• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:22
CEST 18:22
KST 01:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more... Classic wins Code S Season 2 (2025)
Tourneys
$200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BW General Discussion Preserving Battlereports.com BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Where is effort ?
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1418 users

Starbow - Page 52

Forum Index > SC2 General
Post a Reply
Prev 1 50 51 52 53 54 346 Next
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 16 2014 07:43 GMT
#1021
On January 16 2014 14:15 thepuppyassassin wrote:
Show nested quote +
On January 16 2014 14:09 Plansix wrote:
On January 16 2014 14:05 neoghaleon55 wrote:
On January 16 2014 14:01 Bagi wrote:
On January 16 2014 13:58 neoghaleon55 wrote:
man
I just realized
with patch 2.1 coming
Starbow will be FREE TO PLAY FOR EVERYONE!!!!!!!!

Yep, that could be one of its biggest selling points too.


Watch blizzard will back out of patch 2.1 because they realize starbow would destroy them.

It will stop people from playing WoW, Hearth Stone, buying the D3 Expansion and LotV?

On January 16 2014 14:07 thepuppyassassin wrote:
On January 16 2014 13:55 Plansix wrote:
On January 16 2014 13:50 Cheren wrote:
On January 16 2014 13:48 Plansix wrote:
On January 16 2014 13:35 thepuppyassassin wrote:
Huh.. One guy did this? What an embarrassment to the SC2 development team..

Oh nvm read the credits. Embarassment? I'd still say so.

I am pretty sure they Blizzard is just fine with this mod being out there. But people will think what they will.


I think when the editor was announced they said they hoped people would recreate Brood War in the editor, I think if anything they're pleased they were right about the power of the editor.

Yeah, I don't really get people who think Blizzard would feel threatened by any user made mod.



Well conceptually, If you create something and constantly tell people that it is as good as it will get or at the very least must remain the way it is, meanwhile someone with limited time and resources is able to take the thing you created and make it so that people actually like it. It might very well inspire feelings of inadequacy. Does that help you understand?


They even have an Esports dog.


Oh you are good... very good.



I don´t think that they have a problem with that. They made clear multiple times that they like SC2 and want it to be how it is. Also if they don´t want something like that they would have limited the editor to map making only.

The community and communication that is required to play is a nice touch than battle.net 2.0. You actually get to chat with people before you even start the game. That keeps me playing more than normal ladder matches.


I have done exactly the same observation. The channels are full of nice people that answer almost every question, i never run into a unfriendly guy and it is overall way more relax.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-16 07:44:51
January 16 2014 07:44 GMT
#1022
I like how every race seems borderline broken when Idra plays them.

For anyone who has missed it here is the VOD:
http://www.twitch.tv/idrajit/b/495492022?t=115m10s
sorry for dem one liners
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-16 07:56:50
January 16 2014 07:55 GMT
#1023
On January 16 2014 15:28 bo1b wrote:
Show nested quote +
On January 16 2014 14:51 Meepman wrote:
Jesus Christ, the community in this game is actually so positive.
Every game today I played started with "GL HF I LOVE THIS MOD LOL AMIRITE?" or some toned down version of that. It's so refreshing :')

Amazing how people are more upbeat and positive in games that are enjoyable isn't it?


True, but the lack of an anxiety inducing ladder environment could also have something to do with that.

I am looking forward to playing a few games over the weekend. It's been a busy week work-wise, and I have not had the time or the inclination to ladder (apart from a handful of games) or try out Starbow.
KT best KT ~ 2014
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2014-01-16 08:01:46
January 16 2014 08:01 GMT
#1024
Can't wait for the Razer tournament!
"Having your own haters means you are famous"
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
January 16 2014 08:06 GMT
#1025
On January 16 2014 15:23 SCST wrote:
The only downside to watching Starbow for me thus far is that I'm finding it hard to get back into watching SC2 . . .

Anyone who hasn't seen QXC vs Sasquatch today should watch the vod btw - game 4 was insane.


It wasn't even that good of a game TBH.

QXC was dead from about 10 minutes onward unless Sasquatch made ENORMOUS mistakes. Most people were blissfully oblivious to that though.

aka: KTVindicare the Geeky Bartender
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-16 08:23:05
January 16 2014 08:17 GMT
#1026
On January 16 2014 17:06 Vindicare605 wrote:
Show nested quote +
On January 16 2014 15:23 SCST wrote:
The only downside to watching Starbow for me thus far is that I'm finding it hard to get back into watching SC2 . . .

Anyone who hasn't seen QXC vs Sasquatch today should watch the vod btw - game 4 was insane.


It wasn't even that good of a game TBH.

QXC was dead from about 10 minutes onward unless Sasquatch made ENORMOUS mistakes. Most people were blissfully oblivious to that though.



That's, unfortunately, been my observation of the vods I have watched. A lot of rah-rah-rah over not much really.

Anyway, I am glad that people are enjoying playing and watching the game. And the more people remain within and stay involved with the wider SC Universe the better. As I said, I am keen to try it out myself in a couple of days.
KT best KT ~ 2014
5sd
Profile Joined January 2014
United States1 Post
January 16 2014 08:21 GMT
#1027
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 16 2014 08:27 GMT
#1028
On January 16 2014 17:17 aZealot wrote:
Show nested quote +
On January 16 2014 17:06 Vindicare605 wrote:
On January 16 2014 15:23 SCST wrote:
The only downside to watching Starbow for me thus far is that I'm finding it hard to get back into watching SC2 . . .

Anyone who hasn't seen QXC vs Sasquatch today should watch the vod btw - game 4 was insane.


It wasn't even that good of a game TBH.

QXC was dead from about 10 minutes onward unless Sasquatch made ENORMOUS mistakes. Most people were blissfully oblivious to that though.



That's, unfortunately, been my observation of the vods I have watched. Just a lot of rah-rah-rah over not much really.

That's honestly my feelings towards most hyped games, especially the "epic macro" type, a la mvp vs squirtle.

What I will say is that the enjoyment of these games is far higher then I'd expect when watching people who might have been playing for maybe 8 hours.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-16 08:40:39
January 16 2014 08:29 GMT
#1029
On January 16 2014 17:06 Vindicare605 wrote:
Show nested quote +
On January 16 2014 15:23 SCST wrote:
The only downside to watching Starbow for me thus far is that I'm finding it hard to get back into watching SC2 . . .

Anyone who hasn't seen QXC vs Sasquatch today should watch the vod btw - game 4 was insane.


It wasn't even that good of a game TBH.

QXC was dead from about 10 minutes onward unless Sasquatch made ENORMOUS mistakes. Most people were blissfully oblivious to that though.




QXC had a decent supply lead and a massive mech army towards the middle of that game . . . so I don't think it was so cut and dry as being "dead from about 10 minutes onward". I'll admit that the Zergling rush in the beginning of the game appeared game ending but QXC recovered quite well with that Vulture harass.

There wasn't one big deciding engagement or event that determined the game - it was a series of smaller engagements that built up to a critical mass. You're right that Sasquatch would have probably had to lose a few more engagements than QXC to lose the game after that opening blunder, but to say that he needed to make an "enormous mistake" to lose is pretty off base in my mind. If he had lost 1 or 2 more of those smaller engagements in the mid-game I think QXC could have won.

Also, I describe the game as "insane" for different reasons than you're assuming - it was a great game to watch because of the plethora of micro battles and wide variety of units being used. It was nonstop, action-packed and both players won significant engagements throughout the game. QXC's Vulture harass was great to watch, for example. As was Sasquatch's use of Defiler's.

Either way . . . from a spectator point of view, I found the game incredibly fun to watch. At least compared to what I've been seeing in SC2 for a while now.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
January 16 2014 09:01 GMT
#1030
On January 12 2014 13:06 decemberscalm wrote:
Show nested quote +
On January 12 2014 12:33 bo1b wrote:
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.

We looked into many different solutions for high ground advantage. %50 was kind of the default fall back on system. Nothing was really satisfactory that we could come up with, if anyone has any brilliant solutions the Starbow thread is always receptive to feedback like this.
Simply put though, %50 gets the job done.

I find this refreshing. I watch a lot of new guys vs guys play. They feel like its more fair when they get steam rolled. Even the reaver which will just blow up an entire mineral line feels okay.


Thanks to all who have given this mod attention, glad you've enjoyed it.


how does the 50% miss chance works with a melee unit on a ramp ?
rng shouldnt be present in a serious rts game.
i think something like ranged units on highground have +1 range while shooting down and units have +1 range of vision while on highground will be better. dont know how hard it is to add something like that.
why the high ground mechanic ? sc2 dont have anything if im correct, cant remember bw tho.
TaShadan
Profile Joined February 2010
Germany1966 Posts
January 16 2014 09:08 GMT
#1031
On January 16 2014 18:01 rivurivurivurivu wrote:
Show nested quote +
On January 12 2014 13:06 decemberscalm wrote:
On January 12 2014 12:33 bo1b wrote:
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.

We looked into many different solutions for high ground advantage. %50 was kind of the default fall back on system. Nothing was really satisfactory that we could come up with, if anyone has any brilliant solutions the Starbow thread is always receptive to feedback like this.
Simply put though, %50 gets the job done.

I find this refreshing. I watch a lot of new guys vs guys play. They feel like its more fair when they get steam rolled. Even the reaver which will just blow up an entire mineral line feels okay.


Thanks to all who have given this mod attention, glad you've enjoyed it.


how does the 50% miss chance works with a melee unit on a ramp ?
rng shouldnt be present in a serious rts game.
i think something like ranged units on highground have +1 range while shooting down and units have +1 range of vision while on highground will be better. dont know how hard it is to add something like that.
why the high ground mechanic ? sc2 dont have anything if im correct, cant remember bw tho.


aha so Broodwar was no serious rts?
Total Annihilation Zero
zimms
Profile Joined November 2009
Austria561 Posts
January 16 2014 09:11 GMT
#1032
BW had it, that's why it's in Starbow. And it's one aspect of the often talked about 'defender's advantage', which is almost completely gone in SC2.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2014-01-16 09:24:06
January 16 2014 09:20 GMT
#1033
On January 16 2014 18:01 rivurivurivurivu wrote:
Show nested quote +
On January 12 2014 13:06 decemberscalm wrote:
On January 12 2014 12:33 bo1b wrote:
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.

We looked into many different solutions for high ground advantage. %50 was kind of the default fall back on system. Nothing was really satisfactory that we could come up with, if anyone has any brilliant solutions the Starbow thread is always receptive to feedback like this.
Simply put though, %50 gets the job done.

I find this refreshing. I watch a lot of new guys vs guys play. They feel like its more fair when they get steam rolled. Even the reaver which will just blow up an entire mineral line feels okay.


Thanks to all who have given this mod attention, glad you've enjoyed it.


how does the 50% miss chance works with a melee unit on a ramp ?
rng shouldnt be present in a serious rts game.
i think something like ranged units on highground have +1 range while shooting down and units have +1 range of vision while on highground will be better. dont know how hard it is to add something like that.
why the high ground mechanic ? sc2 dont have anything if im correct, cant remember bw tho.


think of it this way, you have 2(or X) marines vs 1(or Y) marines up top. do you take the risk and take the top ramp early (ie. opponent getting reinforcement? health of units? micro-able?) or do you wait for more units. decisions, rng has nothing to do with it, it only displays the disadvantage and allows you to make the decision on how to overcome that disadvantage.

i think bw had 33% chance to miss or something, including behind doodads (trees and stuff)

bw had some funny moments, like a lone forgotten marine behind a tree taking out two marines
age: 84 | location: california | sex: 잘함
SheaR619
Profile Joined October 2010
United States2399 Posts
January 16 2014 09:26 GMT
#1034
+1 range with tanks on the high ground will make them pretty unbreakable in TvT. Interesting concept but that just my prediction if that would to be the case.
I may not be the best, but i will be some day...
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
January 16 2014 09:28 GMT
#1035
so bw had it
still 50% chance to miss is way too much, maybe thats why its gone in sc2.
for me, defender advantage is the possibility to use workers to defend, creep, nexus cannon and instant reinforsments.
i still think that +1 range while shooting down and +1 vision while looking down is enough.
Orek
Profile Joined February 2012
1665 Posts
January 16 2014 09:35 GMT
#1036
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
January 16 2014 09:35 GMT
#1037
I just got done watching the Flash v YongHwa series in Code A and I'm sorry but it's beyond me how anybody can think sc2 doesn't pale in comparison to Starbow even in it's current state.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 16 2014 09:35 GMT
#1038
On January 16 2014 18:26 SheaR619 wrote:
+1 range with tanks on the high ground will make them pretty unbreakable in TvT. Interesting concept but that just my prediction if that would to be the case.

50% miss rate is >>>>> then 1 range in siege vs siege lol
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 16 2014 09:36 GMT
#1039
On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

It might not be possible to program it so armor doesn't screw with the numbers too much.

saddaromma
Profile Joined April 2013
1129 Posts
January 16 2014 09:42 GMT
#1040
On January 16 2014 18:35 Kaos_StarCraft wrote:
I just got done watching the Flash v YongHwa series in Code A and I'm sorry but it's beyond me how anybody can think sc2 doesn't pale in comparison to Starbow even in it's current state.

agreed,
but lets keep out such things from this thread. We can be a better community.
Prev 1 50 51 52 53 54 346 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Mid Season Playoffs
TriGGeR vs ArT
MindelVK vs Nicoract
Krystianer vs Mixu
YoungYakov vs LunaSea
ShoWTimE vs GgMaChine
Percival vs NightPhoenix
Liquipedia
OSC
13:00
King of the Hill #215
SteadfastSC259
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 415
SteadfastSC 259
UpATreeSC 94
ProTech76
goblin 40
StarCraft: Brood War
Britney 32825
Killer 7517
EffOrt 1253
Snow 650
Stork 612
hero 346
firebathero 212
Mind 117
Pusan 55
Barracks 53
[ Show more ]
Shinee 47
Aegong 36
Movie 36
soO 35
Nal_rA 26
GoRush 17
Rock 15
Terrorterran 13
HiyA 9
Stormgate
Lowko530
RushiSC35
Dota 2
Gorgc7095
qojqva1910
League of Legends
Dendi1524
Counter-Strike
fl0m1572
markeloff200
edward43
Heroes of the Storm
Khaldor206
Other Games
FrodaN399
Liquid`VortiX205
ArmadaUGS136
Mew2King133
QueenE74
Trikslyr62
Chillindude5
EnDerr1
Organizations
Dota 2
PGL Dota 2 - Main Stream21144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 40
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV418
League of Legends
• Jankos2445
• TFBlade1598
Upcoming Events
Replay Cast
7h 39m
The PondCast
17h 39m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
HomeStory Cup
2 days
CSO Cup
2 days
BSL: ProLeague
3 days
SOOP
3 days
SHIN vs ByuN
Sparkling Tuna Cup
3 days
HomeStory Cup
3 days
[ Show More ]
BSL: ProLeague
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV European League
5 days
The PondCast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.