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Starbow - Page 90

Forum Index > SC2 General
Post a Reply
Prev 1 88 89 90 91 92 346 Next
Meerel
Profile Joined March 2012
Germany713 Posts
January 19 2014 11:38 GMT
#1781
On January 19 2014 20:33 Superouman wrote:
Show nested quote +
On January 19 2014 19:59 phodacbiet wrote:
Hey, not sure if this was intended/reported before. But for some reason i can't build my hatchery here

http://imgur.com/QVXkHgf

It is not just that location but everywhere on that patch of land (basically everything in the picture is un-buildable). I also can't relocate my sunkens there, but creep tumors can still go down. Just a heads up im sure it should be an easy fix! Gl i love this mod


I believe this area is unbuildable except for creep tumors.

Also, for people who say X is streaming starbow, please send the url for people who catch the message hours later.

jap. unbuildable area, same in the middle and on the bridges
SDMF
Brett
Profile Blog Joined October 2002
Australia3820 Posts
January 19 2014 11:40 GMT
#1782
You could just reduce the energy cost and duration of chrono boost if it's too easy... force the protoss player to spend more time on it?
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 19 2014 11:49 GMT
#1783
On January 19 2014 20:38 Meerel wrote:
Show nested quote +
On January 19 2014 20:33 Superouman wrote:
On January 19 2014 19:59 phodacbiet wrote:
Hey, not sure if this was intended/reported before. But for some reason i can't build my hatchery here

http://imgur.com/QVXkHgf

It is not just that location but everywhere on that patch of land (basically everything in the picture is un-buildable). I also can't relocate my sunkens there, but creep tumors can still go down. Just a heads up im sure it should be an easy fix! Gl i love this mod


I believe this area is unbuildable except for creep tumors.

Also, for people who say X is streaming starbow, please send the url for people who catch the message hours later.

jap. unbuildable area, same in the middle and on the bridges

These areas need a visual feedback to show players they can't build there. Placing a lot of small rocks to simulate rocky ground should do the trick.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 19 2014 11:55 GMT
#1784
Not to beat a dead horse, but no-automine is very clean and functional. There are reasons why we wouldn't want it in the game, but still, if a macro mechanic isn't at least better than manual rally you need to go back to the drawing board.

Inject larva in sc2 to me is broken because you can nearly automate it with clever hotkey setups, I hope starbow macro mechanics avoid this.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Meerel
Profile Joined March 2012
Germany713 Posts
January 19 2014 11:56 GMT
#1785
On January 19 2014 20:49 Superouman wrote:
Show nested quote +
On January 19 2014 20:38 Meerel wrote:
On January 19 2014 20:33 Superouman wrote:
On January 19 2014 19:59 phodacbiet wrote:
Hey, not sure if this was intended/reported before. But for some reason i can't build my hatchery here

http://imgur.com/QVXkHgf

It is not just that location but everywhere on that patch of land (basically everything in the picture is un-buildable). I also can't relocate my sunkens there, but creep tumors can still go down. Just a heads up im sure it should be an easy fix! Gl i love this mod


I believe this area is unbuildable except for creep tumors.

Also, for people who say X is streaming starbow, please send the url for people who catch the message hours later.

jap. unbuildable area, same in the middle and on the bridges

These areas need a visual feedback to show players they can't build there. Placing a lot of small rocks to simulate rocky ground should do the trick.


and you are an expert in eyecancer healing?
SDMF
sage_francis
Profile Joined December 2006
France1823 Posts
January 19 2014 12:28 GMT
#1786
On January 19 2014 20:14 IeZaeL wrote:
Guys , i finished Neo Destination. Mereel made the layout and i textured it. What do you think , would you like to play it on Starbow ( maybe as a replacement of Bloody Ridge ? ) Overview looks kinda crappy unfortunately.
EDIT : Fixed img , oops.
[image loading]


cant wait to play it ! nice work !
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
January 19 2014 13:43 GMT
#1787
Really try to push getting this up and running on KR server before 2.1, if at all possible
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 19 2014 13:58 GMT
#1788
At the start of the thread people were saying how 200/200 feels low. After watching quite a bit of streams I still feel that the mod would benefit of increasing the pop limit. Nothing drastic, 250/250 would be too much imo but somewhere in the 225 area as though it doesnt sound like an elegant number.
sorry for dem one liners
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
January 19 2014 14:06 GMT
#1789
On January 19 2014 22:58 NukeD wrote:
At the start of the thread people were saying how 200/200 feels low. After watching quite a bit of streams I still feel that the mod would benefit of increasing the pop limit. Nothing drastic, 250/250 would be too much imo but somewhere in the 225 area as though it doesnt sound like an elegant number.

I think when people feel 200/200 being low, I think its mostly due to the resolution that SC2 runs at that covers much more of the map. The native resolution of Brood War was 800x600 which made armies look much bigger on screen. Whether this means that making the supply cap bigger would be a benefit is still to be seen.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 19 2014 14:11 GMT
#1790
On January 19 2014 22:58 NukeD wrote:
At the start of the thread people were saying how 200/200 feels low. After watching quite a bit of streams I still feel that the mod would benefit of increasing the pop limit. Nothing drastic, 250/250 would be too much imo but somewhere in the 225 area as though it doesnt sound like an elegant number.


250/250 may mean potential performance problems (which also results in little to no micro) and also a possible balance problem, but that needs further testing.
Dingodile
Profile Joined December 2011
4133 Posts
January 19 2014 14:13 GMT
#1791
On January 19 2014 23:06 [17]Purple wrote:
Show nested quote +
On January 19 2014 22:58 NukeD wrote:
At the start of the thread people were saying how 200/200 feels low. After watching quite a bit of streams I still feel that the mod would benefit of increasing the pop limit. Nothing drastic, 250/250 would be too much imo but somewhere in the 225 area as though it doesnt sound like an elegant number.

I think when people feel 200/200 being low, I think its mostly due to the resolution that SC2 runs at that covers much more of the map. The native resolution of Brood War was 800x600 which made armies look much bigger on screen. Whether this means that making the supply cap bigger would be a benefit is still to be seen.

wow thank you for info about resolution. I used a 22" and now a 23" monitor I (Zerg) was wondering "what the hell where is my 200/200 army, this cant be my 200/200, I must have forgot a small group somewhere". Protoss army looks bigger in 23" than in 22"
Grubby | ToD | Moon | Lyn | Sky
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 19 2014 14:14 GMT
#1792
man, Losira really likes this mod. 6hrs later and he's still streaming :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 19 2014 14:19 GMT
#1793
On January 19 2014 20:56 Meerel wrote:
Show nested quote +
On January 19 2014 20:49 Superouman wrote:
On January 19 2014 20:38 Meerel wrote:
On January 19 2014 20:33 Superouman wrote:
On January 19 2014 19:59 phodacbiet wrote:
Hey, not sure if this was intended/reported before. But for some reason i can't build my hatchery here

http://imgur.com/QVXkHgf

It is not just that location but everywhere on that patch of land (basically everything in the picture is un-buildable). I also can't relocate my sunkens there, but creep tumors can still go down. Just a heads up im sure it should be an easy fix! Gl i love this mod


I believe this area is unbuildable except for creep tumors.

Also, for people who say X is streaming starbow, please send the url for people who catch the message hours later.

jap. unbuildable area, same in the middle and on the bridges

These areas need a visual feedback to show players they can't build there. Placing a lot of small rocks to simulate rocky ground should do the trick.


and you are an expert in eyecancer healing?


But even if we allow for eyecancer inducing rocks, they would have to show up through creep.
Why not make them buildable for now? Uprouting spines feels so misleading. I do not want to open every map and check where I can build and where I can`t for ten minutes.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 19 2014 14:21 GMT
#1794
On January 19 2014 23:14 FrostedMiniWheats wrote:
man, Losira really likes this mod. 6hrs later and he's still streaming :p

So it was the actual Losira, that's pretty awesome. Any feedback from pro gamers will be greatly helpful, maybe there could be some way to get his opinion on the mod.
"Digital. They have digital. What is digital?" - Donald J Trump
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 19 2014 14:45 GMT
#1795
I like that Starbow is not immune to balance and design whine/objections, hopefully it won't come to dictate the community discussion. Looking forward to seeing where this goes =)
"Right on" - Morrow
Sogetsu
Profile Joined July 2011
514 Posts
January 19 2014 14:56 GMT
#1796
After watching and playing StarBow I don't want to come back to old SC2 anymore, I simply love it (but I miss the Phoenixes and Hellions)

I only wanted to post something a friend was saying about feeling that Protoss is missing some inmmediate T2 unit from Robo, and it is weird, I do not agree with him really, but I am posting it just to see what most of you think about it.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-01-19 15:07:04
January 19 2014 14:59 GMT
#1797
If Zergs like it (such as Losira) - then everyone likes it.. Pretty sure.. However - myself still not used to slow speed-Zealots though..

And yah - I really hope they make some more unique and cool macro-mechanic (or not necessarily macro-mechanic, but mechanic that if you use repeatedly and on time - will give you more macro power - whether that being more units, or more resources) for each race.. Everyone having the "chrono" just doesn't seem right IMO
Another world, another place, another universe, won the race.. :) ;) :P
saltis
Profile Joined September 2012
159 Posts
January 19 2014 15:01 GMT
#1798
I guess some protoss just simply miss the feeling of having "power overwhelming" army. They kinda feel "naked" and unsecured when playing without hard counters.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2014-01-19 15:25:43
January 19 2014 15:10 GMT
#1799
On January 20 2014 00:01 saltis wrote:
I guess some protoss just simply miss the feeling of having "power overwhelming" army. They kinda feel "naked" and unsecured when playing without hard counters.

What do you mean? The Protoss BW army is definitely more "power overwhelming" than the SC2 when they did not have to compensate for the ridiculous power of Force Fields and the near instant reinforcement power of Warpgates. Hard counters also exist for every race, not just Protoss (in SC2).

Edit: I'd also be interested to see a map like Andromeda introduced into Starbow. I'm generally curious how mineral only expansions would impact the game.
Edit2: For maps that I would sell my soul for to see in Starbow, mine would have to be Triathlon.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 19 2014 15:10 GMT
#1800
I will sell my soul if anyone creates R-Point, Bifrost or Luna with Starbow, these my all time favorite maps.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Prev 1 88 89 90 91 92 346 Next
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