• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)54Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8221 users

Starbow - Page 54

Forum Index > SC2 General
Post a Reply
Prev 1 52 53 54 55 56 346 Next
.swz.
Profile Joined May 2012
73 Posts
Last Edited: 2014-01-16 11:14:21
January 16 2014 11:13 GMT
#1061
I had a brief look at Protoss now, and what came to my attention was the role of the stalker. By default is has a blink with a cooldown of 16seconds (which is quite long) but to build this unit it requires a twilight council. Even though it has a significant higher movement speed than the dragoon, I dont really see the stalker playing an important role. Feels like a lategame reaper :p

Does anyone know what the reason of the devs were to keep the stalker in its current state?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 16 2014 11:16 GMT
#1062
On January 16 2014 20:13 .swz. wrote:
I had a brief look at Protoss now, and what came to my attention was the role of the stalker. By default is has a blink with a cooldown of 16seconds (which is quite long) but to build this unit it requires a twilight council. Even though it has a significant higher movement speed than the dragoon, I dont really see the stalker playing an important role. Feels like a lategame reaper :p

Does anyone know what the reason of the devs were to keep the stalker in its current state?

Different type of attack from Dragoons. Dragoons do well against heavy armored units, Stalkers do bonus against Light units. They are alternative to fighting Mutas and Banshees without needing to go for Corsairs since Dragoons are quite slow and even in straight up fight won't really trade efficiently.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Tuczniak
Profile Joined September 2010
1561 Posts
January 16 2014 11:26 GMT
#1063
I'm not sure about exact numbers. But I would make sure that new 'larva inject' and creep spread have the same cooldown/duration as in HotS. That should be easy to balance out and it would help zerg players a lot. With different numbers it would meant that you would be either good in Starbow or HotS, not with both of them. The overall level of games would be lower and players would less likely to switch between those two.
TaShadan
Profile Joined February 2010
Germany1982 Posts
Last Edited: 2014-01-16 11:38:21
January 16 2014 11:38 GMT
#1064
On January 16 2014 20:13 .swz. wrote:
I had a brief look at Protoss now, and what came to my attention was the role of the stalker. By default is has a blink with a cooldown of 16seconds (which is quite long) but to build this unit it requires a twilight council. Even though it has a significant higher movement speed than the dragoon, I dont really see the stalker playing an important role. Feels like a lategame reaper :p

Does anyone know what the reason of the devs were to keep the stalker in its current state?


In the early stages of development kabel removed the stalker and added the dragoon. After that he removed the dragoon and added the stalker... this happend several times. Now they are both implemented.
Total Annihilation Zero
Ingsoc
Profile Joined September 2012
59 Posts
Last Edited: 2014-01-16 11:39:26
January 16 2014 11:39 GMT
#1065
http://imgur.com/a2U7dPc
A little twitter timeline of how Idra's Starbow experience.
Gullis
Profile Joined April 2012
Sweden740 Posts
January 16 2014 11:49 GMT
#1066
Approved by idra :p
I would rather eat than see my children starve.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-01-16 11:56:46
January 16 2014 11:55 GMT
#1067
On January 16 2014 20:49 Gullis wrote:
Approved by idra :p

Which is surprising, since even BW wasn't.

If it gets super big(IE consistently more viewers than SC2), I wouldn't be surprised if Blizzard hires the devs and incorporates some of their stuff. Time will tell.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Orek
Profile Joined February 2012
1665 Posts
January 16 2014 11:59 GMT
#1068
On January 16 2014 20:01 Ahli wrote:
Show nested quote +
On January 16 2014 19:00 Orek wrote:
On January 16 2014 18:45 Ahli wrote:
On January 16 2014 17:21 5sd wrote:
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.

Already has been fixed for the next update.

I'm just currently trying to fix bugs in the high ground mechanic.

On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

Technically, the units that miss deal 0.5 damage right now. So, that would be as easy as changing a number.

A real miss chance would require massive changes to every weapon in the game making it difficult to understand, test, debug and add new stuff. A perfect miss chance might be implemented some day, though. But just not now.

Btw, you were/are playing with a buggy implementation right now. :D A few weapons ignoring the high ground mechanic and a few units miss multiple consecutive shots.

A better implementation with hopefully no problems remaining with come live today, afaIk.
Basically, I just need to find a solution for one situation where units deal full damage when they should miss.

Does it mean that low ground units never miss shots twice in a row? Or if you are really unlucky, units actally miss a million shots in a row? I think BW was the latter.

1. Marine prepares to use its weapon
2. Trigger executes which results in a debuff added to the Marine, if it determines that it should miss. The Debuff has a duration of 1.5 and reduces the ranged damage type to 0.5 damage.
3. Marine deals 0.5 damage at target
4. Marine prepares to use its weapon
5. Trigger starts, now it determines that the unit should hit
6. Marine deals 0.5 damage as the debuff is still on the unit

This and a few other problems have been resolved. I've fixed the system to work fine in every situation in the game. I will post a changelog in case Kabel doesn't post one somewhere.

The chance to miss is 50%. There is nothing added to it that alters the chance when a unit missed consecutively. So, when a unit is unlucky, it can shoot a few times up a cliff and never deal more than 0.5 damage.

Thank you for the detailed answer. I get it now. I wish 0(zero) was the minimum damage in game instead of 0.5

Also, is it actually possible to make something like
IF target is on equal or lower ground, then deal normal damage
IF target is on higher ground, then deal half of normal damage
,where normal damage = attack value - armor value, and the chance to hit is always 100%.
That's what I originally meant as ideal solution if programming it isn't that difficult.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
January 16 2014 12:00 GMT
#1069
On January 16 2014 20:55 Daralii wrote:
Show nested quote +
On January 16 2014 20:49 Gullis wrote:
Approved by idra :p

Which is surprising, since even BW wasn't.

If it gets super big(IE consistently more viewers than SC2), I wouldn't be surprised if Blizzard hires the devs and incorporates some of their stuff. Time will tell.


I suppose there could be a first time for everything. I wouldn't advise the Starbow devs to quit their day jobs though.
Ahli
Profile Joined May 2012
Germany355 Posts
January 16 2014 12:20 GMT
#1070
On January 16 2014 20:59 Orek wrote:
Show nested quote +
On January 16 2014 20:01 Ahli wrote:
On January 16 2014 19:00 Orek wrote:
On January 16 2014 18:45 Ahli wrote:
On January 16 2014 17:21 5sd wrote:
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.

Already has been fixed for the next update.

I'm just currently trying to fix bugs in the high ground mechanic.

On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

Technically, the units that miss deal 0.5 damage right now. So, that would be as easy as changing a number.

A real miss chance would require massive changes to every weapon in the game making it difficult to understand, test, debug and add new stuff. A perfect miss chance might be implemented some day, though. But just not now.

Btw, you were/are playing with a buggy implementation right now. :D A few weapons ignoring the high ground mechanic and a few units miss multiple consecutive shots.

A better implementation with hopefully no problems remaining with come live today, afaIk.
Basically, I just need to find a solution for one situation where units deal full damage when they should miss.

Does it mean that low ground units never miss shots twice in a row? Or if you are really unlucky, units actally miss a million shots in a row? I think BW was the latter.

1. Marine prepares to use its weapon
2. Trigger executes which results in a debuff added to the Marine, if it determines that it should miss. The Debuff has a duration of 1.5 and reduces the ranged damage type to 0.5 damage.
3. Marine deals 0.5 damage at target
4. Marine prepares to use its weapon
5. Trigger starts, now it determines that the unit should hit
6. Marine deals 0.5 damage as the debuff is still on the unit

This and a few other problems have been resolved. I've fixed the system to work fine in every situation in the game. I will post a changelog in case Kabel doesn't post one somewhere.

The chance to miss is 50%. There is nothing added to it that alters the chance when a unit missed consecutively. So, when a unit is unlucky, it can shoot a few times up a cliff and never deal more than 0.5 damage.

Also, is it actually possible to make something like
IF target is on equal or lower ground, then deal normal damage
IF target is on higher ground, then deal half of normal damage
,where normal damage = attack value - armor value, and the chance to hit is always 100%.
That's what I originally meant as ideal solution if programming it isn't that difficult.

No. Half damage is possible, but you can't make it reduce the armor before halving the damage. Armor is always reduced last as seen on SC2's Immortal receiving a max of 9/8/7 damage with each shield upgrade.
Halving the raw damage input is easily doable, but you can't change how armor works in this game. So, you can't easily recreate the exact way damage was handled in Broodwar without triggering every damage effect in the game. But that might cause a lot of lags and forces overkills as triggers adds a delay of 0.0625 game seconds as they don't run instantly (which actually comes closer to Broodwar).
As a reminder, in Broodwar, armor was reduced before the damage was scaled. For example, 4 armor would result in 1 less damage received when a Broodwar Ghost hits an Ultralisk (concussive damage vs large unit).
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 16 2014 12:30 GMT
#1071
On January 16 2014 20:55 Daralii wrote:
Show nested quote +
On January 16 2014 20:49 Gullis wrote:
Approved by idra :p

Which is surprising, since even BW wasn't.

If it gets super big(IE consistently more viewers than SC2), I wouldn't be surprised if Blizzard hires the devs and incorporates some of their stuff. Time will tell.

I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
FrozenProbe
Profile Joined March 2012
Italy276 Posts
January 16 2014 12:40 GMT
#1072
On January 16 2014 21:30 Integra wrote:
I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3


They can't do a standalone, every unit is a blizzard concept...
TaShadan
Profile Joined February 2010
Germany1982 Posts
January 16 2014 12:42 GMT
#1073
On January 16 2014 21:40 FrozenProbe wrote:
Show nested quote +
On January 16 2014 21:30 Integra wrote:
I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3


They can't do a standalone, every unit is a blizzard concept...


They can do a standalone but they would need a new engine, models etc.
Total Annihilation Zero
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2014-01-16 12:44:15
January 16 2014 12:43 GMT
#1074
Hello guys.. is there a bug/glitch thread for this mod?. Well I'm not entirely sure if its a bug. But I just played an epic 41 min PvT a while ago. I think I could have win or at least make it a more epic game if my Arbiter got its skill. I already researched all of them, Stasis Field , Recall and the Energy but it doesn't appear on my arbiter? or I am missing something? playing this mod for just 2 days tho. Other skills like storm hallucinate works fine.
AKMU / IU
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
January 16 2014 12:44 GMT
#1075
On January 16 2014 21:42 TaShadan wrote:
Show nested quote +
On January 16 2014 21:40 FrozenProbe wrote:
On January 16 2014 21:30 Integra wrote:
I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3


They can't do a standalone, every unit is a blizzard concept...


They can do a standalone but they would need a new engine, models etc.


In other words, they can't do a standalone.
labbe
Profile Joined October 2010
Sweden1456 Posts
January 16 2014 12:57 GMT
#1076
Starbow is awesome, but seriously, smart cast needs to go.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2014-01-16 13:01:34
January 16 2014 13:00 GMT
#1077
Nevermind. I found what it was.. if you enable Simple Command Card , you can't see Arbiter skills.

But its weird, it only affects Arbiter. HT and others were fine.
AKMU / IU
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 16 2014 13:01 GMT
#1078
On January 16 2014 21:44 SinCitta wrote:
Show nested quote +
On January 16 2014 21:42 TaShadan wrote:
On January 16 2014 21:40 FrozenProbe wrote:
On January 16 2014 21:30 Integra wrote:
I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3


They can't do a standalone, every unit is a blizzard concept...


They can do a standalone but they would need a new engine, models etc.


In other words, they can't do a standalone.


Then there's that one game company that loves modders.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Daralii
Profile Joined March 2010
United States16991 Posts
January 16 2014 13:03 GMT
#1079
On January 16 2014 21:30 Integra wrote:
Show nested quote +
On January 16 2014 20:55 Daralii wrote:
On January 16 2014 20:49 Gullis wrote:
Approved by idra :p

Which is surprising, since even BW wasn't.

If it gets super big(IE consistently more viewers than SC2), I wouldn't be surprised if Blizzard hires the devs and incorporates some of their stuff. Time will tell.

I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3

The only things I'd say were bad decisions were trusting Jay Wilson with D3 and turning down Icefrog. In light of the latter, I can see them jumping at the chance to prevent the same mistake.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 13:04 GMT
#1080
On January 16 2014 22:01 NapkinBox wrote:
Show nested quote +
On January 16 2014 21:44 SinCitta wrote:
On January 16 2014 21:42 TaShadan wrote:
On January 16 2014 21:40 FrozenProbe wrote:
On January 16 2014 21:30 Integra wrote:
I doubt it, and not because the MOD is bad, it looks totally badass right now actually. Problem is that Blizzard have done
allot of bad decisions lately. Most likley the devs would have a better chance just doing a standalone like DOTA/War3


They can't do a standalone, every unit is a blizzard concept...


They can do a standalone but they would need a new engine, models etc.


In other words, they can't do a standalone.


Then there's that one game company that loves modders.

Bethesda?
sorry for dem one liners
Prev 1 52 53 54 55 56 346 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 196
ProTech121
Nina 8
StarCraft: Brood War
Rain 2254
Shuttle 1320
Dewaltoss 53
Bale 51
Snow 44
Noble 37
NaDa 27
Dota 2
NeuroSwarm161
Counter-Strike
Coldzera 1015
Super Smash Bros
Mew2King322
Heroes of the Storm
Khaldor513
Other Games
summit1g8846
JimRising 699
PiGStarcraft329
C9.Mang0318
ArmadaUGS56
ViBE56
Organizations
Other Games
BasetradeTV261
Dota 2
PGL Dota 2 - Main Stream89
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 114
• davetesta19
• Letter145
• Response 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo922
• Stunt183
Other Games
• Scarra763
Upcoming Events
Stellar Fest
9h 7m
OSC
18h 7m
CranKy Ducklings
1d 6h
Online Event
1d 7h
FEL
1d 12h
AI Arena Tournament
1d 13h
BSL: Ladder Tournament
1d 15h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.