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Starbow - Page 84

Forum Index > SC2 General
Post a Reply
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cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
January 18 2014 18:51 GMT
#1661
On January 19 2014 03:41 VManOfMana wrote:
Show nested quote +
On January 19 2014 03:05 aZealot wrote:
On January 19 2014 02:41 Grumbels wrote:
On January 19 2014 02:33 aZealot wrote:
On January 19 2014 02:24 saddaromma wrote:
pls stop this highground advantage pros and cons discussion. Its pointless. And no one cares.


Pretty much.

More evidence - if any more were actually required - that where SC is concerned, everyone is an expert with an opinion.

At least TL is better than reddit, which is on full meltdown mode this week.


Really? The StarBow sub thread? I may go and have a look for the lols. :D


The whole subreddit. r/starcraft's latest circlejerk is "Starbow is a circlejerk".

Some people really get insecure when others voice they really like Starbow.


the biggest circlejerk on screddit is that everything is a circlejerk. Which is a shame, because they usually put up some fun content, like the Redbull commercial today:


But, to stay on topic I have a question:

how do you deal with muta's in TvZ? Irradiate works, but only if the person can't find the irradiated muta, which isn't that hard. Goliaths only tickle the muta's and there isn't anything like a Thor or something.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 18 2014 18:53 GMT
#1662
I was wondering, have you guys maybe tried putting health bars under the units? I remember there was a thread or blog with pics with hp bars under units and it looked much cleaner.
sorry for dem one liners
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 18 2014 19:11 GMT
#1663
On January 19 2014 03:41 VManOfMana wrote:
Show nested quote +
On January 19 2014 03:05 aZealot wrote:
On January 19 2014 02:41 Grumbels wrote:
On January 19 2014 02:33 aZealot wrote:
On January 19 2014 02:24 saddaromma wrote:
pls stop this highground advantage pros and cons discussion. Its pointless. And no one cares.


Pretty much.

More evidence - if any more were actually required - that where SC is concerned, everyone is an expert with an opinion.

At least TL is better than reddit, which is on full meltdown mode this week.


Really? The StarBow sub thread? I may go and have a look for the lols. :D


The whole subreddit. r/starcraft's latest circlejerk is "Starbow is a circlejerk".

Some people really get insecure when others voice they really like Starbow.


Meh. The moron population of both camps seems about equal to me.

Anyway, there really wasn't much to see there, anyway. It got boring quick. So much for reddit.

The best find was an old AMA with the Blizzard design team talking about some design decisions. That was interesting.
KT best KT ~ 2014
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-18 19:18:04
January 18 2014 19:16 GMT
#1664
On January 19 2014 03:41 VManOfMana wrote:
Show nested quote +
On January 19 2014 03:05 aZealot wrote:
On January 19 2014 02:41 Grumbels wrote:
On January 19 2014 02:33 aZealot wrote:
On January 19 2014 02:24 saddaromma wrote:
pls stop this highground advantage pros and cons discussion. Its pointless. And no one cares.


Pretty much.

More evidence - if any more were actually required - that where SC is concerned, everyone is an expert with an opinion.

At least TL is better than reddit, which is on full meltdown mode this week.


Really? The StarBow sub thread? I may go and have a look for the lols. :D


The whole subreddit. r/starcraft's latest circlejerk is "Starbow is a circlejerk".

Some people really get insecure when others voice they really like Starbow.

Its a reaction to people going around claiming that Starbow is RTS jesus. There was that thread on reddit that said "Love it or hate it, objectively the micro in starbow is pretty amazing." I am not sure if the person who wrote the thread knows what the word "objectively" means.

On January 19 2014 04:11 aZealot wrote:
Show nested quote +
On January 19 2014 03:41 VManOfMana wrote:
On January 19 2014 03:05 aZealot wrote:
On January 19 2014 02:41 Grumbels wrote:
On January 19 2014 02:33 aZealot wrote:
On January 19 2014 02:24 saddaromma wrote:
pls stop this highground advantage pros and cons discussion. Its pointless. And no one cares.


Pretty much.

More evidence - if any more were actually required - that where SC is concerned, everyone is an expert with an opinion.

At least TL is better than reddit, which is on full meltdown mode this week.


Really? The StarBow sub thread? I may go and have a look for the lols. :D


The whole subreddit. r/starcraft's latest circlejerk is "Starbow is a circlejerk".

Some people really get insecure when others voice they really like Starbow.


Meh. The moron population of both camps seems about equal to me.

Anyway, there really wasn't much to see there, anyway. It got boring quick. So much for reddit.

The best find was an old AMA with the Blizzard design team talking about some design decisions. That was interesting.


Yeah both sides are pretty dumb. Really Starbow just needs to get its own reddit and say there while enjoying their mod. Tather then people putting passive aggressive threads and comments in the Sc2 threads.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 18 2014 19:22 GMT
#1665
On January 19 2014 04:11 aZealot wrote:
Show nested quote +
On January 19 2014 03:41 VManOfMana wrote:
On January 19 2014 03:05 aZealot wrote:
On January 19 2014 02:41 Grumbels wrote:
On January 19 2014 02:33 aZealot wrote:
On January 19 2014 02:24 saddaromma wrote:
pls stop this highground advantage pros and cons discussion. Its pointless. And no one cares.


Pretty much.

More evidence - if any more were actually required - that where SC is concerned, everyone is an expert with an opinion.

At least TL is better than reddit, which is on full meltdown mode this week.


Really? The StarBow sub thread? I may go and have a look for the lols. :D


The whole subreddit. r/starcraft's latest circlejerk is "Starbow is a circlejerk".

Some people really get insecure when others voice they really like Starbow.


Meh. The moron population of both camps seems about equal to me.

Anyway, there really wasn't much to see there, anyway. It got boring quick. So much for reddit.

The best find was an old AMA with the Blizzard design team talking about some design decisions. That was interesting.

There are two main reasons to use reddit: as a newsfeed or to laugh at reddit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Jawra
Profile Joined June 2011
Sweden146 Posts
January 18 2014 19:27 GMT
#1666
decemberscalm or Xiphias!!

It would be nice to enable hotkeying of the SpiderMine Detonate ability. Right now it's permabound to E and cannot be changed, at least for me and those I've talked to. I really need that fixed. =p
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 18 2014 19:32 GMT
#1667
On January 19 2014 01:26 decemberscalm wrote:
Show nested quote +
On January 19 2014 01:12 JaKaTaK wrote:
Banelings still do not have an explode command when above ground and there is no roach warren in the hotkeys.

Noted

Thanks Almost done TheCore Starbow update!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 18 2014 19:45 GMT
#1668
On January 19 2014 03:53 NukeD wrote:
I was wondering, have you guys maybe tried putting health bars under the units? I remember there was a thread or blog with pics with hp bars under units and it looked much cleaner.

Impossible to do unless we use weird custom UI stuff.

Health bar modification is definently something we've taken a look at. I've done plenty of tooling around in that area myself.
ANLProbe
Profile Joined October 2013
667 Posts
January 18 2014 19:51 GMT
#1669
For spidermines, surely you could use the same pathing as the mines in the SC2 terran campaign?
Go TAEJA
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 18 2014 20:16 GMT
#1670
RE: Viking Buff

I am not sure what you want the viking to be. It feels like a very expensive unit that doesn't quite fit a role right now. It is sort of an answer to mutalisks, but not a very efficient one. It is sort of an answer to enemy drop play, but lacks burst or range like it used to have. It is almost a worker harass unit, but is direly flimsy and deeply risky for its cost (1 more viking is 1 less tank in return for maybe 3 worker kills before retreat). I would want it to be a flexible harass unit that plays on armor values to find good opponents and run from bad ones.

When I think of what the viking ought to do, I think it should be moved closer to the Valkyrie in role via armor and damage adjustments. My suggestion is to up its armor to 2, lower its air damage by 2, increase its attack rate by 30%, increase its air range via some upgrade by 2, split the ground attack in 2 and increase its damage against light by 2, and revert its health back down to 130.

This would make it dangerous for low armor air that deals fast attacks (better against corsair, muta)
With the upgrade it would be an answer to fleeing warp prisms and give it a chance to survive in late game air matches
With the changes its split ground attacks would do better against light units (better against workers harass)
It would be worse against capital air, as I think it should be to fit its flexible harass role
It would be worse against real ground units with ground armor (marauder, dragoon, roach)
It would remain vulnerable to spell damage at 130 health
The split ground attack would mean that vikings would need weapon damage upgrades to remain viable, which would balance out their increased early harass power
Dun tuch my cheezbrgr
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 18 2014 20:59 GMT
#1671
To the mapmakers: It gets really confusing on the ports of the old BW maps as Zerg. You can spread creep almost everywhere but not build on it. (For example the highground on circuit breaker between the natural and the third). Some way of indication, or even better, just everything that looks buildable being buildable would be appreciated.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2014 21:05 GMT
#1672
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.
Sup
SCST
Profile Joined November 2011
Mexico1609 Posts
January 18 2014 21:12 GMT
#1673
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Immature behavior: raging against a single unit in the Starbow thread and threatening to stop playing as if people are going to care . .

Mature behavior: advising that you feel a unit is imbalanced and suggesting a tweak or a change, while acknowledging that the game is in beta, has a dedicated set of developers and has great potential for the future

Can you guess which of these applies to you?
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 18 2014 21:13 GMT
#1674
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


Did they change it? I find the sentinels almost too weak, but I play mostly Zerg. I tested it as a toss, you can`t focus fire their ballthingy, it always targets the closest unit. I just run a drone or zergling under it and it becomes very cost innefficient for toss, but maybe they changed it. Too bad I missed you streaming it :<
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 18 2014 21:14 GMT
#1675
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.

Chill out. Its too soon to say + sentinels were recently nerfed.
"Nerfing Toss can just make them stronger"
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 18 2014 21:15 GMT
#1676
Avilo just spamming the fucking Starbow chat, so its impossible to find a game.
http://www.twitch.tv/rebufferingg
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-18 21:19:56
January 18 2014 21:16 GMT
#1677
On January 19 2014 06:15 rebuffering wrote:
Avilo just spamming the fucking Starbow chat, so its impossible to find a game.


You have to be kidding... what an absolute scum bag.

Suddenly I don't feel bad for how this guy was treated on State of the Game that one time . . . turns out the hosts knew something we didn't.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
January 18 2014 21:27 GMT
#1678
On January 19 2014 06:05 avilo wrote:
Just my opinion: sentinels are going to ruin the potential of this game. They are worse than oracles TvP, it's a unit that doesn't demonstrate skill, you simply get rewarded for building it 100%. I cannot fathom how anyone on this map making team would think it would be a good idea to add in an even stronger and more broken oracle.

It will ruin your own game, just my opinion having played it twice even knowing they were coming. One of the reasons SC2 is failing right now is because there's too much an emphasis on air fights instead of ground to ground battles and map control.

A unit this stupidly easy to use breaks the game, it's also one of the main reasons TvP mech in SC2 is not viable - having uber viable stargate tech path means mech has to suddenly sacrifice a lot of ground power.

It's not about - can someone counter this unit. It's about one player requiring about 10x the effort to counter a unit that is too easy to use. After playing against this thing two games in a row, not too interested in starbow anymore tbh.


You can't talk about balance after playing mod for 3 days and neither can I. Give it time, I personally had no problems with the unit so far, try different things to counter it.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Munk200
Profile Joined November 2011
United States52 Posts
January 18 2014 21:27 GMT
#1679
Found an error.

On the tool Tip for Plague, it states that the Infestor gets the spell, when it should say the Defiler.
You cant choose what happens to you, you can only chose how to react.
Gfire
Profile Joined March 2011
United States1699 Posts
January 18 2014 21:28 GMT
#1680
On January 19 2014 04:45 decemberscalm wrote:
Show nested quote +
On January 19 2014 03:53 NukeD wrote:
I was wondering, have you guys maybe tried putting health bars under the units? I remember there was a thread or blog with pics with hp bars under units and it looked much cleaner.

Impossible to do unless we use weird custom UI stuff.

Health bar modification is definently something we've taken a look at. I've done plenty of tooling around in that area myself.

Really? I remember having a way to change the health bars quite a bit. Can you only change their size and design and not their location? I always forgot where in the data it was but I recall being able to adjust energy, shield, health bars quite a bit.
all's fair in love and melodies
Prev 1 82 83 84 85 86 346 Next
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