have no cast time, so A-move units don't do anything.

Is this intended? I will put a lot of APM behind casting those things myself because that is just sooo much more powerful.




I definitely like the idea of triggering mines manually with 0 delayed time. It brings skill differential to terran players. It just looks like splash damage for manually triggered mines are a little bit of overkill.
Scenario : vultures sneaks into the base sets mines and moves to harass workers. Hydras instantly reacts to defend but one mistake and a whole clumped of defending hydras instantly dies.
I would suggest for manually triggered mines either reduce splash damage or remove splash damage at all since manually triggered mines have 100% efficiency already.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 19 2014 01:20 GMT
#1716
On January 19 2014 08:43 decemberscalm wrote:
Show nested quote +
On January 19 2014 08:42 NB wrote:
quick question. I own WoL but not of HoTS, do i have to wait until 2.1 to try out starbow?

Party up with someone and you can play it. It bumps you up to HOTS.

is it a one time thing or i have to party every time? i dont have much friends who still play sc2 regularly :-(
Im daed. Follow me @TL_NB
SCST
Profile Joined November 2011
Mexico1609 Posts
January 19 2014 01:26 GMT
#1717
On January 19 2014 09:50 KDot2 wrote:
so whats the general consensus on starbow ? it looks really good

think it will still be easy to get games 1-2 months down the road or longer ?

I don't wanna get really into it then realize no one else is playing


It appears to be very positive.

People seem to really like the viewing experience - though a few say it's "slow". But I think that has more to do with the fact that the units are slightly slower in Starbow relative to SC2, not the pace and intensity of the game itself.

Overall it's just a fun game to play and to watch.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-19 01:38:27
January 19 2014 01:35 GMT
#1718
On January 19 2014 10:20 NB wrote:
Show nested quote +
On January 19 2014 08:43 decemberscalm wrote:
On January 19 2014 08:42 NB wrote:
quick question. I own WoL but not of HoTS, do i have to wait until 2.1 to try out starbow?

Party up with someone and you can play it. It bumps you up to HOTS.

is it a one time thing or i have to party every time? i dont have much friends who still play sc2 regularly :-(


You have to party every time.

When Blizzard eventually brings out 2.1 then it should easy-peasy to play.

Edit/ SB has brought back a number of old SC players which is good. A lot of the players in chat, for example, are players who tend to have not played for a while (if you look through their match history) even if they have stayed in touch with the scene.
KT best KT ~ 2014
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
January 19 2014 01:39 GMT
#1719
On January 19 2014 09:53 LuckyFool wrote:
The sentinel is really good, the spells are really strong when used well. Especially the floating mine zappy thingys. I don't really ever beat protoss but its probably because I keep trying to use bw builds.

I was also playing Shox last night and he was playing 100% like bw and doing decently with that style too. I think sentinel openings are better atm though.


I use BW builds, they work in TvP you just have to react to what P is doing.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 19 2014 01:49 GMT
#1720
On January 19 2014 10:35 aZealot wrote:
Show nested quote +
On January 19 2014 10:20 NB wrote:
On January 19 2014 08:43 decemberscalm wrote:
On January 19 2014 08:42 NB wrote:
quick question. I own WoL but not of HoTS, do i have to wait until 2.1 to try out starbow?

Party up with someone and you can play it. It bumps you up to HOTS.

is it a one time thing or i have to party every time? i dont have much friends who still play sc2 regularly :-(


You have to party every time.

When Blizzard eventually brings out 2.1 then it should easy-peasy to play.

Edit/ SB has brought back a number of old SC players which is good. A lot of the players in chat, for example, are players who tend to have not played for a while (if you look through their match history) even if they have stayed in touch with the scene.


Yup, i had about 7000 games up until HOTS, then i hated it, and stopped playing for a year. Now im back! and its super fun to play SB right now. Hope it keeps growing, specially if we can get a sord of ICCUP ladder going on.
http://www.twitch.tv/rebufferingg
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