• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event2Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
The GOAT ranking of GOAT rankings uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 664 users

Starbow - Page 53

Forum Index > SC2 General
Post a Reply
Prev 1 51 52 53 54 55 346 Next
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 16 2014 09:43 GMT
#1041
im glad sc2 haters all found something to love good luck
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Orek
Profile Joined February 2012
1665 Posts
January 16 2014 09:44 GMT
#1042
On January 16 2014 18:36 bo1b wrote:
Show nested quote +
On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

It might not be possible to program it so armor doesn't screw with the numbers too much.


I guess that's the reason...because I can't think of any advantage "50% chance to hit" has over "50% less damage."
"50% less damage" is clearly better and they achieve the same goal.
Ahli
Profile Joined May 2012
Germany355 Posts
January 16 2014 09:45 GMT
#1043
On January 16 2014 17:21 5sd wrote:
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.

Already has been fixed for the next update.

I'm just currently trying to fix bugs in the high ground mechanic.

On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

Technically, the units that miss deal 0.5 damage right now. So, that would be as easy as changing a number.

A real miss chance would require massive changes to every weapon in the game making it difficult to understand, test, debug and add new stuff. A perfect miss chance might be implemented some day, though. But just not now.

Btw, you were/are playing with a buggy implementation right now. :D A few weapons ignoring the high ground mechanic and a few units miss multiple consecutive shots.

A better implementation with hopefully no problems remaining with come live today, afaIk.
Basically, I just need to find a solution for one situation where units deal full damage when they should miss.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
January 16 2014 09:47 GMT
#1044
ESL cup had very entertaining matches with constant action, I'm waiting to get home to watch QXC vs Sasquatch vods if they are available.

Played my first TvP and it was very exciting to play mech. Constant vulture raids/pokes, getting more bases and building tank count. Made couple of tank pushes which got evaporated with zealot bombed and flanked or stormed to shreds. Defended couple of times with tank/vult which was exciting, to be able to defend with lesser numbers but with superior positioning. Finally I made big tank siege in multiple locations and my opponent made big error and pretty much feeded all his army to my tanklines. I thought the game was over when he started chatting, but clever guy was just buying time to get carriers which killed my whole army! I tried to get gol + vikings to fight carriers, but storm + carriers were too tough to handle. GG.

This mod is the best thing in a very long time. The chatroom talk and talking to opponents before games is cool, like mentioned earlier. I hope Starbow finds tournament/ladder support!
saddaromma
Profile Joined April 2013
1129 Posts
January 16 2014 09:50 GMT
#1045
On January 16 2014 18:47 nukkuj wrote:
ESL cup had very entertaining matches with constant action, I'm waiting to get home to watch QXC vs Sasquatch vods if they are available.


here
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 16 2014 09:59 GMT
#1046
Here are some games from the ESL cup:

http://www.reddit.com/r/Starbow/comments/1vck4d/esl_starbow_cup_1_semifinals_cube_p_vs_heusa_z/
aka KanBan85. Working on Starbow.
Orek
Profile Joined February 2012
1665 Posts
January 16 2014 10:00 GMT
#1047
On January 16 2014 18:45 Ahli wrote:
Show nested quote +
On January 16 2014 17:21 5sd wrote:
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.

Already has been fixed for the next update.

I'm just currently trying to fix bugs in the high ground mechanic.

Show nested quote +
On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

Technically, the units that miss deal 0.5 damage right now. So, that would be as easy as changing a number.

A real miss chance would require massive changes to every weapon in the game making it difficult to understand, test, debug and add new stuff. A perfect miss chance might be implemented some day, though. But just not now.

Btw, you were/are playing with a buggy implementation right now. :D A few weapons ignoring the high ground mechanic and a few units miss multiple consecutive shots.

A better implementation with hopefully no problems remaining with come live today, afaIk.
Basically, I just need to find a solution for one situation where units deal full damage when they should miss.

Does it mean that low ground units never miss shots twice in a row? Or if you are really unlucky, units actally miss a million shots in a row? I think BW was the latter.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
Last Edited: 2014-01-16 10:03:06
January 16 2014 10:01 GMT
#1048
On January 16 2014 18:50 saddaromma wrote:
Show nested quote +
On January 16 2014 18:47 nukkuj wrote:
ESL cup had very entertaining matches with constant action, I'm waiting to get home to watch QXC vs Sasquatch vods if they are available.


here

On January 16 2014 18:59 Xiphias wrote:
Here are some games from the ESL cup:

http://www.reddit.com/r/Starbow/comments/1vck4d/esl_starbow_cup_1_semifinals_cube_p_vs_heusa_z/

Thank you!
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 16 2014 10:16 GMT
#1049
qxc v sasquatch was an alright series, but check out any of crank's and any of impact/ryung/mma's games
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 10:26 GMT
#1050
^ Im with you. I tought the qxc series was really nothing special, even underwhelming considering the hype. On the other hand those other games you mention are miles better imo.
sorry for dem one liners
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2014-01-16 10:38:26
January 16 2014 10:33 GMT
#1051
On January 16 2014 19:26 NukeD wrote:
^ Im with you. I tought the qxc series was really nothing special, even underwhelming considering the hype. On the other hand those other games you mention are miles better imo.


Well given that starbow is mechanically harder than regular star 2 it only makes sense that koreans (especially those who played bw as b teamers) will show way better games than foreigners.

So as somebody who has modified his hotkeys a lot in the past I was wondering how that exactly works out with starbow. When I'm in game in game it lets me modify kinda buggily, and even worse it doesn't support classic hotkeys (making marines on A and Mutas on T actually brakes my brain) so I was wondering if you could at least support classic hotkeys with your wonderful mod?

Oh and roach burrow movement seems a bit insane, I still remember a game on daybreak between flash and eff0rt in wol where eff0rt showed the sickest burrow roach micro I have seen to this day and I feel like flash would have looked even worse with starbow roaches.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 16 2014 10:36 GMT
#1052
ive been playing a few games and been wondering these:

Terran:
whats the point of call down SCV? seems like you just wanted to keep a "call down" ability in the game and didnt want the mules, think you could either scrap it altogether or think of a new orbital abilty. thing is the SCV is can easily be abused by meching player to call them down basically anywhere you want a start building structures or repair things

dont really like speed boosters for dropships, think its really stupid abilty a lets you abuse your opponent too much (in sc2 too). maybe add some kind of "protective shield" instead that would allow you pass turrets or cannons but not "run away" from units chasing you?

spider mines, they burrow REALLY slow, like twice as long than in BW. might be intended or not, but its impossible to do any vulture agression against units.

Protoss:
not sure about stalkers being able to see up cliffs, i guess its fine since you cant rush them now but need twilight

Zerg:
burrow movement for units like hydra and ultra? i guess "why not", will se how it works out

otherwise its pretty much OK i think and only after a lot of games we'll see how if there are any imbalanced strats
http://www.twitch.tv/czelpredy
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 16 2014 10:38 GMT
#1053
As I understand it, when an scv is called down, it has no vision for period of time to prevent it being abused as a free scout / proxy builder.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Hider
Profile Blog Joined May 2010
Denmark9388 Posts
Last Edited: 2014-01-16 10:41:47
January 16 2014 10:39 GMT
#1054
whats the point of call down SCV? seems like you just wanted to keep a "call down" ability in the game and didnt want the mules, think you could either scrap it altogether or think of a new orbital abilty


I think Scv Calldown vs Overcharge gives some of decision/build order variety. Its kinda the choice between getting a bigger army in the short-term (overcharge) against investing into the longer-term (scv-calldown).

spider mines, they burrow REALLY slow, like twice as long than in BW. might be intended or not, but its impossible to do any vulture agression against units.


Have you tried to manually detonate them? They become better than in BW if you do that.


thing is the SCV is can easily be abused by meching player to call them down basically anywhere you want a start building structures or repair things


Is this a bad thing neccsarily?
TheWorldToCome
Profile Joined January 2012
United States452 Posts
January 16 2014 10:43 GMT
#1055
Bring back Infested Terrans, or at least infested buildings - was such an awesome feature in BW!
Starcraft 2 was designed to have a best race. You play the worst one.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 16 2014 10:51 GMT
#1056
On January 16 2014 19:38 iHirO wrote:
As I understand it, when an scv is called down, it has no vision for period of time to prevent it being abused as a free scout / proxy builder.

you can build with blind scv
http://www.twitch.tv/czelpredy
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-16 11:04:22
January 16 2014 11:01 GMT
#1057
Am I the only one feeling like the pathing change while definitelly an improvement is still not enough? Units still clump up in places they shouldnt and it doesnt look very organic.

EDIT: Generally they still tend to hop eachothers back.
sorry for dem one liners
Ahli
Profile Joined May 2012
Germany355 Posts
January 16 2014 11:01 GMT
#1058
On January 16 2014 19:00 Orek wrote:
Show nested quote +
On January 16 2014 18:45 Ahli wrote:
On January 16 2014 17:21 5sd wrote:
Is there any way to change the lurker unburrow hotkey? I'm really not used to it being E.

Already has been fixed for the next update.

I'm just currently trying to fix bugs in the high ground mechanic.

On January 16 2014 18:35 Orek wrote:
Wouldn't 100% chance to hit but dealing 50% damage more fair? That way, we don't have to rely on random number generater while giving high ground advantage. One thing I hated about BW was this randomness.

Technically, the units that miss deal 0.5 damage right now. So, that would be as easy as changing a number.

A real miss chance would require massive changes to every weapon in the game making it difficult to understand, test, debug and add new stuff. A perfect miss chance might be implemented some day, though. But just not now.

Btw, you were/are playing with a buggy implementation right now. :D A few weapons ignoring the high ground mechanic and a few units miss multiple consecutive shots.

A better implementation with hopefully no problems remaining with come live today, afaIk.
Basically, I just need to find a solution for one situation where units deal full damage when they should miss.

Does it mean that low ground units never miss shots twice in a row? Or if you are really unlucky, units actally miss a million shots in a row? I think BW was the latter.

1. Marine prepares to use its weapon
2. Trigger executes which results in a debuff added to the Marine, if it determines that it should miss. The Debuff has a duration of 1.5 and reduces the ranged damage type to 0.5 damage.
3. Marine deals 0.5 damage at target
4. Marine prepares to use its weapon
5. Trigger starts, now it determines that the unit should hit
6. Marine deals 0.5 damage as the debuff is still on the unit

This and a few other problems have been resolved. I've fixed the system to work fine in every situation in the game. I will post a changelog in case Kabel doesn't post one somewhere.

The chance to miss is 50%. There is nothing added to it that alters the chance when a unit missed consecutively. So, when a unit is unlucky, it can shoot a few times up a cliff and never deal more than 0.5 damage.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
TaShadan
Profile Joined February 2010
Germany1974 Posts
January 16 2014 11:02 GMT
#1059
On January 16 2014 20:01 NukeD wrote:
Am I the only one feeling like the pathing change while definitelly an improvement is still not enough? Units still clump up in places they shouldnt and it doesnt look very organic.


Yes, but i doubt it can be done better. The sc2 engine is crap.
Total Annihilation Zero
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 16 2014 11:06 GMT
#1060
On January 16 2014 18:43 GizmoPT wrote:
im glad sc2 haters all found something to love good luck


It was always BW and it's still kind of BW.
Prev 1 51 52 53 54 55 346 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
#1
WardiTV590
TKL 219
IntoTheiNu 54
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko305
TKL 219
Rex 77
trigger 30
StarCraft: Brood War
Britney 41519
actioN 10209
Sea 4185
Rain 3635
ggaemo 2592
Bisu 1514
Mong 724
Larva 559
BeSt 442
Zeus 442
[ Show more ]
Stork 312
Barracks 301
Pusan 191
Mini 186
Soulkey 161
hero 158
ZerO 142
Dewaltoss 119
sSak 113
Snow 98
Soma 77
Sharp 74
TY 61
Shine 48
Killer 47
JYJ39
Sea.KH 39
soO 31
Sacsri 30
Sexy 29
Icarus 23
[sc1f]eonzerg 23
sorry 17
JulyZerg 16
yabsab 15
sas.Sziky 14
Bale 11
IntoTheRainbow 10
scan(afreeca) 9
Terrorterran 2
EffOrt 1
Dota 2
qojqva2048
Gorgc1931
XcaliburYe601
Fuzer 202
boxi98171
Counter-Strike
zeus525
SPUNJ208
kRYSTAL_30
Other Games
gofns16299
singsing2566
B2W.Neo1381
crisheroes461
DeMusliM288
RotterdaM230
XaKoH 194
SortOf170
hiko126
ArmadaUGS44
ZerO(Twitch)12
KnowMe10
QueenE2
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 57
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV425
League of Legends
• Jankos784
Upcoming Events
uThermal 2v2 Circuit
2h 39m
RSL Revival
13h 39m
RSL Revival
21h 39m
SC Evo League
23h 39m
uThermal 2v2 Circuit
1d 2h
CSO Cup
1d 3h
Sparkling Tuna Cup
1d 21h
uThermal 2v2 Circuit
2 days
Wardi Open
2 days
RotterdaM Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.