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On January 19 2014 14:21 knyttym wrote:Show nested quote +On January 19 2014 14:08 Qwyn wrote: One thing that I've been noticing a lot is how skewed gas/mineral incomes are...really strange. Players (been watching a lot of Blade) will take one gas or both gas at BW timings and they will have 900+ gas locked up that they can't use because their mineral income is so low...it really doesn't feel right at all. And it's not like they're not saturating minerals...in almost every replay I've watched this happens.
Perhaps the dumbing down worker triggers (or such, whatever they are) that you guys used are a bit too much? It really, really doesn't feel right and it's pretty irritating.
Players just have 1000 or so gas that they can't even use and no minerals, and this doesn't change until they have four plus mineral saturated bases. Any updates on this?
Blade can't get used to the crazy weird gas income either.
If you don't want to change the mineral mining/dumbness, then maybe lower gas income to 6? Or look at it at least? This is a really consistent theme I've been noticing, at least....
Loving SB though, really good stuff. I've also seen this trend in both streams and games I've played. I don't think it needs a change currently. As long as every race has gas dump units (high templar, lurkers, defiler, vessels) players will figure out a way to use that excess gas. Most people just don't care that much about resource balancing since we are still learning the most basic things about the game.
Yeah that's fine IMO, it's just even bulk gas dump units do require good minerals too and it can be frustrating, usually just the early game. I delay my gas significantly and do some cute gas management and it rarely bothers me, but it is frustrating to see all the gas locked up either way ahaha.
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Kangho is currently streaming Starbow! :D
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Australia18228 Posts
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Beat me to it ![](/mirror/smilies/smile.gif) He's playing terran too!
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Australia18228 Posts
Scans seems pretty OP (for how cheap they are). KangHo can basically read everything going on without every leaving his base
edit: Maxed out army of tanks is even more ridiculous
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I dunno if you guys are watching TT1 vs Losira, but it's fucking amazing and needs to be a featured game.
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Would be cool if streams on TL had a SB icon :D
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Archons totally wreck mutas in this
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Damn TT1 totally making Losira look outclassed O_O.
Archons totally wreck mutas because there's really no way to unstack them once they get stacked T_T.
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Losira needs to read up on Starbow macro mechanics. Otherwise, TT1 is gonna outmacro him everygame...
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On January 19 2014 17:58 StutteR wrote: Losira needs to read up on Starbow macro mechanics. Otherwise, TT1 is gonna outmacro him everygame...
He did fine with Terran, Zerg so far seems noticeably more difficult to macro with so far. I remember Idra complaining about it the other day too.
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Looking great for Starbow imo, lots of popular (if only mostly retired / teamless) players play it. SC2BW had maybe MorroW and BeasytQT who tried it.
Starbow is getting a lot attention and seems like a few Koreans are playing it now too.
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On January 19 2014 18:11 TT1 wrote: losira terran gosu;
TT1 protoss gosu!
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nono me chobo; OTL T.T
i think they need to increase the energy cost of chrono/larva inject thingy/terran chrono. imo its too easy to macro atm (mechanics aside)
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On January 19 2014 18:24 TT1 wrote: nono me chobo; OTL T.T
i think they need to increase the energy cost of chrono/larva inject thingy/terran chrono. imo its too easy to macro atm (mechanics aside)
I was suggesting they revamp the macro mechanics so it sort of resembles sending workers to mine in BW - just in that you have to return to do it like every 10 seconds but it's not as easy or weird feeling as it is now. Some sort of macro benefit that players have to work to get better at (sort of like inject - not really what it does just the period).
I dunno I'm not really good with ideas but I totally agree with wanting macro to be a bit harder (MBS/UUS aside).
I really love how cleanly you translated your builds to Starbow it's really impressive <3.
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On January 19 2014 18:31 Qwyn wrote:Show nested quote +On January 19 2014 18:24 TT1 wrote: nono me chobo; OTL T.T
i think they need to increase the energy cost of chrono/larva inject thingy/terran chrono. imo its too easy to macro atm (mechanics aside) I was suggesting they revamp the macro mechanics so it sort of resembles sending workers to mine in BW - just in that you have to return to do it like every 10 seconds but it's not as easy or weird feeling as it is now. Some sort of macro benefit that players have to work to get better at (sort of like inject - not really what it does just the period). I dunno I'm not really good with ideas but I totally agree with wanting macro to be a bit harder (MBS/UUS aside). I really love how cleanly you translated your builds to Starbow it's really impressive <3.
ty, ive been playing alot of bw recently so i sharpened up on my builds. gives me a pretty big edge b.o-wise but not as much mechanics wise
btw the reason why losira's terran is so solid is because he used to play t in bw. dont think he was a progamer tho
edit: nvm he was on hwaseung oz, i remember his id but i dont think he ever played a televised match http://www.teamliquid.net/tlpd/search.php?section=korean&type=all&search=losira
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