• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:25
CEST 01:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon195.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7210 users

Starbow - Page 56

Forum Index > SC2 General
Post a Reply
Prev 1 54 55 56 57 58 346 Next
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 16:27 GMT
#1101
On January 17 2014 00:54 Plansix wrote:
Show nested quote +
On January 17 2014 00:46 NukeD wrote:
On January 17 2014 00:10 Plansix wrote:
On January 16 2014 23:57 Heartland wrote:
The chances for Starbow to get anywhere are probably related to how much people actually like the mod, and how much people are using it as a chance to bitch about sc2. If it's the latter then it's probably not going to make it very far.

Agreed. The mod needs to stand on it's own, rather the be a place where people can just take shots at SC2 because they know they are in front of a friendly audience that will agree with them.

How do you like the mod so far?

It's good so far. Science vessels are pretty dumb when it shits all over your army with unremovable AOE damage and some of the anti air units are a little lack luster. But their is room to grow. Early scouting seems a bit rough for Protoss too.

But this is just and friend and I fucking around. Still, i don't like that science vessel.

Yes I agree about irradiate. My main grief is still the pathing tho. Also zerg seems to be weak aerly to mid game vs Terran in my extremely limited experience.
sorry for dem one liners
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-01-16 16:38:26
January 16 2014 16:29 GMT
#1102
On January 17 2014 01:24 purakushi wrote:
@Hider, does irradiate (splash) stack? It seems like it does. It did in BW, but that may be too strong for smartcast.

On that note, what's the update on possibly adding no-smartcast? (IdrA wants it )
--
Also, I said this in the other thread: if irradiate is allowed to stack that makes it more powerful, but that's a justification for removing smartcast. You could even say the same thing for psionic storm, I think if it's allowed to stack that's probably balanced if it comes with smartcast removal?

Alternatively, irradiate can have a much lower cast range so that the science vessel is more vulnerable to scourge.

I think generally speaking it's bad to have detection units that are too available, since scan is such a nice mechanic for detection already as there is opportunity cost instead of omnipresent detection units that makes all burrow/cloak strategies pointless past a certain point.

On January 17 2014 01:27 NukeD wrote:
Show nested quote +
On January 17 2014 00:54 Plansix wrote:
On January 17 2014 00:46 NukeD wrote:
On January 17 2014 00:10 Plansix wrote:
On January 16 2014 23:57 Heartland wrote:
The chances for Starbow to get anywhere are probably related to how much people actually like the mod, and how much people are using it as a chance to bitch about sc2. If it's the latter then it's probably not going to make it very far.

Agreed. The mod needs to stand on it's own, rather the be a place where people can just take shots at SC2 because they know they are in front of a friendly audience that will agree with them.

How do you like the mod so far?

It's good so far. Science vessels are pretty dumb when it shits all over your army with unremovable AOE damage and some of the anti air units are a little lack luster. But their is room to grow. Early scouting seems a bit rough for Protoss too.

But this is just and friend and I fucking around. Still, i don't like that science vessel.

My main grief is still the pathing tho.

Yeah, but it's the same thing as with limited unit selection: no matter your opinion about it, it's not possibly in the game's engine, so at what point does it cease being productive to discuss it? I think it's more sensible to simply accept it and balance the game around these fundamentals (which is perfectly possible, see ZvT in SC2).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 16 2014 16:33 GMT
#1103
You can dodge psy storm once cast and the caster is a ground unit that's slow like dirt. The SV is an unblock able flying unit that does nothing but build up energy and then shit all over the army. And if the damage stacks, the Terran just gets more SVs, cause why not?

Basically it's like fungle that just fucking kills you instead of rooting you. And the infestor can fly too.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
January 16 2014 16:35 GMT
#1104
You could make the case that it's too early to know if there is some balance or not and that the meta has to develop. Perhaps people will learn how to spread or protect important units.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 16 2014 16:42 GMT
#1105
--- Nuked ---
Killcani
Profile Joined October 2010
Sweden448 Posts
January 16 2014 16:42 GMT
#1106
I would be careful to take balance feedback from forums like these as most people posting have no clue what they are talking about. I just think you should strive to make this game more exciting(slower battles, more micro, reavers shots etc) and APM intensive(so better players can shine) as those were two areas that I felt sc2 really lacked in.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 16 2014 16:44 GMT
#1107
The meta development will definitely solve many of these issues over time. That being said, I am worried about things like Dark Swarm and Irradiate being as strong as they are with Smartcast. Watching a terran irradiate anything that costs gas in 5-6 seconds, or seeing how Sasquatch carpeted QCX's entire army with DS makes a little concerned.

These spells could be as powerful as they were in BW because the UI prevented spamming to a large extent. I really do think one or the other will have to give, either smartcast, or some nerfs to the really powerful, game-changing spells.
"Digital. They have digital. What is digital?" - Donald J Trump
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
January 16 2014 16:45 GMT
#1108
On January 17 2014 01:42 Killcani wrote:
I would be careful to take balance feedback from forums like these as most people posting have no clue what they are talking about. I just think you should strive to make this game more exciting(slower battles, more micro, reavers shots etc) and APM intensive(so better players can shine) as those were two areas that I felt sc2 really lacked in.

apm says who is better player. lol.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-16 16:47:58
January 16 2014 16:46 GMT
#1109
On January 17 2014 01:29 Grumbels wrote:
Yeah, but it's the same thing as with limited unit selection: no matter your opinion about it, it's not possibly in the game's engine, so at what point does it cease being productive to discuss it? I think it's more sensible to simply accept it and balance the game around these fundamentals (which is perfectly possible, see ZvT in SC2).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889&currentpage=40#783

It IS possible to make units not push eachother and there are more suggestions in that thread which have not been implemented in Starbow.

EDIT: I meant there are more suggestions in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=377527
sorry for dem one liners
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
January 16 2014 16:46 GMT
#1110
On January 17 2014 01:33 Plansix wrote:
You can dodge psy storm once cast and the caster is a ground unit that's slow like dirt. The SV is an unblock able flying unit that does nothing but build up energy and then !@#$%^&* all over the army. And if the damage stacks, the Terran just gets more SVs, cause why not?

Basically it's like fungle that just fucking kills you instead of rooting you. And the infestor can fly too.


I think the issue here is that the SV is basically good vs everything. It rapes Mutalisks, its great vs Lurkers, Defiler and Viper and pretty decent vs Ultralisks. So you always want to get them. While it is a neccesity that its great vs Mutalisks (would be impossible to balance TvZ otherwise), it could definitely need some type of change in one way.
TheWorldToCome
Profile Joined January 2012
United States452 Posts
January 16 2014 16:46 GMT
#1111
Irradiate is way too strong as is.
Starcraft 2 was designed to have a best race. You play the worst one.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-01-16 16:56:09
January 16 2014 16:49 GMT
#1112
On January 17 2014 01:35 Heartland wrote:
You could make the case that it's too early to know if there is some balance or not and that the meta has to develop. Perhaps people will learn how to spread or protect important units.

Yeah, it's hardly like science vessels are irredeemably too powerful. In Brood War there were strategic ways to utilize them that depended on knowledge of your opponent's army movements: the location of his tech units, the location of his anti-air units, the location of your units. You could often dare cutting into your opponent's territory because of this knowledge without putting your vessels at too much risk. It's very similar to MMA's archetypal TvZ style of using drops to pull his opponent out of position so he can advance with his tanks and vice versa. Because this does depend on skill & gives your opponent counterplay it can easily appear to be too powerful in the hands of a strong player, but that's not necessarily so. The zerg has ways of properly safeguarding his units, and in Starbow there are queens to possibly heal the affected units, to further give possible counters to irradiate-play.
On January 17 2014 01:46 NukeD wrote:
Show nested quote +
On January 17 2014 01:29 Grumbels wrote:
Yeah, but it's the same thing as with limited unit selection: no matter your opinion about it, it's not possibly in the game's engine, so at what point does it cease being productive to discuss it? I think it's more sensible to simply accept it and balance the game around these fundamentals (which is perfectly possible, see ZvT in SC2).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889&currentpage=40#783

It IS possible to make units not push eachother and there are more suggestions in that thread which have not been implemented in Starbow.

EDIT: I meant there are more suggestions in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=377527

I guess that's interesting, but I don't know if I would trust an implementation by community members, (and I don't know if Starbow developers have the required expertise), since it's so strongly tied to the existing pathfinding. Wouldn't you need triggers to constantly affect units? I would be very worried about whether you can create consistent unit movement this way.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Killcani
Profile Joined October 2010
Sweden448 Posts
Last Edited: 2014-01-16 16:51:44
January 16 2014 16:51 GMT
#1113
On January 17 2014 01:45 TheBloodyDwarf wrote:
Show nested quote +
On January 17 2014 01:42 Killcani wrote:
I would be careful to take balance feedback from forums like these as most people posting have no clue what they are talking about. I just think you should strive to make this game more exciting(slower battles, more micro, reavers shots etc) and APM intensive(so better players can shine) as those were two areas that I felt sc2 really lacked in.

apm says who is better player. lol.

yes it does if the game requires a certain amount of apm to be played good.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 16:56 GMT
#1114
On January 17 2014 01:49 Grumbels wrote:
I guess that's interesting, but I don't know if I would trust an implementation by community members, since it's so strongly tied to the pathfinding implementation in the engine. Wouldn't you need triggers to constantly affect units? I would be very worried about whether you can create a consistent implementation that's not frustrating.

The guy says its literally a flag command you can switch off by one click. That doesnt sound like something too extreme to implement,
sorry for dem one liners
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-01-16 17:05:38
January 16 2014 17:02 GMT
#1115
I don't quite understand the discussions about smartcast, pathing and unit selection. Aren't those some of the main things that set Starbow apart from BW (and the SC2BW mod)?
I mean, sure Starbow can toy around with that kind of stuff. But wouldn't it be more interesting to balance Starbow around being Starbow, instead of just going back to BW whenever a problem (or some theoretical arguement why there could be a problem) occurs?

Edit: Not to get missinterpreted. If the question is only whether units should move a little more spread etc. I'm all for (at least discussing/testing) it. Just not the extreme let's-solve-it-with-BW approaches for things that may be solveable more comfortably.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-01-16 17:04:40
January 16 2014 17:04 GMT
#1116
On January 17 2014 02:02 Big J wrote:
I don't quite understand the discussions about smartcast, pathing and unit selection. Aren't those some of the main things that set Starbow apart from BW (and the SC2BW mod)?
I mean, sure Starbow can toy around with that kind of stuff. But wouldn't it be more interesting to balance Starbow around being Starbow, instead of just going back to BW whenever a problem (or some theoretical arguement why there could be a problem) occurs?

But clumps of hydras and roaches still look bad in Starbow. If there was a non-intrusive way of making units spread out more I think we should go for it. (I just doubt whether it's all that easy) Also, removal of smartcast goes a long way to balancing spellpower. (and unit selection isn't possible to change therefore shouldn't be brought up)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 17:06 GMT
#1117
On January 17 2014 02:02 Big J wrote:
I don't quite understand the discussions about smartcast, pathing and unit selection. Aren't those some of the main things that set Starbow apart from BW (and the SC2BW mod)?
I mean, sure Starbow can toy around with that kind of stuff. But wouldn't it be more interesting to balance Starbow around being Starbow, instead of just going back to BW whenever a problem (or some theoretical arguement why there could be a problem) occurs?

Edit: Not to get missinterpreted. If the question is only whether units should move a little more spread etc. I'm all for (at least discussing/testing) it. Just not the extreme let's-solve-it-with-BW approaches for things that may be solveable more comfortably.

Who said anything about BW? I couldnt care less about BW pathing. I just want units to be A BIT more spread out thats all.
sorry for dem one liners
Killcani
Profile Joined October 2010
Sweden448 Posts
January 16 2014 17:07 GMT
#1118
On January 17 2014 02:02 Big J wrote:
I don't quite understand the discussions about smartcast, pathing and unit selection. Aren't those some of the main things that set Starbow apart from BW (and the SC2BW mod)?
I mean, sure Starbow can toy around with that kind of stuff. But wouldn't it be more interesting to balance Starbow around being Starbow, instead of just going back to BW whenever a problem (or some theoretical arguement why there could be a problem) occurs?

Edit: Not to get missinterpreted. If the question is only whether units should move a little more spread etc. I'm all for (at least discussing/testing) it. Just not the extreme let's-solve-it-with-BW approaches for things that may be solveable more comfortably.

I prefer powerful hard to cast spells than average everyone can spam it spells
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
January 16 2014 17:08 GMT
#1119
On January 17 2014 01:51 Killcani wrote:
Show nested quote +
On January 17 2014 01:45 TheBloodyDwarf wrote:
On January 17 2014 01:42 Killcani wrote:
I would be careful to take balance feedback from forums like these as most people posting have no clue what they are talking about. I just think you should strive to make this game more exciting(slower battles, more micro, reavers shots etc) and APM intensive(so better players can shine) as those were two areas that I felt sc2 really lacked in.

apm says who is better player. lol.

yes it does if the game requires a certain amount of apm to be played good.

Yes but what skill level are we talking? You said "so better players can shine"

Brains vs hands? Who you wanna win?
Brains for me ofc.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
January 16 2014 17:09 GMT
#1120
On January 17 2014 02:07 Killcani wrote:
Show nested quote +
On January 17 2014 02:02 Big J wrote:
I don't quite understand the discussions about smartcast, pathing and unit selection. Aren't those some of the main things that set Starbow apart from BW (and the SC2BW mod)?
I mean, sure Starbow can toy around with that kind of stuff. But wouldn't it be more interesting to balance Starbow around being Starbow, instead of just going back to BW whenever a problem (or some theoretical arguement why there could be a problem) occurs?

Edit: Not to get missinterpreted. If the question is only whether units should move a little more spread etc. I'm all for (at least discussing/testing) it. Just not the extreme let's-solve-it-with-BW approaches for things that may be solveable more comfortably.

I prefer powerful hard to cast spells than average everyone can spam it spells


Spells can be difficult to cast for different reasons though. Smartcast is just one thing. As Plansix brought up Vessels will be easier to cast with because they're flying, pretty fast, etc. Compare to an HT or similar which is a slow unit that you have to angle and control with more care.

Might be interesting to bring in all the extra abilities that Starbow has into this discussion, too.
Prev 1 54 55 56 57 58 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE148
Nina 129
NeuroSwarm 128
StarCraft: Brood War
Artosis 514
Free 91
Bale 7
Counter-Strike
Coldzera 1227
Super Smash Bros
hungrybox596
AZ_Axe16
Other Games
summit1g14406
Grubby2252
shahzam615
PiGStarcraft349
C9.Mang0281
ToD88
UpATreeSC51
JuggernautJason19
Maynarde4
Organizations
Other Games
gamesdonequick590
BasetradeTV277
Dota 2
PGL Dota 2 - Main Stream171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 45
• davetesta25
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1048
Other Games
• imaqtpie746
• Shiphtur394
Upcoming Events
Replay Cast
36m
CrankTV Team League
11h 36m
Bombastic Starleague
20h 36m
The PondCast
1d 10h
HomeStory Cup
1d 11h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.